Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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A Man named RJ
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Re: Super Animation Catalogue - [Updated with #52]

Post by A Man named RJ » Mon Aug 01, 2016 12:51 pm

Super Saiyan Swagger wrote:
ArchedThunder wrote:This part of the fight was criminally short.
Image
Man, I really do wish this shot was longer. Not only was the animation and fight choreography pretty good, but I love the use of the lateral tracking shot to follow the action.
One of my animation teachers on Facebook pointed out that the shot's tracking is off-sync with goku's feet. I still have a LONG way to go, it seems, because I didnt notice it, until he linked me some of my student work that did the exact same thing -_______- lol

I do see the problem. It could have been fixed by putting each scene asset on different layers in Photoshop for a parallax effect. and locking the Ground on Goku's feet because they slide on the ground for no reason.
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Re: Super Animation Catalogue - [Updated with #53]

Post by supersaiyan DbZ fan » Mon Aug 01, 2016 3:57 pm

[spoiler]Image[/spoiler]
I laughed so hard at this :lol: :lol: :lol:
Someone hit me up when Krillin, Tien, Yamcha, Chiaotzu :lolno:, Goten, Buu, and Gohan :!: :!: :!: become relevant again :?

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Re: Super Animation Catalogue - [Updated with #53]

Post by Anime Kitten » Mon Aug 01, 2016 4:00 pm

supersaiyan DbZ fan wrote:[spoiler]Image[/spoiler]
I laughed so hard at this :lol: :lol: :lol:
That almost looks like Beerus' "U mad bro?" face. Mind if I post that on the Interesting or Funny Pictures Thread?
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Re: Super Animation Catalogue - [Updated with #53]

Post by BakaManiaHD » Mon Aug 01, 2016 4:08 pm

I really don't like the color of vegeta's hair in the preview. It looks more green than blue :/
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Re: Super Animation Catalogue - [Updated with #53]

Post by Lord Beerus » Mon Aug 01, 2016 4:11 pm

supersaiyan DbZ fan wrote:[spoiler]Image[/spoiler]
I laughed so hard at this :lol: :lol: :lol:
That is truly meme worthy. :clap:

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Re: Super Animation Catalogue - [Updated with #52]

Post by HybridSaiyan » Mon Aug 01, 2016 4:12 pm

A Man named RJ wrote:
Super Saiyan Swagger wrote:
ArchedThunder wrote:This part of the fight was criminally short.
Image
Man, I really do wish this shot was longer. Not only was the animation and fight choreography pretty good, but I love the use of the lateral tracking shot to follow the action.
One of my animation teachers on Facebook pointed out that the shot's tracking is off-sync with goku's feet. I still have a LONG way to go, it seems, because I didnt notice it, until he linked me some of my student work that did the exact same thing -_______- lol

I do see the problem. It could have been fixed by putting each scene asset on different layers in Photoshop for a parallax effect. and locking the Ground on Goku's feet because they slide on the ground for no reason.
Maybe this piece of animation would be acceptable if he was in base form? But as a SSJ2, it looks underwhelming.

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Re: Super Animation Catalogue - [Updated with #52]

Post by A Man named RJ » Mon Aug 01, 2016 5:19 pm

HybridSaiyan wrote:
A Man named RJ wrote:
Super Saiyan Swagger wrote: Man, I really do wish this shot was longer. Not only was the animation and fight choreography pretty good, but I love the use of the lateral tracking shot to follow the action.
One of my animation teachers on Facebook pointed out that the shot's tracking is off-sync with goku's feet. I still have a LONG way to go, it seems, because I didnt notice it, until he linked me some of my student work that did the exact same thing -_______- lol

I do see the problem. It could have been fixed by putting each scene asset on different layers in Photoshop for a parallax effect. and locking the Ground on Goku's feet because they slide on the ground for no reason.
Maybe this piece of animation would be acceptable if he was in base form? But as a SSJ2, it looks underwhelming.
Why is it unacceptable? because it's ground fighting?

