"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Thu Sep 25, 2014 2:03 pm

I really dislike how many people on Youtube are calling this a Battle of Z 2.0 and they want BT4. I'm a Spike fan too, but still :/

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by RandomGuy96 » Thu Sep 25, 2014 2:03 pm

EXBadguy wrote:
RandomGuy96 wrote: so forcing a nonsensical limit on a very common story device like Super Saiyan which wasn't present in the source material really undermines the experience for me.
Source material? The last time I checked, Super Saiyan uses a lot of ki, so if they're all out of ki, they drop out. The game fits it perfectly. Now I understand it might be a mini dealbreaker to some, but look on the bright side, at least the transformations won't take up the slots. They can use those slots to add more characters that has never been in the games before and GT characters.

As I said again, the ONLY transformations I'm worried about are the main villains.
No, it doesn't fit at all. SS does consume more ki, but it's not really enough to be noticeable. Entire battles are fought in SS forms, they only revert when the battle is over or if they're already almost dead. Heck, pretty much every battle involving a Saiyan has them sticking with one SS form for the entire fight, because it's a necessity to keep up. This game, on the other hand, apparently has them reverting to base at the drop of a hat, forcing you to fight in base most of the time, which is completely inaccurate, and will really take me out of the experience.
Last edited by RandomGuy96 on Thu Sep 25, 2014 3:55 pm, edited 1 time in total.
The Monkey King wrote:
RandomGuy96 wrote:
dbgtFO wrote: Please elaborate as I do not know what you mean by "pushing Vegeta's destruction"
He's probably referring to the Bardock special. Zarbon was the one who first recommended destroying Planet Vegeta because the saiyans were rapidly growing in strength.
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Herms wrote:The fact that the ridiculous power inflation is presented so earnestly makes me just roll my eyes and snicker. Like with Freeza, where he starts off over 10 times stronger than all his henchmen except Ginyu (because...well, just because), then we find out he can transform and get even more powerful, and then he reveals he can transform two more times, before finally coming out with the fact that he hasn't even been using anywhere near 50% of his power. Oh, and he can survive in the vacuum of space. All this stuff is just presented as the way Freeza is, without even an attempt at rationalizing it, yet the tone dictates we're supposed to take all this silly grasping at straws as thrilling danger. So I guess I don't really take the power inflation in the Boo arc seriously, but I don't take the power inflation in earlier arcs seriously either, so there's no net loss of seriousness. I think a silly story presented as serious is harder to accept than a silly story presented as silly.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Thu Sep 25, 2014 2:07 pm

Delete, please.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Thu Sep 25, 2014 2:14 pm

Doctor. wrote:I really dislike how many people on Youtube are calling this a Battle of Z 2.0 and they want BT4. I'm a Spike fan too, but still :/
At this point no matter what we get fans will still hate on it and that goes for the other parts of the franchise as well.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Thu Sep 25, 2014 2:14 pm

Super Saiyajin Luffy wrote: As I'm pointing on this post
Super Saiyajin Luffy wrote:Back to the Cell issue and possibly Freeza. I wanted to watch some Cell footage as player chara and noticed following in this video:
Japan Expo DBX: Cell vs Goku
If you look at the character potrait, it's showing Perfect Cell. Goku and Vegeta kept their base form potrait, even if they are transformed. Perfect Cell on the other hand is an already transformed chara and if we assume, that the chara potrait is actually showing your base form, this means that Cell's form are each different slots. Also the name on Cell is saying Cell (Kanzentai) (ok, I'm guessing the Kanzentai part). So I have pretty strong evidence, that Cell's form are splitted as seperate characters. Why bother to name Cell this way?
There is a possibility, that Cell's (and Boo's) forms are seperate Character each and their transformations are handled via Story mode cutscene only. I don't know, how they are going to work on Freeza's transformation, though.
Well now...that's the second thing I have with the game then(first one being some of the attack and aura colors). Why are they wasting slots for the villain forms? I HOPE Dimps isn't following Spike's footsteps by doing stupid shit like that. But you know, I ain't that mad because I like Dimps way more the Spike, so yeah... I'm over that, though I hope they won't do more dumb shit.
RandomGuy96 wrote: No, it doesn't fit at all. SS does consume more ki, but it's not really enough to be noticeable. Entire battles are fought in SS forms, they only revert when the battle is over or if they're already almost dead. Heck, pretty much every battle involving a Saiyan has them sticking with one SS form for the entire fight, because it's a necessity to keep up. This game, on the other hand, apparently has them reverting to base at the drop of the height, forcing you to fight in base most of the time, which is completely inaccurate, and will really take me out of the experience.
Well, well, we can agree to disagree here. Though I agree that SS forms should last longer, but I still like the Ki draining idea, I just want it to run slow or if the opponent knocks the saiyan out, they turn to normal. Heck, it happened in Budokai 3 and nobody complained about that, did they?

