"Dragon Ball XENOVERSE" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jaruka » Tue Sep 30, 2014 10:52 am

Tsufuru wrote:Nah , man.
This gotta be fixed even for the ps3 and xbox version.

Whats the point of it if its there just for not even a second.
https://m.youtube.com/watch?v=Y0uibGXBCeE
Skip to 0:54.
Beta =/= Finished Product.

The game looks pretty good, really can't wait to get my hands on it and see if I find it to be fun enough to drop the £50 for the PS4 version. I'll probably buy it anyway because I'm weak.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Drev » Tue Sep 30, 2014 10:55 am

Jaruka wrote:
Tsufuru wrote:Nah , man.
This gotta be fixed even for the ps3 and xbox version.

Whats the point of it if its there just for not even a second.
https://m.youtube.com/watch?v=Y0uibGXBCeE
Skip to 0:54.
Beta =/= Finished Product.

The game looks pretty good, really can't wait to get my hands on it and see if I find it to be fun enough to drop the £50 for the PS4 version. I'll probably buy it anyway because I'm weak.
I like this game as well so far, but don't think final version will be that different...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Tue Sep 30, 2014 11:22 am

Rukura wrote:They kinda made it pretty clear how it'll work. It seems to be one code that everyone will have to rush to enter on PSN, and will only work the first 20000 times.
That can now be done in a flash thanks to Sony allowing people to access the PS Store via PC and such.

Got my Smash 3DS copy dispatched today and now waiting to receive Xenoverse beta code (pretty please Bandai!). :D
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Tue Sep 30, 2014 1:50 pm

Just noticed that the portal thingys used to take on the Parallel Quests are the same from Dragon Ball Online's time travel. That's a pretty neat nod.
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dbboxkaifan wrote:
Rukura wrote:They kinda made it pretty clear how it'll work. It seems to be one code that everyone will have to rush to enter on PSN, and will only work the first 20000 times.
That can now be done in a flash thanks to Sony allowing people to access the PS Store via PC and such.
Hell, if you're running Android, you can do that on your phone. All the spots might be taken within a few minutes.

Hopefully I'll have mine by this time tomorrow, depending on when they send them out :P
Last edited by Rukura on Wed Oct 01, 2014 10:50 am, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Tue Sep 30, 2014 2:01 pm

Some minor differences, but yeah, same device. Kinda strange going through without a time machine though. xD

(You'd think, but since when are DB games entirely accurate?)

I'm going to aim for a code to the US beta, but I am hoping I at least get a code for the UK beta as a back-up. Just in case.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Tue Sep 30, 2014 2:49 pm

Super Saiyajin Luffy wrote:Wrote a Q&A and speculation post for Xenoverse, will be updated in the future:
The DragonBall Xenoverse pre-release Q&A and general information post
Also posting it to my signature.
After reading what you wrote about the fighting mechanics I'm now more excited about the game.

You actualy need to train and think in the game.
I know you obviously had to think in the other games but not like this one.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Tue Sep 30, 2014 2:57 pm

TheDevilsCorpse wrote:Some minor differences, but yeah, same device. Kinda strange going through without a time machine though. xD

(You'd think, but since when are DB games entirely accurate?)

I'm going to aim for a code to the US beta, but I am hoping I at least get a code for the UK beta as a back-up. Just in case.
Maybe they'll have replica of DBO's with it for the story, and have these small ones just for the Parallel Quests? :P

(Touché lol)

That's also what I had in mind, since I also have a US account. Hopefully I won't need it. They kinda implied that registering was enough to get it, so we'll see.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Tue Sep 30, 2014 10:25 pm

Not to sound dumb or anything, but what time will the codes come for the game? I live in NJ, so if anyone who lives there or NY or any state of the right side, please lemme know I can get mine EARLY. AS. POSSIBLE!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Tue Sep 30, 2014 10:48 pm