Whats wrong with ground fighting?

If anything it adds a LOT of diversity. every fight since the SAIYAN saga has been an areal flurry of 5 punch and kick frames on repeat, and actual, mapped out choreography is "underwhelming"? I'd say the opposite. DBZ needs more of this... a Lot more of this. regardless of form. it serves as a nice breakdown from all the insane areal acrobatics and doesn't need to be the whole fight - but it does add flavor and above all MARTIAL ARTS

It's supposed to be a "martial arts" series, yet it has no real martial arts anymore because of all the areal acrobatics. This shows control, and mechanical movement to a fight scene.
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Re: Super Animation Catalogue - [Updated with #53]

Post by Ajay » Mon Aug 01, 2016 5:23 pm

BakaManiaHD wrote:I really don't like the color of vegeta's hair in the preview. It looks more green than blue :/
I pointed this out in another thread, but the hair colour is exactly the same as it's always been.

It's only ever so slightly lighter thanks to him being outside in a sunlit area in the upcoming episode.

[spoiler]Image[/spoiler]
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Re: Super Animation Catalogue - [Updated with #52]

Post by HybridSaiyan » Mon Aug 01, 2016 5:27 pm

A Man named RJ wrote:
HybridSaiyan wrote:
A Man named RJ wrote:
One of my animation teachers on Facebook pointed out that the shot's tracking is off-sync with goku's feet. I still have a LONG way to go, it seems, because I didnt notice it, until he linked me some of my student work that did the exact same thing -_______- lol

I do see the problem. It could have been fixed by putting each scene asset on different layers in Photoshop for a parallax effect. and locking the Ground on Goku's feet because they slide on the ground for no reason.
Maybe this piece of animation would be acceptable if he was in base form? But as a SSJ2, it looks underwhelming.
Why is it unacceptable? because it's ground fighting?

Whats wrong with ground fighting?

If anything it adds a LOT of diversity. every fight since the SAIYAN saga has been an areal flurry of 5 punch and kick frames on repeat, and actual, mapped out choreography is "underwhelming"? I'd say the opposite. DBZ needs more of this... a Lot more of this. regardless of form. it serves as a nice breakdown from all the insane areal acrobatics and doesn't need to be the whole fight - but it does add flavor and above all MARTIAL ARTS

It's supposed to be a "martial arts" series, yet it has no real martial arts anymore because of all the areal acrobatics. This shows control, and mechanical movement to a fight scene.
I'm not meaning that, I'm fine with ground fighting and referring back to the original dragon ball fights in the tournaments. That was filled with nice choreography, however for goku to be in SSJ2 and fighting so slowly, without any weight or impact in his punches seems off. It felt more vigorous during the ground fight with him and Majin Vegeta. THAT'S WHAT WE NEED MORE OF. lol.

https://www.youtube.com/watch?v=YsVG7_Vr0nw

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Re: Super Animation Catalogue - [Updated with #53]

Post by BakaManiaHD » Mon Aug 01, 2016 5:39 pm

Ajay wrote:
BakaManiaHD wrote:I really don't like the color of vegeta's hair in the preview. It looks more green than blue :/
I pointed this out in another thread, but the hair colour is exactly the same as it's always been.

It's only ever so slightly lighter thanks to him being outside in a sunlit area in the upcoming episode.

[spoiler]Image[/spoiler]
Nevermind, the video i watched on youtube was oversaturated i think

Image
Last edited by BakaManiaHD on Mon Aug 01, 2016 5:54 pm, edited 1 time in total.
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Re: Super Animation Catalogue - [Updated with #52]

Post by GodKaio-Ken » Mon Aug 01, 2016 5:45 pm

HybridSaiyan wrote:
A Man named RJ wrote:
HybridSaiyan wrote:
Maybe this piece of animation would be acceptable if he was in base form? But as a SSJ2, it looks underwhelming.
Why is it unacceptable? because it's ground fighting?

