"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Zenkai
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Re: The First PlayStation 4 Game Cometh

Post by Zenkai » Mon May 26, 2014 1:39 pm

sintzu wrote:
Zenkai wrote:Sigh, not on the Wii U again. The PS4 doesn't have that many more units sold over the Wii U, and it would likely take more effort to make a PS4 version than a Wii U version.

It seems like a strange move to me.
Keep in mind that the ps4 has sold more units in 6 months then what the wii u did in a year and a half
Also keep in mind that PS4 sales have slowed down. Last week (or the week before) in Japan, the PS4 sold 6792 units and the Wii U sold 6716 units. However, sales of the PS4 in America and Europe are still much higher than sales of the Wii U in America and Europe.

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Re: The First PlayStation 4 Game Cometh

Post by Super Sayian Prime » Mon May 26, 2014 1:49 pm

Hellspawn28 wrote:Didn't one of the new One Piece games got a straight to digital release here in the US for the PS3? I'm not saying it could happen to DBZ, but it's possible.
The newest One Piece game has a retail release on every platform but Wii U in North America. As this Dragon Ball game isn't on a platform in a precarious sales position, I can safely say it'll see a retail release on PS3/360/PS4.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

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Re: The First PlayStation 4 Game Cometh

Post by Zenkai » Mon May 26, 2014 1:58 pm

Super Saiyan Prime wrote:
Hellspawn28 wrote:Didn't one of the new One Piece games got a straight to digital release here in the US for the PS3? I'm not saying it could happen to DBZ, but it's possible.
The newest One Piece game has a retail release on every platform but Wii U in North America. As this Dragon Ball game isn't on a platform in a precarious sales position, I can safely say it'll see a retail release on PS3/360/PS4.
The newest One Piece game is Unlimited World Red. It was made for 3DS, Wii U, PSVita and PS3. It will be released on all 4 of those systems in America on July 8th.

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Re: The First PlayStation 4 Game Cometh

Post by Rukura » Mon May 26, 2014 2:12 pm

Zenkai wrote:
sintzu wrote:
Zenkai wrote:Sigh, not on the Wii U again. The PS4 doesn't have that many more units sold over the Wii U, and it would likely take more effort to make a PS4 version than a Wii U version.

It seems like a strange move to me.
Keep in mind that the ps4 has sold more units in 6 months then what the wii u did in a year and a half
Also keep in mind that PS4 sales have slowed down. Last week (or the week before) in Japan, the PS4 sold 6792 units and the Wii U sold 6716 units. However, sales of the PS4 in America and Europe are still much higher than sales of the Wii U in America and Europe.
Are you really so easily ignoring the bigger worldwide PS4 install base, in comparison to the Wii U, using those numbers? In light of that, and the rate at which the PS4 sales have still been moving along, it's not at all surprising or strange.
Even more so considering the current release pattern of just the Sony and Microsoft systems getting the main Dragon Ball titles. (with little to no 3rd party support for the Wii U, but that's neither here nor there.)
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Re: The First PlayStation 4 Game Cometh

Post by Zenkai » Mon May 26, 2014 3:21 pm

Rukura wrote:
Zenkai wrote:
sintzu wrote:
Keep in mind that the ps4 has sold more units in 6 months then what the wii u did in a year and a half
Also keep in mind that PS4 sales have slowed down. Last week (or the week before) in Japan, the PS4 sold 6792 units and the Wii U sold 6716 units. However, sales of the PS4 in America and Europe are still much higher than sales of the Wii U in America and Europe.
Are you really so easily ignoring the bigger worldwide PS4 install base, in comparison to the Wii U, using those numbers? In light of that, and the rate at which the PS4 sales have still been moving along, it's not at all surprising or strange.
Even more so considering the current release pattern of just the Sony and Microsoft systems getting the main Dragon Ball titles. (with little to no 3rd party support for the Wii U, but that's neither here nor there.)
Wii U sales estimate: 6.2 million

PS4 sales estimate: 7.7 million.

Not too huge of a difference. And I still believe that it would take more effort to do a PS4 version of the game than a Wii U version.

