"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

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Rhadon
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Rhadon » Sun Apr 20, 2025 3:12 pm

Vegeta th3 4th wrote: Sun Apr 20, 2025 2:56 pm
Rhadon wrote: Sun Apr 20, 2025 2:44 pmI'm too stupid to set such things up i hate using pcs. never learned it even tho i was born early 90 ies. :lol:
PC gaming has never been my cup of tea. This mod however got me to learn how to use a Ps2 emulator, something I never thought I'd do.
i played 4 years exclusively on pc because fps and graphics where terrible on console on the ps4 gen imo. especially on big tvs as i used. but i went back . ps5 pro happy af now.^^ press a button and play wonderful. i hate windows. jesus christ lol i would rather buy trekaichi 3 again and a ps2 or old ps3 with inbuilt ps2 hardware and play it that way, than having to wrestle with guides and windows. even typing on a keyboard i mean I'm over 30 years and i look like a 5 year old because i would rathjer type fast than slow af and correct.

well lets wait for sparking zero 2. after 7 monthds we got shitty characters that i would never buy as end of z is my dragonball ending.albeit i liked daima a lot but 18 euros for a few chatracters is a joke). the game is fundementally broken. the devs have never played tenkaichi imho. otherwise i cant explain the systems in it. I'm sick of vanish wars every few seconds in every match. i cant see it anymore.

man a budokai 3 with todays graphics would be awesome they should make a budokai 4. :oops: :thumbup: but yea that will never happen i still know how as kids we thought woa how will it lloki on ps4 2 gens later and so on. and now 20 years later the destruction is nowhere near we thought it would be with tech of today. :lolno: naive kids we were.

still got my moneys worth my ps5 says i have over 304 hours now but I'm ready to uninstall. 10 frustating matches are not worth it for 1 good one. and the input delay is the biggest offender of them all. the game is literally broken beyond belief its not even beta status or we are in it now.

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Vegeta th3 4th
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Vegeta th3 4th » Sun Apr 20, 2025 3:35 pm

Rhadon wrote: Sun Apr 20, 2025 3:12 pmman a budokai 3 with todays graphics would be awesome they should make a budokai 4. :oops: :thumbup: but yea that will never happen.
Considering how well sparking zero has sold, I think it's only a matter of time before we get a Budokai 4. They'd be leaving $$$ on the table by not releasing one.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Rhadon » Sun Apr 20, 2025 3:58 pm

Vegeta th3 4th wrote: Sun Apr 20, 2025 3:35 pm
Rhadon wrote: Sun Apr 20, 2025 3:12 pmman a budokai 3 with todays graphics would be awesome they should make a budokai 4. :oops: :thumbup: but yea that will never happen.
Considering how well sparking zero has sold, I think it's only a matter of time before we get a Budokai 4. They'd be leaving $$$ on the table by not releasing one.
the quateion will i be still in my 30 ies or 50 :lol:

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Vegeta th3 4th » Mon Apr 21, 2025 3:01 am

If they were to make a sequel to sparking zero, how would they market it ? All the main characters are in this game, there's no one besides super #17 that didn't make the cut. If they planned on doing a sequel or two from the start, then they should've limited SZ to Z & GT, while Super & Daima be saved for the sequel(s).

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Rhadon » Mon Apr 21, 2025 4:18 am

with features massive more maps (since they dont have to make a lot of new characters) dev time now can be spent on maps, clothes, super attacks customization and so on.

crossplay alone would sell it.

a bettser single player experience, better balance fixed input delay. i have ideas for at least 2 sequels.

also ist dragonball. it doesnt need a lot of marketing especially if its wannabe tenkaichi wihich i see sparking zero right now. sfx is also much better in tenkaichi . its actually insane.

they either way made4 it delibarate the way it is exact for the reason to have enough oopmh and new stuff for a sequel. or their studio is filled with junior developer on crunch and low wage wihich is typiscal for japan(look at super garbage anime). or both. who knows. if it happen and its at least as good as tenakcihi 3 in all aspects then weknow its was deliberate.

but i dont fault them for that over 180 character with this fidelity is moighty impressive they worked for years just on that and thats why other stuff came in short. but i would rather have 80 characters lower but all other aspects refinded to perfection and then selling characters as dlcs. i wouzld have done it this way. but i also would have not marked it as sequle to tenkaichi 3 with this in mind.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Rhadon » Mon Apr 21, 2025 11:41 am

https://www.youtube.com/watch?v=Ut2y8gAv3aY

new trailer out

early access starts today general release is the 24th.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Hellspawn28 » Mon Apr 21, 2025 12:39 pm