Doctor. wrote:I really dislike how many people on Youtube are calling this a Battle of Z 2.0 and they want BT4. I'm a Spike fan too, but still :/
Sad honestly. Heck, it looks like Dimps are doing a lot of things in a year that Spike really couldn't do, if these DB/GT character rumors are true.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Thu Sep 25, 2014 2:15 pm

I think we shouldn't see this game as a DBZ simulator with fighting elements like Spike's DBZ games, but more as a semi competent fighting game with DBZ simulating elements. If you expect to play a fullblown simulator with this game, you will be probably disappointed.
About SSJ thingie, I think DIMPS was doing it to balance stuff and making other characters more attractive.

EDIT:
Doctor. wrote:I really dislike how many people on Youtube are calling this a Battle of Z 2.0 and they want BT4. I'm a Spike fan too, but still :/
They should have a look at my Breakdown in my signature, but linking it to every DB Xenoverse video is a hassle...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Thu Sep 25, 2014 2:17 pm

Many people praise Spike more than they should even though Spike's just a mediocre developer team at best. Dimps is giving it a try and by the looks of it it's turning out fantastic, so it won't be anywhere near as bad as Spike's Raging Blast/Tenkaichi revisions (Tenkaichi 3 was somewhat decent out of all, thank god).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Thu Sep 25, 2014 2:27 pm

Saiga wrote:People have said it's accurate to the show, but I don't think it is at all - Kaio-ken aside, dropping out of transformations only happens when a character is completely spent and pretty much means they're going to lose the fight. Even Super Saiyan 3 would last longer in the series than the typical fight does in the games.

No, these temporary transformations are completely immersion breaking. They're one of the biggest problem I have with games that use them, and the only thing I've seen so far that looks like it may be a huge upset here.
I hope they don't take B2's route with Transformations being directly tied to super move ki or else you'll only get to be a SSJ3 for about 3 seconds before you lose it. SSJGod will probably go down faster than SSJ4Gogeta did in B3. Though B3 tried to fix this with baseline-ki and all the transformations did was just add more onto your set bars. That at least let you hold the form. It only dropped after you lose your baseline. Infinite World tried to just tie them to fatique meters which arguably worked better as annoying as fatigue was.
Doctor. wrote:I really dislike how many people on Youtube are calling this a Battle of Z 2.0 and they want BT4. I'm a Spike fan too, but still :/
"We want raging blast 3 because spike was on to something with that , all they needed was gt characters that we've wanted since tenkaichi 3 and we want a non gimmicky create a character , not something with non canon female super saiyans to pander to the small female demographic..." 

With comments like this, its hard for me to tell wether people just choose to carry on this stubborn ignorance or if they're trying to troll because of how this fanbase became after BT3's crowd came in. Most instances seem generally the same now. Some people just dont seem to have a clue what they're talking about anymore. Overall basic reasoning is just flawed now.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by RandomGuy96 » Thu Sep 25, 2014 3:40 pm

Well, well, we can agree to disagree here. Though I agree that SS forms should last longer, but I still like the Ki draining idea, I just want it to run slow or if the opponent knocks the saiyan out, they turn to normal. Heck, it happened in Budokai 3 and nobody complained about that, did they?
Agree to disagree on what? That having SS forms that last less than a minute, and having fighters get knocked out of their forms all the time mid-battle isn't true to the source material? I'm not trying to sound rude, but there's no "agreeing" or "disagreeing" to be done on that. That's just a fact.

In the series, a saiyan would never revert unless, one, they had already lost the battle and/or were nearly unconscious from exerting so much energy (e.g. 19 vs Goku, 18 vs Vegeta, Cooler vs Goku, Gohan vs Cell), or two, they were tried to use a powerful energy attack in SS3 after already being engaged in a decently long struggle (Gotenks vs Super Buu, Goku vs Pure Buu). A saiyan would never revert in any form from running out of ki in the middle of a battle and then continue the fight in base, nor would they revert from just taking any decent hit from the enemy. If they want to stay true to the source material, then all of the SS forms should last for the entire match, except possibly SS3, which would only last for a few minutes, which most DB fighting game battles are still shorter than (in the manga, SS3 explicitly lasts five minutes for Gotenks, and a similar time for Goku).

I didn't really like the way Budokai 3 handled transformations, but even then, Budokai 3's system seems a lot better than this one. As Saiga said, having Super Saiyan forms as Ultimates that consume tons of ki and last a very short amount of time (while most fighting is done in base) doesn't make much sense. That's more like the Kaio-ken. Or maybe the Super Kaio-ken, because even the regular Kaio-ken wasn't THAT draining (except x4 in the Saiyan arc/x20 in the Freeza arc), and would still be used for pretty much the entire battle (albeit in small bursts, like right before Goku throws or takes a punch).
The Monkey King wrote:
RandomGuy96 wrote:
dbgtFO wrote: Please elaborate as I do not know what you mean by "pushing Vegeta's destruction"
He's probably referring to the Bardock special. Zarbon was the one who first recommended destroying Planet Vegeta because the saiyans were rapidly growing in strength.
It was actually Beerus disguised as Zarbon #StayWoke
Herms wrote:The fact that the ridiculous power inflation is presented so earnestly makes me just roll my eyes and snicker. Like with Freeza, where he starts off over 10 times stronger than all his henchmen except Ginyu (because...well, just because), then we find out he can transform and get even more powerful, and then he reveals he can transform two more times, before finally coming out with the fact that he hasn't even been using anywhere near 50% of his power. Oh, and he can survive in the vacuum of space. All this stuff is just presented as the way Freeza is, without even an attempt at rationalizing it, yet the tone dictates we're supposed to take all this silly grasping at straws as thrilling danger. So I guess I don't really take the power inflation in the Boo arc seriously, but I don't take the power inflation in earlier arcs seriously either, so there's no net loss of seriousness. I think a silly story presented as serious is harder to accept than a silly story presented as silly.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Avenged » Thu Sep 25, 2014 3:50 pm