Whats wrong with ground fighting?

If anything it adds a LOT of diversity. every fight since the SAIYAN saga has been an areal flurry of 5 punch and kick frames on repeat, and actual, mapped out choreography is "underwhelming"? I'd say the opposite. DBZ needs more of this... a Lot more of this. regardless of form. it serves as a nice breakdown from all the insane areal acrobatics and doesn't need to be the whole fight - but it does add flavor and above all MARTIAL ARTS

It's supposed to be a "martial arts" series, yet it has no real martial arts anymore because of all the areal acrobatics. This shows control, and mechanical movement to a fight scene.
I'm not meaning that, I'm fine with ground fighting and referring back to the original dragon ball fights in the tournaments. That was filled with nice choreography, however for goku to be in SSJ2 and fighting so slowly, without any weight or impact in his punches seems off. It felt more vigorous during the ground fight with him and Majin Vegeta. THAT'S WHAT WE NEED MORE OF. lol.

https://www.youtube.com/watch?v=YsVG7_Vr0nw

He isn't moving slow. Think of fights in DB like this...they are all happening at extreme speed but it is drawn at a certain speed so we can actually see. So something that takes 5 seconds may have happened in 0.5 seconds.
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Re: Super Animation Catalogue - [Updated with #52]

Post by Sonicjamareiz » Mon Aug 01, 2016 5:47 pm

HybridSaiyan wrote:
A Man named RJ wrote:
HybridSaiyan wrote:
Maybe this piece of animation would be acceptable if he was in base form? But as a SSJ2, it looks underwhelming.
Why is it unacceptable? because it's ground fighting?

Whats wrong with ground fighting?

If anything it adds a LOT of diversity. every fight since the SAIYAN saga has been an areal flurry of 5 punch and kick frames on repeat, and actual, mapped out choreography is "underwhelming"? I'd say the opposite. DBZ needs more of this... a Lot more of this. regardless of form. it serves as a nice breakdown from all the insane areal acrobatics and doesn't need to be the whole fight - but it does add flavor and above all MARTIAL ARTS

It's supposed to be a "martial arts" series, yet it has no real martial arts anymore because of all the areal acrobatics. This shows control, and mechanical movement to a fight scene.
I'm not meaning that, I'm fine with ground fighting and referring back to the original dragon ball fights in the tournaments. That was filled with nice choreography, however for goku to be in SSJ2 and fighting so slowly, without any weight or impact in his punches seems off. It felt more vigorous during the ground fight with him and Majin Vegeta. THAT'S WHAT WE NEED MORE OF. lol.

https://www.youtube.com/watch?v=YsVG7_Vr0nw
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Re: Super Animation Catalogue - [Updated with #52]

Post by HybridSaiyan » Mon Aug 01, 2016 5:53 pm

GodKaio-Ken wrote:
He isn't moving slow. Think of fights in DB like this...they are all happening at extreme speed but it is drawn at a certain speed so we can actually see. So something that takes 5 seconds may have happened in 0.5 seconds.
Toei had already shown us that way before though, when the characters disappear. I want more of this in the fights.

Image

Image

Image

Image

Goku and Piccolo look much stronger at the beginning of Z than they do in Super!

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Re: Super Animation Catalogue - [Updated with #52]

Post by GodKaio-Ken » Mon Aug 01, 2016 6:01 pm

Oh I totally agree that I would love more of that. I just mean I don't mind the slower moments if they are done well.
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Re: Super Animation Catalogue - [Updated with #52]

Post by SpiritBombTriumphant » Mon Aug 01, 2016 7:03 pm

HybridSaiyan wrote:
GodKaio-Ken wrote:
He isn't moving slow. Think of fights in DB like this...they are all happening at extreme speed but it is drawn at a certain speed so we can actually see. So something that takes 5 seconds may have happened in 0.5 seconds.
Toei had already shown us that way before though, when the characters disappear. I want more of this in the fights.
This is my BIGGEST problem with Super. They seemingly have done away with that. The fights are shitty, imo.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Hit!! » Mon Aug 01, 2016 10:48 pm

Lord Beerus wrote:
supersaiyan DbZ fan wrote:[spoiler]Image[/spoiler]
I laughed so hard at this :lol: :lol: :lol:
That is truly meme worthy. :clap:
Can't see the pic. Can you guys re upload it??

