Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by FortuneSSJ » Sun Oct 09, 2016 5:47 pm

neolux wrote:Remember how we barely had any seconds of good action?
Yeah. I remember the terrible Goku Vs Freeza fight where we would get more Bulma/Jaco and Beerus/Whis interactions than the fight itself. Or when they couldn't even animate Vegeta killing Tagoma/Ginyu right.

We've been through so much. :P
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Lord Beerus » Sun Oct 09, 2016 5:58 pm

FortuneSSJ wrote:
neolux wrote:Remember how we barely had any seconds of good action?
Yeah. I remember the terrible Goku Vs Freeza fight where we would get more Bulma/Jaco and Beerus/Whis interactions than the fight itself. Or when they couldn't even animate Vegeta killing Tagoma/Ginyu right.

We've been through so much. :P
The ROF re-telling as a whole was a big, fat mess. Only Tate's cuts were the saving grace.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by FortuneSSJ » Sun Oct 09, 2016 6:08 pm

Lord Beerus wrote:[Only Tate's cuts were the saving grace.
Nah, SSB Vegeta vs Golden Freeza was great. Well, that last episode was great.
Clearly Toei just focused on that one to stand out, and sacrificed the rest for Champa arc.
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Bullza » Sun Oct 09, 2016 6:38 pm

Didn't another DVD boxset come out recently? Was there any animation changes?

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Anime Kitten » Sun Oct 09, 2016 6:43 pm

Bullza wrote:Didn't another DVD boxset come out recently? Was there any animation changes?
Yep and nope. Mr. Ajay confirmed that there were no changes made, not even to the Super Shenron summoning.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Sodhi » Sun Oct 09, 2016 8:32 pm

Out of the first 48 episodes, only two have had corrections. #5 and #25.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Noah » Sun Oct 09, 2016 9:03 pm

HybridSaiyan wrote:Seriously, has Toei forgot to add this in the fighting ? Adding this just shows how damn fast they are. Almost every fight had it in Z. :problem:

[spoiler]Image

Image

Image[/spoiler]

Yes, even Burter and Jeice fight at a more intense magnitude.
I agree with this, even though some people say that Super is prioritizing more martial arts, hand-to-hand combat, I miss those fast-paced movements, I mean Zamasu and Black are leagues beyond this, we could have some more.
Sodhi wrote:Out of the first 48 episodes, only two have had corrections. #5 and #25.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by neolux » Sun Oct 09, 2016 9:17 pm

Oh boy did I love this shot!
[spoiler]Image[/spoiler]
Correct me if I'm wrong but was this drawing made by Karasawa?

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by DragonHermit » Mon Oct 10, 2016 12:05 am

If this episode had awesome animation, it would have been my all time favourite DB episode. Even better than Raditz showing up, Trunks showing up, or Gohan SSJ2.

But in a lot of parts it was just terrible.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Saikyo no Senshi » Mon Oct 10, 2016 3:10 am

FortuneSSJ wrote:
Lord Beerus wrote:[Only Tate's cuts were the saving grace.
Nah, SSB Vegeta vs Golden Freeza was great. Well, that last episode was great.
Clearly Toei just focused on that one to stand out, and sacrificed the rest for Champa arc.
Vegeta v Freeza fight in the TV version was nothing special in terms of animation. It was average. Also, it dragged on way too much. The movie version was shorter and effective. IIRC Takahashi Yuya animated it and despite bad direction from Yamamuro Tadayoshi the movie version had more impact.

Tate Naoki's cut in Super #26 is the only good thing about that horrendous arc.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Hit!! » Mon Oct 10, 2016 5:11 am

The first time i saw the SSJB Vegeta vs Golden Freeza fight in the ROF arc, i thought that was the best animation Super would ever have, like ever. Boy was i in for a series of pleasent surprises.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Ajay » Mon Oct 10, 2016 10:42 am

Sorry for more meta-posting, but I had a quick question regarding the new layout of the catalogue.

For the sake of easy navigation, would you prefer the contents of each animator to be in a spoiler tag? You'd just have the headings one after the after and then you easily hit "View" to see the animator info and episode entries.

I only ask because I had a bit of feedback that as nice as everything is, it's a bit overwhelming. Thoughts?

