"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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InfernalVegito
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Re: Bandai planning to "conquer the world"?

Post by InfernalVegito » Sat Apr 13, 2013 4:47 pm

I don't have a problem with DLC as long as it's worth it and not day one. The DLC we had for RB2, I don't take it seriously because they were just atrociously lazy costume recolors. And RB1 had all these bizarre character upgrade configurations, which were basically useless as well. If they cared to put new stages, actual new characters, soundtracks and gameplay related mechanics into the DLC, I would care, too.

Alas, this will never happen.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sat Apr 13, 2013 8:07 pm

InfernalVegito wrote:I don't have a problem with DLC as long as it's worth it and not day one. The DLC we had for RB2, I don't take it seriously because they were just atrociously lazy costume recolors. And RB1 had all these bizarre character upgrade configurations, which were basically useless as well. If they cared to put new stages, actual new characters, soundtracks and gameplay related mechanics into the DLC, I would care, too.

Alas, this will never happen.
While pointless they were fun to play with, since their settings was set to the max and Teen Gohan for example looked grey, that was kinda cool.
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Re: Bandai planning to "conquer the world"?

Post by kbrooksgohan » Sat Apr 13, 2013 9:28 pm

Um that's for story mode. Too copy what the Naruto series does. They have a full world to explore. Now it's time to do that dbz style. You would still have the battles making it a fighting game. Is it hard to understand? It's a free roam world that's better than what budokai 3 offered that actually recreates the battles and the world that the characters lived in from beginning to end. It's there for experiencing the show like it's supposed to be experienced. That is story mode only.....not for versus battles. Every time they tried it it was never a complete experience. You could not land in budokai 3 or tenkaichi 3 and the world was not to scale like the real dragonaball world is. It CAN be done....it just hasn't been done right. Ultimate Tenkaichi had some nice ideas but it wasn't quite right.

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Re: Bandai planning to "conquer the world"?

Post by Saiga » Sat Apr 13, 2013 9:53 pm

I don't really like the free roam approach. Storm 3 shows that it doesn't always fit the story, because it ended up being about wasting time walking from one fight to the next with nothing to do until the post-game. I think the same thing would happen with Dragon Ball. Budokai 3 and Tenkaichi 2 were all right about it (although Budokai 3 splitting in different story modes didn't work), but Ultimate Tenkaichi made it absolutely pointless for the main story, because their was nothing to do but fly to the next battle. Unless they do something substantial with it, I'd rather they stick to selecting battles from a menu like Budokai 1 or Burst Limit.
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Re: Bandai planning to "conquer the world"?

Post by Insertclevername » Sat Apr 13, 2013 10:24 pm

Right there with you Saiga. Though, I don't think Budokai 3's story mode didn't work; it's more that it could have been much more than what it turned out to be. Personally, I love it but I can see why some don't.
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Re: Bandai planning to "conquer the world"?

Post by kbrooksgohan » Sat Apr 13, 2013 11:17 pm

And that's where the balance would come in at. We didn't have things to actually do in the worlds...at least not what they can do in the show. Combine that with mini games and side quests and it could be very entertaining. It's not about traveling from battle to battle for the sake of doing so. It's about exploring a dbz world and experiencing the story through the different time periods. Of course we had a form of free roam in the past but none have been as great as the naruto series presents it. We also need better quality in terms of how battles are recreated. The Naruto series does an excellent job of this. I played the latest demo and it was pretty cool fighting the nine tails. It looked like it was ripped straight from the anime. I get that free roam has been done but with the proper physics and a true dbz world it could be incredibly awesome. I also really appreciated what Infinite World brought to the table with catching bubbles and Snakeway. Adding little details like that will help give the game more than just going from point to point because that is not what exploring the dragonball should be about. That's what past games where.....that doesn't mean the experience cannot be improved and should never be done again. What's the alternative? Oh and having a full 3d world could also open the possibility for creating your own version of the story by editing your character(mains from the show) with their existing costumes and accessories and the supers and moves learned and gained. Don't be so close minded....they have had some really great free roam story modes.

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Re: Bandai planning to "conquer the world"?

Post by theoriginalbilis » Sun Apr 14, 2013 12:09 am

I guess it's too much to ask for a proper DB/DBZ action-adventure game in the vein of Naruto: Rise of a Ninja, huh? That had a good mix of platforming, free-roaming, and combat. If we absolutely have to have another fighting game come out, I wouldn't mind seeing a new developer tackle it, like say CyberConnect, Arc System Works, or the folks that made Ultimate Butoden.

Though I'd be willing to give Dimps or Spike another chance if they actually manage to bring their A-game to the table. We've seen that these developers can do fun things with the DBZ brand. We haven't had a "great" DBZ console game since 2008. :(
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Re: Bandai planning to "conquer the world"?