Also, I never even implied that I was ignoring the larger PS4 install base. Quite the opposite in fact.

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Re: The First PlayStation 4 Game Cometh

Post by Rukura » Mon May 26, 2014 3:44 pm

Zenkai wrote:Wii U sales estimate: 6.2 million

PS4 sales estimate: 7.7 million.

Not too huge of a difference.
Considering the timespan in which both achieved those numbers, and the amount of support that both are getting, it's a huge difference. Wether you want to see it or not.
Zenkai wrote:And I still believe that it would take more effort to do a PS4 version of the game than a Wii U version.
Believe it all you want. The fact is that the PS4 was made to be much easier to develop for than the PS3 and Xbox360. Considering the lack of 3rd party support, it's safe to assume which really takes more effort and which is worth developing for (investement-wise, in terms of effort vs return, that is.)
Zenkai wrote:Also, I never even implied that I was ignoring the larger PS4 install base. Quite the opposite in fact.
Then sorry, it's just that your reasoning had me believing otherwise.
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Re: The First PlayStation 4 Game Cometh

Post by dbboxkaifan » Mon May 26, 2014 4:10 pm

TheGmGoken wrote:That suck. Ps3 don't support backward playing no more. And my Ps2 was lost from house flooding. To be fair if they don't want repetitive. They could just add some things to spark it up a little
Fat PS3s which are BC aren't expensive any more, and with a hacked PS3 Slim you can play PS2 games if the system's hacked (search for PS2 Classics -- though not all might be compatible).
Super Saiyan Prime wrote:The newest One Piece game has a retail release on every platform but Wii U in North America. As this Dragon Ball game isn't on a platform in a precarious sales position, I can safely say it'll see a retail release on PS3/360/PS4.
The newest to be released is One Piece: Unlimited World Red which will be coming out for Nintendo Wii U, Sony PlayStation 3 and Sony PlayStation Vita. No Xbox.. as usual.

It makes me wonder why Xbox always gets ignored for a One Piece game.
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Re: The First PlayStation 4 Game Cometh

Post by TheGmGoken » Mon May 26, 2014 4:18 pm

My area don't sell fat PS3 and I have no interest in getting one online as I got a slim PS3 and ps4. Plus I don't hack consoles. PS2 classic don't have Db game

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Re: The First PlayStation 4 Game Cometh

Post by Super Sayian Prime » Mon May 26, 2014 4:27 pm

The main markets for a One Piece video game would be Japan and certain European countries like France. Xbox platforms are irrelevant in Japan and just barely better than that in European countries outside of the UK. One Piece needs to get more popular in North America before Bandai Namco would think about making Xbox versions, and even if that does happen, right now PS4 is outselling XB1 in that region ...
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

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Re: The First PlayStation 4 Game Cometh

Post by dbboxkaifan » Mon May 26, 2014 6:12 pm

TheGmGoken wrote:My area don't sell fat PS3 and I have no interest in getting one online as I got a slim PS3 and ps4. Plus I don't hack consoles. PS2 classic don't have Db game
The "PS2 Classics" for hacked PS3s is a program which you convert a PS2 ISO and then it becomes part of the PS2 Classics' games. There's more info here.

I decided to purchase a PS3 60GB last year to play PS2 disc games and it works wonderfully.
Super Saiyan Prime wrote:The main markets for a One Piece video game would be Japan and certain European countries like France. Xbox platforms are irrelevant in Japan and just barely better than that in European countries outside of the UK. One Piece needs to get more popular in North America before Bandai Namco would think about making Xbox versions, and even if that does happen, right now PS4 is outselling XB1 in that region ...
Oh all right, that makes sense but there's been One Piece games for a couple years now and for those times it's always been only on Nintendo and PlayStation systems.
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Re: The First PlayStation 4 Game Cometh

Post by miguelnuva1 » Tue May 27, 2014 12:26 am

dbboxkaifan wrote:
miguelnuva1 wrote:I'd rather have the same crap over and over that I can find fun out of instead of breaths of fresh air that equals less fun.
Well then, just pop in Tenkaichi 3 in your PS2/3 or Wii/U and play it.

