"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Drev » Fri Sep 26, 2014 1:26 pm

Quebaz wrote:
Tsufuru wrote:And the diffrent ki charging thing is kinda pointless since in the end all online player will mostlikely use the same kind of ki charging.
Or none at all, which is what's I'm sure i'll be doing.
That move looks like it take SEVERAL seconds just to replenish a single little bar...I don't think it's worth either...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Fri Sep 26, 2014 1:37 pm

Drev wrote:
Quebaz wrote:
Tsufuru wrote:And the diffrent ki charging thing is kinda pointless since in the end all online player will mostlikely use the same kind of ki charging.
Or none at all, which is what's I'm sure i'll be doing.
That move looks like it take SEVERAL seconds just to replenish a single little bar...I don't think it's worth either...
Super Saiyajin Luffy just mentioned there are different kinds of ki charging, some that will recover your ki much faster.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Fri Sep 26, 2014 1:39 pm

I'm confused with xenoverse now....lets just hope for the best.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Sep 26, 2014 1:42 pm

Well, there are only descriptions of these moves, but if they just put in higher leveled Ki-charge, then it should have some drawbacks of course. Only equipable to high level characters? Bad startup and bad recovery? We don't know...
Tsufuru wrote:I'm confused with xenoverse now....lets just hope for the best.
What is confusing about Xenoverse? In my eyes, most things are pretty straightforward (beside individual attack strings of characters, I need hand on this game, if I want to comment it).
Last edited by Super Saiyajin Luffy on Fri Sep 26, 2014 2:05 pm, edited 1 time in total.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Fri Sep 26, 2014 1:57 pm

Sorry. I meant I don't know how it will be if after every attack you turn back from SSj and if there will be all forms of Buu, Cell and Freeza.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Fri Sep 26, 2014 2:23 pm

Tsufuru wrote:Sorry. I meant I don't know how it will be if after every attack you turn back from SSj and if there will be all forms of Buu, Cell and Freeza.
After every attack? I don't know where you're getting that from. The way it has always worked in Dimps' games is that you only go out of Super Saiyan if you get knocked down, while having no ki, or used all your ki for burst mode (or whatever it was called).

Even if they maintain that in Xenoverse, you won't be turning back after every attack.

I just hope we get to chose what transformation we start out in, and which we want to go into at anytime. Especially fusions. Even disregarding that possible issue, it's still shaping up to be a pretty good game.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Fri Sep 26, 2014 2:27 pm

Rukura wrote:
Tsufuru wrote:Sorry. I meant I don't know how it will be if after every attack you turn back from SSj and if there will be all forms of Buu, Cell and Freeza.
After every attack? I don't know where you're getting that from. The way it has always worked in Dimps' games is that you only go out of Super Saiyan if you get knocked down, while having no ki, or used all your ki for burst mode (or whatever it was called).

Even if they maintain that in Xenoverse, you won't be turning back after every attack.

I just hope we get to chose what transformation we start out in, and which we want to go into at anytime. Especially fusions. Even disregarding that possible issue, it's still shaping up to be a pretty good game.
In a video goku turns automaticly back to base after firing a kamehame ha.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Sep 26, 2014 2:31 pm

Rukura wrote:
Tsufuru wrote:Sorry. I meant I don't know how it will be if after every attack you turn back from SSj and if there will be all forms of Buu, Cell and Freeza.
After every attack? I don't know where you're getting that from. The way it has always worked in Dimps' games is that you only go out of Super Saiyan if you get knocked down, while having no ki, or used all your ki for burst mode (or whatever it was called).

Even if they maintain that in Xenoverse, you won't be turning back after every attack.

I just hope we get to chose what transformation we start out in, and which we want to go into at anytime. Especially fusions. Even disregarding that possible issue, it's still shaping up to be a pretty good game.
SSJ Transformation in this game works different from past games, though. It's more a case of "Lemme drain your Ki for a stat boost, until you run out of ki. BTW you can use Special Attacks and Ultimate Attacks for 0 Ki cost. Run out of Ki? Say bye to your SSJ transformation for a short time".
Fusions, Cell, Freeza and Boo are speculation, I assume they are all going to be seperate characters, though (also refering to my Cell evidence somewhere in this thread from an alpha, where his base potrait is Perfect Cell is also named Seru (Kanzentai) => Cell (Perfect).
PS: Some mechanics, which are in the current build were abscent in the alpha, like Ultimate Attack using up 3 bars if Ki during SSJ transformation, combo counter and stuff...

Post in question for Rukura:
Super Saiyajin Luffy wrote:Back to the Cell issue and possibly Freeza. I wanted to watch some Cell footage as player chara and noticed following in this video:
Japan Expo DBX: Cell vs Goku
If you look at the character potrait, it's showing Perfect Cell. Goku and Vegeta kept their base form potrait, even if they are transformed. Perfect Cell on the other hand is an already transformed chara and if we assume, that the chara potrait is actually showing your base form, this means that Cell's form are each different slots. Also the name on Cell is saying Cell (Kanzentai) (ok, I'm guessing the Kanzentai part). So I have pretty strong evidence, that Cell's form are splitted as seperate characters. Why bother to name Cell this way?
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Fri Sep 26, 2014 2:41 pm

Huh, that is weird. I guess we'll have to wait and see what they're going for with that, as they reveal more stuff.

