I’m unhappy with the lack of map variety / not adding any new ones yet, but saying they’re small as BT3’s is objectively wrong. They’re too big if anything.SelfTrainedNamekian wrote: Thu Jul 10, 2025 6:02 pm i think i know why i hate this game so much. it teases you with showing you backgrounds that you cant reach in the maps. the maps are really small. as small as bt3 if not more. you are constantly locked in a box of an arena where you are constantly get stuck in the invisible wall. that off course add to the fact that you beraly even got maps to begin with.
"Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I am OK with the maps themselves, altho what irks me a lot is the ratio of land vs water. While it might be interesting in terms of strategy, as the water is restrictive in Ki control, what happens is that most combos with follow-ups end with the opponent in water and it messes up the tracking and flow of the fight. You usually end up fighting in the water instead of on the land or in the air and the AI is bit stupid on water maps.Dbzfan94 wrote: Fri Jul 11, 2025 11:44 amI’m unhappy with the lack of map variety / not adding any new ones yet, but saying they’re small as BT3’s is objectively wrong. They’re too big if anything.SelfTrainedNamekian wrote: Thu Jul 10, 2025 6:02 pm i think i know why i hate this game so much. it teases you with showing you backgrounds that you cant reach in the maps. the maps are really small. as small as bt3 if not more. you are constantly locked in a box of an arena where you are constantly get stuck in the invisible wall. that off course add to the fact that you beraly even got maps to begin with.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Nah. The movie would still be bad, but no one would care about it. It would be a bad martial arts family film, like Warriors of Virtue (1997) was.miguelnuva1 wrote: Tue Jun 24, 2025 6:49 pm I'll never forget a post I read about Evolution that said if it had different names, wasn't connected to Dragonball and was released as a Disney channel orginal movie it would be goated like Zenon and Halloween Town lol.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I need to start playing more consistently.
There's a lot I really enjoy about the game, but I just don't put much time into it.
There's a lot I really enjoy about the game, but I just don't put much time into it.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Yeah, especially on Namek.MCDaveG wrote: Mon Jul 14, 2025 2:19 amI am OK with the maps themselves, altho what irks me a lot is the ratio of land vs water. While it might be interesting in terms of strategy, as the water is restrictive in Ki control, what happens is that most combos with follow-ups end with the opponent in water and it messes up the tracking and flow of the fight. You usually end up fighting in the water instead of on the land or in the air and the AI is bit stupid on water maps.Dbzfan94 wrote: Fri Jul 11, 2025 11:44 amI’m unhappy with the lack of map variety / not adding any new ones yet, but saying they’re small as BT3’s is objectively wrong. They’re too big if anything.SelfTrainedNamekian wrote: Thu Jul 10, 2025 6:02 pm i think i know why i hate this game so much. it teases you with showing you backgrounds that you cant reach in the maps. the maps are really small. as small as bt3 if not more. you are constantly locked in a box of an arena where you are constantly get stuck in the invisible wall. that off course add to the fact that you beraly even got maps to begin with.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Not to mention and forgot to add, that the AI get's stucked behind landscape even on non-water maps, which makes it both bit stupid and great exploitation for players at the same time.Dbzfan94 wrote: Wed Jul 16, 2025 7:22 pmYeah, especially on Namek.MCDaveG wrote: Mon Jul 14, 2025 2:19 amI am OK with the maps themselves, altho what irks me a lot is the ratio of land vs water. While it might be interesting in terms of strategy, as the water is restrictive in Ki control, what happens is that most combos with follow-ups end with the opponent in water and it messes up the tracking and flow of the fight. You usually end up fighting in the water instead of on the land or in the air and the AI is bit stupid on water maps.Dbzfan94 wrote: Fri Jul 11, 2025 11:44 am
I’m unhappy with the lack of map variety / not adding any new ones yet, but saying they’re small as BT3’s is objectively wrong. They’re too big if anything.
