"Dragon Ball XENOVERSE" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 11:11 am

When will we start getting the UK beta codes ? And will we get them on our e-mails or psn accounts ?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Mon Sep 22, 2014 11:29 am

Solid job? Xenoverse is more like Kai, and Battle of Z's was more like the terrible original dub acting from Sabat. You don't need to scream everything to show excitement. Way too over the top.
Sabat in the Xenoverse trailer just felt like "meh" to me and that was disappointing but I digress, from what I've seen the game's awesome and it's not his lack of enthusiasm that's going to ruin it for me.
sintzu wrote:When will we start getting the UK beta codes ? And will we get them on our e-mails or psn accounts ?
It's via eMail but I've not gotten a code though I sure hope I get one or more (to share).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Black_Liger » Mon Sep 22, 2014 12:14 pm

Will there be a beta test for north america?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Mon Sep 22, 2014 12:18 pm

Black_Liger wrote:Will there be a beta test for north america?
Most likely
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Mon Sep 22, 2014 12:23 pm

Things that still concern me: hitboxes, Ki Blast impact sfx (so annoying), and Transformations work as temporary buffs.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Mon Sep 22, 2014 12:42 pm

SSJ God Gogeta wrote:
Black_Liger wrote:Will there be a beta test for north america?
Most likely
Bandai usually gives more attention to European and Japanese members than Americans, hence why they don't release Collector's Edition or Limited Edition sets in US.

That really cool Battle of Z never made to the US but people could still import it if they wanted.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Gyt Kaliba » Mon Sep 22, 2014 12:43 pm

I have to admit, I kind of prefer transformations being permanent too, especially in the case of characters like Freeza and Cell, whose transformations were permanent. But really...when I think about it, being able to fall out of the transformed state, at least for Super Saiyan forms, makes a lot of sense, as that's what happens in the anime and manga often enough. It will also add more tension to the battles, like in the old Budokai days, as you try to get away from your opponent long enough to charge back up again. I dunno, I'm conflicted on this one.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Mon Sep 22, 2014 12:47 pm

dbboxkaifan wrote:
SSJ God Gogeta wrote:
Black_Liger wrote:Will there be a beta test for north america?
Most likely
Bandai usually gives more attention to European and Japanese members than Americans, hence why they don't release Collector's Edition or Limited Edition sets in US.

That really cool Battle of Z never made to the US but people could still import it if they wanted.
Agreed. But north america will get a xenoverse beta just like the other DBZ games before it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 12:54 pm

SSJ God Gogeta wrote:Agreed. But north america will get a xenoverse beta just like the other DBZ games before it.
Um, we've gotten demos for DB games, but never an actual beta for testing by the general public. I'm pretty sure this is a first for Dragon Ball games worldwide (excluding DBO).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Mon Sep 22, 2014 12:57 pm

TheDevilsCorpse wrote:
SSJ God Gogeta wrote:Agreed. But north america will get a xenoverse beta just like the other DBZ games before it.
Um, we've gotten demos for DB games, but never an actual beta for testing by the general public. I'm pretty sure this is a first for Dragon Ball games worldwide (excluding DBO).
Demos yeah but didn't BOZ have a beta? I don"t remember.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Mon Sep 22, 2014 1:00 pm

To reply to the transformation conversation, I say the only transformations that should stay permanent are the villains and mutants. Having the Super Saiyan transformations as temporary ones are perfect IMO. It was like that in the show, so why not. The more I think how perfect the SS transformations are in Dimps games, the more I look down on Spike games for not doing that. It's okay to have different moves and all, but having a Super Saiyan transformation as its own character? Come on.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Mon Sep 22, 2014 1:02 pm

SSJ God Gogeta wrote:
TheDevilsCorpse wrote:
SSJ God Gogeta wrote:Agreed. But north america will get a xenoverse beta just like the other DBZ games before it.
Um, we've gotten demos for DB games, but never an actual beta for testing by the general public. I'm pretty sure this is a first for Dragon Ball games worldwide (excluding DBO).
Demos yeah but didn't BOZ have a beta? I don"t remember.
Not really. I was just a demo that also had multiplayer features (do to it having a massive focus on multiplayer battles), not really a beta since it was closer to release.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Mon Sep 22, 2014 2:14 pm

