I don't think that's stopping the people who threw Bardock on Namek because they didn't want to make an alternative planet overworld.Taku128 wrote:They've done arcs without having all of the fights before. (No Zarbon, no Dodoria, no Butta, Jheese, and Gurd, no Android #19, ect) I think the problem might be more about not wanting to create a second Tenkaichi Budokai stage that looks the way it did in Dragon Ball.Rocketman wrote:I wish they'd start at the 23rd Budokai for once. All the characters are the same as when Raditz shows up, and the pure DB games (all two of them) don't cover it because they don't want to model grown-up Goku.
It's because they don't want to make 23rd Budokai ChiChi, isn't it? I know your evil, game designers! I WILL HAVE MY VENGEANCE.
New PS2 Listings (Trilogy & Infinite World)
- NeptuneKai
- I Live Here
- Posts: 3576
- Joined: Thu Feb 22, 2007 9:51 pm
Aro started to laugh. “Ha, ha, ha,” he chuckled.- Actual quote from Twilight
That was Spike, not Dimps.NeptuneKai wrote:I don't think that's stopping the people who threw Bardock on Namek because they didn't want to make an alternative planet overworld.Taku128 wrote:They've done arcs without having all of the fights before. (No Zarbon, no Dodoria, no Butta, Jheese, and Gurd, no Android #19, ect) I think the problem might be more about not wanting to create a second Tenkaichi Budokai stage that looks the way it did in Dragon Ball.Rocketman wrote:I wish they'd start at the 23rd Budokai for once. All the characters are the same as when Raditz shows up, and the pure DB games (all two of them) don't cover it because they don't want to model grown-up Goku.
It's because they don't want to make 23rd Budokai ChiChi, isn't it? I know your evil, game designers! I WILL HAVE MY VENGEANCE.
- NeptuneKai
- I Live Here
- Posts: 3576
- Joined: Thu Feb 22, 2007 9:51 pm
- NeptuneKai
- I Live Here
- Posts: 3576
- Joined: Thu Feb 22, 2007 9:51 pm
I guess I'll take your word for it since I'm too lazy to boot up the PS2, it's been awhile since I've played Budokai 3 so you're probably right...all of these games sort of blend together.Taku128 wrote:When was Bardock on Namek? Bardock wasn't part of the story mode of Budokai 3. I think you're confusing it with Sparking! NEO, which used Namek instead of Planet Vegeta.NeptuneKai wrote:No I'm talking about Budokai 3 which was Dimps.Taku128 wrote:That was Spike, not Dimps.
Aro started to laugh. “Ha, ha, ha,” he chuckled.- Actual quote from Twilight
- Xyex
- I Live Here
- Posts: 4978
- Joined: Sat Apr 03, 2004 7:15 am
- Location: The 7th moon of nowhere, right-side of forever
- Contact:
Except that the Budokai ring in B2 and B3 is the Dragonball ring. B1 had the open air ring that we saw in Z but B2 and B3 have the wall there on the side (I remember this because I always kept my back to it so I couldn't get knocked out of bounds).Taku128 wrote:They've done arcs without having all of the fights before. (No Zarbon, no Dodoria, no Butta, Jheese, and Gurd, no Android #19, ect) I think the problem might be more about not wanting to create a second Tenkaichi Budokai stage that looks the way it did in Dragon Ball.Rocketman wrote:I wish they'd start at the 23rd Budokai for once. All the characters are the same as when Raditz shows up, and the pure DB games (all two of them) don't cover it because they don't want to model grown-up Goku.
It's because they don't want to make 23rd Budokai ChiChi, isn't it? I know your evil, game designers! I WILL HAVE MY VENGEANCE.
Hmm, I don't remember Bardock being on Namek in any of them, actually. I just remember them re-using the Earth mountains area.When was Bardock on Namek? Bardock wasn't part of the story mode of Budokai 3. I think you're confusing it with Sparking! NEO, which used Namek instead of Planet Vegeta.
Hmm. Let's see.A chance to use the crappy image I made! I just put images of all the characters that were in Shin Budokai or the Cardass games but not in Budokai 3 together on one image.
[image link snipped cause it even stretches the page]
*EDIT: Linked because it stretched the page out.*
38 characters +
- Pikkon
- Janemba
- Super 17
- Chaotzu
- Great Saiyawoman
- Pan
- Android 19
- Nova/Eis Shenron
- Mighty Mask
- Arale
- Mirai Gohan
- Bebi Vegeta
- GT Kid Goku
That's 51 charcters. Didn't lost Gokule because he's a fusion and I can't remember if they count fusions.