Did anyone tried to defeat Whis on Super difficulty? These challenges itself are kinda fun, but I usually just complete each fight, try to do few time records and then leave the game again, as I'd have to spent hours and hours to get super dragon balls and there is no point with completed shop. They are not even trying. As much as it might be maddening, to get new and extra content being locked behind these challenges, there is no real point of playing them, as the rewards are things that you already have...
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
the maps are a little bit bigger then bt3. they are very small overall.Dbzfan94 wrote: Fri Jul 11, 2025 11:44 amI’m unhappy with the lack of map variety / not adding any new ones yet, but saying they’re small as BT3’s is objectively wrong. They’re too big if anything.SelfTrainedNamekian wrote: Thu Jul 10, 2025 6:02 pm i think i know why i hate this game so much. it teases you with showing you backgrounds that you cant reach in the maps. the maps are really small. as small as bt3 if not more. you are constantly locked in a box of an arena where you are constantly get stuck in the invisible wall. that off course add to the fact that you beraly even got maps to begin with.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
super diffucilty in this game is a joke. this is why i stopped playing. its too easy. but on the other hand its annoying to constantly wait to connect online.MCDaveG wrote: Thu Jul 17, 2025 6:31 amNot to mention and forgot to add, that the AI get's stucked behind landscape even on non-water maps, which makes it both bit stupid and great exploitation for players at the same time.Dbzfan94 wrote: Wed Jul 16, 2025 7:22 pmYeah, especially on Namek.MCDaveG wrote: Mon Jul 14, 2025 2:19 am
I am OK with the maps themselves, altho what irks me a lot is the ratio of land vs water. While it might be interesting in terms of strategy, as the water is restrictive in Ki control, what happens is that most combos with follow-ups end with the opponent in water and it messes up the tracking and flow of the fight. You usually end up fighting in the water instead of on the land or in the air and the AI is bit stupid on water maps.
Did anyone tried to defeat Whis on Super difficulty? These challenges itself are kinda fun, but I usually just complete each fight, try to do few time records and then leave the game again, as I'd have to spent hours and hours to get super dragon balls and there is no point with completed shop. They are not even trying. As much as it might be maddening, to get new and extra content being locked behind these challenges, there is no real point of playing them, as the rewards are things that you already have...
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I'm so sick of waiting for the final DLC to come out. I just want them to move away from DBS and DBD to focus on other characters.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Daima? They're probably done unless there are any characters they wanna do. Super? They have some characters they could introduce, but if they didn't when the base game came out, I doubt they're going to now. They may focus on putting in requested characters, but we'll see what they do.Hellspawn28 wrote: Sun Jul 20, 2025 6:42 pm I'm so sick of waiting for the final DLC to come out. I just want them to move away from DBS and DBD to focus on other characters.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
lol there’s so much more that they can do for Daima.Scsigs wrote: Wed Jul 23, 2025 11:36 pmDaima? They're probably done unless there are any characters they wanna do. Super? They have some characters they could introduce, but if they didn't when the base game came out, I doubt they're going to now. They may focus on putting in requested characters, but we'll see what they do.Hellspawn28 wrote: Sun Jul 20, 2025 6:42 pm I'm so sick of waiting for the final DLC to come out. I just want them to move away from DBS and DBD to focus on other characters.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
SZ has just been announced for Switch 1 and Switch 2.
You read that right, they've been trying to optimize this game for the original Switch. Utterly bonkers and I can guarantee this is the reason for its lackluster post-launch support and DLC delays.
You read that right, they've been trying to optimize this game for the original Switch. Utterly bonkers and I can guarantee this is the reason for its lackluster post-launch support and DLC delays.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Yeah, no. You really have no idea what game development is like if you genuinely think that. Spike Chunsoft would likely have a small skeleton team working on optimizing the game for the original Switch & Switch 2 while the main team that has been working on the game since they were making the base game has been working on the DLCs & post launch updates. It's the fault of the people in charge of the content in the game & its DLCs that we've gotten lackluster post release content, not the team porting the game to the Switches.Mr Baggins wrote: Thu Jul 31, 2025 9:47 am SZ has just been announced for Switch 1 and Switch 2.