[spoiler]Image[/spoiler]

neolux wrote:Correct me if I'm wrong but was this drawing made by Karasawa?
Doesn't look like him, to me. I don't think Karasawa did much outside of that one short Ki-blade scene. Toei's staff lists are credited in order of the number of cuts they did for the episode, and he's right down at the bottom. It was probably by either Jin Inaba or Futoshi Higashide, at a guess. Though admittedly, I'm not familiar with much of the other staff outside of the aforementioned and Shimanuki.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by nite_jay » Mon Oct 10, 2016 10:57 am

I don't know why people keep saying this episode looked terrible. It didn't have much that is special but it was mostly solid throughout. Is Shiminuki's style not that popular?

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Alee9977 » Mon Oct 10, 2016 11:24 am

nite_jay wrote:I don't know why people keep saying this episode looked terrible. It didn't have much that is special but it was mostly solid throughout. Is Shiminuki's style not that popular?
Mostly because you don't feel a great impact or weight in the fights, punches and kicks are always the same and sometimes they send them to fly and sometimes they don't.
In Goku's rage moment you don't feel it like a rage moment, the attacks weren't powerful.
I'm not saying it had bad choreography, in fact, I don't have any problems with that since the beginning of the arc but the attacks aren't as powerful as they should be.
The only moments were I feel the attacks have a good impact are in Vegeta vs Golden Frieza, Goku vs Hit and Vegeta vs Black.
Besides of that the battle damage is one of the worst things in Super, leaving aside the lack of blood (something that is a BIG mistake because it is something which gives power to the attacks), nobody gets his clothes ripped off or has real damage (I don't know what they want to do by just adding some black straight lines in the face to simulate an injure), the characters after every fight look really clean.
And now, referred to the lack of blood, I don't really understand it, I mean, if a character gets stabbed there is no blood, but he spits a lot of blood. Seriously, I don't understand it

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by FortuneSSJ » Mon Oct 10, 2016 11:27 am

Saikyo no Senshi wrote:
FortuneSSJ wrote: Nah, SSB Vegeta vs Golden Freeza was great. Well, that last episode was great.
Clearly Toei just focused on that one to stand out, and sacrificed the rest for Champa arc.
Vegeta v Freeza fight in the TV version was nothing special in terms of animation. It was average. Also, it dragged on way too much. The movie version was shorter and effective. IIRC Takahashi Yuya animated it and despite bad direction from Yamamuro Tadayoshi the movie version had more impact.

Tate Naoki's cut in Super #26 is the only good thing about that horrendous arc.

- Travis
The's not true. The entire last episode was great and miles above the Movie counterpart:
- SSB Vegeta vs Golden Freeza.
- Earth's explosion showing everyone families made it much more dramatic.
- Gohan's and Krillin's reaction to it. In the Movie they barely show any emotion towards the lost of their families.
- Gohan going to hug his family was emotional.
- Conclusion - The party, Kid Trunks reference to FT Trunks, Gohan realizing he got rusty and wants to train again...
Last edited by FortuneSSJ on Mon Oct 10, 2016 11:29 am, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by nite_jay » Mon Oct 10, 2016 11:28 am

Alee9977 wrote:
nite_jay wrote:I don't know why people keep saying this episode looked terrible. It didn't have much that is special but it was mostly solid throughout. Is Shiminuki's style not that popular?
Mostly because you don't feel a great impact or weight in the fights, punches and kicks are always the same and sometimes they send them to fly and sometimes they don't.
In Goku's rage moment you don't feel it like a rage moment, the attacks weren't powerful.
I'm not saying it had bad choreography, in fact, I don't have any problems with that since the beginning of the arc but the attacks aren't as powerful as they should be.
The only moments were I feel the attacks have a good impact are in Vegeta vs Golden Frieza, Goku vs Hit and Vegeta vs Black.
Besides of that the battle damage is one of the worst things in Super, leaving aside the lack of blood (something that is a BIG mistake because it is something which gives power to the attacks), nobody gets his clothes ripped off or has real damage (I don't know what they want to do by just adding some black straight lines in the face to simulate an injure), the characters after every fight look really clean.
And now, referred to the lack of blood, I don't really understand it, I mean, if a character gets stabbed there is no blood, but he spits a lot of blood. Seriously, I don't understand it
I'm not talking about impact or anything I just meant how the episode looked itself.

