"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by omegalucas » Thu Aug 22, 2013 9:40 am

The one thing that is worrying me after watching that video (other than the apparent lack of correct costumes and in-game transformations) is the absence of Ki-charging.
Everytime Goku gets his Ki too much down, one of the other characters share it with him. I was hoping it'd be possible to charge KI the old fashioned way... the lack of it was the thing that annoyed me the most on Burst Limit.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Thu Aug 22, 2013 1:22 pm

The game looks fun. It still looks like a remake of Legends which is fine by me.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Thu Aug 22, 2013 1:39 pm

I don't see how it looks fun. It looks incredibly shallow. I really hope we get more options for gameplay than what is being shown :? . I also hope 1 v 1 is an option.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ryuman » Thu Aug 22, 2013 1:48 pm

I'd like to get a more personal feel of how the game actually plays, but I'll be happy if it's as fun as it looks.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by El Diabeetus » Thu Aug 22, 2013 2:39 pm

I'm honestly looking forward to this for the Team Gameplay and the Battle of Gods tie-in, I can't wait to hear who was chosen to be Birus. Also, I can't wait to hear Ayres reprise Freeza again.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by NitroEX » Thu Aug 22, 2013 3:38 pm

From watching the gameplay videos I love how the camera follows the action. In the raging blast and Tenkaichi games the camera was never that good.

Everything else looks kind of average though.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Saiyan Turlast x4 » Thu Aug 22, 2013 10:51 pm

Honestly not really that impressed by the latest gameplay video. I mean, it doesn't look terrible, but the combat system just doesn't seem very appealing to me. I hope I see things differently as more stuff is shown.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by KentalSSJ6 » Fri Aug 23, 2013 5:35 am

http://www.youtube.com/watch?v=hvurS7GORCs

Round the 40 second mark we see a good glimpse of SSJG Goku's body. Seems they arent slimming it down like it is in BOG. Hes as buff in SSJG as he is in base form in this game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Fri Aug 23, 2013 5:51 am

We can't really tell until we see SSG Goku next to a regular Goku. By the way, I don't like how the characters become all blue when using a special attack: see Saibaman and Raditz at 1:04 and Piccolo at 1:32.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jord » Fri Aug 23, 2013 7:29 am

Quebaz wrote:
Loving that model, looks like a mixture of BT3's Gohan's costume 2 hair plus Super DBZ's overall look, really liking it.
Again, the hair is too big.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ryuman » Fri Aug 23, 2013 11:52 am

Oh, so Beers is officially in.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Fri Aug 23, 2013 1:11 pm

Ryuman wrote:Oh, so Beers is officially in.
Yes ;)

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Fri Aug 23, 2013 1:27 pm

seems like transformations are separate which may mean that there is no in game transformations..............just speculating :think:
http://dbzboz.bngames.net/character.html
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Fri Aug 23, 2013 1:40 pm

supersaiyan DbZ fan wrote:seems like transformations are separate which may mean that there is no in game transformations..............just speculating :think:
http://dbzboz.bngames.net/character.html
:lol: :lol: :lol: :lol: You're late. That was already discussed. Here is the page.

http://www.kanzenshuu.com/forum/viewtop ... start=3680
Start here:
dbzfan7 wrote:So no more in game transformations?
But it original started here: http://www.kanzenshuu.com/forum/viewtop ... start=3640
That conversation started with this comment:
DBZGTKOSDH wrote:Since the character select screen is not in-game, then it's still possible that we will get in-game transformations.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Fri Aug 23, 2013 1:40 pm

supersaiyan DbZ fan wrote:seems like transformations are separate which may mean that there is no in game transformations..............just speculating :think:
http://dbzboz.bngames.net/character.html
Based off the images in that link, I think we can conclude that Super Saiyan God is indeed skinnier than the regular Goku models. So no more need for debate.

The normal Gokus seem to be a little extra buff and SSG Goku is more around the size we are used to (in the arms at least). It does actually use its own model with thinner everything and higher boots though, just like in Toriyama's artwork of him.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ryuman » Fri Aug 23, 2013 1:48 pm

I don't think having the individual characters and transformations separated on the official site is really a cause for concern. Even if that is how the in-game character selection will look like, it doesn't entirely point to a lack of transformations. Time will tell, I suppose.

Anyway, SSG Gokuu definitely is slimmer than base. It's especially noticeable in the legs.
Last edited by Ryuman on Fri Aug 23, 2013 1:49 pm, edited 1 time in total.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSuperVegito » Fri Aug 23, 2013 1:48 pm

If it's indeed 75 characters with trans, that's a waste of 3 years dev and they should bring dimps/spike who made better games in 1 year.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Fri Aug 23, 2013 1:54 pm

SSuperVegito wrote:If it's indeed 75 characters with trans, that's a waste of 3 years dev and they should bring dimps/spike who made better games in 1 year.
Didn't Spike make Ultimate Tenkaichi? Or was that a different company?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Fri Aug 23, 2013 1:55 pm

They tried something new with Ultimate Tenkaichi. It could have worked or not, unfortunately it didn't.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSuperVegito » Fri Aug 23, 2013 2:00 pm

TheGmGoken wrote:
SSuperVegito wrote:If it's indeed 75 characters with trans, that's a waste of 3 years dev and they should bring dimps/spike who made better games in 1 year.
Didn't Spike make Ultimate Tenkaichi? Or was that a different company?
Yes they did but it was a fail try,Anyway they made great games such as bt3.raging blast.

if 3 years dev = 75 chars with trans and they wanted to make it into another sequel that's obv milking the franchise every bit and that gonna make people lose interest.

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