You read that right, they've been trying to optimize this game for the original Switch. Utterly bonkers and I can guarantee this is the reason for its lackluster post-launch support and DLC delays.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I genuinely know that. They've already shown press release screenshots comparing the Switch, Switch 2, and PS5 versions.Scsigs wrote: Thu Jul 31, 2025 7:57 pmYou really have no idea what game development is like if you genuinely think that.
The city stage was literally remodeled from the ground up for the Switch version to the point that it basically is a different stage. Not even the buildings are the same. This isn't "skeleton crew" work; actual resources were allocated to this.
If not for the ports, it's unlikely we'd have DLC delays to begin with. Spike Chunsoft weren't just twiddling their thumbs. If anything, they've been overworked. Consider doing your research before calling anyone out about game development ever again.
No, it's the fault* of the publisher that allocation decisions weigh down resource planning, as they ultimately decide where work gets distributed for business goals. This isn't even unheard of, my guy – people within the industry haven't exactly made it a secret that future roadmaps can slow down because of ports.Scsigs wrote: Thu Jul 31, 2025 7:57 pm It's the fault of the people in charge of the content in the game & its DLCs that we've gotten lackluster post release content, not the team porting the game to the Switches.
(*: "fault" of course being subjective, since I'm pretty sure plenty of Switch owners are justifiably excited for this otherwise great game)
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I would question why they’re porting this game to a console that’s nearly a decade old at this point, but then again, the original Switch is just behind the PS2 as the best selling video game console of all time, so I guess it’s not too surprising. I would much prefer that they didn’t bother though.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
WittyUsername wrote: Thu Jul 31, 2025 8:46 pm I would question why they’re porting this game to a console that’s nearly a decade old at this point, but then again, the original Switch is just behind the PS2 as the best selling video game console of all time, so I guess it’s not too surprising. I would much prefer that they didn’t bother though.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I wonder, if Switch will get "Complete Edition" with all DLCs like in the past and it will be like, tadah, here is the complete game and they will move on.
But I could potentially see biggger problem, with all that rights shenanigans in the background. The support was quite steady for all games in the past, with the exception of FighterZ in the end and the ArcSys fallout with Bandai afterwards, as per rumor ArcSys declined being pushed by Bandai demands versus cost and they split and Bandai supposedly developed the rollback netcode themselves instead of ArcSys.
Xenoverse 2, they went out with the Future content and somehow, it got stuck after Episode 2... with Daima DLC being quite barebones.
And while Kakarot is the only game being steady, SZ is definitely in the biggest post-launch support hell with it being rushed game for release with visible missing features and cut content.
I feel like we are back to Covid times and that besides the DB rights issues, Bandai might be hitting the diminishing returns model and going to hell like the rest of the companies and it would make sense.
With my friends in the industry we discuss for last 4 years, how the bigger creative and media companies we worked or work for are always scaling up and looking to grow more, year by year, to please investors which is the primary focus instead of creating long-term value and wholesome service or goods. Put into layman terms to not having to kill the fun board with off-topic economics and to make it easy in english for me as well.
This alienates costumers, who won't return "the cash", syphons money from investors to keep the biz afloat and basically fuels the bubble of the world where the money and power gets centralized in monopoly of big brands and individuals with the single goal of efficient profit, always having to grow with sky as the limit.
Similar thing now happens with AI, with people starting to ignore the uncanny valley of AI slop choking the space and by numbers, most users favor people created content by a huge margin, with some sites and services already considering crawl pay model, to put a paywall block to AI models canibalizing creator content.
