Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
neolux
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by neolux » Sat Oct 08, 2016 11:27 pm

That Goku Black cut was simply beautiful haha the way he moves along with the blade is really nice and the effects for the explosions are really cool. It's cool to see Karasawa together with Shimanuki's style.
Last edited by neolux on Sat Oct 08, 2016 11:36 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Alee9977 » Sat Oct 08, 2016 11:33 pm

Otsuke Ken did a great job, the sword scene of Karasawa looked very fluid and really well done. I'm glad that it seems we are having action episodes until ep. 65, although I'm a little worried because of those two Yashima episodes coming one next to the other. I wonder if it was a mistake or it is actually happening, maybe those episodes won't be full of action but Manabe and Karasawa are the other supervisors...

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by FortuneSSJ » Sat Oct 08, 2016 11:39 pm

- Episode 61-

Incredible episode!
Just like I expected, Shimanuki got this one! Props to Ken for the beautiful storyboard and the rest staff that helped Shimanuki shine once again, this time in a major episode.
This was more than deserved. I'm glad for him.

This arc is bringing the best work in Super from some animation supervisors:
Tate - episode 47 and 56.
Karasawa - episode 57.
Shimanuki - episode 54 and 61.

I just want the schedule to keep improving more and more.
A world without Dragon Ball is just boring.

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Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Alee9977 » Sat Oct 08, 2016 11:42 pm

I'm curious about what Inaba JIn did in this episode, does anybody has an idea of what scene he did?

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Sodhi » Sat Oct 08, 2016 11:44 pm

I think inaba jin did the scenes with the fast paced punches. Especially in the first half.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Metalwario64 » Sun Oct 09, 2016 12:06 am

Man, from a style standpoint, I think Shimanuki's is currently the best in the show. It looks so close to Z. I love his correct cheek shading and firm looking faces. They have so much depth! That shot of Goku Black that Ajay used is probably the best the character has ever looked.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by ryou766 » Sun Oct 09, 2016 12:41 am

This beautiful shot of Black and Zamasu reminded me of the one scene from Wes Craven's Scream with Billy and Stu.
[spoiler]Image
Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by cuartas » Sun Oct 09, 2016 12:45 am

Simply put, shimanuki is the best

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olympia
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by olympia » Sun Oct 09, 2016 1:54 am

Aside from the Chichi and Goten flashback, I think this episode had a fairly consistent look front to back.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Saikyo no Senshi » Sun Oct 09, 2016 3:55 am

Good episode. First half was nothing impressive only on-model shots, but second half they stepped up their game. Karasawa cut was nice and their were bits of cool choreography. Shimanuki's drawings have improved but the timing is still not there. I still feel he can do a lot better.

Best thing about this episode was Ootsuka Ken's storyboard and Tomioka's writing, they really did a fantastic job. I found the content of the episode better than the animation.

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Re: Super Animation Catalogue 2.0 - Episode 60

Post by Lord Beerus » Sun Oct 09, 2016 8:20 am

nite_jay wrote:
neolux wrote:I don't why I was reminded of this shot of Goku SSJ (on the left) with this beautiful Shimanuki's shot (on the right) from Ep 61 of Super. Image
Could it be Otsuka trying to put in a little throwback? :P
Enough with the throwbacks. :lol:
Ajay wrote:[spoiler]

[/spoiler]
What a magnificent cut that was from Karasawa. It just made Black (Zamasu) so dymanic and enigmatic He's my second favourite regular animator in this show behind Tate.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by BakaManiaHD » Sun Oct 09, 2016 8:25 am

I really liked this moment tho

[spoiler]

[/spoiler]
kill me

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HybridSaiyan
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by HybridSaiyan » Sun Oct 09, 2016 8:36 am

Seriously, has Toei forgot to add this in the fighting ? Adding this just shows how damn fast they are. Almost every fight had it in Z. :problem:

[spoiler]Image

Image

Image[/spoiler]

Yes, even Burter and Jeice fight at a more intense magnitude.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Lord Beerus » Sun Oct 09, 2016 8:57 am

HybridSaiyan wrote:Seriously, has Toei forgot to add this in the fighting ? Adding this just shows how damn fast they are. Almost every fight had it in Z. :problem:

[spoiler]Image

Image

Image[/spoiler]

