Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 31, 2016 11:31 am

The order that the animators are listed is by how much of the animation they did, right? Or am I remembering wrong?

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Re: Super Animation Catalogue - [Updated with #52]

Post by Ajay » Sun Jul 31, 2016 11:57 am

ArchedThunder wrote:The order that the animators are listed is by how much of the animation they did, right? Or am I remembering wrong?
That's what it is for One Piece, at least. Going by what I've seen for other Toei shows, that does seem to be the case.

Presumably Higashide and Ooyama did a lot of the dialogue scenes, and then Ishikawa and Lee focused on the stuff around fight?

I know Ishikawa definitely did the Super Saiyan 2 shot since he tends to use the 'cute nose' at pretty much every opportunity.

Watcha think?
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Re: Super Animation Catalogue - [Updated with #52]

Post by dhaval_dongre » Sun Jul 31, 2016 12:02 pm

So I just finished the episode. Its better to wait and then see the episodes subbed IMO because it definitely improves the experience when you are seeing the episode the first time around. Saw a handful of comments regarding the episode some 8 hours ago. I agree the fight was disappointing, but other than that I don't understand why some were unhappy with the episode because the interaction between the characters was good and had some good exposition. Ishikawa is a pretty good when it comes to drawing on model and the art in this episode was decent but his action cuts aren't that great. It was a similar case like #35 which he did. #35 was just a buffer episode and didn't had good animation but the characters were pretty on-model in that episode. But I still think that despite his shortcomings he is an important supervisor and he acts pretty well as a buffer guy. Because of his work in #35 it gave some breathing space to the other Supervisors and the set of episodes that followed viz. #36, #37, #38, #39 and #40 (except for the dragon summoning sequence) turned out to be good. It looks like Higashide didn't do much in this episode. It was his 3rd or 4th consecutive episode and there's a limit to how much he can work, because otherwise the fight scene would have turned out to be good just like his Black vs Trunks fight or the Vegeta training scene. Again aside from Higashide or ishikawa it looks like there weren't many important animators working on this episode, just like last week's which had an even smaller staff. I really don't mind that because it gives room for more no.of important animators to work on the future episodes and we are yet to get a full fledged fighting episode in this arc. So hope we get that in this arc, because apart from today's fight the fights in this arc have been more consistent and haven't gone below average.

EDIT: A small incident that I just remembered. After #35 aired fans were praising the episode on r/dbz for being well animated because #33 and #34 were bad, and Ajay was honest and stated that the episode was on model but the animation wasn't fluid and was quite disappointing. He got downvoted for that (XD lol). Really felt bad for him that day. So much flak for just being honest. :lolno:

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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 31, 2016 12:16 pm

Ajay wrote:
ArchedThunder wrote:The order that the animators are listed is by how much of the animation they did, right? Or am I remembering wrong?
That's what it is for One Piece, at least. Going by what I've seen for other Toei shows, that does seem to be the case.

Presumably Higashide and Ooyama did a lot of the dialogue scenes, and then Ishikawa and Lee focused on the stuff around fight?

I know Ishikawa definitely did the Super Saiyan 2 shot since he tends to use the 'cute nose' at pretty much every opportunity.

Watcha think?
Alright, I was just wondering because Higashide was listed as the first animator here, and in 48, 50 and 51 (also 52, but a Yahsima episode isn't exactly relevant to what I'm saying) he was the second animator. Dude is unreal. I hope he doesn't get burned out doing so much nearly every week.
I prefer when he's put on to an episode to do an action scene, but I don't think making the action scene in this episode look dynamic was a priority.

Also I don't know if it's just me, but it really seems like the storyboarding this arc is a lot better, I get the feeling part of improving the schedule also involved giving more time to making storyboards.

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Re: Super Animation Catalogue - [Updated with #52]

Post by dbs fanboy » Sun Jul 31, 2016 12:39 pm

dhaval_dongre wrote:
EDIT: A small incident that I just remembered. After #35 aired fans were praising the episode on r/dbz for being well animated because #33 and #34 were bad, and Ajay was honest and stated that the episode was on model but the animation wasn't fluid and was quite disappointing. He got downvoted for that (XD lol). Really felt bad for him that day. So much flak for just being honest. :lolno:
Really?, that happened? I mean, i liked that episode and i thought that the fight was kinda cool (Vegeta vs Magetta) but Ajay was right.

Well, that's what the db fanbase is overall (i guess).
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dbgtFO wrote:

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Re: Super Animation Catalogue - [Updated with #52]

Post by dhaval_dongre » Sun Jul 31, 2016 12:49 pm

dbs fanboy wrote:
dhaval_dongre wrote:
EDIT: A small incident that I just remembered. After #35 aired fans were praising the episode on r/dbz for being well animated because #33 and #34 were bad, and Ajay was honest and stated that the episode was on model but the animation wasn't fluid and was quite disappointing. He got downvoted for that (XD lol). Really felt bad for him that day. So much flak for just being honest. :lolno:
Really?, that happened? I mean, i liked that episode and i thought that the fight was kinda cool (Vegeta vs Magetta) but Ajay was right.

