"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dragon Wukong » Tue Dec 19, 2017 3:53 pm

I'm hoping Broly still somehow makes it in the base game. If not oh well.

I definitely want to see Fused Zamasu in this game, but only if they take keys from both the anime and the manga portrayal. I'm dying to see the physical build Zamasu has in the manga with the halo from the anime, in addition to the portal/telekinetic/materialization/proper regeneration powers from the manga with the sword/lightning/exploding blades from the anime. The first video game that perfectly blends the two adaptations get a 10/10 in my book. (And no Goomasu please)

Unfortunately, I feel like if they're going to use Fused Zamasu at some point then they're going to ignore the manga entirely. They missed out on giving Vegeta Gamma Burst Flash. I was a little sad Black's moveset in FighterZ didn't contain any references to Zamasu's telekinesis in the manga, or Black's Thunder Shock Surprise-like attack. Almost all the source material is from movies or the anime.

Image

Unfortunately I doubt we'll get a level 3 ultimate like this at any point.

Image

Seriously though, seeing THAT animated is a freaking dream, and after seeing Hit's ultimate in this game I know ArcSys could do it.

In addition, however unlikely, I'd love for Goku's ultimate to turn into Hakai against Fused Zamasu the same way Beerus does against Black. It'll never happen though.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Tue Dec 19, 2017 4:02 pm

Cold Skin wrote:Well, I'm fine with one version (although I would have been pissed if there wasn't full-time Super Saiyan Blue Goku), but I guess most people want their favorite version with their favorite moveset AND intros / outros that match that specific version.

Majin Vegeta usually has a more brutal, psychotic feel that some might not find in the tamer Vegeta for example. They want those brutal moves, the two fingers beam, the self-destruct move with the tears, the sociopath smile saying "I'm coming to kill youuuu!", the dignified "I'm doing this for you, Bulma, Trunks and even Kakarotto", etc...
It could be their favorite look, it could be their favorite dialogues/temper, it could be a gameplay opportunity they'd deem more interesting, it could be cutscenes they'll anticipate.

It's as simple as "the version included isn't enough to cover the opportunities offered by this character", I guess.

On another subject, I don't miss Raditz. He doesn't look good, he doesn't have a charismatic temper, and he doesn't have worthy moves... Never liked him, he's quite dull to me.
No need for him according to me, but I've seen that some people would like him to be included, so I guess he does have supporters.
But it's overkill. Not having Gero, Zarbon, Cooler, Janemba, Jiren, Satan or Darbura in order to have two more Gokus and Vegetas is just sheer waste - just so that their fans can have yet ANOTHER dramatic cutscene with those two, while fans of the former characters get squat. It's not fair to a big part of the fandom.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by supersaiyanZero » Tue Dec 19, 2017 4:09 pm

Nickolaidas wrote:
Cold Skin wrote:Well, I'm fine with one version (although I would have been pissed if there wasn't full-time Super Saiyan Blue Goku), but I guess most people want their favorite version with their favorite moveset AND intros / outros that match that specific version.

Majin Vegeta usually has a more brutal, psychotic feel that some might not find in the tamer Vegeta for example. They want those brutal moves, the two fingers beam, the self-destruct move with the tears, the sociopath smile saying "I'm coming to kill youuuu!", the dignified "I'm doing this for you, Bulma, Trunks and even Kakarotto", etc...
It could be their favorite look, it could be their favorite dialogues/temper, it could be a gameplay opportunity they'd deem more interesting, it could be cutscenes they'll anticipate.

It's as simple as "the version included isn't enough to cover the opportunities offered by this character", I guess.

