"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread
- dbboxkaifan
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Re: Bandai planning to "conquer the world"?
If Tenkaichi 4 (for the sake of consistency: Budokai Tenkaichi 4) was properly developed with the best of Tenkaichi / Raging Blast and Ultimate Blast games then Spike could achieve to make their greatest Dragon Ball game.
Main reasons why I was unsatisfied with Tenkaichi 3:
1) Story Mode skipped too much
2) Tenkaichi 3 music was bland and repetitive (I eventually muted the music and only kept the voiceovers & sound effects).
3) Characters play alike
4) Praised as the best Dragon Ball game ever and it really wasn't that great
One thing that'll always be on Spike games is repetitiveness, so if I don't like it I just have to stay away from them, but somehow it's still fun to play.
Spike for 2012 didn't really do much (DBZ Kinect was really short) so I guess they had more than enough time to produce a proper game.
Main reasons why I was unsatisfied with Tenkaichi 3:
1) Story Mode skipped too much
2) Tenkaichi 3 music was bland and repetitive (I eventually muted the music and only kept the voiceovers & sound effects).
3) Characters play alike
4) Praised as the best Dragon Ball game ever and it really wasn't that great
One thing that'll always be on Spike games is repetitiveness, so if I don't like it I just have to stay away from them, but somehow it's still fun to play.
Spike for 2012 didn't really do much (DBZ Kinect was really short) so I guess they had more than enough time to produce a proper game.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
- Kai 2.0 on Blu-ray
Re: Bandai planning to "conquer the world"?
This thread is too much about Spike.
I hope that's not the case and DIMPS will surprise us. Yes, DIMPS. Or any other new corporation for that matter.
If it's Spike, i will praise Super Saiyan Prime forever due to that cycle image.
I hope that's not the case and DIMPS will surprise us. Yes, DIMPS. Or any other new corporation for that matter.
If it's Spike, i will praise Super Saiyan Prime forever due to that cycle image.
- Saiyan Prince Vegeta
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Re: Bandai planning to "conquer the world"?
IMO B3 was the best PS2 game, but BT3 was really fun to play with friends. Also, I'd say it will probably be Spike making the game again, and if so I hope they can go out with a bang. I would love to have Dimps back though. 
- SparkyPantsMcGee
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Re: Bandai planning to "conquer the world"?
You and I both know that the reasons for failing are more complex than that. Yea, UT offered new gameplay but it was dominated by Quick Time Events. The oversimplification of it's new gameplay is what drove people away; it wasn't the new gameplay itself. Raging Blast had some nice things going for it, but it's camera killed everything; I don't know if you've played in awhile but at times the game can feel completely broken because of it. Coming off of Burst Limit, it only made things worse. Raging Blast 2, fixed a lot of the first ones problems and honestly(with the exception of the graphics) if this had been the first one we'd be looking at this series in a better light. The game was just too late and a sign that things needed to change. Of course the next game changed but not for the better, which is why I said we need a fresh set of eyes on the next game.Jaruka wrote:Let's see is Spike can put 2+2 together and work out that:
New gameplay = Low sales (Ultimate Tenkaichi)
Improved Gameplay including changeable techniques = Low sales (Raging Blast 1 & 2)
Adding shitloads of characters that are all the same = High sales (Tenakichi 3)
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
- InfernalVegito
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Re: Bandai planning to "conquer the world"?
The problem is that the last game in a series of games always ends up being the best of them. B3, BT3 and RB2. Yes, there are things in the previous installments that are superior, like BT2's story mode or B1's story mode. But all in all, the majority usually likes the last game in a series the best. We've had enough of these retarded cycles where they just reboot the roster and simplify the gameplay to improve it ever so slightly with the next ganes. They can't do that anymore. They need to go all out with their first game and put everything into it without thinking of squeezing money out of the fans by making it shitty and then improving minor things with sequels. This has been done to death for the entirety of the last decade.
BT3 off meds | The final fight
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
- TheDevilsCorpse
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Re: Bandai planning to "conquer the world"?
Give me a hybrid of the best parts from Sparking Meteor, Raging Blast 2, Ultimate Blast and Heroes and I'd be happy.
