"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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dbboxkaifan
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Wed Apr 17, 2013 12:26 pm

If Tenkaichi 4 (for the sake of consistency: Budokai Tenkaichi 4) was properly developed with the best of Tenkaichi / Raging Blast and Ultimate Blast games then Spike could achieve to make their greatest Dragon Ball game.

Main reasons why I was unsatisfied with Tenkaichi 3:
1) Story Mode skipped too much
2) Tenkaichi 3 music was bland and repetitive (I eventually muted the music and only kept the voiceovers & sound effects).
3) Characters play alike
4) Praised as the best Dragon Ball game ever and it really wasn't that great

One thing that'll always be on Spike games is repetitiveness, so if I don't like it I just have to stay away from them, but somehow it's still fun to play.

Spike for 2012 didn't really do much (DBZ Kinect was really short) so I guess they had more than enough time to produce a proper game.
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Re: Bandai planning to "conquer the world"?

Post by Xeogran » Wed Apr 17, 2013 12:50 pm

This thread is too much about Spike.

I hope that's not the case and DIMPS will surprise us. Yes, DIMPS. Or any other new corporation for that matter.

If it's Spike, i will praise Super Saiyan Prime forever due to that cycle image.

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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Wed Apr 17, 2013 1:51 pm

IMO B3 was the best PS2 game, but BT3 was really fun to play with friends. Also, I'd say it will probably be Spike making the game again, and if so I hope they can go out with a bang. I would love to have Dimps back though. :)

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Re: Bandai planning to "conquer the world"?

Post by SparkyPantsMcGee » Wed Apr 17, 2013 3:39 pm

Jaruka wrote:Let's see is Spike can put 2+2 together and work out that:

New gameplay = Low sales (Ultimate Tenkaichi)
Improved Gameplay including changeable techniques = Low sales (Raging Blast 1 & 2)
Adding shitloads of characters that are all the same = High sales (Tenakichi 3)
You and I both know that the reasons for failing are more complex than that. Yea, UT offered new gameplay but it was dominated by Quick Time Events. The oversimplification of it's new gameplay is what drove people away; it wasn't the new gameplay itself. Raging Blast had some nice things going for it, but it's camera killed everything; I don't know if you've played in awhile but at times the game can feel completely broken because of it. Coming off of Burst Limit, it only made things worse. Raging Blast 2, fixed a lot of the first ones problems and honestly(with the exception of the graphics) if this had been the first one we'd be looking at this series in a better light. The game was just too late and a sign that things needed to change. Of course the next game changed but not for the better, which is why I said we need a fresh set of eyes on the next game.
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Re: Bandai planning to "conquer the world"?

Post by InfernalVegito » Wed Apr 17, 2013 4:34 pm

The problem is that the last game in a series of games always ends up being the best of them. B3, BT3 and RB2. Yes, there are things in the previous installments that are superior, like BT2's story mode or B1's story mode. But all in all, the majority usually likes the last game in a series the best. We've had enough of these retarded cycles where they just reboot the roster and simplify the gameplay to improve it ever so slightly with the next ganes. They can't do that anymore. They need to go all out with their first game and put everything into it without thinking of squeezing money out of the fans by making it shitty and then improving minor things with sequels. This has been done to death for the entirety of the last decade.
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Re: Bandai planning to "conquer the world"?

Post by TheDevilsCorpse » Wed Apr 17, 2013 8:15 pm

Give me a hybrid of the best parts from Sparking Meteor, Raging Blast 2, Ultimate Blast and Heroes and I'd be happy.
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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Wed Apr 17, 2013 8:51 pm

Raging Blast 2 was almost the same as the first game expect for the raging soul mode and more characters. Why not give us a game similar to Budokai 3 or Burst Limit again for once.
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Re: Bandai planning to "conquer the world"?

Post by Jaruka » Wed Apr 17, 2013 9:20 pm

SparkyPantsMcGee wrote:
Jaruka wrote:Let's see is Spike can put 2+2 together and work out that:

New gameplay = Low sales (Ultimate Tenkaichi)
Improved Gameplay including changeable techniques = Low sales (Raging Blast 1 & 2)
Adding shitloads of characters that are all the same = High sales (Tenakichi 3)
You and I both know that the reasons for failing are more complex than that. Yea, UT offered new gameplay but it was dominated by Quick Time Events. The oversimplification of it's new gameplay is what drove people away; it wasn't the new gameplay itself. Raging Blast had some nice things going for it, but it's camera killed everything; I don't know if you've played in awhile but at times the game can feel completely broken because of it. Coming off of Burst Limit, it only made things worse. Raging Blast 2, fixed a lot of the first ones problems and honestly(with the exception of the graphics) if this had been the first one we'd be looking at this series in a better light. The game was just too late and a sign that things needed to change. Of course the next game changed but not for the better, which is why I said we need a fresh set of eyes on the next game.
Thank you for at least giving me the credit of knowing better, most people would just say I was an idiot if they disagreed, this being the internet.

I honestly think it was more the perception of gameplay rather than the quality of it. A lot of people had decided prior to release not to pick it up.

My post was more a reflection of the way the vast majority of the fanbase (thankfully not Kanzenshuu!) react to games. If you change something then it's bad, whether it's good or not. I am personally a huge fan of Raging Blast 2 and it competes with Budokai 3, Shin Budokai 2 and Infinite World for my favourite Dragonball game.

Tenkaichi 3 is still the best selling Dragonball Z game (with almost 4 million sales on both PS2 and Wii combined) and that reflects something quite bad to Spike and NamcoBandai. Characters = Sales.

I wish it wasn't true but it is. People get so pumped about guessing rosters and seeing new characters revealed that it's what really keeps and has always kept the community thriving.

