Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Bansho64
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Re: Super Animation Catalogue - [Updated with #57]

Post by Bansho64 » Wed Sep 07, 2016 10:46 am

I don't care how, but I want Mitsuo Iso to do something for Dragon Ball Super or atleast something DB related. Mainly because I watched his scene from one Evangelion where Asuka was fighting and GOOD LORD was that fluid! I heard something about how he doesn't have in-betweening in his work and how every shot is a key frame.

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Re: Super Animation Catalogue - [Updated with #57]

Post by JulieYBM » Wed Sep 07, 2016 10:56 am

Bansho64 wrote:I don't care how, but I want Mitsuo Iso to do something for Dragon Ball Super or atleast something DB related. Mainly because I watched his scene from one Evangelion where Asuka was fighting and GOOD LORD was that fluid! I heard something about how he doesn't have in-betweening in his work and how every shot is a key frame.
That's exactly it. Iso draws everything himself so he can have full control of the finished work. He also approaches timing with the camera in mind.
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Re: Super Animation Catalogue - [Updated with #57]

Post by Ajay » Wed Sep 07, 2016 10:59 am

Bansho64 wrote:I heard something about how he doesn't have in-betweening in his work and how every shot is a key frame.
Yeah, that's true.

Traditionally, key animation is going from pose to pose to pose and the inbetweeners fill in the gaps. Iso treats every drawing as a key frame, so it never has that feeling of things 'snapping'; it moves realistically, instead.

It can actually be quite disturbing when it moves into uncanny valley territory, but in a lot of cases, that actually plays into the intent of the scene really nicely. His work in the End of Evangelion is a huge example of that.
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Re: Super Animation Catalogue - [Updated with #57]

Post by BakaManiaHD » Wed Sep 07, 2016 1:47 pm

Just wanted to know, who animated this part of the Goku vs Beerus fight? (episode 12)
It looks nothing like Masahiro Shimanuki, but damn, i love these shots

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]
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Re: Super Animation Catalogue - [Updated with #57]

Post by Doctor. » Wed Sep 07, 2016 1:51 pm

That looks like Yamamuro to me. Did he work on that episode?

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Re: Super Animation Catalogue - [Updated with #57]

Post by Ajay » Wed Sep 07, 2016 2:00 pm

Osamu Ishikawa was an assistant supervisor on episode 12, so I'm guessing he probably corrected those scenes, maybe?

He's the only person on the list that I can see drawing as on-model as that, at least.
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Re: Super Animation Catalogue - [Updated with #57]

Post by Hit!! » Wed Sep 07, 2016 5:30 pm

BakaManiaHD wrote:Just wanted to know, who animated this part of the Goku vs Beerus fight? (episode 12)
It looks nothing like Masahiro Shimanuki, but damn, i love these shots

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]
It looks like 100% Yamamuro. But he didn't work on that episode, he worked on episode 13 which is completely on model. Which, to this day, i think its the best animated episode overall in the series. Of course, Shida's cut in 57 is the best cut in DBS, ep 13 was consistently on model and had some really cool cuts also, only that these were short and not as dynamic.

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Re: Super Animation Catalogue - [Updated with #57]

Post by PMD » Wed Sep 07, 2016 9:23 pm

Excuse me, fellas, do we have around here some "notable cuts" by Higashide? I only found one in the main page of the Catalogue. I would like to see more of his work, you know, considering he's a robot or an alien. Thank you.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Hit!! » Wed Sep 07, 2016 10:08 pm

Guys, will we ever see anymore work from Ryo Onishi in Dragon Ball Super?? I really loved his cut in Episode 14. After Shida's cut in 57 i think that's my second favorite one in the whole series!!

He made an incredible cut with a really, REALLY bad schedule, imagine with the slightly better schedule that they have now.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Wezenheim » Thu Sep 08, 2016 12:32 am

PMD wrote:Excuse me, fellas, do we have around here some "notable cuts" by Higashide? I only found one in the main page of the Catalogue. I would like to see more of his work, you know, considering he's a robot or an alien. Thank you.
Well his two most notable cuts so far are his Trunks vs Black cut from episode 48:
[spoiler]

[/spoiler]
And the Vegeta training sequence from 52:
[spoiler]

[/spoiler]
This sequence from 57 is also him I think, and while it isn't extremely noteworthy it is solid regardless:
[spoiler]

[/spoiler]

The thing that makes him an impressive alien robot is the fact that he has been able to produce stuff like this despite the fact that he has literally worked on every single episode of this arc except for 47 and 49. Its makes you wonder just how good his stuff would be in this arc if he actually had more time between his episodes!
Hit!! wrote:Guys, will we ever see anymore work from Ryo Onishi in Dragon Ball Super?? I really loved his cut in Episode 14. After Shida's cut in 57 i think that's my second favorite one in the whole series!!

He made an incredible cut with a really, REALLY bad schedule, imagine with the slightly better schedule that they have now.

https://sakuga.yshi.org/post/show/23874 ... super-effe
I totally forgot to respond to this, but we don't really know where Oonishi's been. He hasn't popped up in anything for quite some time. People have speculated that he's either working on Tiger Mask or working on the upcoming Pop In Q movie that Toei's been working on and apparently putting a lot of effort into. After he's done, who knows? If he pops up in Super again though, it probably won't be for a while.

