"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by InfernalVegito » Sat Jul 13, 2013 9:28 pm

I assume you don't know or don't want to understand what I meant.

I criticize THAT they have to start from absolute zero if that's the case, which I still doubt.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Sat Jul 13, 2013 9:38 pm

If they want to make a unique, big battle royale game requiring an entirely new engine, obviously they would have to start from the beginning.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Sat Jul 13, 2013 10:29 pm

dbboxkaifan wrote:
JeffJarrett wrote:Why should people going to see an imitation of Transformers and Godzilla rather than a funny film that renders them happy?
Oh god you did not just say that. Adam Sandler films for a long time have been total turds, the worst offender so far is Jack & Jill not only is it retarded but also racist and filled with advertisements everywhere.
Yet Grown ups 2 is the number 1 movie so far this week. In till Everyone in the world agrees Adam Sandler movies are crap let's not spew it around like it's a fact. Was Grow ups the best Adam Sandler movie, no not by far but it was better than Big Daddy and Mr. Deeds and a lot of other comedies.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sat Jul 13, 2013 11:36 pm

InfernalVegito wrote:
Big Momma wrote:Being content with less characters isn't lowering your standards. As "more characters" doesn't equal a better game for most people. If they took the time to work on actual gameplay and execution, as opposed to adding more characters...some would consider that a "better game".
Well, that's the point. They should be able to pull off both of these things. It's not 2002 anymore.
This mindset is so upsetting. It shows such a fundamentally poor understanding of how games are made. Regardless of the game; regardless of the developer; there isn't a magic program that allows you to drag and drop any character costume or level you want. Even if cosmetically, the game looks exactly the same. For every new character you make, there has to be a check and balance with the characters you've already built. I brought up this once before, but I guess it was glossed over or it didn't stick. Say you want to add Kid Buu. First there is the initial build: Modeling; rigging; and programming. Programming is everything from how he walks, how he punches, and how his attacks look. From there you need to put him up against everyone already built. Meaning you need to play test him against Goku; Vegeta; Gohan; Krillin...etc. All of which who went through the same process before him. Now if you're lucky, if all goes well, you can move on. You're never that lucky though. Say the animation for Buu's grab looks fine against Goku but looks funny with Broly. Now you have to go back and fix the animation; but wait the tweak now messes with the way he grabs Gohan. Now you have to re-work it again. Now, understand I'm not trying to play the sympathy card. This is their job after all. This is what is expected of you. However, the more characters you add the more time consuming and difficult this gets. The more likely something will go wrong. It's why, in most games you only see 20-30 fighters and 60 is considered crazy! It's why the New Smash game isn't going to have all the characters from Brawl. BT3, was a rare treat. Not saying it can't happen again but It's not something that can be the standard. It shouldn't be. I'm not sure how they pulled it off. If I had to guess, it probably helped that there were a lot of clone characters; and a few of them with just uncreative attack lists.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Sun Jul 14, 2013 12:42 am

SparkyPantsMcGee wrote:
InfernalVegito wrote:
Big Momma wrote:Being content with less characters isn't lowering your standards. As "more characters" doesn't equal a better game for most people. If they took the time to work on actual gameplay and execution, as opposed to adding more characters...some would consider that a "better game".
Well, that's the point. They should be able to pull off both of these things. It's not 2002 anymore.
It's why the New Smash game isn't going to have all the characters from Brawl. BT3, was a rare treat. Not saying it can't happen again but It's not something that can be the standard. It shouldn't be. I'm not sure how they pulled it off. If I had to guess, it probably helped that there were a lot of clone characters; and a few of them with just uncreative attack lists.
1. The WWE games prove your point wrong. If the game is a squeal the testing moves much faster as long as your not on a new engine because your are simply adding. Smash bros Brawl lost characters due to time, Wii u is on a new system and thus adding characters is more like multiplying. BT3 has so many characters because it was like an add on to Tenkaichi 2 as apposed to a new game and yes in due to cloning.

The more gameplay changes you make more or less means less characters for example if Brawl was a direct copy of Melee due to the Wii and gamecube being similar in power we could have seen 40 characters.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Sun Jul 14, 2013 3:03 am

Starting from scratch?! It's not as if Artdink had to buy new computers and develop programs to allow them to create video games.
They're around since very early in the video game industry. They already have programs and everything that should allow them to develop new games while adding a lot of content. And content is very important in a franchise game. A story already exists, and every character in that story should be in (or at least not always the same selection of characters).
InfernalVegito wrote:But I believe the initial point was that of repetitive characters, which make new games, no matter how different they are, boring anyway considering the entire last decade. At least for me and everyone who shares this sentiment.
You got a point. We already know we'll have nothing new, nothing fresh. The same characters, same costumes, same story we always had.
It's not because they change the story a little, to adapt it to their main selling point at the expense of faithfulness to the original story, and add two Battle of Gods characters that we won't feel redundancy. They've added Saibamen, Frieza Soldier, and we'll probably see Cell Jrs. to be filler characters for team battle missions. The game already seems boring. Even their what-if are redundant (something with the Saiyan race like in BT3, fighting the Son family: Goku, Gohan, Goten, Bardock).

If only they had tell us they'll include movie and GT characters or a large portion of the teams in the series (which would make sense since it's a team fighting game) rather than the main sagas of DBZ. They've announced the Ginyu Force as if it'll be the only actual team to be in the game. It's been like ten years (Budokai 2) we have those same characters and same story every years.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sun Jul 14, 2013 5:37 am

InfernalVegito wrote:They need to invest more money to make better games, unless they are content with their games' sales, a situation in which no one could do anything about it anyway.
Unfortunately better games do not mean better sales just look at each Call of Duty, they're just rehashes and make millions every time each one is released per year.

