"Dragon Ball Z: Kakarot" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Vegeta th3 4th » Thu Jul 03, 2025 3:32 am

Scsigs wrote: Thu Jul 03, 2025 3:13 amCooler, no. He's still not canon.
Dragon Ball doesn't have a canon.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Thu Jul 03, 2025 4:08 am

The canon argument kinda breaks under the weight of side missions, like getting fruits to Freeza Force cook Melon, etc...
There isn't canon in the first place. But it's true that Kakarot didn't adapt the anime filler, instead it created it's own filler stuff.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by omegalucas » Thu Jul 03, 2025 9:34 am

Ken's (I think?) e-mails finally worked. The PC version of Kakarot is getting the console's lighting and foliage upgrades
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Bardock God of Time » Thu Jul 03, 2025 12:18 pm

If they do Broly, it would be funny if we got Bio-Broly with playable Goten & Trunks

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Fri Jul 04, 2025 9:23 pm

Vegeta th3 4th wrote: Thu Jul 03, 2025 3:32 am
Scsigs wrote: Thu Jul 03, 2025 3:13 amCooler, no. He's still not canon.
Dragon Ball doesn't have a canon.
Yes. Yes it does. The manga & anything directly written by Toriyama, which includes Super & (if they can fix the continuity issues) Daima. Everything else is alternate timelines or continuities.

Also, NOW you respond when I don't tag you as opposed to when that mod proved you wrong that he wanted Super's stuff gone from the games in the Sparking Zero thread.
MCDaveG wrote: Thu Jul 03, 2025 4:08 am The canon argument kinda breaks under the weight of side missions, like getting fruits to Freeza Force cook Melon, etc...
There isn't canon in the first place. But it's true that Kakarot didn't adapt the anime filler, instead it created it's own filler stuff.
Kakarot adapted a few fillers, like the driving episode & I think even referenced anime filler like the Bansho fan, which I don't believe was in the manga. It even adapted a version of Future Trunks' Kaioshin training stuff from the Super manga.

However, saying Kakarot is the canon is dubious at best since they changed some things from the manga & left other things out for no reason that they shouldn't have.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Vegeta th3 4th » Sat Jul 05, 2025 12:13 am

Scsigs wrote: Fri Jul 04, 2025 9:23 pmYes. Yes it does. The manga & anything directly written by Toriyama, which includes Super & (if they can fix the continuity issues) Daima.
The continuity issues between Super and Daima show exactly why it makes no sense to claim Dragon Ball has a canon, with the exception of the original manga. Speaking of which, Toriyama stated that he considers Super to be no more than a "casual" continuation of his original work, so they're not exactly viewed on the same level by the original author.
Scsigs wrote: Fri Jul 04, 2025 9:23 pmAlso, NOW you respond when I don't tag you as opposed to when that mod proved you wrong that he wanted Super's stuff gone from the games in the Sparking Zero thread.
Was he completely wrong though ? imagine how much better the game would've been if they spent the time they wasted on Super's characters on any other aspect of the game.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Mr Baggins » Sat Jul 05, 2025 5:40 pm

Damn, this DLC is coming out on the same day as Donkey Kong Bananza???

Sorry Kakarot, but the other monke comes first.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sun Jul 06, 2025 1:53 am