I don't think it's the only reason but as far as fans go, it seems to be.
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Re: Bandai planning to "conquer the world"?

Post by sangofe » Wed Apr 17, 2013 10:38 pm

This is suprising. Already 91 489 likes on their fb site.

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Re: Bandai planning to "conquer the world"?

Post by Saimaroimaru » Thu Apr 18, 2013 1:18 am

Jaruka wrote:
SparkyPantsMcGee wrote:
Jaruka wrote:Let's see is Spike can put 2+2 together and work out that:

New gameplay = Low sales (Ultimate Tenkaichi)
Improved Gameplay including changeable techniques = Low sales (Raging Blast 1 & 2)
Adding shitloads of characters that are all the same = High sales (Tenakichi 3)
You and I both know that the reasons for failing are more complex than that. Yea, UT offered new gameplay but it was dominated by Quick Time Events. The oversimplification of it's new gameplay is what drove people away; it wasn't the new gameplay itself. Raging Blast had some nice things going for it, but it's camera killed everything; I don't know if you've played in awhile but at times the game can feel completely broken because of it. Coming off of Burst Limit, it only made things worse. Raging Blast 2, fixed a lot of the first ones problems and honestly(with the exception of the graphics) if this had been the first one we'd be looking at this series in a better light. The game was just too late and a sign that things needed to change. Of course the next game changed but not for the better, which is why I said we need a fresh set of eyes on the next game.
Thank you for at least giving me the credit of knowing better, most people would just say I was an idiot if they disagreed, this being the internet.

I honestly think it was more the perception of gameplay rather than the quality of it. A lot of people had decided prior to release not to pick it up.

My post was more a reflection of the way the vast majority of the fanbase (thankfully not Kanzenshuu!) react to games. If you change something then it's bad, whether it's good or not. I am personally a huge fan of Raging Blast 2 and it competes with Budokai 3, Shin Budokai 2 and Infinite World for my favourite Dragonball game.

Tenkaichi 3 is still the best selling Dragonball Z game (with almost 4 million sales on both PS2 and Wii combined) and that reflects something quite bad to Spike and NamcoBandai. Characters = Sales.

I wish it wasn't true but it is. People get so pumped about guessing rosters and seeing new characters revealed that it's what really keeps and has always kept the community thriving.

I don't think it's the only reason but as far as fans go, it seems to be.
Character Roster was a big draw to the Tenkaichi series. The reaction to RB's roster is proof of that and in my opinion foretold the series lack luster sells before it was shipped out. If Namco really wanted to put out a better game while keeping to the 1 game minimum per year contract then they should of let Dimps do one year and then Spike another, giving each technically 2 years to develop but Namco doesn't want to put in the money, they don't value the DBZ franchise that way.

Spike's problem is that they have good or interesting ideas, but they feel rushed or just badly implemented, they clearly needed more time.

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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Thu Apr 18, 2013 3:26 am

91,500 now. It has slowed quite significantly.

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Thu Apr 18, 2013 6:42 am

Just yesterday it was somewhere around 91,400 and still now it's 91,517 likes, lol really didn't improve that much. I'm a bit shocked and surprised, I expected it to hit 92k by now.

Give it a few weeks at least.
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Re: Bandai planning to "conquer the world"?

Post by Saiyan Prince Vegeta » Thu Apr 18, 2013 7:44 am

Yeah it's basically stopped dead, I think more people still need to get the word out.

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Re: Bandai planning to "conquer the world"?

Post by Hellspawn28 » Thu Apr 18, 2013 9:58 am

I think we might see a Gamestop listing soon. Gamestop has leak thing early before, they leak out the first Budokai Tenkachi game before Atari announced it. Budokai 3 was originally listed down as a untitled Dragon Ball GT game in early 2004 at one point as well.
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Re: Bandai planning to "conquer the world"?

Post by Sin » Thu Apr 18, 2013 11:59 am

Perhaps we could all... look to other means of boosting the likes.

Just kidding :P I'd hoped they'd release it early after 90k likes tbh, but they seem to be pretty strict on this! Frustrating really.

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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Thu Apr 18, 2013 4:28 pm

91,625 likes

Was aiming for 1-2 days to hit 92k, make it a couple of days. :P
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Re: Bandai planning to "conquer the world"?

Post by Big Momma » Thu Apr 18, 2013 8:52 pm

If anyone hasn't read that Video Game Wishlist by the mod on those French Forums, I highly suggest you do so. I read it and it had a ton of great ideas. If we had a game like he suggested, it'd be perfect.
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Re: Bandai planning to "conquer the world"?

Post by dbboxkaifan » Sat Apr 20, 2013 7:24 am

Since 16 April we're still on 91k, though a bit closer to 92k now (91,884 likes), though very very slow.

The excitement I had for this new DB 2013 game is starting to dying because of the slowness of gaining likes for the page. Could be disappointing either way.
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Re: Bandai planning to "conquer the world"?

Post by Thanos » Sat Apr 20, 2013 9:56 am

dbboxkaifan wrote:Since 16 April we're still on 91k, though a bit closer to 92k now (91,884 likes), though very very slow.

The excitement I had for this new DB 2013 game is starting to dying because of the slowness of gaining likes for the page. Could be disappointing either way.
Hardly, 91k is still a hell of a lot of people for one region... and that's just the ones who know about the page/marketing campaign.
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Re: Bandai planning to "conquer the world"?

Post by Colonel Silver » Sat Apr 20, 2013 1:14 pm

I hope this turns out to be a reveal worth waiting for. I personally just want a simple and clean-cut sequel to either BL or RB2. Honestly I think some fans want too much and it's a little unrealistic to put some of these features they request into the game. What's wrong with simply improving the game's mechanics and expanding the roster? I like to think UT was a product of crappy requests from the fanbase, because nobody actually knows what the hell they want.

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