- Hellspawn28
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Re: Bandai planning to "conquer the world"?
Raging Blast 2 was almost the same as the first game expect for the raging soul mode and more characters. Why not give us a game similar to Budokai 3 or Burst Limit again for once.
She/Her
PS5 username: Guyver_Spawn_27
PS5 username: Guyver_Spawn_27
Re: Bandai planning to "conquer the world"?
Thank you for at least giving me the credit of knowing better, most people would just say I was an idiot if they disagreed, this being the internet.SparkyPantsMcGee wrote:You and I both know that the reasons for failing are more complex than that. Yea, UT offered new gameplay but it was dominated by Quick Time Events. The oversimplification of it's new gameplay is what drove people away; it wasn't the new gameplay itself. Raging Blast had some nice things going for it, but it's camera killed everything; I don't know if you've played in awhile but at times the game can feel completely broken because of it. Coming off of Burst Limit, it only made things worse. Raging Blast 2, fixed a lot of the first ones problems and honestly(with the exception of the graphics) if this had been the first one we'd be looking at this series in a better light. The game was just too late and a sign that things needed to change. Of course the next game changed but not for the better, which is why I said we need a fresh set of eyes on the next game.Jaruka wrote:Let's see is Spike can put 2+2 together and work out that:
New gameplay = Low sales (Ultimate Tenkaichi)
Improved Gameplay including changeable techniques = Low sales (Raging Blast 1 & 2)
Adding shitloads of characters that are all the same = High sales (Tenakichi 3)
I honestly think it was more the perception of gameplay rather than the quality of it. A lot of people had decided prior to release not to pick it up.
My post was more a reflection of the way the vast majority of the fanbase (thankfully not Kanzenshuu!) react to games. If you change something then it's bad, whether it's good or not. I am personally a huge fan of Raging Blast 2 and it competes with Budokai 3, Shin Budokai 2 and Infinite World for my favourite Dragonball game.
Tenkaichi 3 is still the best selling Dragonball Z game (with almost 4 million sales on both PS2 and Wii combined) and that reflects something quite bad to Spike and NamcoBandai. Characters = Sales.
I wish it wasn't true but it is. People get so pumped about guessing rosters and seeing new characters revealed that it's what really keeps and has always kept the community thriving.
I don't think it's the only reason but as far as fans go, it seems to be.
mysticboy wrote:Raditz has the durability of 3 moons.
Re: Bandai planning to "conquer the world"?
This is suprising. Already 91 489 likes on their fb site.
- Saimaroimaru
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Re: Bandai planning to "conquer the world"?
Character Roster was a big draw to the Tenkaichi series. The reaction to RB's roster is proof of that and in my opinion foretold the series lack luster sells before it was shipped out. If Namco really wanted to put out a better game while keeping to the 1 game minimum per year contract then they should of let Dimps do one year and then Spike another, giving each technically 2 years to develop but Namco doesn't want to put in the money, they don't value the DBZ franchise that way.Jaruka wrote:Thank you for at least giving me the credit of knowing better, most people would just say I was an idiot if they disagreed, this being the internet.SparkyPantsMcGee wrote:You and I both know that the reasons for failing are more complex than that. Yea, UT offered new gameplay but it was dominated by Quick Time Events. The oversimplification of it's new gameplay is what drove people away; it wasn't the new gameplay itself. Raging Blast had some nice things going for it, but it's camera killed everything; I don't know if you've played in awhile but at times the game can feel completely broken because of it. Coming off of Burst Limit, it only made things worse. Raging Blast 2, fixed a lot of the first ones problems and honestly(with the exception of the graphics) if this had been the first one we'd be looking at this series in a better light. The game was just too late and a sign that things needed to change. Of course the next game changed but not for the better, which is why I said we need a fresh set of eyes on the next game.Jaruka wrote:Let's see is Spike can put 2+2 together and work out that:
New gameplay = Low sales (Ultimate Tenkaichi)
Improved Gameplay including changeable techniques = Low sales (Raging Blast 1 & 2)
Adding shitloads of characters that are all the same = High sales (Tenakichi 3)
I honestly think it was more the perception of gameplay rather than the quality of it. A lot of people had decided prior to release not to pick it up.
