"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 6:53 am

That's why my personal favorite was Budokai 2, where he only had the sword if you had a move equipped that required it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Thu Sep 25, 2014 6:54 am

TheDevilsCorpse wrote:That's why my personal favorite was Budokai 2, where he only had the sword if you had a move equipped that required it.
Wow, really? I don't remember that at all. I just thought he had the sword at all times.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Zenkashuu » Thu Sep 25, 2014 7:08 am

KentalSSJ6 wrote:
TheDevilsCorpse wrote:He could have the sword while in armor in Budokai 3 and Super DBZ too. Spike just liked to inflate their roster numbers.
I don't remember that being a option in Budokai 3. Then again I was obsessed with getting his SSJ2 capsule and didn't pay attention to his outfit.
We had Trunks in armor with sword in Budokai 3.
In Burst Limit too.
I bet Xenoverse will be the same case, in the end Dimps gonna Dimps. :D

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sangofe » Thu Sep 25, 2014 7:33 am

So apparantly the (Bon) Para Para brothers will be in this game? That could be funny. I still hope for Generald Rild to be in this game, though!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Thu Sep 25, 2014 7:56 am

I really want to see some GT content in this game....but this seems way too good to be true. And it's all coming from a guy that may or may not be misinterpreting bits and pieces of data that might not lead to anything.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Drev » Thu Sep 25, 2014 8:12 am

sangofe wrote:So apparantly the (Bon) Para Para brothers will be in this game? That could be funny. I still hope for Generald Rild to be in this game, though!
I guess it's probably just some online pose...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Ryuman » Thu Sep 25, 2014 8:18 am

I can believe the move customization theory to explain some of these moves, but some potential characters are pretty much having a full-on moveset laid out for them. It's a little hard to ignore. Also, unless using Jaco's attacks gives our characters a ray gun, he kinda has to be in.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DBZGTKOSDH » Thu Sep 25, 2014 8:36 am

TheDevilsCorpse wrote:Hmm. There could be two different versions of the attack. I'd think if it were a mentor thing, they would have shown it with someone other than Goku though to help imply that.
Maybe you can only learn it by training with Goku.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Thu Sep 25, 2014 9:36 am

I finished my DB Xenoverse breakdown, more to read there:
DB Xenoverse gameplay mechanics

Going to put it into my signature.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Thu Sep 25, 2014 11:16 am

Super Saiyajin Luffy wrote:I finished my DB Xenoverse breakdown, more to read there:
DB Xenoverse gameplay mechanics

Going to put it into my signature.
Wow this is awesome. Great work.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Big Momma » Thu Sep 25, 2014 11:17 am

Super Saiyajin Luffy wrote:I finished my DB Xenoverse breakdown, more to read there:
DB Xenoverse gameplay mechanics

Going to put it into my signature.

That is an absolutely incredible breakdown man. I feel like I've played it already after reading that. :thumbup:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 11:24 am

That just makes me sadder about transformations. I'm already hoping for revamps in a Xenoverse 2.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Neon Z » Thu Sep 25, 2014 11:31 am

Saiga wrote:To be fair, DIMPS also inflated the roster in Shin Budokai by having a swordsless Trunks there.

Though I'm off the opinion that if anything he shouldn't have a sword at all, most of his fighting he does without it.
Sword Trunks had a completely different moveset from Swordless Trunks in Tenkaichi, basically using his sword for all attacks aside from energy blasts. In Budokai, Trunks only used his sword for a ultimate, which is why the same character could have the sword, or no sword, depending on whether the ultimate itself was equipped.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by RandomGuy96 » Thu Sep 25, 2014 11:34 am

Saiga wrote:
TheDevilsCorpse wrote:
Nickolaidas wrote:Also, the ki blade could belong to vegito, not salza or cooler ...
Si, but the latest Special Attacks video also lists Sauza Blade as in the game's code. So even if Ki blade doesn't belong to him, Sauza Blade does. Whether or not he's in the game (though I would hope not with none of the other attacks implying the other two members), or if his attack is just meant for the custom characters is another matter.
It's a DIMPS game, and 'Sauza Blade' was always a Cooler move before. I'd say Cooler being in with Sauza's technique is the most likely answer.
So, I don't really like what I've heard so far about transformations. Apparently the Super Saiyan forms are going to take up Ultimate slots, last a very small amount of time, and are easy to get knocked out of, like in Budokai 1? And all of Cell's forms are different characters?
I'd say it's worse than Budokai 1, because you also revert automatically when your ki is low. And ki charging is a special attack, with a long start out and slow speed.

We've seen Super Saiyan 1 Goku fight and even that doesn't last long. Super Saiyan 2 and 3 were described as draining faster.

That could really hurt the game for me. Transformations are one of DIMPS' worst points, and it's really hard to immerse myself into a game if I have to spend most of my time fighting Pure Boo in base because I can't keep Super Saiyan 3 up at all. People have said it's accurate to the show, but I don't think it is at all - Kaio-ken aside, dropping out of transformations only happens when a character is completely spent and pretty much means they're going to lose the fight. Even Super Saiyan 3 would last longer in the series than the typical fight does in the games.