Vegeta th3 4th wrote: Sat Jul 05, 2025 12:13 am
Scsigs wrote: Fri Jul 04, 2025 9:23 pmYes. Yes it does. The manga & anything directly written by Toriyama, which includes Super & (if they can fix the continuity issues) Daima.
The continuity issues between Super and Daima show exactly why it makes no sense to claim Dragon Ball has a canon, with the exception of the original manga. Speaking of which, Toriyama stated that he considers Super to be no more than a "casual" continuation of his original work, so they're not exactly viewed on the same level by the original author.
I mean, sure, that makes sense since it contradicts the statement that there'd been no threats on Earth for 10 years & the group hadn't seen each other in a while (as does Daima a bit), but still. If any continuation of DB is gonna be canon, I'd rather Super. Super was only held back by Toriyama not being more directly involved with its writing. Minus Res F, 3 of the last 4 DB movies were really good to even great & that was because he was involved directly in the writing of their scripts. Had he been helping writing the Super anime more directly, it would've turned out much better. Bet.
Vegeta th3 4th wrote: Sat Jul 05, 2025 12:13 am Was he completely wrong though? imagine how much better the game would've been if they spent the time they wasted on Super's characters on any other aspect of the game.
You literally said this in that thread...
Vegeta th3 4th wrote: Mon Jun 23, 2025 12:04 pm No one is saying it shouldn't be represented, but rather it shouldn't be above other parts of the series. It makes no sense to include 3 characters from universe 2 and that giant from universe 3, while the likes of King Piccolo and Super #17 were left out. There's also that universe 9 character who could've been left out in favor of anyone from original Dragon Ball.
To say this, SZ wasn't underwhelming because of all the Super characters. The reason they included them was to bloat the roster & the fact that that was the first game in the series to include all of them beyond the highlights like XV2 did. Plus the story mode wanted to have the Super story in it. The only underwhelming part of that being the lack of story mode levels based on the movies (since a lot of those villains are in the game) & excluding certain things from each story mode for no reason. The reason it was underwhelming was because of the rushed production to meet the deadline Bandai set for them & the decision to apparently not do content updates with the missing story mode contents up to the Tournament of Power or adapt Super Hero.
The fact that you're on the train of blaming the inclusion of Super's characters rather than the production deadlines to meet the release date where 6 months to a year of extra time would've done that game wonders is blowing my mind. BT3's story mode was pretty comprehensive with OG DB, Z, the Z movies, & GT for those who enjoy the mediocrity in this franchise (granted, it's also the second sequel in the trilogy where they already had most of the characters & gameplay recycled & changed over those previous 2 games, but SZ should be expected to have those too & innovate on them as a sequel, no matter how belated it was). Now, I didn't expect them to properly do the Z movies or GT because the main selling point WAS the ability to play through the storyline of Z & Super, but those would've been good for DLC additions if they wanted to do them. What I take issue with are the missing story moments they should've done & not every character's story being as comprehensive as they should've been (Vegeta & Piccolo) while wasting time on story modes for characters that didn't need them (Freeza, Goku Black, & Jiren). I would've rather them use that time & energy into properly finishing the others that needed it.

Also, yes, I know everyone. Getting off topic.
Last edited by Scsigs on Sun Jul 06, 2025 2:38 am, edited 2 times in total.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Vegeta th3 4th » Sun Jul 06, 2025 2:23 am

Scsigs wrote: Sun Jul 06, 2025 1:53 amSZ wasn't underwhelming because of all the Super characters. The reason they included them was to bloat the roster.
Sparking Zero's base roster should've been Z and its original 13 movies and 2 TV specials. That way they would've had more time to focus on making each character feel unique than they ended up being, as well as time to give us a more comprehensive story mode and more stages. We likely would've also gotten more games modes as well. As for the DLC packs, have those focus on original DB & GT instead.

What about Super you're asking ? That, Daima, and every other new addition to the franchise since GT would be saved for the sequel, and done properly instead of the rushed job they did in Zero.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Sun Jul 06, 2025 2:53 am

Vegeta th3 4th wrote: Sun Jul 06, 2025 2:23 am Sparking Zero's base roster should've been Z and its original 13 movies and 2 TV specials. That way they would've had more time to focus on making each character feel unique than they ended up being, as well as time to give us a more comprehensive story mode and more stages. We likely would've also gotten more games modes as well. As for the DLC packs, have those focus on original DB & GT instead.
Bro, actually read what I fucking write & respond to it as a whole rather than cherry-picking a bit of it to stay your arguments because I already addressed this.
The reason it was underwhelming was because of the rushed production to meet the deadline Bandai set for them & the decision to apparently not do content updates with the missing story mode contents up to the Tournament of Power or adapt Super Hero.
The fact that you're on the train of blaming the inclusion of Super's characters rather than the production deadlines to meet the release date where 6 months to a year of extra time would've done that game wonders is blowing my mind. BT3's story mode was pretty comprehensive with OG DB, Z, the Z movies, & GT for those who enjoy the mediocrity in this franchise (granted, it's also the second sequel in the trilogy where they already had most of the characters & gameplay recycled & changed over those previous 2 games, but SZ should be expected to have those too & innovate on them as a sequel, no matter how belated it was). Now, I didn't expect them to properly do the Z movies or GT because the main selling point WAS the ability to play through the storyline of Z & Super, but those would've been good for DLC additions if they wanted to do them. What I take issue with are the missing story moments they should've done & not every character's story being as comprehensive as they should've been (Vegeta & Piccolo) while wasting time on story modes for characters that didn't need them (Freeza, Goku Black, & Jiren). I would've rather them use that time & energy into properly finishing the others that needed it.
You're really fucking annoying to try & talk to partly because you do this shit. You can literally download a text to speech add-on for your browser if reading is that hard.