DLC 3 characters will probably be:

SSj3 Mini Goku
SSj4 Mini Goku
Majin Duu
Tamagami 1
Tamagami 2
Tamagami 3
Gomah
Third Eye Gomah
Giant Third Eye Gomah
SSj4 Adult Daima Goku
SSj3 Adult Vegeta
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Yuji » Mon Apr 21, 2025 2:29 pm

Hellspawn28 wrote: Mon Apr 21, 2025 12:39 pm DLC 3 characters will probably be:

SSj3 Mini Goku
SSj4 Mini Goku
Majin Duu
Tamagami 1
Tamagami 2
Tamagami 3
Gomah
Third Eye Gomah
Giant Third Eye Gomah
SSj4 Adult Daima Goku
SSj3 Adult Vegeta
DLCs have been having 8 slots only. Someone is getting left out.

Tamagami 1
Tamagami 2
Tamagami 3
Goku Mini SS3
Goku Mini SS4
Vegeta SS3
Goku SS4
Gomah
Majin Doo

That's already 9 slots. I can't imagine them cutting one of the Tamagamis but maybe they will.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Bardock God of Time » Mon Apr 21, 2025 2:51 pm

DLC 3 is really looking like we might not get Mini Piccolo or Mini Shin

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Cold Skin » Mon Apr 21, 2025 5:17 pm

^ That's to be expected, since they have to select the "chosen ones" to be kept in 8-9 spots at most.
And in every pack, it's about giving the main protagonists all their forms first and foremost.
Just like we didn't get Goten, Trunks, Krilin, Pan or C-18 in Super Hero, it was Gohan and Piccolo in priority, and then the main enemies we can squeeze in (Gammas and Cell).

This time, I would say the next pack will be:

- Goku (mini) Super Saiyan 3.
- Goku (mini) Super Saiyan 4.
- Vegeta Super Saiyan 3.
- Goku Super Saiyan 4.
- Majin Doo.
- Third-Eye Gomah.

Super Saiyan 2 will be skipped since mini-Goku must be able to access Super Saiyan 4 with only four transformation slots in-game.

Don't forget that you can't expect much more since it takes months to develop just a handful of characters. They are already at the max of what modern gaming can develop to be up to standards, just like adding 2-3 hours of story DLC usually takes a whole year of development.

Don't expect maps or costumes either. It's too much budget and effort when you're already strained because you gotta rush to create a few characters in only 3 to 6 months, which already leads to glitches in other parts of the game when implemented since they don't have the time to round the edges and check things thoroughly in the emergency of what's already being asked of them with just a handful of professionnally crafted characters.

If I were them, I would have dedicated a specific graphic team to just implement tons of extra costumes as it is purely esthetic, but if they could do that, they would have probably done, it would be in their own interest to give us tons of new costumes every month with a price tag, so I guess even that can't be done.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by miguelnuva1 » Mon Apr 21, 2025 7:32 pm

Yuji wrote: Mon Apr 21, 2025 2:29 pm
Hellspawn28 wrote: Mon Apr 21, 2025 12:39 pm DLC 3 characters will probably be:

SSj3 Mini Goku
SSj4 Mini Goku
Majin Duu
Tamagami 1
Tamagami 2
Tamagami 3
Gomah
Third Eye Gomah
Giant Third Eye Gomah
SSj4 Adult Daima Goku
SSj3 Adult Vegeta
DLCs have been having 8 slots only. Someone is getting left out.

Tamagami 1
Tamagami 2
Tamagami 3
Goku Mini SS3
Goku Mini SS4
Vegeta SS3
Goku SS4
Gomah
Majin Doo

That's already 9 slots. I can't imagine them cutting one of the Tamagamis but maybe they will.
Then first was 11 slots.

They have a max of 10 slots left which would be over 29 characters but under 30.

The above list minus mini Gomah would be 29 characters over the season pass which is what was promised.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Rhadon » Tue Apr 22, 2025 2:18 am

they added classic sfx sounds in the options it sounds now much more like tenkaichi 3 awesome stuff

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Scsigs » Tue Apr 22, 2025 3:26 am

And, no story DLCs, just more characters. Really disappointing, ngl.

