"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Sat Aug 23, 2014 4:33 pm

I just want to see more new characters. It seems like movie characters have a smaller chance on coming back at this rate.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Flopro18 » Sat Aug 23, 2014 5:01 pm

Hellspawn28 wrote:I just want to see more new characters. It seems like movie characters have a smaller chance on coming back at this rate.
New as in brand new characters or as in transformations? I would want both but I'm just asking for clarity.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dualist » Sat Aug 23, 2014 5:34 pm

The only fighting games I personally play are DBZ fighting games because I don't enjoy fighters, but love DBZ. I felt like Dimps and Spike games captured different elements for different fighters. I played the budokai games, and liked them. But when the 3d Spike games came out, I was sold. The minor differences between the characters in games with large rosters didn't bother me much because let's be honest, there isn't that much difference in fighting style between the characters in the show. The main differences are their beam attacks, but the actual fighting style is very similar in most cases.

Now I understand how that may not translate well to games and I wouldn't mind a little more variety, but for the most part I like a pretty hefty roster. I'm not going to necessarily play with all characters, but I will definitely fight against all them. So the Spike games weren't necessarily bad to me, I really enjoyed them. I thought there were a lot of different combos that could be done in Raging Blast 2. And I just put a little more time in adding variety in the different characters based on their attacks and health meters (for example, all the weaker characters had the minimum 3 bars of health, and I gave all the stronger characters the max). So the option to make differences in strength were there. And if you played against the right person, you could have really great battles in that game. I had some epic online battles with folks, lots of fun. So I never really understood the issue with RB2 to folks, I totally got a DBZ experience.

I also enjoyed BOZ for what it was. It was an extremely simplified game that tried to capture an arena battle style. Basically, it was DBZ Legends for the current gen of systems. And Legends is easily one of my all time DBZ games, but I accepted it's limitations because it was a PS1 game. I thought where BOZ struggled was that they could've have improved on that model. There just wasn't enough depth when fighting against an individual in that game, and leaving out the option to create your own battles in an offline battle mode was crucial. However, I still have fun playing the game.

Xenoverse looks really good so far. Although I was disappointed when the news was first announced because I really want a Dragon Ball MMO or Action RPG type game, the character creation along with elements from DBO has me excited. And as a person who actually enjoys BOZ, I don't think the game play similar at all with the exception of the lock on system. The game in it's alpha stages and it already looks more fluid with more in depth actions than BOZ. If I'm not going to get my Dragon Ball console MMO dream game, then this seems like the next best thing.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Aug 23, 2014 6:26 pm

dualist wrote: Xenoverse looks really good so far. Although I was disappointed when the news was first announced because I really want a Dragon Ball MMO or Action RPG type game, the character creation along with elements from DBO has me excited. And as a person who actually enjoys BOZ, I don't think the game play similar at all with the exception of the lock on system. The game in it's alpha stages and it already looks more fluid with more in depth actions than BOZ. If I'm not going to get my Dragon Ball console MMO dream game, then this seems like the next best thing.
Edit: Perhaps that could be the next move if people want it, because I dont see Xenoverse as something competitive at all due to the focus on its fanservice. I couldnt see it really trying to do both. One side would get shafted so, I suppose by now fanservice is what they should focus on considering thats what we've been deprived of for so long. All the games since BL were just rehashed, dumbed down repeats of games he had before poorly trying to remake prior games before it. That is circular and why Spike is never seemingly creative. They've been trying way too hard to make a BT3 AND make something new. Thats like an oxymoron.

People really shouldnt demand xenoverse to be a competitive game if its focus and hype has nothing to do with the gameplay itself. At the most we should be begging them to give us something that actually works. If not just slapping on IW or SB's combat system and then going back to the fluff. Right now thats all I want, an updated balanced IW engine suitable for this game and we'd be set because regardless, a DBZ game needs a working fight system. I give BT3 credit for at least being that. It was worthless as a competitive game but satisfying for the DBZ fan which I'm sure it was intended to be.