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Re: Super Animation Catalogue - [Updated with #53]

Post by Anime Kitten » Mon Aug 01, 2016 10:55 pm

Hit!! wrote:Can't see the pic. Can you guys re upload it??
Here ya go.
Image
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Re: Super Animation Catalogue - [Updated with #52]

Post by RealtreeByGod » Tue Aug 02, 2016 1:48 am

GodKaio-Ken wrote:
HybridSaiyan wrote:
A Man named RJ wrote:
Why is it unacceptable? because it's ground fighting?

Whats wrong with ground fighting?

If anything it adds a LOT of diversity. every fight since the SAIYAN saga has been an areal flurry of 5 punch and kick frames on repeat, and actual, mapped out choreography is "underwhelming"? I'd say the opposite. DBZ needs more of this... a Lot more of this. regardless of form. it serves as a nice breakdown from all the insane areal acrobatics and doesn't need to be the whole fight - but it does add flavor and above all MARTIAL ARTS

It's supposed to be a "martial arts" series, yet it has no real martial arts anymore because of all the areal acrobatics. This shows control, and mechanical movement to a fight scene.
I'm not meaning that, I'm fine with ground fighting and referring back to the original dragon ball fights in the tournaments. That was filled with nice choreography, however for goku to be in SSJ2 and fighting so slowly, without any weight or impact in his punches seems off. It felt more vigorous during the ground fight with him and Majin Vegeta. THAT'S WHAT WE NEED MORE OF. lol.

https://www.youtube.com/watch?v=YsVG7_Vr0nw

He isn't moving slow. Think of fights in DB like this...they are all happening at extreme speed but it is drawn at a certain speed so we can actually see. So something that takes 5 seconds may have happened in 0.5 seconds.
That's a dumb cop-out that tries to make excuses for lazy animation. You can't just go "Hurrrrr, they really are going fast, it's just slowed down so we can see.!!!1" We're told these characters are super-fast and super-powerful, but when blows actually start being exchanged, the action slows down to the speed of a sparring match in a 13 and under karate class.

Show, don't tell. The animation needs to convey the power and strength of everyone. We shouldn't need a dumb headcannon handwave to explain things.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Hit!! » Tue Aug 02, 2016 2:34 am

Saying that Super's animation is "lazy" is really insensitive.

You guys have no idea what the staff is going through just to offer an episode to us weekly. Would wanna see some of you guys in that situation.

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Re: Super Animation Catalogue - [Updated with #52]

Post by A Man named RJ » Tue Aug 02, 2016 4:41 am

HybridSaiyan wrote:
A Man named RJ wrote:
HybridSaiyan wrote:
Maybe this piece of animation would be acceptable if he was in base form? But as a SSJ2, it looks underwhelming.
Why is it unacceptable? because it's ground fighting?

Whats wrong with ground fighting?

If anything it adds a LOT of diversity. every fight since the SAIYAN saga has been an areal flurry of 5 punch and kick frames on repeat, and actual, mapped out choreography is "underwhelming"? I'd say the opposite. DBZ needs more of this... a Lot more of this. regardless of form. it serves as a nice breakdown from all the insane areal acrobatics and doesn't need to be the whole fight - but it does add flavor and above all MARTIAL ARTS

It's supposed to be a "martial arts" series, yet it has no real martial arts anymore because of all the areal acrobatics. This shows control, and mechanical movement to a fight scene.
I'm not meaning that, I'm fine with ground fighting and referring back to the original dragon ball fights in the tournaments. That was filled with nice choreography, however for goku to be in SSJ2 and fighting so slowly, without any weight or impact in his punches seems off. It felt more vigorous during the ground fight with him and Majin Vegeta. THAT'S WHAT WE NEED MORE OF. lol.