@miguelnuva1 to say that Grown Ups is one of Adam Sandler's best films then that means he's a shitty filmmaker, which he has been for years. To be fair, this isn't the best year of summer films sadly. I wonder if Jack & Jill 2 is coming in 2014. :lol:
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Sun Jul 14, 2013 5:43 am

dbboxkaifan wrote:
@miguelnuva1 to say that Grown Ups is one of Adam Sandler's best films then that means he's a shitty filmmaker, which he has been for years. To be fair, this isn't the best year of summer films sadly. I wonder if Jack & Jill 2 is coming in 2014. :lol:
You didn't read what I said.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sun Jul 14, 2013 7:30 am

So far from what I've seen the gameplay doesn't seem to be deep like a Street Fighter / Virtual Fighter, but that's fine because as long as it's fun to play and the graphics don't look like shit on an HDTV (Original Wii looks awful on an HDTV) then I'm in.

For a deep fighter I can just pop in SFxTK, SFIV, DOA4, VF5, Budokai 3 or Infinite World. I'd rather go with SFxTK/SFIV because it has online play so I get to play with other people.

Just take the game for what it is and move along, not saying it's bad it just isn't going to be one of the best fighting games ever, if it were then it'd needed to be developed by Dimps or some other professional fighting dev team.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jaruka » Sun Jul 14, 2013 7:41 am

Loving the new 'combat types' option. I can imagine brawlers just always rushing the chi users and the chi users having to call other brawlers for help to push back the enemy brawler and get some distance on them.

This gives me hope for a system such as this:
Brawlers:
Triangle/Y = Heavy Attack
Square/X = Light Attack
Circle/B = Chi

Chi Users:
Triangle/Y = Heavy Chi
Square/X = Light Chi
Circle/B = Light/Heavy Attack

and then I guess the other two will be dependent on the character chosen, I just hope this is how the game works.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Sun Jul 14, 2013 10:47 am

I wonder if each character will be a set, unchangeable type...or if you can select who will be support/etc. before every fight.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJ6Goku » Sun Jul 14, 2013 1:07 pm

new scans!

ImageImage

is that God Goku or Kaioken fighting Vegeta?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Xeogran » Sun Jul 14, 2013 1:16 pm

And this day...nothing special has been shown.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by omegalucas » Sun Jul 14, 2013 2:30 pm

SSJ6Goku wrote:new scans!

ImageImage

is that God Goku or Kaioken fighting Vegeta?
Kaioken Goku.
This shading style remembers me of Budokai 3 for some reason (I think that's because of the white light on the characters sometimes... that and the blocky models :P )
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sun Jul 14, 2013 5:53 pm

Image

What does this say?

The only thing that I can understand is "1-8" meaning the total amount of players min-max, but whatever about the rest is it something we don't know yet?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Sun Jul 14, 2013 8:37 pm

SSJ6Goku wrote:new scans!

ImageImage

is that God Goku or Kaioken fighting Vegeta?
All the playable characters seem to have a Rage mode in this game, it might be this.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Sun Jul 14, 2013 9:01 pm

That rage mode is annoying. It looks like everyone has Kaioken :problem: . Even the Dragon Rush mode didn't look this much Kaioken.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Sun Jul 14, 2013 9:56 pm

Yeah, look here:

Image

Goku isn't in Kaio-ken, since Gohan, Tien, and Krillin have exactly the same form with the same aura there:

Image

Image

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Sun Jul 14, 2013 10:30 pm

miguelnuva1 wrote: 1. The WWE games prove your point wrong. If the game is a squeal the testing moves much faster as long as your not on a new engine because your are simply adding. Smash bros Brawl lost characters due to time, Wii u is on a new system and thus adding characters is more like multiplying. BT3 has so many characters because it was like an add on to Tenkaichi 2 as apposed to a new game and yes in due to cloning.

The more gameplay changes you make more or less means less characters for example if Brawl was a direct copy of Melee due to the Wii and gamecube being similar in power we could have seen 40 characters.
I rarely play wrestling games so I can't really comment on how they handle everything. However with the ones I have played, outside of their specials I didn't really notice a whole lot of differences between the characters and how they played. If that is the case, then they have the same advantage as Tenkaichi and those clone characters help speed up development time. To me personally, having an abundance of clone characters doesn't add to the quality of the game.

As for your other point, no it isn't always just a simple case of adding new characters. Like I said, you still have to test those characters against your entire backlog. You're also tweaking those characters and improving them. Also, while I can't speak for wrestling games, look at the development time between Smash games; Tekken; Mortal Kombat; Soul Calibur and other fighting games. Generally they have more than a year between them and the ones that do( Street Fighter IV for example) focus only on minor tweaks and spend the whole year adding characters. Again there isn't a massive focus on altering the quality just increasing the roster. The trade off there however is that Capcom doesn't charge you full price for the new versions. They treat them like they are, updates, and make the disc versions around $39.99 and if you already have SFIV I believe it's like $14.99.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Sun Jul 14, 2013 11:45 pm

JeffJarrett wrote:Yeah, look here:

*snip*

Goku isn't in Kaio-ken, since Gohan, Tenshinhan, and Krillin have exactly the same form with the same aura there:

*snipx2*
This looks nothing like those...

Image
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