"Dragon Ball XENOVERSE" Official Discussion Thread
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
That's why my personal favorite was Budokai 2, where he only had the sword if you had a move equipped that required it.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Wow, really? I don't remember that at all. I just thought he had the sword at all times.TheDevilsCorpse wrote:That's why my personal favorite was Budokai 2, where he only had the sword if you had a move equipped that required it.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
We had Trunks in armor with sword in Budokai 3.KentalSSJ6 wrote:I don't remember that being a option in Budokai 3. Then again I was obsessed with getting his SSJ2 capsule and didn't pay attention to his outfit.TheDevilsCorpse wrote:He could have the sword while in armor in Budokai 3 and Super DBZ too. Spike just liked to inflate their roster numbers.
Spoiler:
Spoiler:
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
So apparantly the (Bon) Para Para brothers will be in this game? That could be funny. I still hope for Generald Rild to be in this game, though!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I really want to see some GT content in this game....but this seems way too good to be true. And it's all coming from a guy that may or may not be misinterpreting bits and pieces of data that might not lead to anything.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I guess it's probably just some online pose...sangofe wrote:So apparantly the (Bon) Para Para brothers will be in this game? That could be funny. I still hope for Generald Rild to be in this game, though!
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I can believe the move customization theory to explain some of these moves, but some potential characters are pretty much having a full-on moveset laid out for them. It's a little hard to ignore. Also, unless using Jaco's attacks gives our characters a ray gun, he kinda has to be in.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Maybe you can only learn it by training with Goku.TheDevilsCorpse wrote:Hmm. There could be two different versions of the attack. I'd think if it were a mentor thing, they would have shown it with someone other than Goku though to help imply that.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.
Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I finished my DB Xenoverse breakdown, more to read there:
DB Xenoverse gameplay mechanics
Going to put it into my signature.
DB Xenoverse gameplay mechanics
Going to put it into my signature.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Wow this is awesome. Great work.Super Saiyajin Luffy wrote:I finished my DB Xenoverse breakdown, more to read there:
DB Xenoverse gameplay mechanics
Going to put it into my signature.
"I am neither Goku nor Vegeta! I am the one who will defeat you!!" - Gogeta
I'm that guy who makes the avatars
I'm that guy who makes the avatars
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Super Saiyajin Luffy wrote:I finished my DB Xenoverse breakdown, more to read there:
DB Xenoverse gameplay mechanics
Going to put it into my signature.
That is an absolutely incredible breakdown man. I feel like I've played it already after reading that.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Youtube | Art/Animation BlogInsertclevername wrote:I plan to lose my virginity to Dragon Box 2.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
That just makes me sadder about transformations. I'm already hoping for revamps in a Xenoverse 2.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Sword Trunks had a completely different moveset from Swordless Trunks in Tenkaichi, basically using his sword for all attacks aside from energy blasts. In Budokai, Trunks only used his sword for a ultimate, which is why the same character could have the sword, or no sword, depending on whether the ultimate itself was equipped.Saiga wrote:To be fair, DIMPS also inflated the roster in Shin Budokai by having a swordsless Trunks there.
Though I'm off the opinion that if anything he shouldn't have a sword at all, most of his fighting he does without it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Oh, so that's confirmed? Damn, that sucks. I hope they fix that at some time. Like you said, it'd be incredibly annoying if every battle had to turn into a base saiyan fighting another base Saiyan/Freeza/Cell/Buu/etc. because none of the SS forms last for a significant amount of time. One of the biggest appeals of DB games for me have been what-if stories, which seems to be especially true in this game, so forcing a nonsensical limit on a very common story device like Super Saiyan which wasn't present in the source material really undermines the experience for me.Saiga wrote:It's a DIMPS game, and 'Sauza Blade' was always a Cooler move before. I'd say Cooler being in with Sauza's technique is the most likely answer.TheDevilsCorpse wrote:Si, but the latest Special Attacks video also lists Sauza Blade as in the game's code. So even if Ki blade doesn't belong to him, Sauza Blade does. Whether or not he's in the game (though I would hope not with none of the other attacks implying the other two members), or if his attack is just meant for the custom characters is another matter.Nickolaidas wrote:Also, the ki blade could belong to vegito, not salza or cooler ...
I'd say it's worse than Budokai 1, because you also revert automatically when your ki is low. And ki charging is a special attack, with a long start out and slow speed.So, I don't really like what I've heard so far about transformations. Apparently the Super Saiyan forms are going to take up Ultimate slots, last a very small amount of time, and are easy to get knocked out of, like in Budokai 1? And all of Cell's forms are different characters?
We've seen Super Saiyan 1 Goku fight and even that doesn't last long. Super Saiyan 2 and 3 were described as draining faster.
That could really hurt the game for me. Transformations are one of DIMPS' worst points, and it's really hard to immerse myself into a game if I have to spend most of my time fighting Pure Boo in base because I can't keep Super Saiyan 3 up at all. People have said it's accurate to the show, but I don't think it is at all - Kaio-ken aside, dropping out of transformations only happens when a character is completely spent and pretty much means they're going to lose the fight. Even Super Saiyan 3 would last longer in the series than the typical fight does in the games.
No, these temporary transformations are completely immersion breaking. They're one of the biggest problem I have with games that use them, and the only thing I've seen so far that looks like it may be a huge upset here.