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Re: Super Animation Catalogue - [Updated with #57]

Post by PMD » Thu Sep 08, 2016 2:38 am

Wezenheim wrote:
PMD wrote:Excuse me, fellas, do we have around here some "notable cuts" by Higashide? I only found one in the main page of the Catalogue. I would like to see more of his work, you know, considering he's a robot or an alien. Thank you.
Well his two most notable cuts so far are his Trunks vs Black cut from episode 48:
[spoiler]

[/spoiler]
And the Vegeta training sequence from 52:
[spoiler]

[/spoiler]
This sequence from 57 is also him I think, and while it isn't extremely noteworthy it is solid regardless:
[spoiler]

[/spoiler]
Thank you very much, Mr. Wezenheim. Didn't know Vegeta's training was a Higashide cut.

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Re: Super Animation Catalogue - [Updated with #57]

Post by z_cherub » Thu Sep 08, 2016 10:20 am

Metalwario64 wrote:Shida's cut was fantastic, and I'm so glad that he didn't adhere to Yamamuro's current character models.

Though, the rest of the episode looked good, but it would have been even better with Yamamuro's Buu arc character designs and colors (click for full size images):
Super:
Image

Corrected to Yamamuro's 90s model:
Image

On this shot, the way the nose was drawn and the shading made his nose have a really odd perspective with his nose, and I don't like how the eyes are straight with the current designs.

Also, for personal preference, I made the colors match Z. Here is the shot with Super's palette:
Image

I'm tempted to make a thread for my style corrections...
In bold: exactly! The slight curve on the bottom of the eyes is greatly missed.

Also, the mouths (when closed) used to have a bit of a long "M" shape when the characters were angry that gave them a little bit of a snarl. Super no longer does this, but I really wish they would.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Bansho64 » Thu Sep 08, 2016 11:18 am

Hey, does that pic of Goku remind anyone of that shot from Movie 10 of him turning SS before throwing his Kame Hame Ha at Broli's blast? I swear, they look really similar. Especially with Metalwario64's edit.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Metalwario64 » Thu Sep 08, 2016 11:49 am

Bansho64 wrote:Hey, does that pic of Goku remind anyone of that shot from Movie 10 of him turning SS before throwing his Kame Hame Ha at Broli's blast? I swear, they look really similar. Especially with Metalwario64's edit.
Yep. That's the first thing I thought of as well: :mrgreen:

Image
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Re: Super Animation Catalogue - [Updated with #57]

Post by FortuneSSJ » Thu Sep 08, 2016 5:38 pm

When I watched that SSB Goku shot, it reminded me of this one from Kai Opening:

Image
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Re: Super Animation Catalogue - [Updated with #57]

Post by jjgp1112 » Thu Sep 08, 2016 10:52 pm

The Kai opening was probably the last time Yamamuro's designs were actually pretty good
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Re: Super Animation Catalogue - [Updated with #57]

Post by JulieYBM » Fri Sep 09, 2016 12:15 am

jjgp1112 wrote:The Kai opening was probably the last time Yamamuro's designs were actually pretty good
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Re: Super Animation Catalogue - [Updated with #57]

Post by ParkerAL » Fri Sep 09, 2016 5:05 am

You know, Shida's contribution to the last episode was an amazing triumph of animation, but if I absolutely had to come up with a critique for it, it would be that nothing much of real significance happened during its run.

What I'm saying is it more or less begins and ends on the same note: with Goku and Trunks struggling against their opponents. Goku Black using instant transmission was a great strategic move, but I wouldn't really call it a turning point in the episode. Basically, it feels like the best animation went towards the fight's build-up, leaving the climaxes to land with relative thuds. (Because how else can you describe them compared to Shida's godly cut)?

I wish we could see how Shida would have animated Trunks running his sword through Zamasu's stomach, Vegeta staging his last-ditch rescue, or another more dramatic moment. That way the writer and animator would have been working together to leave the strongest possible impression during these vital scenes.

But again, I'm not about to make a big deal out of this. I wouldn't even call it an actual flaw with the episode - just an observation that came to mind. Shida could animate Goku scratching his chin and I would eat it up happily. :D
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Re: Super Animation Catalogue - [Updated with #57]

Post by PMD » Fri Sep 09, 2016 11:24 am

Supervisors for the next 4 episodes:

#58: Yoshitaka Yashima
#59: Ishikawa Osamu
#60: Kinoshita Yui
#61: Shimanuki Masahiro

I'm curious about Kinoshita. According to the source, it would be her first time doing supervision alone. I cheked and she always pairs with Tomoko Kusunoki. Maybe the magazine just omitted that pairing for ep. 60.

Kinoshita worked in episodes 23 with Ishikawa, 38 with Naoki Tate and Kusunoki, 44 with Karasawa and Kusunoki, and most recently in 51 with Kitano, according to the catalogue. And according to Animator's Corner, she also supervised episode 17 with Ishikawa.

Is there any specific reference or sample we have about her job, like those we have in the main page? I'm curious because, even though we're far from episode #60, it will be an action packed episode and her previous work were always with great animators like Tate, Ishikawa, Karasawa and Kitano (my four favourites, by the way). She was always involved in episodes with good fights (Vegeta vs Hit and Goku vs Hit, Goten and Trunks vs Guriru's men) and some great blast/explosion scenes (Freezer transformation and killing of all his soldiers, or Goku training in Kaio's realm).

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Re: Super Animation Catalogue - [Updated with #57]

Post by samuo2 » Fri Sep 09, 2016 12:29 pm

The problem is that currently Yui Kiboshita is paired with another animator, I can't explain why is she alone for a such important episode (that's what rumors says, I don't read episode's titles).

And all scenes you talked about was in majority animated by the other animators of the episodes that we already identified (Karasawa for Goten/Trunks vs Aliens, Tate for Gokû vs Hit, Tate for Freeza reaching his final form).
So yeah she was probably involved in these episodes, but I think it's too soon, even for Ajay and other to identifie her work, am I wrong ?
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