"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Moderators: Kanzenshuu Staff, General Help
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I think, if the franchise keeps on going (i.e: Moro arc, Granola arc, new movies, etc.), the Bio-Brolis and Sauzas won't ever make it.
- miguelnuva1
- I Live Here
- Posts: 2822
- Joined: Wed Sep 19, 2012 9:23 pm
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
They need a costume pack
EOZ Goku
M9 Gohan
M10 Broly
m6/m7 Goku
Bojack Trunks
Badman Vegeta
Orginal Z King Cold
for example.
EOZ Goku
M9 Gohan
M10 Broly
m6/m7 Goku
Bojack Trunks
Badman Vegeta
Orginal Z King Cold
for example.
- MCDaveG
- Born 'n Bred Here
- Posts: 5624
- Joined: Fri Aug 05, 2005 5:54 pm
- Location: Prague, Czechia
- Contact:
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I remember that we had the option to fill out survey to Bandai about S!Z last year. I did participate and there were all these sorts of questions, where I did specify some of the costumes etc. My most sought after are EoZ Goku and Movie 9 Gohan for example. Badman or Jacket Vegeta or pants and jacket Goku from Cell arc would be just a nice bonus (Budokai 1 had some cool and weird costume choices that were super fun).
This gives me some hope together with the recent news about units sold.
I had pleasant experience with Train Wim World 5 post survey, where they really listened to some of the wishes (more urban transport routes, improvements) and as reports state, Japanese games industry is doing well in comparison to what is happening overseas and as the constinued support for Dragon Ball games indicate.
It's in their best interest to update the base game "core" than just slapping DLCs on it, like Xenoverse 2 did. They don't have to do it for free either, they are already selling some stupid packs over at PS Store for few bucks, like that Martial Arts Pack (which had fans rumoring upon finding the data in-game, that it might be OG DB extension with King Piccolo). But some good will here and there will ensure that people won't diss upcoming future efforts or sequels out of spite.
I must say that the half-assed release of the game still surprises me, because except for the missing content and underdeveloped things in-game, the game itself is actually really well made for what it is. People found ton of cut content in the game code, including characters that were on Sparking! METEOR roster back in the day. How hard can it be, to toss 5 costumes at us like for 2,5 bucks instead of one ability capsule and unlocking few characters and robbing you out of the joy to unlock them yourself, because there is not much joy in the game left, after you've summoned at least one dragon each, finished story mode and each tournament.
Maybe online for some. But honestly, the custom episode editor is so tedious and the UX is horrible to navigate through and use, that it is not much of a reason to keep you invested in the game for a long time.
The absence of DLC themed stages or at least that one stage in Super Hero is criminal. I don't mind missing the movie ones much, but at least Glacier or the Nataday village from Movie 10 (Xenoverse did it) would be super appreciated. But I don't remember any DB games besides FighterZ, that left out Movie 12 Hell stage for example, when Janemba was in the game.
Therefore I hope that Chunsoft is busy working on making the fans happy
This gives me some hope together with the recent news about units sold.
I had pleasant experience with Train Wim World 5 post survey, where they really listened to some of the wishes (more urban transport routes, improvements) and as reports state, Japanese games industry is doing well in comparison to what is happening overseas and as the constinued support for Dragon Ball games indicate.
It's in their best interest to update the base game "core" than just slapping DLCs on it, like Xenoverse 2 did. They don't have to do it for free either, they are already selling some stupid packs over at PS Store for few bucks, like that Martial Arts Pack (which had fans rumoring upon finding the data in-game, that it might be OG DB extension with King Piccolo). But some good will here and there will ensure that people won't diss upcoming future efforts or sequels out of spite.
I must say that the half-assed release of the game still surprises me, because except for the missing content and underdeveloped things in-game, the game itself is actually really well made for what it is. People found ton of cut content in the game code, including characters that were on Sparking! METEOR roster back in the day. How hard can it be, to toss 5 costumes at us like for 2,5 bucks instead of one ability capsule and unlocking few characters and robbing you out of the joy to unlock them yourself, because there is not much joy in the game left, after you've summoned at least one dragon each, finished story mode and each tournament.
Maybe online for some. But honestly, the custom episode editor is so tedious and the UX is horrible to navigate through and use, that it is not much of a reason to keep you invested in the game for a long time.