Although yeah I do know what you mean by lack of impact. I wish they had the old sound effects though, because if the animators don't have enough time to illustrate impact fully then at least the sound effects would help a lot.
Last edited by nite_jay on Mon Oct 10, 2016 12:11 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by DragonBalllKaiHD » Mon Oct 10, 2016 11:32 am

Ajay wrote: Doesn't look like him, to me. I don't think Karasawa did much outside of that one short Ki-blade scene. Toei's staff lists are credited in order of the number of cuts they did for the episode, and he's right down at the bottom. It was probably by either Jin Inaba or Futoshi Higashide, at a guess. Though admittedly, I'm not familiar with much of the other staff outside of the aforementioned and Shimanuki.
No, that Ki-sword scene is drawn entirely by Shimanuki. You can see his shading and anatomy style in that cut. Karasawa only did the still shots at the near end of the episode where Trunks powered up.
FortuneSSJ wrote:
Saikyo no Senshi wrote:
FortuneSSJ wrote: Nah, SSB Vegeta vs Golden Freeza was great. Well, that last episode was great.
Clearly Toei just focused on that one to stand out, and sacrificed the rest for Champa arc.
Vegeta v Freeza fight in the TV version was nothing special in terms of animation. It was average. Also, it dragged on way too much. The movie version was shorter and effective. IIRC Takahashi Yuya animated it and despite bad direction from Yamamuro Tadayoshi the movie version had more impact.

Tate Naoki's cut in Super #26 is the only good thing about that horrendous arc.

- Travis
The's not true. The entire last episode was great and miles above the Movie counterpart:
- SSB Vegeta vs Golden Freeza.
- Earth's explosion showing everyone families made it much more dramatic.
- Gohan's and Krillin's reaction to it. In the Movie they barely show any emotion towards the lost of their families.
- Gohan going to hug his family was emotional.
- Conclusion - The party, Kid Trunks reference to FT Trunks, Gohan realizing he got rusty and wants to train again...
The episode certainly had more contents than the movie, but the animation itself is terrible through and through. It makes me want to vomit. Even Naoki Tate, as good as he was, was limited with the horrendous production schedule.
Last edited by DragonBalllKaiHD on Mon Oct 10, 2016 11:39 am, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by Ajay » Mon Oct 10, 2016 11:38 am

DragonBalllKaiHD wrote: No, that Ki-sword scene is drawn entirely by Shimanuki. You can see his shading and anatomy style in that cut. Karasawa only did the still shots at the near end of the episode where Trunks powered up.
It's corrected by him, which I acknowledged, it is not animated by him, though. Shimanuki's animation doesn't move like that, nor do his effects look like that at all.

Karasawa didn't animate Trunks' scenes. His character art is much different.
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Re: Super Animation Catalogue 2.0 - Episode 61

Post by ArchedThunder » Mon Oct 10, 2016 11:44 am

nite_jay wrote:I don't know why people keep saying this episode looked terrible. It didn't have much that is special but it was mostly solid throughout. Is Shiminuki's style not that popular?
Honestly I've seen a lot more praise for the episode than negativity.

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Re: Super Animation Catalogue 2.0 - Episode 61

Post by DragonBalllKaiHD » Mon Oct 10, 2016 11:52 am

Ajay wrote:
DragonBalllKaiHD wrote: No, that Ki-sword scene is drawn entirely by Shimanuki. You can see his shading and anatomy style in that cut. Karasawa only did the still shots at the near end of the episode where Trunks powered up.
It's corrected by him, which I acknowledged, it is not animated by him, though. Shimanuki's animation doesn't move like that, nor do his effects look like that at all.

Karasawa didn't animate Trunks' scenes. His character art is much different.
Who knows? I don't feel as though the cut was corrected by Shimanuki. He has improved his art style since then and I'm sure he wants to be able to do better with action cuts. He, hailed as one of the best action animators in Dragon Ball Z, still can get back to his former self if he sets his mind to it. You can always ask Otsuka Ken on Twitter if it's Shimanuki, since he was the storyboard artist for that episode.
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