Yes, even Burter and Jeice fight at a more intense magnitude.
The third example wasn't from Toei, but I see what you mean. It really adds to the ferocity of the punches and kicks being thrown. But at the same time, I'm kinda glad they've eased off on that stock effect, and are focusing more on actual hand-to-hand combat instead to punching and kicking the air frequently.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by HybridSaiyan » Sun Oct 09, 2016 9:15 am

Lord Beerus wrote:
HybridSaiyan wrote:Seriously, has Toei forgot to add this in the fighting ? Adding this just shows how damn fast they are. Almost every fight had it in Z. :problem:

[spoiler]Image

Image

Image[/spoiler]

Yes, even Burter and Jeice fight at a more intense magnitude.
The third example wasn't from Toei, but I see what you mean. It really adds to the ferocity of the punches and kicks being thrown. But at the same time, I'm kinda glad they've eased off on that stock effect, and are focusing more on actual hand-to-hand combat instead to punching and kicking the air frequently.
Yeah, totally. Maybe that's why i've been so critical of the fighting in Super. I just find whenever a punch is thrown in the newer content, it lacks the ferocity as you said. If they aren't using that stock effect, I wish they'd make the hand to hand combat similar to the SSJ3 Goku and Janemba fight. (Movie quality i know Dx) but, i just expect too much sadly.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by JulieYBM » Sun Oct 09, 2016 10:41 am

The moment where Black does that little back flip kick against Trunks and poses with his new ki sword were the only nicely animated parts of the episode. Otherwise, the entire episode looked ugly. Faces and noses were ill-proportioned and the movement itself was still and lacked any sort of impact. It's par for the course with Dragon Ball Super at this point, but it would be nice if Hatano would approve fight episodes only when he knew he would actually have the staff to carry them out.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by kinisking » Sun Oct 09, 2016 11:41 am

HybridSaiyan wrote:
Lord Beerus wrote:
HybridSaiyan wrote:Seriously, has Toei forgot to add this in the fighting ? Adding this just shows how damn fast they are. Almost every fight had it in Z. :problem:

[spoiler]Image

Image

Image[/spoiler]

Yes, even Burter and Jeice fight at a more intense magnitude.
The third example wasn't from Toei, but I see what you mean. It really adds to the ferocity of the punches and kicks being thrown. But at the same time, I'm kinda glad they've eased off on that stock effect, and are focusing more on actual hand-to-hand combat instead to punching and kicking the air frequently.
Yeah, totally. Maybe that's why i've been so critical of the fighting in Super. I just find whenever a punch is thrown in the newer content, it lacks the ferocity as you said. If they aren't using that stock effect, I wish they'd make the hand to hand combat similar to the SSJ3 Goku and Janemba fight. (Movie quality i know Dx) but, i just expect too much sadly.
They had it in episode 39, so they didn't forget about it. Would like it s little more even though I prefer actual hand to hand combat.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by neolux » Sun Oct 09, 2016 1:17 pm

We're still far away from excellent animation, but come on guys! If you compare it to how it was before this arc, there has been a lot of improvements, and even who would have thought that the best action sequence (not counting movies) would come from an episode of super? (Shida's cut in ep 57) Remember how we barely had any seconds of good action? Even in the U6 Arc there were few moments of decent action (except for Vegeta vs. Magetta in Shimanuki's episode, Vegeta vs. Cabba, Vegeta vs Hit and Goku vs. Hit) Before that there was barely any good seconds of decent action and now it's more common to have more really decent cuts. Let's not be so negative and let's appreciate the good things as we have been doing, I'm just saying...

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Avok » Sun Oct 09, 2016 2:25 pm

Really like some of the stylistic choices this episode.

It's the little techniques and add-ons that make the difference, like the shockwave from the attack of Black and Zamasu, or the whole sequence with Goku owning both of them. Now if only the punches and kicks had more weight to them!

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by A Man named RJ » Sun Oct 09, 2016 3:28 pm

JulieYBM wrote:The moment where Black does that little back flip kick against Trunks and poses with his new ki sword were the only nicely animated parts of the episode. Otherwise, the entire episode looked ugly. Faces and noses were ill-proportioned and the movement itself was still and lacked any sort of impact. It's par for the course with Dragon Ball Super at this point, but it would be nice if Hatano would approve fight episodes only when he knew he would actually have the staff to carry them out.
Wasnt all that pretty, but ill be damned if it wasnt a good episode nonetheless.

The directing here is what kept the episode going

Also I think the explosions that happened were really nice. Effects animation is still animation
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