TheDevilsCorpse wrote:That'd be pretty lackluster, especially with transformations draining ki. I'd honestly rather they go back to their Budokai or Burst Limit method on this mechanic.
Which if the transformation skills work ala Infinite World (one skill that stacks up all transformations), it will probably work like Burst Limit did. I don't really want another Budokai 2 again in regards to Freeza and Cell, just please.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Mon Sep 22, 2014 2:26 pm

Where was it said the transformation is not permanent?

Its not a problem for me aslong as at a period of time during battle you dont automaticly transform back cuz of ki loss or something even when no1 hits you or some shit like that.

Tbh such things can ruin a dbz game.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Cold Skin » Mon Sep 22, 2014 2:31 pm

Customisation will be so complete (even including clothes parts from movie villains) that it's easy for anyone to already imagine their avatar way ahead of time.
Mine will be a recreation of Toriyama's lost "Cool Gohan" version (white jacket, black T-shirt, dark blue pants?), but as long as it takes elements that belong to any character in the franchise or elements that we've already seen in videos, you can bet you'll be able to create exactly the character that you envisionned.

But I'm not entirely sure who I'll take as a master - perhaps Goku, cause he has the most varied moves to teach: Super Saiyan 3, Kaioken, Kame Hame Ha, Taiyoken, Genki Dama, Ryuken, Teleportation...
I probably won't weild a sword in the game proper, so I guess I won't go for Trunks as a master.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 2:37 pm

Tsufuru wrote:Where was it said the transformation is not permanent?

Its not a problem for me aslong as at a period of time during battle you dont automaticly transform back cuz of ki loss or something even when no1 hits you or some shit like that.

Tbh such things can ruin a dbz game.
We saw during the Japan Expo videos that once you run out of ki, the transformation deactivates.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Mon Sep 22, 2014 2:38 pm

TheDevilsCorpse wrote:
Tsufuru wrote:Where was it said the transformation is not permanent?

Its not a problem for me aslong as at a period of time during battle you dont automaticly transform back cuz of ki loss or something even when no1 hits you or some shit like that.

Tbh such things can ruin a dbz game.
We saw during the Japan Expo videos that once you run out of ki, the transformation deactivates.
Do you maybe know which video?

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Post by Naruto6583 » Mon Sep 22, 2014 2:38 pm

Cold Skin wrote:Customisation will be so complete (even including clothes parts from movie villains) that it's easy for anyone to already imagine their avatar way ahead of time.
Mine will be a recreation of Toriyama's lost "Cool Gohan" version (white jacket, black T-shirt, dark blue pants?), but as long as it takes elements that belong to any character in the franchise or elements that we've already seen in videos, you can bet you'll be able to create exactly the character that you envisionned.

But I'm not entirely sure who I'll take as a master - perhaps Goku, cause he has the most varied moves to teach: Super Saiyan 3, Kaioken, Kame Hame Ha, Taiyoken, Genki Dama, Ryuken, Teleportation...
I probably won't weild a sword in the game proper, so I guess I won't go for Trunks as a master.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Mon Sep 22, 2014 2:41 pm

TheDevilsCorpse wrote:
Tsufuru wrote:Where was it said the transformation is not permanent?

Its not a problem for me aslong as at a period of time during battle you dont automaticly transform back cuz of ki loss or something even when no1 hits you or some shit like that.

Tbh such things can ruin a dbz game.
We saw during the Japan Expo videos that once you run out of ki, the transformation deactivates.
It's once that green bar runs out, it slowly drains. That's what happened when I activated Kaio-ken.

Also my first character would probably be an offspring of Turles. Dark skin and devious. And my master, Vegeta.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Mon Sep 22, 2014 2:41 pm

Cold Skin wrote:But I'm not entirely sure who I'll take as a master
They're making it seem like we get moves and costume parts from multiple characters, so it probably won't be the best idea to have a single master.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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