"Saiya-jin Zetsumetsu Keikaku" Remake

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by Super Sayian Prime » Sun Jun 20, 2010 12:36 am

If it manages to be a bonus for TAG VS, the PSP does have TV-Out so you can view it on your tv. But most likely it'll be a DS/3DS title.
LeprikanGT wrote:And on a basic marketing level, releasing something on 2 or 3 consoles must be better than just one haldheld right? Especially one not even out yet, assuming they are doing this for the 3DS.
Not if you're publishing a game in Japan.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by DNA » Sun Jun 20, 2010 7:10 am

Yay, this sounds awesome! It must be a remake of the original NES game and not the Playdia, for one, the Playdia was a 2-parter and each part was about an hour long. And if it was a remake of that, it could very well be a DVD game. No point in shoving it into a console in my opinion. The original could have been ported to DVD anyway (I wonder why Funimation hasn't thought about that one yet. It would sell for sure.) That said, I doubt it will have different endings, I don't think the original had different endings, but hey, I might be wrong, all this is making me thing of Chrono Trigger for the DS. 16-bit game with FMV cutscenes and different endings. The only difference is that this one will be 8-bit.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by sangofe » Sun Jun 20, 2010 8:50 am

Am I the only one that is disappointed this isn't actual new content?

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by Lance Freeman » Sun Jun 20, 2010 9:24 am

I predict an iPhone/iPod Touch release for this game.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by ThunderPX » Sun Jun 20, 2010 11:52 am

DNA wrote:Yay, this sounds awesome! It must be a remake of the original NES game and not the Playdia, for one, the Playdia was a 2-parter and each part was about an hour long. And if it was a remake of that, it could very well be a DVD game. No point in shoving it into a console in my opinion. The original could have been ported to DVD anyway (I wonder why Funimation hasn't thought about that one yet. It would sell for sure.) That said, I doubt it will have different endings, I don't think the original had different endings, but hey, I might be wrong, all this is making me thing of Chrono Trigger for the DS. 16-bit game with FMV cutscenes and different endings. The only difference is that this one will be 8-bit.
There's no way this is a straight port of the NES game with new FMVs slapped on. For one, the graphics would need an upgrade, as well as the difficulty needing a big revision, for this to have any chance in today's market. Besides, who says this is a port of the NES game at all? It could be a brand new game that just reuses this storyline, couldn't it?
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by Super Sayian Prime » Sun Jun 20, 2010 1:09 pm

Lance Freeman wrote:I predict an iPhone/iPod Touch release for this game.
This isn't possible. Namco Bandai's license to DragonBall doesn't include the Apple platforms AFAIK.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by DNA » Sun Jun 20, 2010 2:13 pm

ThunderPX wrote:There's no way this is a straight port of the NES game with new FMVs slapped on. For one, the graphics would need an upgrade, as well as the difficulty needing a big revision, for this to have any chance in today's market. Besides, who says this is a port of the NES game at all? It could be a brand new game that just reuses this storyline, couldn't it?
I said it made me think of Chrono Trigger, it was just an example, no way they're gonna leave the 8-bit graphics. Yeah I agree with you, it'll probably be kinda of a new game, but I think it still classes as a remake, seeing it has the same name. Maybe they'll incorporate stuff from the Playdia games? We'll see.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by goku the krump dancer » Sun Jun 20, 2010 2:35 pm

Hopefully this comes with RB2, then we could get Hatchiyack for DLC.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by ThunderPX » Sun Jun 20, 2010 3:18 pm

DNA wrote:
ThunderPX wrote:There's no way this is a straight port of the NES game with new FMVs slapped on. For one, the graphics would need an upgrade, as well as the difficulty needing a big revision, for this to have any chance in today's market. Besides, who says this is a port of the NES game at all? It could be a brand new game that just reuses this storyline, couldn't it?
I said it made me think of Chrono Trigger, it was just an example, no way they're gonna leave the 8-bit graphics. Yeah I agree with you, it'll probably be kinda of a new game, but I think it still classes as a remake, seeing it has the same name. Maybe they'll incorporate stuff from the Playdia games? We'll see.
Oh, you said "this one will be 8-bit", so I thought you were talking about the new game.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by DNA » Sun Jun 20, 2010 4:57 pm

ThunderPX wrote:
DNA wrote:
ThunderPX wrote:There's no way this is a straight port of the NES game with new FMVs slapped on. For one, the graphics would need an upgrade, as well as the difficulty needing a big revision, for this to have any chance in today's market. Besides, who says this is a port of the NES game at all? It could be a brand new game that just reuses this storyline, couldn't it?
I said it made me think of Chrono Trigger, it was just an example, no way they're gonna leave the 8-bit graphics. Yeah I agree with you, it'll probably be kinda of a new game, but I think it still classes as a remake, seeing it has the same name. Maybe they'll incorporate stuff from the Playdia games? We'll see.
Oh, you said "this one will be 8-bit", so I thought you were talking about the new game.
Sorry, I used the wrong expressions, I got the general idea across, but some things could or were misinterpreted.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by MCDaveG » Mon Jun 21, 2010 2:08 am

Yes! I was excited by ''OVA'', I played also the NES game, I love the villain........ And my wish to have original game not based on the same old series fullfiled. What a great news, looks like thy got brain power-up in marketing section.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by Dan no saisei » Mon Jun 21, 2010 6:00 am

I don't think it will be a 3DS game...but on the other hand, we've got the announcement of a new game and we've got the inside information about the remake...so it's possible.
But it can't be the FMV game then because you can't use 2D animation and turn it into 3D... That would look strange.... But they could redo the NES game (it's Nintendo) and use the 3D effects in-game (battles) and make cut-scenes 2D. I think I once played a game where they used 2D cut-scenes in a game.