In this regard, I can see that after what they pulled with XV2 and continual support of some other titles as a fluke. They went "beyond" the expectations and now they might be thinking, OK, we need to scale this up profit-wise, for the least efficient amount of money, keeping the teams stretched thin... Also, XV2 is an old game by all standards and can be updated/modded with less work than current gen title like SZ.
That SZ sold that well in the state it was released in, doesn't give us as customers the advantage as well, as it proved something to the people in charge and they will reflect this in their agenda.
But I could potentially see biggger problem, with all that rights shenanigans in the background. The support was quite steady for all games in the past, with the exception of FighterZ in the end and the ArcSys fallout with Bandai afterwards, as per rumor ArcSys declined being pushed by Bandai demands versus cost and they split and Bandai supposedly developed the rollback netcode themselves instead of ArcSys.
Xenoverse 2, they went out with the Future content and somehow, it got stuck after Episode 2... with Daima DLC being quite barebones.
And while Kakarot is the only game being steady, SZ is definitely in the biggest post-launch support hell with it being rushed game for release with visible missing features and cut content.
I feel like we are back to Covid times and that besides the DB rights issues, Bandai might be hitting the diminishing returns model and going to hell like the rest of the companies and it would make sense.
With my friends in the industry we discuss for last 4 years, how the bigger creative and media companies we worked or work for are always scaling up and looking to grow more, year by year, to please investors which is the primary focus instead of creating long-term value and wholesome service or goods. Put into layman terms to not having to kill the fun board with off-topic economics and to make it easy in english for me as well.
This alienates costumers, who won't return "the cash", syphons money from investors to keep the biz afloat and basically fuels the bubble of the world where the money and power gets centralized in monopoly of big brands and individuals with the single goal of efficient profit, always having to grow with sky as the limit.
Similar thing now happens with AI, with people starting to ignore the uncanny valley of AI slop choking the space and by numbers, most users favor people created content by a huge margin, with some sites and services already considering crawl pay model, to put a paywall block to AI models canibalizing creator content.
In this regard, I can see that after what they pulled with XV2 and continual support of some other titles as a fluke. They went "beyond" the expectations and now they might be thinking, OK, we need to scale this up profit-wise, for the least efficient amount of money, keeping the teams stretched thin... Also, XV2 is an old game by all standards and can be updated/modded with less work than current gen title like SZ.
That SZ sold that well in the state it was released in, doesn't give us as customers the advantage as well, as it proved something to the people in charge and they will reflect this in their agenda.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Did you mean to post something in reply to my comment? I’m just curious.miguelnuva1 wrote: Thu Jul 31, 2025 11:01 pmWittyUsername wrote: Thu Jul 31, 2025 8:46 pm I would question why they’re porting this game to a console that’s nearly a decade old at this point, but then again, the original Switch is just behind the PS2 as the best selling video game console of all time, so I guess it’s not too surprising. I would much prefer that they didn’t bother though.
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Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
Oh didn't notice it was blank.WittyUsername wrote: Fri Aug 01, 2025 10:33 amDid you mean to post something in reply to my comment? I’m just curious.miguelnuva1 wrote: Thu Jul 31, 2025 11:01 pmWittyUsername wrote: Thu Jul 31, 2025 8:46 pm I would question why they’re porting this game to a console that’s nearly a decade old at this point, but then again, the original Switch is just behind the PS2 as the best selling video game console of all time, so I guess it’s not too surprising. I would much prefer that they didn’t bother though.
Anyway to comment yeah Nintendo has a large base on the Switch 1 and people are still moving over to S2. They'd lose a decent chunk of profit going S2 only.
Re: "Sparking! ZERO" Official Announcement, Pre-, & Post-Release Discussion Thread
I'll probably import and pick up a physical copy of either the Switch 1 or Switch 2 version. Most likely grab the Hong Kong version just to have the packaging in Chinese since I have the Japanese digital copy for PS5 (game's in English).
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