What we should want is a balanced, solid engine that works and feels like DBZ. I dont want expect this game to be SF but that doesnt mean I'd settle for another RB rehash or a mess like BOZ. It really shouldnt be too hard if Dimps recalls their roots on what worked with Budokai at the least and didnt try to overestimate themselves trying to make sure this was the parallel to Ninja storm.
Last edited by SingleFringe&Sparks on Sat Aug 23, 2014 9:53 pm, edited 2 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Sat Aug 23, 2014 6:43 pm

SingleFringe&Sparks wrote: Perhaps that could be the next move if people want it, because I dont see Xenoverse as something competitive at all and people really shouldnt demand it to be though regardless a DBZ game needs a working fight system. I give BT3 credit for at least being that. It was worthless as a competitive game but satisfying for the DBZ fan - hence what we should want is a balanced, solid engine that works and feels like DBZ. I dont want this game to be SF but that doesnt mean I'd settle for another RB or a mess like BOZ. It really shouldnt be too hard if Dimps recalls their roots on what worked and didnt try to make sure this was the parallel to Ninja storm.
On that note, they're better off trying to copy Ninja Storm than they are than to copy any of Spike's attempts (sans Zenkai Battle Royale, tho we haven't played it (and even then they're copying it a bit)), even if it doesn't have Budokai-canceling (given the 3D space and all that), if it has a good neutral game and a better way to make Special Attacks work seemless with the rest of the mechanics the game (which the Spike games don't, they usually detract from the experiece with all the cutscenes and poses) .

The one thing I'm worried about is how Dash is going to work, right now it looks worse than in BoZ, It's slow, stops at a sudden rate and you can't seem to attack using it, I'd love to proven wrong tho.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Sat Aug 23, 2014 9:58 pm

Flopro18 wrote:
Hellspawn28 wrote:I just want to see more new characters. It seems like movie characters have a smaller chance on coming back at this rate.
New as in brand new characters or as in transformations? I would want both but I'm just asking for clarity.
I mean new characters and transformations in the roster. We know that the game will go up to the Buu saga, but will Super Buu have all of his new forms? I wish they will show off more stuff soon.
Last edited by Hellspawn28 on Sat Aug 23, 2014 11:32 pm, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Aug 23, 2014 10:02 pm

Quebaz wrote:
SingleFringe&Sparks wrote: Perhaps that could be the next move if people want it, because I dont see Xenoverse as something competitive at all and people really shouldnt demand it to be though regardless a DBZ game needs a working fight system. I give BT3 credit for at least being that. It was worthless as a competitive game but satisfying for the DBZ fan - hence what we should want is a balanced, solid engine that works and feels like DBZ. I dont want this game to be SF but that doesnt mean I'd settle for another RB or a mess like BOZ. It really shouldnt be too hard if Dimps recalls their roots on what worked and didnt try to make sure this was the parallel to Ninja storm.
On that note, they're better off trying to copy Ninja Storm than they are than to copy any of Spike's attempts (sans Zenkai Battle Royale, tho we haven't played it (and even then they're copying it a bit)), even if it doesn't have Budokai-canceling (given the 3D space and all that), if it has a good neutral game and a better way to make Special Attacks work seemless with the rest of the mechanics the game (which the Spike games don't, they usually detract from the experiece with all the cutscenes and poses) .

The one thing I'm worried about is how Dash is going to work, right now it looks worse than in BoZ, It's slow, stops at a sudden rate and you can't seem to attack using it, I'd love to proven wrong tho.
The problem I had with BOZ was the fact they were trying to copy Zenkai, a game none of us have played, thus unable to determine what direction it should have went. For all we know Zenkai could actually suck. Some people I know speculated that it wasnt as good as we assume it was because the combat was really really stiff looking and animations are even slower that they were in RB. The only hype Zenkai had was just floor running and real time attacks. (Maybe the graphics too). Zenkai isnt anything special at all. What I do admire of it is the wacky customization Spike would never give us. I've seen a video where Trunks had a Katana instead of his original sword and Freeza with the Kame hat.