https://www.youtube.com/watch?v=YsVG7_Vr0nw
Disagreeing entirely still.
All they had to do, was correct the background sliding under Goku's feet

As a breakdown from vigorous fight to some slower, fluid ground fighting is just fine. That Choreography you showed me was just cheap. it's nothing but medium shot and closeups - on a few punches there is 0 regard for posing, and 0 regard for thinking out the natural consequences of that movement. On top of that it lacks secondary action. in fact the Only really decent shots in that scene are the very first shot and maybe Vegeta kneeing goku. this is even more slow, and cheap because it lacks a full body shot during the actual altercation

For instance in the original gif, when Goku punches, his leg has to slide forward, when he makes an attempt to leg swipe, green kai (too tired to remember his name), the natural response is to back his leg up, and readjust his balance. THAT is actual fight coreography. It's not trying to take any shortcuts by cutting away all the time, it's giving an impressive two-shot fight, using realistic martial arts.

I could argue that most anime nowadays have fight scenes that trump most of Z's despite having technically weaker characters. the strength of the character isnt really what matters, no matter how strong or fast goku is, he's going back to basics, what matters is the direciting and the spectacle . Something like this or this will stick longer than that entire video, because actual thought has to be put into position of the characters, their props, the physics around the characters etc shows more attention to detail, and an overall love of the medium being worked with.

This is why people say the shot was too short. it didnt get enough time to blossom into one of the most well-thought out cuts in Super when it easily had the potential to, given 2-3 more seconds.

Speaking of "slow attacks" most of Dragon ball since the very first tournament has fights playing out in Cinematic time. Hell, there are multiple exposition jokes in said tournaments where Goku and his opponent talk about something that happened in a flash. In fact during the second and third tournaments we see the viewing audience usually cannot see the fights that we- the show's viewers see. So for the sake of an awesome shot, something moving slowly but fluidly is just fine for a couple of seconds of an entire fight.
RealtreeByGod wrote:Show, don't tell. The animation needs to convey the power and strength of everyone. We shouldn't need a dumb headcannon handwave to explain things.
This isnt a headcanon. There were 3 major jokes dedicated to this very concept in DRAGON BALL First when Goku and Jackie Chun have a quick mid-air clash, Again when goku and Kuririn have a too fast to see squabble and another time when Goku grabs Roshi's Sunglasses during the fight with tienshinhan. Also, There are several moments in Z where the fighting is at a visible pace, then it breaks off to what an actual Human sees - you see this a couple of times in the Buu saga.

Dragon Ball is not the only action anime to have done this ever.
One Piece has BOTH versions of the Chinjao fight
A lot of the Chimera Ant arc from Hunter x Hunter happens in 30 minute episoed that convey a couple of seconds
Yu Yu Hakusho revels in it. a lot of the fights can really be moving at hypersonic speeds but keeps the complex action slow


Most fighting Shonen do this.

When I refer to it as a break down I specifically mean that breif moment where speed ceseases to be, and we're seeing the art of it slowed down for a nice choreographics flair. The original gif in particular has nothing wrong with it's fighting choreography. The best thing i can compare this to, is whenever music goes on a slow break take, for instance Just Awake there is a moment where all the heavy metal stops, and a piano plays, calming the music before the upcoming hard guitar riffs and screaming pick back up.

And this is animation, timing is free and up to the director. maybe a scene isnt SUPPOSED to convey high-speed intensity, rather the actual form of the characters in their fight. If you want High Speedintensity, It's not like Super doesnt have itStop pretending it doesnt.

That said, could some of the fights be sped up? absolutely but we all know super doesnt have the time budget to allow that. the faster the fight, the shorter the fight, which means more animation required elsewhere.
Last edited by A Man named RJ on Tue Aug 02, 2016 5:26 am, edited 1 time in total.
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