Anyway, it looks like not all of them will be making it into the game since we've got "over 40" and not "over 50". The three in italics are ones we know will be in it. I'd guess that the most likely 2 to not make it in would be Mighty Mask and Chaotzu. MM because he's not overly important and Chaotzu because his size makes his use in a side-view fighting game like the Budokai series problematic.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
The 23rd Budokai still didn't have bleachers though, just the three walls around the ring that people stood behind. Budokai 3 had bleachers.Xyex wrote:Except that the Budokai ring in B2 and B3 is the Dragonball ring. B1 had the open air ring that we saw in Z but B2 and B3 have the wall there on the side (I remember this because I always kept my back to it so I couldn't get knocked out of bounds).Taku128 wrote:They've done arcs without having all of the fights before. (No Zarbon, no Dodoria, no Butta, Jheese, and Gurd, no Android #19, ect) I think the problem might be more about not wanting to create a second Tenkaichi Budokai stage that looks the way it did in Dragon Ball.Rocketman wrote:I wish they'd start at the 23rd Budokai for once. All the characters are the same as when Raditz shows up, and the pure DB games (all two of them) don't cover it because they don't want to model grown-up Goku.
It's because they don't want to make 23rd Budokai ChiChi, isn't it? I know your evil, game designers! I WILL HAVE MY VENGEANCE.
You forgot the kid with glasses next to Arale whos name I currently forget.Hmm. Let's see.A chance to use the crappy image I made! I just put images of all the characters that were in Shin Budokai or the Cardass games but not in Budokai 3 together on one image.
[image link snipped cause it even stretches the page]
*EDIT: Linked because it stretched the page out.*
38 characters +
- Paikuhan
- Janemba
- Super 17
- Chaotzu
- Great Saiyawoman
- Pan
- Android 19
- Nova/Eis Shenron
- Mighty Mask
- Arale
- Mirai Gohan
- Bebi Vegeta
- GT Kid Goku
- Onikage725
- I'm, pretty, cozy, here...
- Posts: 1502
- Joined: Wed Feb 01, 2006 7:00 pm
- Location: Outer Heaven
- Contact:
- Xyex
- I Live Here
- Posts: 4978
- Joined: Sat Apr 03, 2004 7:15 am
- Location: The 7th moon of nowhere, right-side of forever
- Contact:
True, but I think it's a good enough compromise.The 23rd Budokai still didn't have bleachers though, just the three walls around the ring that people stood behind. Budokai 3 had bleachers.
Nah, he's not a seperate character, just somone involved in her Ultimate.You forgot the kid with glasses next to Arale whos name I currently forget.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
Actually he's a seperate character. The Carddass games let you conbine characters to do teamup attacks. (Or atleast thats what it looks like. A lot of the clips have two or more characters teaming up against another character.)Xyex wrote:Nah, he's not a seperate character, just somone involved in her Ultimate.You forgot the kid with glasses next to Arale whos name I currently forget.

- Xyex
- I Live Here
- Posts: 4978
- Joined: Sat Apr 03, 2004 7:15 am
- Location: The 7th moon of nowhere, right-side of forever
- Contact:
Huh, I didn't think they'd add in two Dr. Slump characters, especially since they've already got Arale. Well, either way, I seriously doubt he'd make the final cut for this.Taku128 wrote:Actually he's a seperate character. The Carddass games let you conbine characters to do teamup attacks. (Or atleast thats what it looks like. A lot of the clips have two or more characters teaming up against another character.)Xyex wrote:Nah, he's not a seperate character, just somone involved in her Ultimate.You forgot the kid with glasses next to Arale whos name I currently forget.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
Yeah. My bet is we'll probably just see a bunch of GT characters, if Kotaku is right about the game covering GT's story.Xyex wrote:Huh, I didn't think they'd add in two Dr. Slump characters, especially since they've already got Arale. Well, either way, I seriously doubt he'd make the final cut for this.Taku128 wrote:Actually he's a seperate character. The Carddass games let you conbine characters to do teamup attacks. (Or atleast thats what it looks like. A lot of the clips have two or more characters teaming up against another character.)Xyex wrote: Nah, he's not a seperate character, just somone involved in her Ultimate.
http://www.1up.com/do/previewPage?cId=3169908 says "Saiyan Saga has 30 missions to complete." The story mode should be pretty long.
EDIT 4: The poster below me beat me to two of them, so I edited them out of my post.
Last edited by Taku128 on Sat Sep 13, 2008 7:23 pm, edited 2 times in total.
- DBZGokuSaiyan
- Beyond-the-Beyond Newbie
- Posts: 410
- Joined: Mon Jun 30, 2008 6:16 pm
- Location: 439 East District
- Contact:
Infinite World Hands-on...
Hey guys, I found out a little more about IW in GameSpot's and IGN's hands-on reviews. And apparently, the story mode for IW will be pretty much like Budokai 2's, with the board game. But I think it'll have free-roaming like in Budokai 3 as well. I'm not entirely sure. Here're the links for you guys to see.