In relation to my previous comment, I suppose even NS can be moderately competitve for the anime fans as it is taken pretty seriously despite its rather shallw combat. Its the feel of naruto perfectly translated into the game that people like and what DBZ fans envy, where as nothing since BT3 remotely gave us the anime feel. From shitty robotic animations, rubbery character models to horrible special effects on Spike's part. So much time was always wasted on trying to renue them with gloss and not actually improving them.
Hellspawn28 wrote:
Flopro18 wrote:
Hellspawn28 wrote:I just want to see more new characters. It seems like movie characters have a smaller chance on coming back at this rate.
New as in brand new characters or as in transformations? I would want both but I'm just asking for clarity.
I mean new characters and transformations in the roster. We know that the game will go up to the Buu saga, but will Super Buu have all of his new forms. I wish they will show off more stuff soon.
Its about time grey-buu was apart of the roster. Him eating a Fat buu cookie could turn him into Super Buu. Super Buu in general could use some new absorptions too.

For gameplay, we need our own community of hardcore DBZ players, not SF fans telling us what we should want. It could have existed already if the Tenkaichi fanboys didnt become the majority and refuse to even try the 2D games.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by budokaifanatic007 » Sat Aug 23, 2014 10:44 pm

For gameplay, we need our own community of hardcore DBZ players, not SF fans telling us what we should want. It could have existed already if the Tenkaichi fanboys didnt become the majority and refuse to even try the 2D games.
This is so true. Most of these Tenkaichi fanboys who hate 2D games haven't even tried to learn how to cancel.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Aug 23, 2014 11:38 pm

budokaifanatic007 wrote:
For gameplay, we need our own community of hardcore DBZ players, not SF fans telling us what we should want. It could have existed already if the Tenkaichi fanboys didnt become the majority and refuse to even try the 2D games.
This is so true. Most of these Tenkaichi fanboys who hate 2D games haven't even tried to learn how to cancel.
Something I wondered, was the cancel system in Budokai intended or, was it a fan creation? Because I can somewhat sympathize since the game never tells you how to do it officially and the only game where the Ai actually recognized it was IW.

Though I think the reason why the DBZ community doesnt have a collected group of elite representitves or a group of hardcore sanctoms is because the people who all share higher expectations arent represented by Namco anywhere. It goes as far as their own game testers being complete noobs at the games they present. You'd think they'd be working with gameplay experts when they want to impress us, but they never are.. or UT would never have been released.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Sun Aug 24, 2014 2:11 am

budokaifanatic007 wrote:
For gameplay, we need our own community of hardcore DBZ players, not SF fans telling us what we should want. It could have existed already if the Tenkaichi fanboys didnt become the majority and refuse to even try the 2D games.
This is so true. Most of these Tenkaichi fanboys who hate 2D games haven't even tried to learn how to cancel.
Or, they think the cancel-system isn't insteresting enough to make them have a second opinion on the games. (And imo, apart from SB2 and BL, it isn't that much.)
SingleFringe&Sparks wrote: The problem I had with BOZ was the fact they were trying to copy Zenkai, a game none of us have played, thus unable to determine what direction it should have went. For all we know Zenkai could actually suck. Some people I know speculated that it wasnt as good as we assume it was because the combat was really really stiff looking and animations are even slower that they were in RB. The only hype Zenkai had was just floor running and real time attacks. (Maybe the graphics too). Zenkai isnt anything special at all. What I do admire of it is the wacky customization Spike would never give us. I've seen a video where Trunks had a Katana instead of his original sword and Freeza with the Kame hat.

In relation to my previous comment, I suppose even NS can be moderately competitve for the anime fans as it is taken pretty seriously despite its rather shallw combat. Its the feel of naruto perfectly translated into the game that people like and what DBZ fans envy, where as nothing since BT3 remotely gave us the anime feel. From shitty robotic animations, rubbery character models to horrible special effects on Spike's part. So much time was always wasted on trying to renue them with gloss and not actually improving them.

For gameplay, we need our own community of hardcore DBZ players, not SF fans telling us what we should want. It could have existed already if the Tenkaichi fanboys didnt become the majority and refuse to even try the 2D games.
Which isn't a problem at all since Zenkai itself is being inspired by the Gundam Extreme VS series (which, IMO, is how 3D DBZ games should be, given a few alterations).
Image
(Dat DBZ feel).