The problem is that Namco's unable to make a new Dragon Ball game that is balanced towards all and that wouldn't feel too repetitive, or boring.
Or I can hope that one day some knew makes a fun game while keeping hope a new Budokai or Tenkaichi comes out one day.

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Re: The First PlayStation 4 Game Cometh

Post by budokaifanatic007 » Tue May 27, 2014 4:05 pm

You guys think the PS4 version is gonna be significantly different Than the PS360 version??
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Re: The First PlayStation 4 Game Cometh

Post by Zenkai » Tue May 27, 2014 4:17 pm

budokaifanatic007 wrote:You guys think the PS4 version is gonna be significantly different Than the PS360 version??
No. They will likely be exactly the same, but the PS4 version will have slightly better graphics. The difference in graphics between the PS4/XO and the PS3/X360 is not that large, at least for games that come out on both 7th-gen and 8th-gen consoles, as the PS4/XO version is generally just an enhanced version, unless I'm mistaken.

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Re: The First PlayStation 4 Game Cometh

Post by Cold Skin » Tue May 27, 2014 4:23 pm

budokaifanatic007 wrote:You guys think the PS4 version is gonna be significantly different Than the PS360 version??
^ Not hoping much in that regard.

We already have trouble having them spend enough time and money on games to feel that you have a complete game without characters or cutscenes being scrapped.
So I don't expect them to spend hours trying to improve the game specifically for the PS4.

I expect them to just have it run at 1080p/60fps and say "that'll do".
But we'll see, if they have a specific small group dedicated to the next-gen conversion, they might work on specific tweaks, such as additionnal real-time effects, lights and shadow, field of view, liquid rendition, etc...

Some games like Tomb Raider did put a lot of work to actually make it look like true next-gen as if originally developped for it.
But most of the time, games that are also on the previous gen are just set to a higher resolution and have additionnal effects I mentionned above. They can't rebuilt models and textures from scratch, otherwise they'd just make a new game altogether. So tweaking display settings and effects is often the N°1 solution to do next-gen versions, and is often enough to make the game more impressive, as effects can make an pretty good difference in the end, effectively making the graphics much nicer and sometimes jaw-dropping (even though they're not at the level of a native next-gen game).

But... some developers also just put the game at 1080p/60fps without even effects added, and call it a day.
And then the difference is not so striking.

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Re: The First PlayStation 4 Game Cometh

Post by Hellspawn28 » Tue May 27, 2014 4:34 pm

miguelnuva1 wrote:
EXBadguy wrote:
Hellspawn28 wrote:

Even though UT and BoZ were disappointments, we all gotta admit they both were breaths of fresh air too.
I'd rather have the same crap over and over that I can fine fun out of instead of breaths of fresh air that equals less fun.
That's like saying I rather eat the same crap every day as long it's still taste good instead eating something fresh and better for you. People want something new which is why DBZ games stop selling good. You can say that they lost their appeal for a long time now, but bad word of mouth is one of the reasons why the DBZ games stop doing poorly. People look at DBZ games and laugh at them for being the same crap over and over again. Mario may have the same type of gameplay over the years, but Nintendo knows how to make them good.
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Re: The First PlayStation 4 Game Cometh

Post by budokaifanatic007 » Tue May 27, 2014 4:37 pm

So the models are being made from scratch? If so i doubt we will have a lot of characters. But then again if this is Spike then it might be more, Spike loves Fan-Service.
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Re: The First PlayStation 4 Game Cometh

Post by UltWarrior1 » Tue May 27, 2014 5:03 pm

budokaifanatic007 wrote:So the models are being made from scratch?
Who's to say? The general public doesn't know, since there isn't much info on the game out.