No, these temporary transformations are completely immersion breaking. They're one of the biggest problem I have with games that use them, and the only thing I've seen so far that looks like it may be a huge upset here.
Oh, so that's confirmed? Damn, that sucks. I hope they fix that at some time. Like you said, it'd be incredibly annoying if every battle had to turn into a base saiyan fighting another base Saiyan/Freeza/Cell/Buu/etc. because none of the SS forms last for a significant amount of time. One of the biggest appeals of DB games for me have been what-if stories, which seems to be especially true in this game, so forcing a nonsensical limit on a very common story device like Super Saiyan which wasn't present in the source material really undermines the experience for me.
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dbgtFO wrote: Please elaborate as I do not know what you mean by "pushing Vegeta's destruction"
He's probably referring to the Bardock special. Zarbon was the one who first recommended destroying Planet Vegeta because the saiyans were rapidly growing in strength.
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Herms wrote:The fact that the ridiculous power inflation is presented so earnestly makes me just roll my eyes and snicker. Like with Freeza, where he starts off over 10 times stronger than all his henchmen except Ginyu (because...well, just because), then we find out he can transform and get even more powerful, and then he reveals he can transform two more times, before finally coming out with the fact that he hasn't even been using anywhere near 50% of his power. Oh, and he can survive in the vacuum of space. All this stuff is just presented as the way Freeza is, without even an attempt at rationalizing it, yet the tone dictates we're supposed to take all this silly grasping at straws as thrilling danger. So I guess I don't really take the power inflation in the Boo arc seriously, but I don't take the power inflation in earlier arcs seriously either, so there's no net loss of seriousness. I think a silly story presented as serious is harder to accept than a silly story presented as silly.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Thu Sep 25, 2014 11:37 am

Neon Z wrote:
Saiga wrote:To be fair, DIMPS also inflated the roster in Shin Budokai by having a swordsless Trunks there.

Though I'm off the opinion that if anything he shouldn't have a sword at all, most of his fighting he does without it.
Sword Trunks had a completely different moveset from Swordless Trunks in Tenkaichi, basically using his sword for all attacks aside from energy blasts. In Budokai, Trunks only used his sword for a ultimate, which is why the same character could have the sword, or no sword, depending on whether the ultimate itself was equipped.
Budokai 3 and Infinite World Future Trunks uses his sword for some of his basic attacks and attack strings.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Thu Sep 25, 2014 1:18 pm

and i thought this time a dbz game without having somethimg that sucks will come.

i mean seriosly why the HELL did they do that super saiyan shit?
well, but if i think about it again its not so bad.

I'm more worried about cell´s and frieza`s forms.
now the waiting is 200% harder for me-_-

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by CM101Play » Thu Sep 25, 2014 1:31 pm

IF GT and BoG are in (looks like it, but not official), what matchups will everyone be looking forward to doing?

Few of mine (most are obvious):

SSJG Goku vs SSJ4 Goku (though it depends on their transformation status since transformations aren't permanent)

Omega Shenron vs Beerus

My CAC
SSJ4 Goku/SSJ4 Gogeta
SSJG Goku

vs

Demigra*
Omega Shenron
Beerus

Even if none of those characters are in, still super hyped for DBXV.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Thu Sep 25, 2014 1:33 pm

Tsufuru wrote:and i thought this time a dbz game without having somethimg that sucks will come.

i mean seriosly why the HELL did they do that super saiyan shit?
well, but if i think about it again its not so bad.

I'm more worried about cell´s and Freeza`s forms.
now the waiting is 200% harder for me-_-
I don't think the same thing will happen to cell and freeza like the saiyans from what I have seen so far.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Thu Sep 25, 2014 1:46 pm

RandomGuy96 wrote: so forcing a nonsensical limit on a very common story device like Super Saiyan which wasn't present in the source material really undermines the experience for me.
Source material? The last time I checked, Super Saiyan uses a lot of ki, so if they're all out of ki, they drop out. The game fits it perfectly. Now I understand it might be a mini dealbreaker to some, but look on the bright side, at least the transformations won't take up the slots. They can use those slots to add more characters that has never been in the games before and GT characters.

As I said again, the ONLY transformations I'm worried about are the main villains.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Thu Sep 25, 2014 1:59 pm

EXBadguy wrote:
RandomGuy96 wrote: so forcing a nonsensical limit on a very common story device like Super Saiyan which wasn't present in the source material really undermines the experience for me.
Source material? The last time I checked, Super Saiyan uses a lot of ki, so if they're all out of ki, they drop out. The game fits it perfectly. Now I understand it might be a mini dealbreaker to some, but look on the bright side, at least the transformations won't take up the slots. They can use those slots to add more characters that has never been in the games before and GT characters.

As I said again, the ONLY transformations I'm worried about are the main villains.
As I'm pointing on this post
Super Saiyajin Luffy wrote:Back to the Cell issue and possibly Freeza. I wanted to watch some Cell footage as player chara and noticed following in this video:
Japan Expo DBX: Cell vs Goku
If you look at the character potrait, it's showing Perfect Cell. Goku and Vegeta kept their base form potrait, even if they are transformed. Perfect Cell on the other hand is an already transformed chara and if we assume, that the chara potrait is actually showing your base form, this means that Cell's form are each different slots. Also the name on Cell is saying Cell (Kanzentai) (ok, I'm guessing the Kanzentai part). So I have pretty strong evidence, that Cell's form are splitted as seperate characters. Why bother to name Cell this way?
There is a possibility, that Cell's (and Boo's) forms are seperate Character each and their transformations are handled via Story mode cutscene only. I don't know, how they are going to work on Freeza's transformation, though.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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