Am I the only one who is confused by the term "3D"?
'Till a few years ago, 3D was a game made of polygons, and 2D were the sprite games. Now we've got stereotypical 3D and everyone just calls it 3D... That gets confusing. What shall I call the polygon games now?

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by DNA » Mon Jun 21, 2010 1:47 pm

Dan no saisei wrote: Am I the only one who is confused by the term "3D"?
'Till a few years ago, 3D was a game made of polygons, and 2D were the sprite games. Now we've got stereotypical 3D and everyone just calls it 3D... That gets confusing. What shall I call the polygon games now?
Polygon games is a good start, but that kinda sounds like the name of a company.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by Xyex » Mon Jun 21, 2010 6:46 pm

DNA wrote:
Dan no saisei wrote: Am I the only one who is confused by the term "3D"?
'Till a few years ago, 3D was a game made of polygons, and 2D were the sprite games. Now we've got stereotypical 3D and everyone just calls it 3D... That gets confusing. What shall I call the polygon games now?
Polygon games is a good start, but that kinda sounds like the name of a company.
I use "holographic" for the "3D" that's coming back into fad now, and 3D for the polygonal games. The new '3D' just puts me in mind of holograms, and it avoids confusion of what kind of 3D you're talking about.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by The S » Mon Jun 21, 2010 7:02 pm

Taku128 wrote:Count me in the party that's bummed this is going to be released on a handheld. I like to play video games while sitting comfortably and looking at my nice big HDTV, and being hunched over a handheld and straining my eyes to look at a tiny little screen is the exact opposite of that.
Handhelds have evolved since the '90's, man. The screens have larger options and are clearer and easier to see than the days past.
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by DNA » Mon Jun 21, 2010 7:17 pm

The S wrote:
Taku128 wrote:Count me in the party that's bummed this is going to be released on a handheld. I like to play video games while sitting comfortably and looking at my nice big HDTV, and being hunched over a handheld and straining my eyes to look at a tiny little screen is the exact opposite of that.
Handhelds have evolved since the '90's, man. The screens have larger options and are clearer and easier to see than the days past.
Take the DSi XL for example, it's a beast; the screens are huge, I can't even play on my DS Lite any more.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by Amigo Ten » Mon Jun 21, 2010 7:31 pm

LeprikanGT wrote:Props to Nintendo and Sony for doing so well on handheld devices but when i see a nice game or a game htat could have been much better had it been on a console, i feel as though it was a waist and they didn't meet its feel potential for the most part.

And on a basic marketing level, releasing something on 2 or 3 consoles must be better than just one haldheld right? Especially one not even out yet, assuming they are doing this for the 3DS.
Well, I do believe that the PSP has sold more units than the PS3 or the 360, and the DS has sold more than twice as many units as the PSP. The handheld market is absolutely massive. Granted, the 3DS has an install base of zero at the moment, but it'll sell like hotcakes.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by Taku128 » Mon Jun 21, 2010 8:37 pm

The S wrote:
Taku128 wrote:Count me in the party that's bummed this is going to be released on a handheld. I like to play video games while sitting comfortably and looking at my nice big HDTV, and being hunched over a handheld and straining my eyes to look at a tiny little screen is the exact opposite of that.
Handhelds have evolved since the '90's, man. The screens have larger options and are clearer and easier to see than the days past.
They're still nowhere near the size of my 32 inch TV. Why would I want to play on anything else?
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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by DNA » Mon Jun 21, 2010 8:53 pm

Taku128 wrote:
The S wrote:
Taku128 wrote:Count me in the party that's bummed this is going to be released on a handheld. I like to play video games while sitting comfortably and looking at my nice big HDTV, and being hunched over a handheld and straining my eyes to look at a tiny little screen is the exact opposite of that.
Handhelds have evolved since the '90's, man. The screens have larger options and are clearer and easier to see than the days past.
They're still nowhere near the size of my 32 inch TV. Why would I want to play on anything else?
Portability.

In other things, I had a quick browse on a FAQ of the original game and realized that most of it is similar to the Playdia but with some extra stuff. I hope the new one will be a mix of both with all the extra stuff that both have, the original has bits of story that weren't included later, but the Playdia one has got the multiple endings for one.

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Re: "Saiya-jin Zetsumetsu Keikaku" Remake

Post by The S » Mon Jun 21, 2010 10:56 pm

Taku128 wrote: They're still nowhere near the size of my 32 inch TV. Why would I want to play on anything else?
It's not the size of your Howitzer, it's how you use it.
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