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Tue May 27, 2014 5:43 pm

TheGmGoken wrote: Fans most likely saw Tenkaichi and character creator and thought it was awesome. I wonder how many copies was returned
The marketing of Ultimate Blast was all based on gimmicks and lies taken from what fans wanted but underdelievered to the hype. I remember specifically they claimed they were "going back to tenkaichi roots" and never did that at all but used the hype to keep us. They then started e-begging for likes just for us to get news on it, they then posted a survey about what we wanted to see in the games and to what future titles should standardize (which imo was an excellent way of communicating with fans) but they put it in the hands of the wrong audience and let the wrong people speak for us. They even let us choose the title for the game. Granted though all the titles except "Ultimate Tenkaichi" were really cheesy like "rise of sayians" and randomness of the sort so they kinda winked at us to choose "UT" but that was only in the hype after they promised to give us Tenkaichi gameplay. When the trailers released and people saw the gameplay, all hype was lost. They even claimed to be fixing the gameplay but didnt change a damn thing. Then they tried to distract us with character creation only for it to be the most constrictively sexist mode ever. They shot themselves in the foot by making false promises thus why UT is the most hated DBZ game to date next to BoZ a close second. UT only sold at all because of their promises.The kinect version is the real reception and its loathed by everyone.
Hellspawn28 wrote:That's like saying I rather eat the same crap every day as long it's still taste good instead eating something fresh and better for you. People want something new which is why DBZ games stop selling good. You can say that they lost their appeal for a long time now, but bad word of mouth is one of the reasons why the DBZ games stop doing poorly. People look at DBZ games and laugh at them for being the same crap over and over again. Mario may have the same type of gameplay over the years, but Nintendo knows how to make them good.
With these games I'd take something that works over something "new" any day. Too much at risk for them to experiment of nothing. They should be improving on what works first before going for untested, abstract gimmicks. Character creation itself is something new and they cant even get the basics right. DBZ games stopped selling because they suck,because nothing ever improves if not deteriorates each sequel. Now how I see it, when people ask for something new, they don't mean a new game - they often want new ways for the game to resemble the anime or to give characters that feel. Gimmicks arent the place-holders for innovation, just excuses. People dont want 8-way rumble, they want freedom. They don't want motion control action, they want action adventure. The formula for a great DBZ game is obvious but they cant see it. Take everything ever done before that worked, put it into one game:
BT3 gameplay / Content
BT2 story / Lv. Format
Infinite World/B3 exploration
RB Hud
B3/UT special effects
DBZ sagas adventure
DBOnline character creation
DBHeroes content
BL Frame speed
RB2 moveset customization
RB1/BT3 gamemodes.
BoZ Boss Fight Set-Up

Done. This is basically what Treevax did in his drafts.
miguelnuva1 wrote:I'd rather have the same crap over and over that I can fine fun out of instead of breaths of fresh air that equals less fun.
Battle of Z, Kinect, B2 and UT were "breathes of fresh air/something different" and look what happened. Something completely new never works.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by Rukura » Tue May 27, 2014 6:11 pm

SingleFringe&Sparks wrote:Battle of Z, Kinect, B2 and UT were "breathes of fresh air/something different" and look what happened. Something completely new never works.
Ultimate Tenkaichi was Raging Blast with a better shading and a gameplay toned down to rock-paper-scissors. Kinect was the same, but brought down to a few body movements. We're talking two whole new levels of rehashed here. It's as not new and not different as it can get.

Dragon Ball Heroes and Zenkai Battle Royal are "something different". They're not doing that bad.
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Re: The First PlayStation 4 Game Cometh

Post by Flame Dragon » Tue May 27, 2014 6:24 pm

A new and original piece of shit, is still a piece of shit.
People didn't like UT and BoZ because they were terrible, while Mario games are actually praised because they are damn good, and introduce new gameplay elements every time.

Street Fighter is still the same game at core even after ten thousand titles and editions, yet it's still praised.

Being original is good only if your ideas ARE GOOD. If your ideas are retarded (Luck based QTE gameplay Tenkaichi), then it's not a breath of fresh air. It's breath of a smelly fart.

Fans ask for something new, but that's because they want a good game, so that Dragon Ball can find it's own set formula, and start improving on it, like Mario and every other game ever.
It's no coincidence that the most popular games are B3 and BT3, because they had three games worth of refining and improvements to AN ACTUALLY GOOD idea, instead of starting always from scratch so we keep getting shit while the Dragon Ball developers don't learn anything about their fanbases.

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