North American press release for network test

http://dragonblogz.com/dragon-ball-xeno ... announced/
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Thu Sep 25, 2014 4:18 pm

According to Sergio his ultimate list leaked "Great Ape Mouth Blast" or something like that. I have a good feeling this confirms bosses at least 60% likely. After reviewing DBO a mission had you fight "Time Breaker Great Ape Gohan" so. It makes sense.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Thu Sep 25, 2014 4:27 pm

Avenged wrote:North American press release for network test

http://dragonblogz.com/dragon-ball-xeno ... announced/
The selection process seems more difficult, but more straight forward than the japanese beta test. First come first served. Glad I got the japanese one already, but I want that english interface, just to make life easier.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Thu Sep 25, 2014 4:28 pm

Super Saiyajin Luffy wrote:I think we shouldn't see this game as a DBZ simulator with fighting elements like Spike's DBZ games, but more as a semi competent fighting game with DBZ simulating elements. If you expect to play a fullblown simulator with this game, you will be probably disappointed.
About SSJ thingie, I think DIMPS was doing it to balance stuff and making other characters more attractive.

EDIT:
Doctor. wrote:I really dislike how many people on Youtube are calling this a Battle of Z 2.0 and they want BT4. I'm a Spike fan too, but still :/
They should have a look at my Breakdown in my signature, but linking it to every DB Xenoverse video is a hassle...
I'm literally linking your breakdown to every ranting BT and Budokai fan I see on youtube.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Dbzfan94 » Thu Sep 25, 2014 7:14 pm

I really like this game so far, but I really don't like what Dimps is doing with transformations.
If Spike got anything right, it was the transformations.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by goku the krump dancer » Thu Sep 25, 2014 8:11 pm

I feel like the transformations were done this way for competitive purposes..
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbzfan7 » Thu Sep 25, 2014 8:20 pm

So I'm wondering if you only get one SSJ transformation to use at a time...kinda like how Shin Budokai did it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 8:27 pm

dbzfan7 wrote:So I'm wondering if you only get one SSJ transformation to use at a time...kinda like how Shin Budokai did it.
Not happy about any of this with the transformations, but you should be able to have two transformations if that's what you decide to use your Ultimate slots on. Put SS in one and SS3 n the other, then pick the one you want to activate.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbzfan7 » Thu Sep 25, 2014 8:28 pm

TheDevilsCorpse wrote:
dbzfan7 wrote:So I'm wondering if you only get one SSJ transformation to use at a time...kinda like how Shin Budokai did it.
Not happy about any of this with the transformations, but you should be able to have two transformations if that's what you decide to use your Ultimate slots on. Put SS in one and SS3 n the other, then pick the one you want to activate.
So it is like that...damn that sucks. Spike did it right so what's going on here?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Thu Sep 25, 2014 8:32 pm

dbzfan7 wrote:
TheDevilsCorpse wrote:
dbzfan7 wrote:So I'm wondering if you only get one SSJ transformation to use at a time...kinda like how Shin Budokai did it.
Not happy about any of this with the transformations, but you should be able to have two transformations if that's what you decide to use your Ultimate slots on. Put SS in one and SS3 n the other, then pick the one you want to activate.
So it is like that...damn that sucks. Spike did it right so what's going on here?
I'm going to repeat myself.
Super Saiyajin Luffy wrote:I think we shouldn't see this game as a DBZ simulator with fighting elements like Spike's DBZ games, but more as a semi competent fighting game with DBZ simulating elements. If you expect to play a fullblown simulator with this game, you will be probably disappointed.
About SSJ thingie, I think DIMPS was doing it to balance stuff and making other characters more attractive.
Also linking my breakdown to every new youtube video, lol.
I breakdowned this version of the game to death, I'm bored xD
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by nato25 » Thu Sep 25, 2014 8:35 pm

This isnt a good sign for Australians who were hoping to get a good look at Xenoverse at EB Games Expo, the game has been pulled from the games list! I will be so mad if this is true, I brought plane tickets and accommodation (I get into the expo free with a press pass) to come to this show with Xenoverse being the major reason! The irony is I will completely miss the network test which I could have played from home for free due to the date and times of the expo and flights! Can't believe this!!!!!

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