GameSpot Dragon Ball Z: Infinite World Hands-on Review:
http://www.gamespot.com/ps2/action/drag ... ures;title
IGN Dragon Ball Z: Infinite World Hands-on Review
http://ps2.ign.com/articles/909/909632p1.html
Edit: Wow, 30 missions for just the Saiyan Saga?!?!?! MAN. I'm happy!!!
It looks like the story mode should take 15-20 hours to complete, based on the hands-on reviews by GameSpot and IGN.
EDIT 2: By the way, sorry for beating you to it, Taku.
GameSpot Dragon Ball Z: Infinite World Hands-on Review:
http://www.gamespot.com/ps2/action/drag ... ures;title
IGN Dragon Ball Z: Infinite World Hands-on Review
http://ps2.ign.com/articles/909/909632p1.html
Edit: Wow, 30 missions for just the Saiyan Saga?!?!?! MAN. I'm happy!!!
EDIT 2: By the way, sorry for beating you to it, Taku.
Re: Infinite World Hands-on...
GameSpot's description about the story covering "parts of GT" makes me wonder which parts of GT will be covered. If they added GT Kid Goku and Baby Vegeta from the Carddass games, along with Super 17 who was already confirmed and Yi Xing Long from Budokai 3, they could atleast pull off the last fight from each arc.DBZGokuSaiyan wrote:Hey guys, I found out a little more about IW in GameSpot's and IGN's hands-on reviews. And apparently, the story mode for IW will be pretty much like Budokai 2's, with the board game. But I think it'll have free-roaming like in Budokai 3 as well. I'm not entirely sure. Here're the links for you guys to see.
GameSpot Dragon Ball Z: Infinite World Hands-on Review:
http://www.gamespot.com/ps2/action/drag ... ures;title
IGN Dragon Ball Z: Infinite World Hands-on Review
http://ps2.ign.com/articles/909/909632p1.html
Edit: Wow, 30 missions for just the Saiyan Saga?!?!?! MAN. I'm happy!!!It looks like the story mode should take 15-20 hours to complete, based on the hands-on reviews by GameSpot and IGN.
Last edited by Taku128 on Sat Sep 13, 2008 7:42 pm, edited 1 time in total.
- DBZGokuSaiyan
- Beyond-the-Beyond Newbie
- Posts: 410
- Joined: Mon Jun 30, 2008 6:16 pm
- Location: 439 East District
- Contact:
Re: Infinite World Hands-on...
I'd be really happy if they could put all of those big fights from GT into a Budokai game. So far, the game's shaping up to be awesome. I don't mind the story mode resembling Budokai 2's board-game style. Heck, I actually loved that kind of story mode. (Behind the all-superior Budokai 3's, of course.)
Re: Infinite World Hands-on...
Budokai 3's was a disjointed mess that took way too long to play through when you wanted to unlock something at the very end.DBZGokuSaiyan wrote:I'd be really happy if they could put all of those big fights from GT into a Budokai game. So far, the game's shaping up to be awesome. I don't mind the story mode resembling Budokai 2's board-game style. Heck, I actually loved that kind of story mode. (Behind the all-superior Budokai 3's, of course.)
'Course, so was Budokai 2's.
Re: Infinite World Hands-on...
Why should unlockables be super easy to get? If it doesn't take very long it might as well be unlocked from the begining. The point of unlockables is you have to work for them, and it gives you a sense of accomplishment afterwards.Rocketman wrote:Budokai 3's was a disjointed mess that took way too long to play through when you wanted to unlock something at the very end.DBZGokuSaiyan wrote:I'd be really happy if they could put all of those big fights from GT into a Budokai game. So far, the game's shaping up to be awesome. I don't mind the story mode resembling Budokai 2's board-game style. Heck, I actually loved that kind of story mode. (Behind the all-superior Budokai 3's, of course.)
'Course, so was Budokai 2's.
- DBZGokuSaiyan
- Beyond-the-Beyond Newbie
- Posts: 410
- Joined: Mon Jun 30, 2008 6:16 pm
- Location: 439 East District
- Contact:
Re: Infinite World Hands-on...
I hate to take sides, but Taku's right. When Budokai Tenkaichi 3 came out, I was really excited and wanted to unlock all of the characters... and after just a few hours of gameplay (not continuouslyTaku128 wrote:Why should unlockables be super easy to get? If it doesn't take very long it might as well be unlocked from the begining. The point of unlockables is you have to work for them, and it gives you a sense of accomplishment afterwards.Rocketman wrote:Budokai 3's was a disjointed mess that took way too long to play through when you wanted to unlock something at the very end.DBZGokuSaiyan wrote:I'd be really happy if they could put all of those big fights from GT into a Budokai game. So far, the game's shaping up to be awesome. I don't mind the story mode resembling Budokai 2's board-game style. Heck, I actually loved that kind of story mode. (Behind the all-superior Budokai 3's, of course.)
'Course, so was Budokai 2's.