The absence of DLC themed stages or at least that one stage in Super Hero is criminal. I don't mind missing the movie ones much, but at least Glacier or the Nataday village from Movie 10 (Xenoverse did it) would be super appreciated. But I don't remember any DB games besides FighterZ, that left out Movie 12 Hell stage for example, when Janemba was in the game.
Therefore I hope that Chunsoft is busy working on making the fans happy

FighterZ: Funky_Strudel
PS5: Dynamixx88
PS5: Dynamixx88
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Has any DBZ game ever sold separate costumes for existing characters? I know Xenoverse throws in some created character costume stiff but I can't recall a game selling costumes for existing characters.miguelnuva1 wrote: Wed Feb 19, 2025 12:53 am They need a costume pack
EOZ Goku
M9 Gohan
M10 Broly
m6/m7 Goku
Bojack Trunks
Badman Vegeta
Orginal Z King Cold
for example.
- Mr Baggins
- OMG CRAZY REGEN
- Posts: 883
- Joined: Fri Jan 22, 2021 1:23 pm
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
bro just give me the donkey kong super saiyan 4 already
(but adult version pls)
(but adult version pls)
Modern DB story arc scores:
Spoiler:
- Vegeta th3 4th
- Regular
- Posts: 610
- Joined: Wed Nov 06, 2024 9:17 am
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I expect adult Ssj3 and adult Ssj4 will be additional transformations to Vegeta and Goku's Buu saga variants.Mr Baggins wrote: Fri Feb 21, 2025 7:32 pm bro just give me the donkey kong super saiyan 4 already
(but adult version pls)
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
The game has a 4 form limit per character (unless they're permanent transformations like Freeza), so that's impossible, for Goku at least.Vegeta th3 4th wrote: Sat Feb 22, 2025 2:29 amI expect adult Ssj3 and adult Ssj4 will be additional transformations to Vegeta and Goku's Buu saga variants.Mr Baggins wrote: Fri Feb 21, 2025 7:32 pm bro just give me the donkey kong super saiyan 4 already
(but adult version pls)
- Goku (Mini)
- SS Goku (Mini)
- SS3 Goku (Mini)
- SS4 Goku (Mini)
- Goku (Daima)
- SS Goku (Daima)
- SS3 Goku (Daima)
- SS4 Goku (Daima)
I'm not actually sure they'll include SS1 and 3 because he didn't fight as an adult in those forms, but it would also be odd if he just goes from base straight to SS4.
- Vegeta (Mini)
- SS Vegeta (Mini)
- SS2 Vegeta (Mini)
- SS3 Vegeta (Mini)
- Vegeta (Daima)
- SS Vegeta (Daima)
- SS2 Vegeta (Daima) - maybe cut
- SS3 Vegeta (Daima)
- Piccolo (Mini)
- Glorio
- Shin (Mini) - maybe cut
- Majin Koo
- Majin Doo - his cookie form will probably be a move
- Tamagami 3
- Tamagami 2
- Tamagami 1 - their powered-up forms will likely be blast 1s
- Gomah - maybe cut
- Third Eye Gomah
- Giant Gomah
- Mr Baggins
- OMG CRAZY REGEN
- Posts: 883
- Joined: Fri Jan 22, 2021 1:23 pm
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I shit you not, my biggest fear is that we'll never get adult versions for Daima Goku and Vegeta because they only show up to fight in the last couple of episodes and aren't as heavily marketed as the kid versions.
Not that I really mind the kid versions, but as someone very involved with custom battle mode, it'd be a massive waste.
Not that I really mind the kid versions, but as someone very involved with custom battle mode, it'd be a massive waste.
Modern DB story arc scores:
Spoiler:
- MisteryOne
- Advanced Regular
- Posts: 1004
- Joined: Sun Dec 18, 2016 10:27 am
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Same here. Just SS3 Vegeta and SS4 Goku as adults would be more than enough, but they love doing this stuff in "pack" for forms so...Mr Baggins wrote: Sat Feb 22, 2025 8:29 am I shit you not, my biggest fear is that we'll never get adult versions for Daima Goku and Vegeta because they only show up to fight in the last couple of episodes and aren't as heavily marketed as the kid versions.
Not that I really mind the kid versions, but as someone very involved with custom battle mode, it'd be a massive waste.
English is not my first language. Please excuse my gramatical mistakes.
- miguelnuva1
- I Live Here
- Posts: 2822
- Joined: Wed Sep 19, 2012 9:23 pm
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I could see SS3 Vegeta added to Buu saga Vegeta and SS4 adult can only be transformed into from SS3 Goku similar to beast Gohan which would free up a transformation slot.