BOZ problem to me is that it tried to do everything at the same time, the 8-man multiplayer, the sudden RPG feel with all the different character types and costumization, the clusterfuck story mode, etc. Had it been just a 4-man player (or you could expand that to 6-man) battle game, added some more elements to melee (Like how in NS, you get different combos depending on the direction you hold your stick), given more modes (I mean, just the Story and online gets boring fast), it might could have worked better. It turned out to be a fun game to me, but it really feels like somehting is missing.

While I honestly don't believe Xenoverse will have Budokai-style cancel, Saint Seiya Brave Soldiers (3D game made by DiMPS) had the same Rush-Strong melee style and a dash-cancel similar to the recent Naruto games that while not completely balanced (not that it was broken,it was kinda limited and it was very easy to escape) letted you do some stylish combos. If Xenoverse battle system is a perfected version of it with its own twists, it could be very well surpass Burst Limit and Shin Budokai 2 in terms fo combat.
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Post by budokaifanatic007 » Sun Aug 24, 2014 3:01 am


If Xenoverse battle system is a perfected version of it with its own twists, it could be very well surpass Burst Limit and Shin Budokai 2 in terms fo combat.
I hope so, I really do..but I doubt it will. I don't think DIMPS main focus is on Budokai/Burst Limit style gameplay. I honestly think making a separate game that focuses more on Budokai/Burst Limit style gameplay would satisfy the competitive DBZ scene. I know if BN were to make another 2D DBZ game it wouldn't be Burst Limit 2 or Budokai 4, it would be a completely brand new series. I just hope Namco hurries up and realize they are leaving out a part of their fanbase. I messaged one of the people who works for DIMPS and told him how the community appreciates the Budokai games and how we've been patiently waiting for a new game for almost 6 years. His reply simply said that they are aware that people still like Budokai and would love a new game and the spirit of Budokai will be represented through Xenoverse. I honest think its Bandai Nco that's holding DIMPS back from giving us that new 2D game we are all patiently waiting for.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Aug 24, 2014 3:17 am

Quebaz wrote:While I honestly don't believe Xenoverse will have Budokai-style cancel, Saint Seiya Brave Soldiers (3D game made by DiMPS) had the same Rush-Strong melee style and a dash-cancel similar to the recent Naruto games that while not completely balanced (not that it was broken,it was kinda limited and it was very easy to escape) letted you do some stylish combos. If Xenoverse battle system is a perfected version of it with its own twists, it could be very well surpass Burst Limit and Shin Budokai 2 in terms fo combat.
Sounds limiting, if anything BT3 had - it was a vast pool of melee options and various string types. If Xenoverse lacks that and makes its own system nothing but flashy animations with no practical substance than I cant say it would be any use to us. As little as the cancel system may be, it was the only real depth of these games and fans are the ones that made them into a system. The only issue I have with them is how excessively one-sided it can be but at least it shows where the skill goes in the game. So far xenoverse's melee looks a bit dry and generic reminding me of most beat'em up games.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by enjyu123 » Sun Aug 24, 2014 10:37 pm

I was wondering if the game is in Alpha or Pre-Alpha, because if it is, this game is going to be the best game vere no doubt about it. :lol:
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Post by SingleFringe&Sparks » Mon Aug 25, 2014 3:03 am

enjyu123 wrote:I was wondering if the game is in Alpha or Pre-Alpha, because if it is, this game is going to be the best game vere no doubt about it. :lol:
Roster and character creation is a no brainer, the gameplay and camera can only determine the worth of the game and if they don't remember that, then it will be a wasted effort. So far I have no clue what direction its going. I pray its at least Infinite world smooth. That would make the game a masterpiece.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by shadd21 » Mon Aug 25, 2014 11:33 am

I'm still holding out on animal type earthlings being cacs.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Saimaroimaru » Mon Aug 25, 2014 3:00 pm