Post by Saiga » Sun Apr 14, 2013 12:30 am

Free roam just doesn't fit Dragon Ball. Trying to do it Naruto's way would just be worse than what B3, T2 and UT did. The "Z" story is just too railroading for it to work, which is the problem Storm 3 suffered from. It'd work for a game focused on the earlier adventures, but that's never what the annual games are about. :lol:

I'm not being close minded - I've considered the possibilities of free roam before, and have wanted it ever since I played Budokai 3. However, returning to Budokai 3, playing Storm 3 and Ultimate Tenkaichi has shown me that free roam really doesn't add a lot to the experience and doesn't always fit the story. You can have a lot of what free roam offers without the tediousness of running all over the place. The minigames obviously don't have anything to do with free roam since they come from a game without it, for instance.

And yes, it works for hero mode, though I was only talking about the main story. I think free roam would only really work when they can create a story that fits it, like with hero mode or alternatively an original story like Shin Budokai: Another Road.
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Re: Bandai planning to "conquer the world"?

Post by Eddie » Sun Apr 14, 2013 12:41 am

kbrooksgohan wrote:And that's where the balance would come in at. We didn't have things to actually do in the worlds...at least not what they can do in the show. Combine that with mini games and side quests and it could be very entertaining. It's not about traveling from battle to battle for the sake of doing so. It's about exploring a dbz world and experiencing the story through the different time periods. Of course we had a form of free roam in the past but none have been as great as the naruto series presents it. We also need better quality in terms of how battles are recreated. The Naruto series does an excellent job of this. I played the latest demo and it was pretty cool fighting the nine tails. It looked like it was ripped straight from the anime. I get that free roam has been done but with the proper physics and a true dbz world it could be incredibly awesome. I also really appreciated what Infinite World brought to the table with catching bubbles and Snakeway. Adding little details like that will help give the game more than just going from point to point because that is not what exploring the dragonball should be about. That's what past games where.....that doesn't mean the experience cannot be improved and should never be done again. What's the alternative? Oh and having a full 3d world could also open the possibility for creating your own version of the story by editing your character(mains from the show) with their existing costumes and accessories and the supers and moves learned and gained. Don't be so close minded....they have had some really great free roam story modes.
The entirety of Naruto is set on one continent. Even then, the free roaming parts in the games give you a limited amount of areas to go to. How do you expect a modest budget Dragon Ball game to have an entire Earth, a Namek, and any other locales the story would cover (M2, Hell, the planet with the bees, I don't know what story arcs we're talking here)? You are talking about a game that exceeds all other games ever made. It is easy to dream up a Dragon Ball game that includes whatever content you can imagine, but have you given any thought to how to actually make a game like that? If you know how to make a dlc driven anime fighter that features Goku flying around a scale recreation of the Dragon World, landing in some field, and popping Farmer With Shotgun in the jaw (after changing into his clothes from Yardrat, of course) you need a job at Namco Bandai. Miyamoto and Kojima will put their heads down in shame. This hypothetical game of yours is so far above anything ever made that it would clearly revolutionise the industry.

Look, we all have our dream game, and by all means dream big. A full 3D scale Dragon World you can explore, though? With npcs you can fight, customizable characters, and a fully featured fighting engine? It's not happening now. Not to that level. I don't want to upset you or anything, but you're setting yourself up for disappointment.

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Re: Bandai planning to "conquer the world"?

Post by theoriginalbilis » Sun Apr 14, 2013 12:44 am

Saiga wrote:Free roam just doesn't fit Dragon Ball. Trying to do it Naruto's way would just be worse than what B3, T2 and UT did. The "Z" story is just too railroading for it to work, which is the problem Storm 3 suffered from. It'd work for a game focused on the earlier adventures, but that's never what the annual games are about. :lol:

I'm not being close minded - I've considered the possibilities of free roam before, and have wanted it ever since I played Budokai 3. However, returning to Budokai 3, playing Storm 3 and Ultimate Tenkaichi has shown me that free roam really doesn't add a lot to the experience and doesn't always fit the story. You can have a lot of what free roam offers without the tediousness of running all over the place. The minigames obviously don't have anything to do with free roam since they come from a game without it, for instance.

And yes, it works for hero mode, though I was only talking about the main story. I think free roam would only really work when they can create a story that fits it, like with hero mode or alternatively an original story like Shin Budokai: Another Road.
That's why I'm cool with a new fighter if a developer can bring some damn unique and good gameplay to the table. That's why Zenkai Battle Royale looks like such a treat. :P

I still think free roam could work, it's just that you'd have to add a lot of stuff to the Dragon World for characters to do, and make each character's objectives/story paths varied. Or adapt the story in a way where there's a variety of places to go and things to do in the world (like the Legacy of Goku II/Buu's Fury/Attack of the Saiyans games.) Or just do what many fans want, and create a whole new Dragon Ball story (official/canon be damned), if the movies can create some out-there stuff, surely the game developers can. Hell, I wouldn't mind seeing a console-ized version of DB Online at this point. I just want some more freedom in DBZ games.