Well, that's what the db fanbase is overall (i guess).
Lol yeah XD

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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 31, 2016 1:21 pm

This part of the fight was criminally short.
Image

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Re: Super Animation Catalogue - [Updated with #52]

Post by _FutureTrunks_ » Sun Jul 31, 2016 1:26 pm

thanks for making such great thread!
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Re: Super Animation Catalogue - [Updated with #52]

Post by Alee9977 » Sun Jul 31, 2016 1:29 pm

ArchedThunder wrote:This part of the fight was criminally short.
Image
Who was the animator that did this? It is just beautiful.

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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 31, 2016 1:40 pm

Alee9977 wrote:
Who was the animator that did this? It is just beautiful.
I have no idea, the details are hard to make out too because of how small it was animated. This episode saw a handful of people who've not worked on the series before, it might have been one of them.

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Re: Super Animation Catalogue - [Updated with #52]

Post by A Man named RJ » Sun Jul 31, 2016 1:59 pm

ArchedThunder wrote:This part of the fight was criminally short.
Image
When i saw that i thought i was going to get the nicest bit of natural choreography in this show... when they cut away my face could only be described as something like this (I really need to get around to finishing that.)

Yes that shot was wayyyy too short.
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Re: Super Animation Catalogue - [Updated with #52]

Post by PMD » Sun Jul 31, 2016 6:41 pm

Ajay wrote:
Here's the fight from the episode. I took the liberty of removing the cutaways.

I didn't find it dissapointing, since it has pretty much everything they teased us in the preview. I liked the fight, to be honest :D the coreography was really interesting. I hyped as a child when Goku launched that reverse kick. I was like "Oh my Whis! this is getting good!" Didn't matter about the animation (or lack of it) because they didn't take too much risks and inserted a couple of stills that saved the emotion and resumed what was ment to be a really short fight.

And this shot was B-E-A-UTIFUL:
ArchedThunder wrote: Image
Too bad was that short. I'm sure they'll face again and we will have a great fight. Stay optimistic about it, fellas.

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Re: Super Animation Catalogue - [Updated with #53]

Post by nite_jay » Sun Jul 31, 2016 7:36 pm

Upon rewatching the fight it wasn't really
that bad to me. It was just very mediocre. Although, I'd rather have those stills and that one lengthy shot than a jank mess of rushed animation like Botamo.
Last edited by nite_jay on Sun Jul 31, 2016 8:10 pm, edited 2 times in total.

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Re: Super Animation Catalogue - [Updated with #52]

Post by Lord Beerus » Sun Jul 31, 2016 7:57 pm

ArchedThunder wrote:This part of the fight was criminally short.
Image
I really miss scenes like this. Actually grounded martial arts combat. We need more moments like that in Dragon Ball and for them to be longer. I actually re-watched the episode and... the fight is still kinda poor, but it has it's moments, just like the gif above.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Alee9977 » Sun Jul 31, 2016 8:51 pm

If we are having good/really good fights on this part of the story, I really hope we are getting the best fights ever when the things get serious, I mean, fights within Goku/Vegeta/Trunks vs SSJ PInk Black.
It's good we are having more new people on the staff, they did a good job in this episode.
I think Lee Joo-hyon is my least favourite animator supervisor now, he worked on episode 25, 45 and now 53, and well, the first two where really mediocre animation wise, but 53 was better than the others. It seems he is also improving, or he just has more time to do his job.

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Re: Super Animation Catalogue - [Updated with #53]

Post by MozillaVulpix » Sun Jul 31, 2016 9:58 pm

So, if someone shows up as a key animator several weeks in a row, does that mean they'd be going from studio to studio, working on several cuts simultaneously? Obviously, there'd be overlap of production of these episodes.
I could have gotten into anything...and yet I chose the story aimed at young Japanese boys about martial arts, and later about super-powerful aliens punching each other really hard.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Hit!! » Sun Jul 31, 2016 11:15 pm

I think Whis is the only character in the entire series that is constantly well drawn and on model. Black Goku is a close second though.

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Re: Super Animation Catalogue - [Updated with #53]

Post by JulieYBM » Sun Jul 31, 2016 11:37 pm

MozillaVulpix wrote:So, if someone shows up as a key animator several weeks in a row, does that mean they'd be going from studio to studio, working on several cuts simultaneously? Obviously, there'd be overlap of production of these episodes.
No, if they're working on it this much then it means they probably have a desk at Toei Animation, even if they aren't an in-house employ. Shingaki Shigefumi is in the same position. He's a freelancer who has his own desk and hangs out at Toei Animation all day working on One Piece.
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Re: Super Animation Catalogue - [Updated with #53]

Post by GodKaio-Ken » Mon Aug 01, 2016 12:31 am

The action itself wasn't amazing but I thought the fight animations did what they needed to. The entire tone of the battle changed after that ki blast to top the neck chop. It seemed like that fight was about a story rather than the fight itself so I'm okay with how it looked.
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Re: Super Animation Catalogue - [Updated with #52]

Post by Super Saiyan Swagger » Mon Aug 01, 2016 6:56 am

ArchedThunder wrote:This part of the fight was criminally short.
Image
Man, I really do wish this shot was longer. Not only was the animation and fight choreography pretty good, but I love the use of the lateral tracking shot to follow the action.

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