- Hellspawn28
- Patreon Supporter
- Posts: 15498
- Joined: Mon Sep 07, 2009 9:50 pm
- Location: Maryland, USA
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I wonder what character interactions we will get with the Daima characters for the other characters? It would be fun to seeing Daima SSj4 Goku interacting with SSj4 GT Goku.
She/Her
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/
PS5 username: Guyver_Spawn_27
LB Profile: https://letterboxd.com/Hellspawn28/
- Makaioshin
- Advanced Regular
- Posts: 1429
- Joined: Mon Feb 15, 2010 3:51 pm
- Location: Kokomo
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
A base form for adult Goku and Vegeta would also make their new forms a bit more viable for team ranked. That is not a concern of mine but I know it is the main thing for many players so maybe they do cover that. That would probably push out some other characters but they can always revisit this in the next season. Nahare aka Shin may not show up here but maybe when they do a BT3 catch up.
I also wonder if SSJ3 Vegeta may have any similarities to his Raging Blast counterpart. Most of his moves there weren't really visually striking but Gyalic Impact would be cool to see again. Alternatively, his original moveset could be tied to an alt costume for him.
I also wonder if SSJ3 Vegeta may have any similarities to his Raging Blast counterpart. Most of his moves there weren't really visually striking but Gyalic Impact would be cool to see again. Alternatively, his original moveset could be tied to an alt costume for him.
- Vegeta th3 4th
- Regular
- Posts: 610
- Joined: Wed Nov 06, 2024 9:17 am
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Why not just add Ssj3 Vegeta and Ssj4 Goku to their "End" variant of the game ? We don't need MORE base Gokus and Vegetas.Makaioshin wrote: Wed Feb 26, 2025 12:37 amA base form for adult Goku and Vegeta would also make their new forms a bit more viable for team ranked.
- MCDaveG
- Born 'n Bred Here
- Posts: 5624
- Joined: Fri Aug 05, 2005 5:54 pm
- Location: Prague, Czechia
- Contact:
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I don't really care what Daima characters will or not will be there at this point, but I really hope the upcoming DLCs will pack more than just extra characters and few custom battles, that I can basically do myself after few hours in that lovely editor.
Add in new stages, more costumes and custom accesory options (But honestly, there is pretty much just "one character skin" for Daima chars). And that is just a wishful thinking, but at least one new/extra Episode for Daima story arc, as the core episodes are quite locked in inside and out. Or some more playmodes like Survival or Ladder with option to earn accesories or something like money for the effort, but you'll have to able to buy something for it in the shop.
I'd gladly buy new music pack, with Daima theme songs and more classic BGM.
While I really like the characters from the recent DLC, with that price it's quite lackluster and borderline predatory.
Add in new stages, more costumes and custom accesory options (But honestly, there is pretty much just "one character skin" for Daima chars). And that is just a wishful thinking, but at least one new/extra Episode for Daima story arc, as the core episodes are quite locked in inside and out. Or some more playmodes like Survival or Ladder with option to earn accesories or something like money for the effort, but you'll have to able to buy something for it in the shop.
I'd gladly buy new music pack, with Daima theme songs and more classic BGM.
While I really like the characters from the recent DLC, with that price it's quite lackluster and borderline predatory.
FighterZ: Funky_Strudel
PS5: Dynamixx88
PS5: Dynamixx88
- MCDaveG
- Born 'n Bred Here
- Posts: 5624
- Joined: Fri Aug 05, 2005 5:54 pm
- Location: Prague, Czechia
- Contact:
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I am not a fan of promo characters for a specific reason (like the base form Goku Black in XV2, but while not having transformation, he kinda feels complete in comparison to basic Daima Goku) and I totally know it won't happen, but I wouldn't mind if they scrapped/revamped the Daima Goku in favor of making him full fledged character based on the show.Mr Baggins wrote: Sat Feb 22, 2025 8:29 am I shit you not, my biggest fear is that we'll never get adult versions for Daima Goku and Vegeta because they only show up to fight in the last couple of episodes and aren't as heavily marketed as the kid versions.
Not that I really mind the kid versions, but as someone very involved with custom battle mode, it'd be a massive waste.
But it's in the game, with that progress system linked to him (even tho it's just dumb stickers from Zenoh anyway),
so I guess we will have promo Daima Goku and proper Daima Goku?