Also, I assume the characters will have their English dub voices as well. Stephanie Nadolny as mini Goku will be cool to finally hear. I can't believe they'd leave them without English voices. Having mini Goku without an English voice when the game launched was already weird enough, though at least understandable since the Daima dub had only just started being recorded at the time. Still, I can't believe they didn't have Nadolny record the character's lines in English for the launch of the game since she'd been announced for the dub, iirc.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Rhadon » Tue Apr 22, 2025 3:38 am

The Dub is Missing because i dont think you Guys Realität that the rights Dragonball is in war since toriyama died. Thats why everything Takes so Long or Not coming at all

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Scsigs » Tue Apr 22, 2025 4:19 am

Rhadon wrote: Tue Apr 22, 2025 3:38 am The Dub is Missing because i dont think you Guys Realität that the rights Dragonball is in war since toriyama died. Thats why everything Takes so Long or Not coming at all
Ok, I don't think part of that passed Google translate.

But, to respond, the entire game was dubbed into English for its release back in October. Even if we wanna assume that they couldn't have Nadolny dub mini Goku's lines into English for that, they easily could've patched them in for the first DLC pack's release in January, which is when the English dub of Daima premiered. They had Kyle Hebert, Chris Sabat, Aleks Le, Zeno Robinson, & Dameon Clark all record new lines for the pack. You seriously wanna tell me that they could've have recorded & patched in Nadolny's voice for mini Goku at the same time? What you're saying makes no sense for this game specifically.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Cold Skin » Tue Apr 22, 2025 12:24 pm

Scsigs wrote: Tue Apr 22, 2025 3:26 am And, no story DLCs, just more characters. Really disappointing, ngl.
And again, just adding less than 10 characters - and less than 5 if you don't count alternate forms as shortcut in the dev process - takes them a handful of months.

Yet people say "and why don't we have maps that are more complex to create than characters with kilometers of interactive elements to model and check and why don't we get new stories with staging, tons of dialogues to record, cutscenes to create, what-if to think of, etc.?"

Maybe because just creating a handful of characters ALONE without anything else to focus on already takes a handful of months in itself, even requires delays and can't even afford to throw in one or two purely cosmetic costumes in due time, let alone something as wide and interactive as a map or something as time consuming as story presentation.
This time, even custom battles - which is probably the fastest thing to develop using the very pre-baked tools they give us - were out of the question.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Scsigs » Tue Apr 22, 2025 2:33 pm

Cold Skin wrote: Tue Apr 22, 2025 12:24 pm
Scsigs wrote: Tue Apr 22, 2025 3:26 am And, no story DLCs, just more characters. Really disappointing, ngl.
And again, just adding less than 10 characters - and less than 5 if you don't count alternate forms as shortcut in the dev process - takes them a handful of months.

Yet people say "and why don't we have maps that are more complex to create than characters with kilometers of interactive elements to model and check and why don't we get new stories with staging, tons of dialogues to record, cutscenes to create, what-if to think of, etc.?"

Maybe because just creating a handful of characters ALONE without anything else to focus on already takes a handful of months in itself, even requires delays and can't even afford to throw in one or two purely cosmetic costumes in due time, let alone something as wide and interactive as a map or something as time consuming as story presentation.
This time, even custom battles - which is probably the fastest thing to develop using the very pre-baked tools they give us - were out of the question.
Creating characters is something you can have 1 part of the dev team working on with modeling them & doing their movesets. You can have another part of the dev team work on areas & story content. Especially when most of the characters are based off of pre-existing character models, which would speed up the process. This shouldn't be that hard.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Mr Baggins » Tue Apr 22, 2025 2:49 pm

Realistically, I think Spike is either understaffed or have their resources allocated to other things, like a possible Switch 2 port. I find it extremely hard to believe it would have otherwise taken them a full quarter of a year to churn out just 8 characters, half of which are transformations with some copy-pasted moves.

Glorio and Kuu are fun. Haven't spent much time with Panzy yet.

The complete lack of English VAs is nothing short of baffling. I don't think the devs are at fault for that, but it definitely speaks to Bamco's lack of enthusiasm for the game post-launch. No excuse not to be on the ball with this while it was in progress.

DLC 1 was good from a roster standpoint, and 3 will hopefully be better. This pack was pretty mid overall.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by Vegeta th3 4th » Tue Apr 22, 2025 3:58 pm

Mr Baggins wrote: Tue Apr 22, 2025 2:49 pmThe complete lack of English VAs is nothing short of baffling. It definitely speaks to Bamco's lack of enthusiasm for the game post-launch.
They put out what quickly became the fastest selling game in the franchise, only to pretty much abandon it for seemingly no reason. There must be something going on behind the scenes that we're not aware of. I wonder if this is related to the rights issue going on.

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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread

Post by gokugambitoptimus » Tue Apr 22, 2025 4:35 pm

More Gokus and Vegetas to be ignored by the players like the 95 % of Gokus & Vegetas

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