Quebaz wrote:
budokaifanatic007 wrote:
For gameplay, we need our own community of hardcore DBZ players, not SF fans telling us what we should want. It could have existed already if the Tenkaichi fanboys didnt become the majority and refuse to even try the 2D games.
This is so true. Most of these Tenkaichi fanboys who hate 2D games haven't even tried to learn how to cancel.
Or, they think the cancel-system isn't insteresting enough to make them have a second opinion on the games. (And imo, apart from SB2 and BL, it isn't that much.)
SingleFringe&Sparks wrote: The problem I had with BOZ was the fact they were trying to copy Zenkai, a game none of us have played, thus unable to determine what direction it should have went. For all we know Zenkai could actually suck. Some people I know speculated that it wasnt as good as we assume it was because the combat was really really stiff looking and animations are even slower that they were in RB. The only hype Zenkai had was just floor running and real time attacks. (Maybe the graphics too). Zenkai isnt anything special at all. What I do admire of it is the wacky customization Spike would never give us. I've seen a video where Trunks had a Katana instead of his original sword and Freeza with the Kame hat.

In relation to my previous comment, I suppose even NS can be moderately competitve for the anime fans as it is taken pretty seriously despite its rather shallw combat. Its the feel of naruto perfectly translated into the game that people like and what DBZ fans envy, where as nothing since BT3 remotely gave us the anime feel. From shitty robotic animations, rubbery character models to horrible special effects on Spike's part. So much time was always wasted on trying to renue them with gloss and not actually improving them.

For gameplay, we need our own community of hardcore DBZ players, not SF fans telling us what we should want. It could have existed already if the Tenkaichi fanboys didnt become the majority and refuse to even try the 2D games.
Which isn't a problem at all since Zenkai itself is being inspired by the Gundam Extreme VS series (which, IMO, is how 3D DBZ games should be, given a few alterations).
Image
(Dat DBZ feel).

BOZ problem to me is that it tried to do everything at the same time, the 8-man multiplayer, the sudden RPG feel with all the different character types and costumization, the clusterfuck story mode, etc. Had it been just a 4-man player (or you could expand that to 6-man) battle game, added some more elements to melee (Like how in NS, you get different combos depending on the direction you hold your stick), given more modes (I mean, just the Story and online gets boring fast), it might could have worked better. It turned out to be a fun game to me, but it really feels like somehting is missing.

While I honestly don't believe Xenoverse will have Budokai-style cancel, Saint Seiya Brave Soldiers (3D game made by DiMPS) had the same Rush-Strong melee style and a dash-cancel similar to the recent Naruto games that while not completely balanced (not that it was broken,it was kinda limited and it was very easy to escape) letted you do some stylish combos. If Xenoverse battle system is a perfected version of it with its own twists, it could be very well surpass Burst Limit and Shin Budokai 2 in terms fo combat.
The problem with Spike and those like them is that they try too much with what little time they have. This isn't the PS2 era where character models were much more easier to make and integrate into the game's programming. To me a good focused game would ironically be Super DBZ another PS2 game. The problem is that they are trying to win back the BT2 & 3 crowd very quickly but they should just went with steady modest growth but cutting on the quantity and focusing on quality. But then again, quality was never really Spike's forte.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Mon Aug 25, 2014 5:01 pm

I know I'm gonna get bashed for saying this, but I hope the "black" voice from Ultimate Tenkaichi makes a comeback. IDK what nobody says! I'm gonna make me a black saiyan! :lol:
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Mon Aug 25, 2014 5:34 pm

SingleFringe&Sparks wrote: Sounds limiting, if anything BT3 had - it was a vast pool of melee options and various string types. If Xenoverse lacks that and makes its own system nothing but flashy animations with no practical substance than I cant say it would be any use to us. As little as the cancel system may be, it was the only real depth of these games and fans are the ones that made them into a system. The only issue I have with them is how excessively one-sided it can be but at least it shows where the skill goes in the game. So far xenoverse's melee looks a bit dry and generic reminding me of most beat'em up games.
I did say it was kinda limited and needed some tuning, but it sill had the Shin Budokai/Burst Limit strings, so it was still pretty fun because you could cancel those normal combos by dashing and using another combo (kinda like the cancel system actually). Yeah BT3 had a lot of string options, even if you couldn't do anything with them (atleast in RB2 you can cancel the Special Attacks, but the overall gameplay is really slow). As for the Cancel system being one-sided, it's mostly due to the fact that there isn't an InfinIte Prevention System (even the Naruto games have one now thanks to cancels using chakra) so unless you want to spend 3 bars to teleport, you're going to be there forever taking the hits.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Mon Aug 25, 2014 5:38 pm