EXBadguy wrote:Not to sound dumb or anything, but what time will the codes come for the game? I live in NJ, so if anyone who lives there or NY or any state of the right side, please lemme know I can get mine EARLY. AS. POSSIBLE!
Silconera wrote:On October 3rd, Namco will post a code to their official Facebook page for Dragon Ball Z games, which 20,000 participants will be able to redeem on a first-come, first-served basis. These 20,000 users will be able to download the game client after 9 am on October 3rd, and begin playing once the test goes live on the 4th.Specific timings for America and Europe are as follows:



EUROPE: from October 4th at 11:59 AM CET to October 5th at 3:00 PM CET

AMERICAS: from October 4th at 5:00 AM PDT to Oct 5th at 8:00 AM PDT



Registration in Europe has already closed, and codes will be sent by e-mail on October 1st. American users will need to wait for the Facebook giveaway on October 3rd.
9AM PST is 12PM Noon EST. I'm from NY so I think that's the same for you. 12 Noon. Be ready.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Wed Oct 01, 2014 12:09 am

I really suck with timezones. So what would the time be for central?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by donkeyjack » Wed Oct 01, 2014 12:17 am

Anyone got the Europe codes?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by kazamino » Wed Oct 01, 2014 12:24 am

KentalSSJ6 wrote:I really suck with timezones. So what would the time be for central?
around 10 or 11 am central, I'm not all that great either... but that's the ballpark by process of elimination. I have relatives on both coasts and that's what they're telling me (california people say 9 AM would be 11 for texas and florida people disagree and say that noon their time is 10 o'clock for me)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Wed Oct 01, 2014 12:32 am

No matter what time the codes drop I will get one.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Wed Oct 01, 2014 12:55 am

Rukura wrote:Just notice that the portal thingys used to take on the Parallel Quests are the same from Dragon Ball Online's time travel. That's a pretty neat nod
For a while I almost thought that was taken from the ring-hoops we had to go through. Good to see it wasn't.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Wed Oct 01, 2014 1:28 am

KentalSSJ6 wrote:I really suck with timezones. So what would the time be for central?
11AM

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by donkeyjack » Wed Oct 01, 2014 1:55 am

kazamino wrote:
KentalSSJ6 wrote:I really suck with timezones. So what would the time be for central?
around 10 or 11 am central, I'm not all that great either... but that's the ballpark by process of elimination. I have relatives on both coasts and that's what they're telling me (california people say 9 AM would be 11 for texas and florida people disagree and say that noon their time is 10 o'clock for me)

That's retarded because Florida is on the east coast. It will be noon for us.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Wed Oct 01, 2014 5:17 am

Jaruka wrote:Beta =/= Finished Product.
Bandai stated that it's still a work in progress so there's a chance there'll be changes in the full version.
donkeyjack wrote:Anyone got the Europe codes?
Nope. At least not yet.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Wed Oct 01, 2014 7:57 am

SingleFringe&Sparks wrote:
Rukura wrote:Just notice that the portal thingys used to take on the Parallel Quests are the same from Dragon Ball Online's time travel. That's a pretty neat nod
For a while I almost thought that was taken from the ring-hoops we had to go through. Good to see it wasn't.
Oh, from Infinite World, right? Totally forgot about that. Yeah, it does have a similar shape, but it's pretty clearly based on the ones from Dragon Ball Online :P
donkeyjack wrote:Anyone got the Europe codes?
I'm sure everyone that gets in will be confirming that here on the forum. If I get one, I'll be saying so right away.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Wed Oct 01, 2014 11:24 am

Got my code, follow this link: https://psnbeta.eu.playstation.com/userInfo.php
No email notifications, though...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Wed Oct 01, 2014 11:31 am

Super Saiyajin Luffy wrote:Got my code, follow this link: https://psnbeta.eu.playstation.com/userInfo.php
No email notifications, though...
Thanks! Got mine as well :D

They're probably just being put up before the emails get send out, I guess.
Last edited by Rukura on Wed Oct 01, 2014 11:36 am, edited 1 time in total.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

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