The Monkey King wrote:It was actually Beerus disguised as Zarbon #StayWokeRandomGuy96 wrote:He's probably referring to the Bardock special. Zarbon was the one who first recommended destroying Planet Vegeta because the saiyans were rapidly growing in strength.dbgtFO wrote: Please elaborate as I do not know what you mean by "pushing Vegeta's destruction"
Herms wrote:The fact that the ridiculous power inflation is presented so earnestly makes me just roll my eyes and snicker. Like with Freeza, where he starts off over 10 times stronger than all his henchmen except Ginyu (because...well, just because), then we find out he can transform and get even more powerful, and then he reveals he can transform two more times, before finally coming out with the fact that he hasn't even been using anywhere near 50% of his power. Oh, and he can survive in the vacuum of space. All this stuff is just presented as the way Freeza is, without even an attempt at rationalizing it, yet the tone dictates we're supposed to take all this silly grasping at straws as thrilling danger. So I guess I don't really take the power inflation in the Boo arc seriously, but I don't take the power inflation in earlier arcs seriously either, so there's no net loss of seriousness. I think a silly story presented as serious is harder to accept than a silly story presented as silly.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Budokai 3 and Infinite World Future Trunks uses his sword for some of his basic attacks and attack strings.Neon Z wrote:Sword Trunks had a completely different moveset from Swordless Trunks in Tenkaichi, basically using his sword for all attacks aside from energy blasts. In Budokai, Trunks only used his sword for a ultimate, which is why the same character could have the sword, or no sword, depending on whether the ultimate itself was equipped.Saiga wrote:To be fair, DIMPS also inflated the roster in Shin Budokai by having a swordsless Trunks there.
Though I'm off the opinion that if anything he shouldn't have a sword at all, most of his fighting he does without it.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
and i thought this time a dbz game without having somethimg that sucks will come.
i mean seriosly why the HELL did they do that super saiyan shit?
well, but if i think about it again its not so bad.
I'm more worried about cell´s and frieza`s forms.
now the waiting is 200% harder for me-_-
i mean seriosly why the HELL did they do that super saiyan shit?
well, but if i think about it again its not so bad.
I'm more worried about cell´s and frieza`s forms.
now the waiting is 200% harder for me-_-
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
IF GT and BoG are in (looks like it, but not official), what matchups will everyone be looking forward to doing?
Few of mine (most are obvious):
SSJG Goku vs SSJ4 Goku (though it depends on their transformation status since transformations aren't permanent)
Omega Shenron vs Beerus
My CAC
SSJ4 Goku/SSJ4 Gogeta
SSJG Goku
vs
Demigra*
Omega Shenron
Beerus
Even if none of those characters are in, still super hyped for DBXV.
Few of mine (most are obvious):
SSJG Goku vs SSJ4 Goku (though it depends on their transformation status since transformations aren't permanent)
Omega Shenron vs Beerus
My CAC
SSJ4 Goku/SSJ4 Gogeta
SSJG Goku
vs
Demigra*
Omega Shenron
Beerus
Even if none of those characters are in, still super hyped for DBXV.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I don't think the same thing will happen to cell and freeza like the saiyans from what I have seen so far.Tsufuru wrote:and i thought this time a dbz game without having somethimg that sucks will come.
i mean seriosly why the HELL did they do that super saiyan shit?
well, but if i think about it again its not so bad.
I'm more worried about cell´s and Freeza`s forms.
now the waiting is 200% harder for me-_-
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I'm that guy who makes the avatars
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Source material? The last time I checked, Super Saiyan uses a lot of ki, so if they're all out of ki, they drop out. The game fits it perfectly. Now I understand it might be a mini dealbreaker to some, but look on the bright side, at least the transformations won't take up the slots. They can use those slots to add more characters that has never been in the games before and GT characters.RandomGuy96 wrote: so forcing a nonsensical limit on a very common story device like Super Saiyan which wasn't present in the source material really undermines the experience for me.
As I said again, the ONLY transformations I'm worried about are the main villains.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
As I'm pointing on this postEXBadguy wrote:Source material? The last time I checked, Super Saiyan uses a lot of ki, so if they're all out of ki, they drop out. The game fits it perfectly. Now I understand it might be a mini dealbreaker to some, but look on the bright side, at least the transformations won't take up the slots. They can use those slots to add more characters that has never been in the games before and GT characters.RandomGuy96 wrote: so forcing a nonsensical limit on a very common story device like Super Saiyan which wasn't present in the source material really undermines the experience for me.
As I said again, the ONLY transformations I'm worried about are the main villains.
There is a possibility, that Cell's (and Boo's) forms are seperate Character each and their transformations are handled via Story mode cutscene only. I don't know, how they are going to work on Freeza's transformation, though.Super Saiyajin Luffy wrote:Back to the Cell issue and possibly Freeza. I wanted to watch some Cell footage as player chara and noticed following in this video:
Japan Expo DBX: Cell vs Goku
If you look at the character potrait, it's showing Perfect Cell. Goku and Vegeta kept their base form potrait, even if they are transformed. Perfect Cell on the other hand is an already transformed chara and if we assume, that the chara potrait is actually showing your base form, this means that Cell's form are each different slots. Also the name on Cell is saying Cell (Kanzentai) (ok, I'm guessing the Kanzentai part). So I have pretty strong evidence, that Cell's form are splitted as seperate characters. Why bother to name Cell this way?
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"