Still, I'm just as excited for it as I already was.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by El Diabeetus » Fri Sep 26, 2014 2:45 pm

Rukura wrote:When asked to finally include the original Kikuchi soundtrack in the international versions, Hirano said that all versions would have a new original soundtrack.

Didn't think we'd be having this conversation after the Japanese network test, where we got to see that in effect.
I figured since it was Dimps anyway we would get a new soundtrack. Kinda annoying that the Sparking games got replaced soundtracks, but at least you can switch to the original OST by hacking for that game.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by donkeyjack » Fri Sep 26, 2014 3:29 pm

It's not even the final version of the game.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dualist » Fri Sep 26, 2014 3:44 pm

We just need to wait and see how everything turns out. We still are at least 6 months from the release and people worried about what will and won't be included. When this thread started, everyone was going crazy because Dimps returned to development, so now give them time to execute and do their thing. I have all the faith in the world that the transformations will last longer than they appear to right now, and hopefully they give more of a notable boost than just appearance.

As for the Characters like Cell and Frieza, would people be that upset if you can't fight against or with their other forms? Or even if their other forms are separate characters?

I actually think it's better if there forms are separate. They didn't have the type of quick mid battle transformations where it was like, "I'm in trouble, better transform". Especially for Cell who had to absorb the androids to do so. So I would actually prefer to fight them as individual characters due to the fact that their transformations aren't quick. Granted, the first transformations for SSJ took time, but that was because it was the first time.

I don't mind having the option for them to transform through their different stages mid battle, but I don't think having them as separate characters is the worst thing in the world either.

As for the Ki Charging, I'm actually looking forward to the different methods and how it's implemented.

I'm sure different types have their advantages and disadvantages, or maybe you just earn a better ki charging type as you progress. It also gives a variety to what type of fighter you may have. Maybe you choose a character that has to charge his Ki and another one that will use other methods of Ki recovery. It just gives more variety and creates parity.

No game is perfect, and there hasn't been a Dragon ball developer that, has gotten everything right. But on the flip side you can already see that Dimps put a whole lot of effort into giving us an experience that differs form anything else we've played before. This game is getting a ton of attention and I believe that whatever we don't see in it will either be implemented in DLCs or a sequel.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Fri Sep 26, 2014 3:55 pm

Dualist, it's because this game shows such great promise that we expect/hope/demand to see basically everything in it. This is going to be the best Dragon Ball game ever, and it will be a pity (for me) not to include 19, 20 and Cooler to the roster, for instance.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dualist » Fri Sep 26, 2014 4:17 pm

Nickolaidas wrote:Dualist, it's because this game shows such great promise that we expect/hope/demand to see basically everything in it. This is going to be the best Dragon Ball game ever, and it will be a pity (for me) not to include 19, 20 and Cooler to the roster, for instance.
I totally agree; and don't get me wrong, I want all this stuff in as well. But I also understand how hard it is to meet the demands of a rabid fan base. Maybe they will include the movie characters and GT, maybe they will added via DLCs or in a sequel? Who knows? It's too early to tell. But they also have created a nice online hub and some great custom options for the CaC. And I believe they will have a pretty nice sized roster to start out. We also have to understand that this is a business, and maybe they don't want to show their whole hand this early and milk this thing for what it's worth.

From the business side, it will make much more sense to have these characters added later on because there is a demand for it. Would I want the roster to be huge game is first released? Of course I would, but I just can see the other side of the coin. From the looks of it so far, I"m going to be happy either way.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Flopro18 » Fri Sep 26, 2014 6:08 pm

So Gigantic Omega was found in the supposed "files" for super attacks. That move is an SS3 Broly exclusive so maybe this game actually does have some Heroes type what if elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Fri Sep 26, 2014 6:24 pm

maybe they will added via DLCs
If they do then let it be after the game's actually out or else there'll be complains as to why the fuck they would reveal DLC before it even came out. That could still mean they're holding back content to release through DLC.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Fri Sep 26, 2014 6:25 pm

Flopro18 wrote:So Gigantic Omega was found in the supposed "files" for super attacks. That move is an SS3 Broly exclusive so maybe this game actually does have some Heroes type what if elements.
I feel like his Legendary Super Saiyan form had that in Battle of Z, though.