On another subject, I don't miss Raditz. He doesn't look good, he doesn't have a charismatic temper, and he doesn't have worthy moves... Never liked him, he's quite dull to me.
No need for him according to me, but I've seen that some people would like him to be included, so I guess he does have supporters.
But it's overkill. Not having Gero, Zarbon, Cooler, Janemba, Jiren, Satan or Darbura in order to have two more Gokus and Vegetas is just sheer waste - just so that their fans can have yet ANOTHER dramatic cutscene with those two, while fans of the former characters get squat. It's not fair to a big part of the fandom.
While I don't think we need any more Ultra instinct or even Base Goku/Vegeta, not having Majin Vegeta would be a loss for me. Not only would his moveset be largely unique, but he is a pivotal part to the story and lore of Z in general.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Cold Skin » Tue Dec 19, 2017 4:25 pm

For what it's worth, I don't want to jump to conclusions because I'm not in any better position to predict what's gonna happen that any other future player, BUT...

I have a feeling there will be no more Goku and Vegeta.
The ones included are the mandatory ones: the iconic Super Saiyan forms and the up-to-date Super Saiyan Blue forms that couldn't go missing since it is nowadays iconic transformation and finding an excuse in the story not to have them would have felt cheaped, like the good old "lost all their powers since the previous game because it's so convenient".

So they did the iconic form and the up-to-date, story-relevant forms. They couldn't do otherwise.
But if I had to guess, I'd say they won't include any other version in DLC. I could be totally wrong though, but I have a feeling they'll cease the opportunity to make totally different characters instead of variations of existing ones. Especially with the opportunity to have characters incompatible with the main storyline as DLC.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Tue Dec 19, 2017 4:25 pm

Free Update: C17 playable

I don't think we should pay for this one. He's popular and they already have the character model. Thanks to Super, they finally have enough material to give him a more unique moveset, instead of being treated like a male version of C18 or vice-versa like both always were. He doesn't have his DBS outfit, but whatever. Make him selectable through C18 avatar.

DLC Wishlist:

1- Broly
2- Dabra
3- SSB Vegetto (SSJ Vegetto as alternate costume)
4- Merged Zamasu
5- Roshi
6- Trio de Dangers
7- Caulifla + Kale as assist or Kefla
8- Jiren

Least Wanted : Anyone from GT
A world without Dragon Ball is just boring.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by MisteryOne » Tue Dec 19, 2017 4:51 pm

Dragon Wukong wrote:I'm hoping Broly still somehow makes it in the base game. If not oh well.

I definitely want to see Fused Zamasu in this game, but only if they take keys from both the anime and the manga portrayal. I'm dying to see the physical build Zamasu has in the manga with the halo from the anime, in addition to the portal/telekinetic/materialization/proper regeneration powers from the manga with the sword/lightning/exploding blades from the anime. The first video game that perfectly blends the two adaptations get a 10/10 in my book. (And no Goomasu please)

Unfortunately, I feel like if they're going to use Fused Zamasu at some point then they're going to ignore the manga entirely. They missed out on giving Vegeta Gamma Burst Flash. I was a little sad Black's moveset in FighterZ didn't contain any references to Zamasu's telekinesis in the manga, or Black's Thunder Shock Surprise-like attack. Almost all the source material is from movies or the anime.

Image

Unfortunately I doubt we'll get a level 3 ultimate like this at any point.

Image

Seriously though, seeing THAT animated is a freaking dream, and after seeing Hit's ultimate in this game I know ArcSys could do it.

In addition, however unlikely, I'd love for Goku's ultimate to turn into Hakai against Fused Zamasu the same way Beerus does against Black. It'll never happen though.
I can't express how much I agree with this, but yeah, it's not happening. We live in a world where the anime made by Toei is seeing as the main version of Super, and you have people complaining about plot holes, power level inconsistencies and lack of blood, things like that, that don't happen at all in the manga, but people never take the time to read it and instead just say Super is shit.

That being said, I'm still happy with Black's moveset. It's Mirai Zamasu (if they ever add him in sequels) who worries me since in the anime he doesn't have the Kaioshin abilities he showed in the manga, which could be really cool instead of just spamming his sword.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Cold Skin » Tue Dec 19, 2017 4:54 pm

FortuneSSJ wrote:Free Update: C17 playable

I don't think we should pay for this one. He's popular and they already have the character model. Thanks to Super, they finally have enough material to give him a more unique moveset, instead of being treated like a male version of C18 or vice-versa like both always were. He doesn't have his DBS outfit, but whatever. Make him selectable through C18 avatar.
The fact that there's the model wouldn't prevent the team from having to spend hours and hours creating his moves, testing his collision patterns, his balance, etc...
Creating the model is not the hard part of creating a character, hence the fact that many modders have done it for all kinds of characters in previous DB games.