I will try to say it more succinctly for you...
If the dev team at Spike Chunsoft had 6-12 months more development time, Sparking Zero would've been much better day 1, we'd have more shit in it, & they wouldn't have had to make certain things better from fan feedback because they would've taken care of them beforehand. They would've had more story mode levels for the characters included & could've planned for more to be added with DLCs, in a similar model to XV2.
That is my point.
Vegeta th3 4th wrote: Sun Jul 06, 2025 2:23 am What about Super you're asking? That, Daima, and every other new addition to the franchise since GT would be saved for the sequel, and done properly instead of the rushed job they did in Zero.
I don't know if you just worded this bit poorly, but I don't know how you got that from what I wrote & you're really missing the point of what I said if that's what you took away from it. No, I didn't say that. This is what I said:
BT3's story mode was pretty comprehensive with OG DB, Z, the Z movies, & GT for those who enjoy the mediocrity in this franchise (granted, it's also the second sequel in the trilogy where they already had most of the characters & gameplay recycled & changed over those previous 2 games, but SZ should be expected to have those too & innovate on them as a sequel, no matter how belated it was).
Literally what I was saying was that because they made sequels, they didn't have to devote as much time to creating that many new assets or coming up with a gameplay system. Moreover, they just added to what they did in the previous title(s) & refined the systems & modes they kept in until it became "smash the toys together" the video game. Sparking Zero as a sequel should then logically be a further extension of BT3 & a few people in that thread have even pointed out that Spike improved upon some of the stuff that was lacking in BT3 in the Raging Blast games, which should've also been taken into account by the dev team. The fact that they didn't do that is part of why SZ was lacking in some areas.

Also, I'm not sure how much content in BT1 & 2 were based off of non-Z content, but the sequels also allowed them to include content beyond Z, same with the Budokai trilogy.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Vegeta th3 4th » Sun Jul 06, 2025 5:24 am

Scsigs wrote: Sun Jul 06, 2025 2:53 amBro, actually read what I fucking write & respond to it as a whole rather than cherry-picking a bit of it to stay your arguments because I already addressed this. You're really fucking annoying to try & talk to partly because you do this shit. You can literally download a text to speech add-on for your browser if reading is that hard.
I did read everything you said, and if I don't quote something, it means I more than likely agree with it. I'm well aware that Tenkaichi 3 had the benefit of being the 3rd game in a series, thus resulting in less content needing to be developed from the ground up. I also agree that Sparking Zero would've benefited from an additional year of work. The problem is, the game was already in development for 4 years by the time it released, so asking for even more wasn't realistic when you're being published by Bandai. Not quoting your entire post isn't me dismissing it, but rather not having much to add to it due to me agreeing with it. Sparking Zero should've been two games: one focused on the classic material, while the sequel focused on the modern content. You could then have a 3rd game that perfects the formula and adds in whatever fell through the cracks of the first two games.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Vegeta th3 4th » Wed Jul 16, 2025 3:28 pm

https://www.youtube.com/watch?v=BPfh7-8 ... entAmerica

This is the perfect arc for a game like Kakarot.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by MCDaveG » Thu Jul 17, 2025 6:34 am

Nice, finally some new DB game content that I'd enjoy to play. Can't wait to try it out as soon as I'll have time.
Any first impressions? Trailer looks nice and I hope there will be lots to do.
After the dissapointment with Sparking Zero and it's lack of content, Kakarot is where it is for me now in terms of the franchise and the state it's in currently.
I am not even looking forward to SZ's final Daima pack, as it is already delayed and after the last one, the lack of care and content is mindboggling and spit into the customer's face.

I have recently started to replay the whole game chronologically, starting with the 23rd Budokai DLC and currently in Saiyan arc and damn, it's even more enjoyable as a substitute for long rewatch of the show, than I remember it to be (even with all those criticisms I had for the base game about the lack of field map enemy variety/designs and lackluster and repetitive quests). The irony, that SZ made me appreciate the things in this game, like dialogue writing, even with the crappy english translation, that's more like a dub then subs for the actual spoken word, but I really enjoy some of the plot details. Playing after 23rd DLC made some of the early interactions and callbacks to that arc really well connected, surprisingly so.