Of course, all these concepts demand much more time and resources, something that Namco-Bandai hasn't been willing to put into a Dragon Ball game as of late.
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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Sun Apr 14, 2013 3:33 am

That's why I'd like RB3 in a sense, it would have 3 years of development under its belt, 3 and a half if we're lucky. Not that I really want RB3, but it would have the most dev time. I hope they bring back BL.

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Re: Bandai planning to "conquer the world"?

Post by Super Sayian Prime » Sun Apr 14, 2013 5:15 am

Saiyan Prince Vegeta wrote:That's why I'd like RB3 in a sense, it would have 3 years of development under its belt, 3 and a half if we're lucky. Not that I really want RB3, but it would have the most dev time. I hope they bring back BL.
Who do you think developed Ultimate Tenkaichi and DBZ for Kinect?
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sun Apr 14, 2013 8:34 am

The page will be hitting 90k sometime during today, it's already on the 89,633 likes.

Looks like this won't take too long now, maybe just a week or so now. It's going pretty fast considering the comparison of what it was like previously.
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Re: Bandai planning to "conquer the world"?

Post by TheGameTagerZ » Sun Apr 14, 2013 9:53 am

dbboxkaifan wrote:The page will be hitting 90k sometime during today, it's already on the 89,633 likes.

Looks like this won't take too long now, maybe just a week or so now. It's going pretty fast considering the comparison of what it was like previously.
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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Sun Apr 14, 2013 9:57 am

Super Saiyan Prime wrote:
Saiyan Prince Vegeta wrote:That's why I'd like RB3 in a sense, it would have 3 years of development under its belt, 3 and a half if we're lucky. Not that I really want RB3, but it would have the most dev time. I hope they bring back BL.
Who do you think developed Ultimate Tenkaichi and DBZ for Kinect?
I'm sorry but I don't see your point, Ultimate Tenkaichi only had like close to 1 year in development. I think. :P

The likes have started to slow down now. Still better than before at least. :)

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Re: Bandai planning to "conquer the world"?

Post by Eddie » Sun Apr 14, 2013 10:20 am

Saiyan Prince Vegeta wrote:
Super Saiyan Prime wrote:
Saiyan Prince Vegeta wrote:That's why I'd like RB3 in a sense, it would have 3 years of development under its belt, 3 and a half if we're lucky. Not that I really want RB3, but it would have the most dev time. I hope they bring back BL.
Who do you think developed Ultimate Tenkaichi and DBZ for Kinect?
I'm sorry but I don't see your point, Ultimate Tenkaichi only had like close to 1 year in development. I think. :P

The likes have started to slow down now. Still better than before at least. :)
Super Saiyan Prime's point is that Spike has made other games since Raging Blast 2. How om Earth can you possibly think they've been working on Raging Blast 3 for three and a half years?

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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Sun Apr 14, 2013 10:36 am

Oh sorry, I guess I wasn't clear enough. I mean RB3 would have 3 years under its belt because it uses the same engine as RB1 and 2, so if they worked on it for 1 year/1 and a half it would total 3/3 and a half.

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Re: Bandai planning to "conquer the world"?

Post by LeprikanGT » Sun Apr 14, 2013 12:46 pm

Why is it only open to Europe only? And also, why has Europe NOT made it to 100k yet? Open it up to the US and we'll have it opened in 5 minutes.

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Re: Bandai planning to "conquer the world"?

Post by Thanos » Sun Apr 14, 2013 1:22 pm

Here, let me just go through the timeline:

-A scan will be shown talking about a new DBZ game.
-It will be mostly text and say that it's on PS3/XBOX360, but there will be one or two small pictures in-game, but one or two big character renders under the text.
-People will rejoice and say this is awesome.
-Some cool gimmicks will be revealed, and everyone will freak out.
-It will be released.
-Most people will end up getting disappointed and get annoyed by the hype around inaccurate claims (e.g. Ultimate Blast's character creator).


I hope I'm wrong. In fact, it would make me very happy to look back on this post and make fun of myself for being wrong.



...But we'll see.
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Re: Bandai planning to "conquer the world"?

Post by Super Sayian Prime » Sun Apr 14, 2013 3:00 pm

Thanos wrote:Here, let me just go through the timeline:

-A scan will be shown talking about a new DBZ game.
-It will be mostly text and say that it's on PS3/XBOX360, but there will be one or two small pictures in-game, but one or two big character renders under the text.
-People will rejoice and say this is awesome.
-Some cool gimmicks will be revealed, and everyone will freak out.
-It will be released.
-Most people will end up getting disappointed and get annoyed by the hype around inaccurate claims (e.g. Ultimate Blast's character creator).


I hope I'm wrong. In fact, it would make me very happy to look back on this post and make fun of myself for being wrong.



...But we'll see.
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