It's the special animations, moveset, gameplay, etc... that takes the most time and efforts. That's what I think anyway, I'm not a developer after all.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by dbzfan7 » Tue Dec 19, 2017 5:04 pm

Well let's see.

1. Broly (More Juggernaut like character)
2. Janemba (Crazy dimension/portal abilities)
3. Dabura (Sword character as well as interesting moves and spit ability)
4. Omega Shenron (Can have all the side dragons abilities for a varied moveset.
5. SSJ4 Gogeta (So you don't need other Super Saiyan 4's or more Goku/Vegeta's. Also has SSJ Gogeta moves)
6. Vegetto Blue (Has both SSJ and Blue moves. Has a lot to make worth of.
7. Master Roshi (You can get a lot out of him, and we need an old guy)
8. Kefla or Cauliflowa (We do need more female fighters.)

If fusions are bad then here's replacements
Ex. 5) Raditz (He has interesting moves, variations, and can have interesting dialogue)
Ex 6) Tao Pai Pai (Another Assassin who has many awesome moves and stuff to pull from.)


Dishonorable mentions that should not be picked.

1. Jiren (For now he barely has shit to make worth of. Not even worth a slot til maybe a second dlc if there is one, and that's if he gets some interesting moves. He has 0 of those so far, just like his personality in the anime)

2. Trio de Dangers (Also have hardly any character that separates them from generic thugs and barely any moves outside like a gimmick or two. Horrible choice)

3. More Goku and Vegeta's. (At best I can see UI Goku...but even then I think we have enough of them.)

4. Toppo (Same as Jiren even if he has a little more utility)
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by supersaiyanZero » Tue Dec 19, 2017 5:06 pm

I'd rather have Cui, Zarbon, or Dodoria over the Trio de whatever werewolves. I can't think of a more boring character to play as.

Also, what is this mindset of "we need more female characters" ?? Why does having female characters over more iconic characters take more precedence simply because they are female ?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Cold Skin » Tue Dec 19, 2017 5:18 pm

To me, we could do without the henchmen. Zabon, Dodoria, Raditz... Just minions.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Tue Dec 19, 2017 5:52 pm

supersaiyanZero wrote:I'd rather have Cui, Zarbon, or Dodoria over the Trio de whatever werewolves. I can't think of a more boring character to play as.

Also, what is this mindset of "we need more female characters" ?? Why does having female characters over more iconic characters take more precedence simply because they are female ?
Because they`re also in the show and the audience of figthers isn`t wholly composed of sauce these days.

In this case to me, is half business (at least a trio would be nice) and half "I kind of don`t want Broly in because I can`t stomach dialogue about a baby crying".
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Tue Dec 19, 2017 5:58 pm

Nickolaidas wrote: But it's overkill. Not having Gero, Zarbon, Cooler, Janemba, Jiren, Satan or Darbura in order to have two more Gokus and Vegetas is just sheer waste - just so that their fans can have yet ANOTHER dramatic cutscene with those two, while fans of the former characters get squat. It's not fair to a big part of the fandom.
No, they did the two clones, because it was far less work then a single new character, and they can use them for their preorders.
Also, it's not like they are about to stop making new characters. From what we know they are planning to support this game for years.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by precita » Tue Dec 19, 2017 6:10 pm

Is this the first fighter Radditz has missed out on in a long time? He feels like such a staple of fighting games it's so weird he's not here, especially since Nappa is.

Radditz and Nappa are like peanut butter and jelly, it feels weird to have one and not the other.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Tue Dec 19, 2017 6:24 pm

Unfortunately the backlash from Nappa inclusion likely means Raditz won't be in the game even in a DLC. For a fighting game he's somewhat uninteresting but he deserves much more credit than people give him. He's the first to one to "kill" Goku and he opened a whole new World for Dragon Ball.