Hope the DLC is good, will write my thoughts afterwards. I am a bit said, after years of support that XV2 and Kakarot had, that it probably ends with the release of Daima edition, as I wouldn't mind more expansions!
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Fri Jul 18, 2025 2:22 am

I've probably said this before, but I'm so glad this DLC is dubbed. I don't believe it would've been good for it to not have been like the DLCs for XV2 & SZ. Hopefully they'll patch in English voice lines for the Daima characters in those 2 soon enough as well.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Mr Baggins » Tue Jul 22, 2025 12:51 am

Just finished this.

Reasonably fun DLC, but it's by no means a replacement for the show. Some of Demon World 3's landmarks and characters are just straight up absent here, which is a shame and only makes its inevitably short length feel that much shorter. Part 2's gonna be one long wait.

Still, combat is probably more fun than ever in this game. I never knew I wanted ground horde battles. Shit's pretty thrilling.

Also Chef Minotaur is great.

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Vegeta th3 4th » Tue Jul 22, 2025 1:27 am

Mr Baggins wrote: Tue Jul 22, 2025 12:51 amJust finished this. Combat is probably more fun than ever in this game. I never knew I wanted ground horde battles. Shit's pretty thrilling.
Now that ground combat has been established, I hope it opens the door for DLC based on the Pilaf to King Piccolo arcs. These DLCs are clearly selling well, otherwise they wouldn't still be making them, so they might as well cover the remainder of the original manga. Beerus, Whis, and SsjG are already in the game, so why not give us a proper adaption of that movie as well ?

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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Wed Jul 23, 2025 11:58 pm

Played the first 4-5 hours of the DLC, gonna finish it tomorrow. So far, I'm impressed. Now, I haven't seen much of Daima passed episode 1 because I've been waiting to binge the English dub, but this is pretty good. Definitely feels like the longest DLC so far &, thankfully, they didn't bloat it with unnecessary content in between the main story beats. They just have the main story beats & some extra side content you can skip over if you don't care to do it. It's also paced pretty well. I know they probably skipped over some things, but this is fine. I also really like the combat. It's definitely a good rendition of the ground combat they've had in the last 2 DLCs. I like Goku's combat with the Power Pole. I think this DLC's a pretty good proof of concept for a prequel game that adapts the first half of the manga. I'd like that if they did it. OG DB deserves some love.

Also, I just need to say it, I love hearing Nadolny back as kid Goku. She has been sorely missed since Kai recast kid Gohan & Goku with Colleen Clinkenbeard & she sounds great. I'm so glad I don't have to listen to Colleen do her pre-timeskip Luffy voice for Goku. I can't separate the 2 when she voices kid Goku, I'm sorry. I vastly prefer Nadolny as Goku. She feels like she hasn't missed a beat & I'm so glad she's back. Hopefully she can take back kid Goku for future games & anime things. Colleen can have Gohan because she sounds better for him. All I know is that I didn't wanna hear more of her in this DLC. This is something I never thought we'd see again & I'm happy.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by tinlunlau » Wed Jul 30, 2025 3:08 pm

Finally finished the end of Z DLC without playing much of the side quests and ready to start the Daima DLC. I'll come back to end of Z side quests later. There's no English dub or even subtitles on my copy. Bandai seemed to have make it a mission to exclude any signs of English in their games distributed in Asia. (I bought my digital copy for the Switch thru the Hong Kong eshop.) Had to redownload the game and play it on Switch 2. Save file carried over just fine.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by Scsigs » Thu Jul 31, 2025 12:01 am

Just got done playing the Daima DLC earlier. I'm just gonna say, I think it's the best DLC since the Trunks one. Took me like 5-6 hours to beat in total & I was very impressed. On top of the story content, there's a nice amount of side quests to do that don't get in the way of the story. I could also tell that the next DLC's probably going to connect with how you've leveled the characters & done their skill trees & stuff like the main game has. It's also pretty well-balanced, though you usually won't be too far above or below the levels of the enemies. It also has some more traditional JRPG things like the treasure chests & optional horde battles & the like. It's definitely a proof of concept for a prequel DB game in this style. I'd love to see it.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread

Post by BlazingFiddlesticks » Fri Aug 29, 2025 7:59 pm

Wanted to try the update visual tweaks on PC but see that you have to download the entire 100~ GB package outright and only then chose which one to launch after the fact, and that the "HD edition" has its own save data and doesn't draw from the original edition. At least my download wasn't. The save data may be an oddity but the visual updates don't look like 46 gigabytes.
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