EXBadguy wrote:I know I'm gonna get bashed for saying this, but I hope the "black" voice from Ultimate Tenkaichi makes a comeback. IDK what nobody says! I'm gonna make me a black saiyan! :lol:
Thanks to 90s-Piccolo, that voice for me is instinctive for any Namek I hope to create.
Quebaz wrote:
SingleFringe&Sparks wrote: Sounds limiting, if anything BT3 had - it was a vast pool of melee options and various string types. If Xenoverse lacks that and makes its own system with nothing but flashy animations with no practical substance than I cant say it would be any use to us. As little as the cancel system may be, it was the only real depth of these games and fans are the ones that made them into a system. The only issue I have with them is how excessively one-sided it can be but at least it shows where the skill goes in the game. So far xenoverse's melee looks a bit dry and generic reminding me of most beat'em up games.
I did say it was kinda limited and needed some tuning, but it sill had the Shin Budokai/Burst Limit strings, so it was still pretty fun because you could cancel those normal combos by dashing and using another combo (kinda like the cancel system actually). Yeah BT3 had a lot of string options, even if you couldn't do anything with them (atleast in RB2 you can cancel the Special Attacks, but the overall gameplay is really slow). As for the Cancel system being one-sided, it's mostly due to the fact that there isn't an InfinIte Prevention System (even the Naruto games have one now thanks to cancels using chakra) so unless you want to spend 3 bars to teleport, you're going to be there forever taking the hits.
After watching one of OverlordTico's videos on explaining the depth of Budokai's system, I found a new appreciation for it and started to dislike Spike's engine even more. There was literally no creativity you could get from it and hardly ant mix-ups. Just preset chains that were only interchangable when fully completed, where as IW it wasnt like that, you could even fire supers mid imput, where as Spike's system only lets you only fire them seperately from melee. It was more like guns vs grenates with Spike's system. Supers were just for beam struggles and heavy damage, not really for anything tactical. They also took forever to launch. (Especially kamehamehas). When people bash BT3 for the fact that you can just side-step beams, its for that reason, you can never hide the fact youre about to use it or connect it with any follow up.

As for the cancel system being one-sided, it isnt really with Tico's explaination. It only looks that way in combo vids because people set the defense settings are off which is unrealistic in real fights; people also use ground bounces for launchers but as he says, thats not really proper cancelling either when roll is turned off. Real cancelling is what you can chain within the window of stumble frames your opponent has before they can recover, and how you can minimize your own move animation times. That really opened my eyes to it. It might be basic knowledge but its misinterpreted. He says that there arent any real infinites when used on blocking enemies because they dont work in real fights. Burst limit also added kiai-canon parrys to further break up infinites. Something I wish spike had, because I hate the constant overemphasis BT/RB has on mindless pursuits. Those are what you cant freely escape from when looped in long knockback animations. I remember B3 having a quick recovery button for knockback that was instant. For Spike's their recovery only really works when youre already on the floor or knocked away. Its the overall jist of what I hate about RB/BT, the overemphasis on straight offense and the terribly unresponsive, limited Defense. Sure there are vanishes, but they still take at least 2 seconds to activate and parrys were just broken as hell in BT3.

For Xenoverse I'm on the fence. The teleporting cost might be too big as you bring up. I'd rather that bar be used for Kiai parrys. I also really hope they didnt remove the "ping-pong" teleport chain B3 was known for in exchange for a full 3D pursuit gimmick. I hate pursuits so much thanks to RB's sole reliance on it.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Mon Aug 25, 2014 6:46 pm

Do you mean this? Because I agree for the most part.

https://www.youtube.com/watch?v=4cKJJH4 ... 6XS48dUgjg
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