While I'm not that interested in him, if developers did a half decent job with him I would gladly trade a bunch of wanted DLC characters for him. The dude just doesn't have any edge for people to want him more, he even has the dull Saiyan Armour which just screams scrub.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Tue Dec 19, 2017 7:08 pm

Backlash? Huh?

You people must read some truly awful shit elsewhere. Nappa looks fantastic, is a great addition to the roster, and I hope the production team doesn't listen to any of that nonsense.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Tue Dec 19, 2017 7:27 pm

VegettoEX wrote:Backlash? Huh?

You people must read some truly awful shit elsewhere. Nappa looks fantastic, is a great addition to the roster, and I hope the production team doesn't listen to any of that nonsense.
When he was announced a vocal number of people were very displeased. This thread is one example of it. It wasn't just two angry dudes on the internet. There's even a recent interview right before Jump Festa where the interviewer asked "why Nappa?"
The people making the game certainly take this into account.

From the little we saw I agree he looks great, they even included the Saibaimen. I think for most people it doesn't matter if he looks great or not, they prefer other characters and Nappa in their eyes is far to low in the pecking order to be included and they feel validated to kick and scream.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Tue Dec 19, 2017 7:31 pm

precita wrote:Is this the first fighter Raditz has missed out on in a long time? He feels like such a staple of fighting games it's so weird he's not here, especially since Nappa is. Raditz and Nappa are like peanut butter and jelly, it feels weird to have one and not the other.
You're exaggerating, the only thing that feels weird is your obssession with Raditz being on this game, which I think the producers made the right choice.

The way you talk is like Raditz and Nappa are like Butta and Jheese, I mean seriously? One can exist without the another pretty much fine. I would choose Nappa a hundred times over Raditz.
Last edited by Noah on Tue Dec 19, 2017 7:36 pm, edited 1 time in total.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Draconic » Tue Dec 19, 2017 7:33 pm

I am one of the people who recieved Nappa being in this game pretty negatively and I still think he looks downright boring, but seeing as they tried to cover as much of the Z era as possible and with Vegeta being mostly based on his Cell arc iteration, there weren't many alternatives to be had there in getting the Saiyan arc represented in some way. It was either him or Raditz... Not much wiggle room there, as both are pretty bland, but Nappa has the role of second antagonist of the story and with the Saibaimen as assists, there was certainly more that could be done with him than Raditz.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kataphrut » Tue Dec 19, 2017 7:59 pm

I was keen on Nappa from the start. I like the fact that he's the first go-to for a juggernaut-type character instead of Broly, since he came first and has a more important role in the canon. People are only mad about him because thanks to vertical progression, we tend to view him and Raditz as weakling henchmen, when both were actually serious threats that played major roles in the story. The reason only Nappa got in over Raditz was because he had more gameplay potential, but if they'd gone with Raditz it wouldn't have necessarily been a bad thing. I'd take them over Zarbon or even Dabura, who actually are weakling henchmen despite being "more powerful".

Plus, it was a fun way to implement the Saibamen as well. That said, I haven't seen much gameplay footage of Nappa yet, but what little I've seen has not done a good job of utilising them, which makes me wonder how viable they are.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EXBadguy » Tue Dec 19, 2017 8:10 pm

Since everyone's talking about their top picks, guess I'll do mine as well.

1. LSSJ Broly (with a theme similar to this and I think this would fit perfectly as his intro)

2. Super Janemba

3. Super Vegito (Super form as his default, SSB as his alternate)

4. Videl

5. Dr Gero (because we have yet to have a character who is a health stealer, plus he might be mentioned a lot in story mode)

6. Kid Goku (have his original DB look be the default while his GT version can be the alternate)

7. Omega Shenron (He can have a playstyle similar to Susano'o in Blazblue)

8. Sol Badguy (GUEST character)
Last edited by EXBadguy on Tue Dec 19, 2017 8:14 pm, edited 1 time in total.
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