FighterZ: Funky_Strudel
PS5: Dynamixx88
PS5: Dynamixx88
- Mr Baggins
- OMG CRAZY REGEN
- Posts: 883
- Joined: Fri Jan 22, 2021 1:23 pm
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Y'all they finally fixed the custom battle title screens holy shit
Modern DB story arc scores:
Spoiler:
- MCDaveG
- Born 'n Bred Here
- Posts: 5624
- Joined: Fri Aug 05, 2005 5:54 pm
- Location: Prague, Czechia
- Contact:
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I can go on negative rant, like it should’ve been fixed from day one blah blah blah… but I am actually super happy about these updates and them adressing various issues, fixes and quality of life improvements (which sadly, XV2 and made bonus cash-ins a priority).
I can’t really be mad about not having some missing costumes at such moments
Will try revamped Orange Piccolo tonight.
Also, I haven’t noticed myself except for SSJ3 Goku, even tho I have quite keen eye, but they also do slight visual updates during these patches, which they don’t adress in patch notes. I think that they have announced only that skin tone shift on Gogeta.
I can’t really be mad about not having some missing costumes at such moments

Will try revamped Orange Piccolo tonight.
Also, I haven’t noticed myself except for SSJ3 Goku, even tho I have quite keen eye, but they also do slight visual updates during these patches, which they don’t adress in patch notes. I think that they have announced only that skin tone shift on Gogeta.
FighterZ: Funky_Strudel
PS5: Dynamixx88
PS5: Dynamixx88
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
The Daima DLC could release at anytime now, right?
I did not like that the previous update removed the recovery of health after transforming. Not only it ruins the experience, it's not what we've seen on the show. Goku was barely standing after the Genkidama and then bam, with SS he was reborn.
I did not like that the previous update removed the recovery of health after transforming. Not only it ruins the experience, it's not what we've seen on the show. Goku was barely standing after the Genkidama and then bam, with SS he was reborn.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
What? Every time Goku did the Spirit Bomb, he was almost out of energy. Vegeta? Almost out & his body was worn down from the Kaioken. Freeza? Almost out of energy & body worn down. Buu? Body worn down & almost all out of energy. When he went Super Saiyan against Freeza, that was more of a second wind & his body getting more durable due to the sudden power up giving him said second wind & with Buu, he got his energy restored through a wish on Porunga. After Goku defeated Freeza, made it off Namek, & crash landed on Yardrat, he's shown in the anime to be physically worn out from all the fighting he just did. It's like when you play a sport, you get tired, so you sit out for a little bit & catch your breath, then get back in the game. Or when you get a rush of adrenaline while playing.Koitsukai wrote: Wed Mar 05, 2025 1:25 pm The Daima DLC could release at anytime now, right?
I did not like that the previous update removed the recovery of health after transforming. Not only it ruins the experience, it's not what we've seen on the show. Goku was barely standing after the Genkidama and then bam, with SS he was reborn.
The video games using health bars to represent a transformation giving someone more durability when they first unlock them to represent a step up in the difficulty or challenge. The only times you COULD say a transformation added back to a character's health is with Freeza, Cell, or Buu, but Freeza was established as being very strong & barely breaking a sweat when he was goaded into transforming by Vegeta, then transformed twice more. The most damage they did to him physically was Krillin cutting off part of his tail before Goku fought him.Cell, he wasn't even hurt when he absorbed 17, but WAS when he absorbed 18, but his transformation was more than going Super Saiyan & required absorbing another person. The same with Buu, where even though he was hurt & being beaten down, when he absorbed someone, that also healed him, which you could reason being because he's sapping life from his victims since he was also absorbing energy & knowledge from them to add to his own.
Point is, I can see why they removed gaining health back from transformations like Super Saiyan.
Only dubs that matter are DB, Kai, & Super. Nothing else.
Vic Mignogna: Good actor & singer, but a MAJOR douchebag & idiot.
https://www.youtube.com/user/Scsigs
https://twitter.com/Scsigs
Vic Mignogna: Good actor & singer, but a MAJOR douchebag & idiot.
https://www.youtube.com/user/Scsigs
https://twitter.com/Scsigs
Spoiler:
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I'm late to the party how is the multiplayer of this game? can i still find matches? I'm a fan of the Budokai Tenkaichi games I'm thinking of buying a console or a pc to play this game but i heard that this game has few players right now is that true? because i would really like to play this game it has some impressive graphics