EDIT: Seems he only had Omega Blaster, nevermind.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DonieZ » Fri Sep 26, 2014 6:55 pm

Super Saiyajin Luffy wrote:I finished my DB Xenoverse breakdown, more to read there:
DB Xenoverse gameplay mechanics

Going to put it into my signature.
Nice breakdown, Luffy. Looks like Dimps are doing a lot to make this a skill-based DB fighter, a lot of things I didn't notice, in particular certain aspects of the defensive options and power-ups/transformations. Parrying looks to be an important thing in Xenoverse, seeing as all (but one) other forms of defense, i.e. blocks, vanishes, escape moves; cost 'Guard Energy'. You're basically defenceless once you've lost it all, you can't even aura dash which is interesting; something I've hated in Spike's games (once you've lost all ki), however in Xenoverse I'm not sure I'll mind as much, since and bringing me on to the other form of defense. 'Steps'; it's something we've seen a lot less, if whatsoever, during TGS and since Japan Expo where it was used a lot. In the Japan Expo vids it was made clear that 'stepping' is one of the main forms of movement, so at least if we've run out of guard energy we won't be left 'floating' cringing-ly slow mid-battle (Spike! (mainly a problem as an Android)). I also expect it will be intended as a form of defence, side-stepping out of attacks. Shame no one tried it during the recent beta period. Checking out this video, https://www.youtube.com/watch?v=H4GodyGR-7Y , 'stepping' is used throughout the match, in fact the main form of movement, however typically at the end you can see it used to cover distance between yourself and the opponent. ... Personally I might like to be able to move freely through the air like they did in the show whatever their ki levels, but it's better than being crippled such as in Tenkaichi and Raging Blast where there is no other form of movement. After all, as Luffy has said, Xenoverse is more of a DB fighter with simulator features, rather than the other way around.

Interesting stuff about transformations, I can see they've put a lot of thought into it. They could have allowed transformations to last an entire match, and without significant power boosts then to make it fair, but they probably wanted to give people reason to think about why we're choosing a particular character, and also so that transformations aren't just gimmicks. 'Cause you're either gonna make transformation characters overpowered, or just gimmicks, doing it the other way. Unless they've made changes from Japan Expo I wouldn't worry too much about how long transformations last though. True, from one of the gimps in the breakdown that one bar seemed to go down fairly fast, but then you've got Vegeta's seeming to last longer (but then he does his ultimate and wins the match, so we can't tell how long it was going to last); Luffy, any more video evidence from TGS/beta regarding trans. length?

I'm not sure I would worry about all that though, from TGS and the beta fights don't seem to last too long so trans.' could possibly last most if not an entire fight anyway. But the length of battles might be a complaint itself so... I reckon Frieza and Cell only have their final forms in this one, if not then certainly separate characters, but I feel as though they won't see the point in investing time into them (especially if they're separate characters who can't transform up). If NB asked me, I would honestly say that I doubt most players would want to choose to be a lower form 'most' of the time (assuming the way it looks to be implemented), so neither do I see the point in including them.

I noted you didn't get your hands on the beta Luffy, wondering how you were able to pick up so much; you have a keen eye. I might have had more to say, but I didn't write this straight after reading it. All in all, things are looking good. What am I liking about it so far? Well, particularly special moves; offensive moves, 'escape' moves; less so beam specials for the offensive but stuff like Gohans homing headbutt I am loving. Something I noticed is that once you're in a combo-string you're entirely vulnerable to a deadly attack such as an ultimate which seems to have barely any risk with little startup; this is nothing new to 3D DB games, but the thing is you had to charge and enter the 'ultimate state' previously, whilst in Xenoverse there is no such mode (although I'm not sure how much ki is required to pull 'em off) and once you're in the 'guard broken state', you are pretty much defenceless and unable to vanish. To top it off ultimate moves whilst in Super Saiyan mode, at least for Vegeta (if you look at the gimp), consume zero ki; if you're in a combo by him, unable to escape and he pulls off his ultimate, it's basically game over. It's clear defence and taking care with your 'guard meter' are going to be important in Xenoverse.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Fri Sep 26, 2014 9:27 pm

TheDevilsCorpse wrote:Despite the fact that that's not how I want them handled. Give as a "Transform" skill with all the forms and at least let us attempt to be able to maintain them once activated. This is a bit of a step backward in terms of freedom from most of their previous games.
For some reason I doubt Perfect Cell will be seperate. It might be either him solo or they havent designed his other forms at the time that he was shown. Because they shown Freeza's first form in the trailer and his Final form in the storymode. It wouldnt make any sense unless they some how skip Freeza's middle forms but that would just feel too off.
Rukura wrote:
Flopro18 wrote:So Gigantic Omega was found in the supposed "files" for super attacks. That move is an SS3 Broly exclusive so maybe this game actually does have some Heroes type what if elements.
I feel like his Legendary Super Saiyan form had that in Battle of Z.
I can almost bet that we should also expect Dimps to just give us Broly in just his LSSJ state from the getgo as well. I hate it though. It takes away the fun of the build up. He never starts in his LSS form.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Flopro18 » Fri Sep 26, 2014 10:27 pm

He was thinking of Omega Blaster, which Artdink did give him. I mean Dimps gave him the move as SS3 in Heroes, I don't see why Broly wouldn't have it now without SS3.

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