My post was more a reflection of the way the vast majority of the fanbase (thankfully not Kanzenshuu!) react to games. If you change something then it's bad, whether it's good or not. I am personally a huge fan of Raging Blast 2 and it competes with Budokai 3, Shin Budokai 2 and Infinite World for my favourite Dragonball game.
Tenkaichi 3 is still the best selling Dragonball Z game (with almost 4 million sales on both PS2 and Wii combined) and that reflects something quite bad to Spike and NamcoBandai. Characters = Sales.
I wish it wasn't true but it is. People get so pumped about guessing rosters and seeing new characters revealed that it's what really keeps and has always kept the community thriving.
I don't think it's the only reason but as far as fans go, it seems to be.
Spike's problem is that they have good or interesting ideas, but they feel rushed or just badly implemented, they clearly needed more time.
- Saiyan Prince Vegeta
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Re: Bandai planning to "conquer the world"?
91,500 now. It has slowed quite significantly.
- dbboxkaifan
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Re: Bandai planning to "conquer the world"?
Just yesterday it was somewhere around 91,400 and still now it's 91,517 likes, lol really didn't improve that much. I'm a bit shocked and surprised, I expected it to hit 92k by now.
Give it a few weeks at least.
Give it a few weeks at least.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
- Kai 2.0 on Blu-ray
- Saiyan Prince Vegeta
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Re: Bandai planning to "conquer the world"?
Yeah it's basically stopped dead, I think more people still need to get the word out.
- Hellspawn28
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Re: Bandai planning to "conquer the world"?
I think we might see a Gamestop listing soon. Gamestop has leak thing early before, they leak out the first Budokai Tenkachi game before Atari announced it. Budokai 3 was originally listed down as a untitled Dragon Ball GT game in early 2004 at one point as well.
She/Her
PS5 username: Guyver_Spawn_27
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Re: Bandai planning to "conquer the world"?
Perhaps we could all... look to other means of boosting the likes.
Just kidding
I'd hoped they'd release it early after 90k likes tbh, but they seem to be pretty strict on this! Frustrating really.
Just kidding
- dbboxkaifan
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Re: Bandai planning to "conquer the world"?
91,625 likes
Was aiming for 1-2 days to hit 92k, make it a couple of days.
Was aiming for 1-2 days to hit 92k, make it a couple of days.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
- Kai 2.0 on Blu-ray
Re: Bandai planning to "conquer the world"?
If anyone hasn't read that Video Game Wishlist by the mod on those French Forums, I highly suggest you do so. I read it and it had a ton of great ideas. If we had a game like he suggested, it'd be perfect.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Youtube | Art/Animation BlogInsertclevername wrote:I plan to lose my virginity to Dragon Box 2.
- dbboxkaifan
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Re: Bandai planning to "conquer the world"?
Since 16 April we're still on 91k, though a bit closer to 92k now (91,884 likes), though very very slow.
The excitement I had for this new DB 2013 game is starting to dying because of the slowness of gaining likes for the page. Could be disappointing either way.
The excitement I had for this new DB 2013 game is starting to dying because of the slowness of gaining likes for the page. Could be disappointing either way.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
- Kai 2.0 on Blu-ray
- Thanos
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Re: Bandai planning to "conquer the world"?
Hardly, 91k is still a hell of a lot of people for one region... and that's just the ones who know about the page/marketing campaign.dbboxkaifan wrote:Since 16 April we're still on 91k, though a bit closer to 92k now (91,884 likes), though very very slow.
The excitement I had for this new DB 2013 game is starting to dying because of the slowness of gaining likes for the page. Could be disappointing either way.
I was Thanos before the MCU existed!
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Re: Bandai planning to "conquer the world"?
I hope this turns out to be a reveal worth waiting for. I personally just want a simple and clean-cut sequel to either BL or RB2. Honestly I think some fans want too much and it's a little unrealistic to put some of these features they request into the game. What's wrong with simply improving the game's mechanics and expanding the roster? I like to think UT was a product of crappy requests from the fanbase, because nobody actually knows what the hell they want.








