Miracles wrote:Exline wrote:I also want to point out what a few others have stated about Toyotaro's storyboarding for fight scenes. I think he really needs to tone it down with the amount of panels for a fight. I feel as if he includes way too many unneccesary panels that don't really add much to fight, like a flurry of punches and some of his anticipation panels that are done at the most awkward of times. I really wish he can improve this. It's one of the very few problems I have with his manga.
The panels are legit necessary, they show a continuous flow of attacks with no pause. That is Dragonball fight scenes. What do you mean by "anticipation panels?"
I may have been overexaggerting for this chapter in particular. I gave it a 3rd read and notice he didn't really disappoint with the panels as much this time for me. But I have felt this way constantly with other chapters. Moreso the beginning of this series.
I'm referring to scenes like this:
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This panel doesn't feel it adds anything at all to the fight. It actually feels like it slows the pace of the fight.
If we remove that panel, I think we can get a better sense of pace in the battle. We're more used to much faster battles like in the anime and original manga.
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The kick looks much faster now without a panel of it slowly winding up. Especially when the kick doesn't have much impact on it. If it doesn't amount to anything, what is the need for a panel such as this? It works better in the later half of the chapter in scenarios such as where Jiren clenches his fist and prepares to uppercut Hit. But here, it doesn't really add anything imo. It's useless and unnecessary. I only refer to it that way because it would've been fine without it. I see it as a waste of time on Toyotaro's part as well. It's not the only panel I have a problem with it, but it's one of a few found in multiple chapters.
Toriyama captures the pace of the battle better with storyboarding like this:
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He makes the attack look fierce, powerful and fast.
We did not need to see Goku pull his fist back to give more force behind his punch. It is implied immediately once we see the panel.
In the following page, Toriyama also slows down the pace to demonstrate the emotion the antagonist is feeling after the attack. Something Toyotaro has trouble conveying sometimes. Most of the time he excels at it, but sometimes he doesn't.
Also pages like these:
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Where it's just a page of nothing but dialogue with multiple panels I have a problem with as well. I do enjoy the dialogue and I understand that if it were all clumped into fewer panels, than it would not be as great. The panels themselves are what bore me. There is nothing to them. It just changes to someone else's face nearly each sentence and it's annoying. I feel Toyotaro could have definitely done much better with these scenes. It sometimes seems that he is trying to make these monthly chapters seem exactly like an anime episode which I personally don't think works too well. Why make a comic feel less of a comic?
Whilst discussing about how to beat Jiren, the panel could be focused just on him walking towards them whilst they discuss what they plan to do with him. But that's not what happen's here. To me, it's honestly too many expressions for one page. And the large quantity of panels on this page just for dialogue also makes it feel bloated because it seems unnecessary and be done with shorter. The dialogue would have to be dialed back, but I think it'd be for the better in cases like these.
( Apologies for my ranting, I only want Toyotaro to get better ); )
Doctor. wrote:I disagree. Toriyama's manga could be pretty impactful on its own. The man was a master at making his manga feel atmospheric (which is why it was so easy to adapt it into anime form in the first place) and all the story beats had the necessary "oomph" to them to lay the point home. Toyotaro's manga feels exactly like what it is: a pale imitation. He doesn't grasp Toriyama's masterful paneling, his charming art style and character expressions nor his first-rate choreography. Of course, he is limited to having a monthly manga, where each page feels cramped and he doesn't have the time to set-up tension and convey mood through multiple panels or even pages of establishing shots, but the complaints about his manga feeling dry are still legitimate.
Add to that the fact that he's a mediocre storyteller, who feels like he's just ticking off boxes on a checklist, one who tries to cram as many references and tie-ins as possible in order to increase his fan cred rather than writing his own story, and you can see why his manga feels so flavorless. It's not his vision nor is it Toriyama's vision. It's Toriyama's poorly thought-out, half-assed vision given form through Toyotaro's lack of talent.
I somewhat agree. Toriyama excels at that, but I think we can all definitely say the anime is what makes Dragon Ball much more enjoyable. The same goes for other manga to anime adaptations.
I disagree with the mediocre storytelling. Toyotaro is doing wonders with it. The dialogue alone in this chapter should suffice for that. He even adds his own ideas into the mix which I enjoy. He could do better, but what he does is satisfying enough. I believe he is doing slightly better with this tournament than the anime. I have only few problems, but I enjoy it nonetheless.
Doctor. wrote:ekrolo2 wrote:Or if they wanted to get an imitator and nothing else, I'm sure better one's exist out there to use.
DragongarowLee and Young Jijii spring to mind.
I think a big part of why Toyotaro's art feels so amateurish (besides his complete lack of grasp on how anatomy works) is that his art has no varying line width. All lines are drawn with the same thickness. This was a problem the anime had before the ToP filter was put into place, and it severely takes away the impact from a certain scene. Compare
this to
this.
Odd how you want an even worst storyteller like Young Jijii. I will admit that his art is great but his panelling is far worse than Toyotaro's. I do agree about you on that last part relating to his line art.
Doctor. wrote:Marlowe89 wrote:Now whether you think that's how Dragon Ball's scaling should work is something I personally don't care to discuss because I think it's seriously nitpicking over semantics after a certain point. I personally didn't care for the idea that a character could karate chop another character into oblivion over a marginal difference in strength in Toriyama's later arcs, so I have absolutely no issues with Super adopting a different kind of internal logic there.
I don't like this idea of "I'm not a fan of how the original manga worked, so let's throw consistency out of the window and do things differently for the sake of the spectacle." You can have both. If there was some creativity in the writing, then it would allow for the consistency in regards to how the fights work AND for an interesting story to be told both at the same time. An example I used earlier: just have the strongest people fight each other from the start.
This phony tension where Goku's getting hammered for 48 minutes and presumably losing more stamina than just going for the win with his strongest forms isn't very interesting.
I mean he does state that during his fight with Toppo and Dyspo, that he was running out of "juice" which is probably another word for stamina/ki.
It also a battle royale. You can't always fight who you want to fight. And Toyotaro made it realistic by having Jiren ignore Goku. Goku had to jump in at full power to get his attention.
I can't understand why people want these fights to start off with everyone at max power. If that was the case, these fights would be over in a matter of seconds. It would make this Battle Royale boring. I'm fine with the approach Goku and the others are taking by convserving their stamina for later. They don't know their opponents very well and are unaware of what they are capable of.
You say you can tell these characters are weak by sensing their ki, but have you also forgotten characters are capable of lowering their ki to avoid being detected? They may also have unexpected transformations like Ganos of U4.
Stating that fighting in one of your lower transformations bring about "phony tension" makes no sense to me. He is being pushed to use more and more of his power. What exactly about that situation makes the tension seem "fake"? I don't think every character can simply do a one-shot KO like Jiren on someone slightly weaker than them. I think you may need to explain this more cause I am not understanding it very well.