Budokai 4 (Thoughts on Theoretical Release)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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SpaceKappa
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Post by SpaceKappa » Mon Mar 21, 2005 8:38 pm

I would have PREFERRED more GT influence. Pan needs to be playable.

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Post by Mike D » Mon Mar 21, 2005 9:07 pm

IMO a GT influence would make the game more exciting to play. DragonBall was dry, man. You can't even lie about that. It really isn't worth making a fighting game out of. RPG or an adventure would be fine. But, fighting is a definite no.

Then again that's just my opinion. :D

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Post by laserkid » Tue Mar 22, 2005 1:42 am

Yes, because four whole arcs of DB are centered around tournaments, two arcs are major battles against major powers and the beginning is just silly, its dry? Please, DB has plenty of room for a fighting game. Yes the Pilaf Saga would be lame but everything after that - well...

21st Tenka-ichi (*ahem*) BUDOKAI
Red Ribbon Army conflict
Spirit Tournament
22nd Tenka-ichi BUDOKAI
Piccolo Dai-Mao
23rd Tenka-ichi BUDOKAI

There's more then a little bit going on here and to dismiss it as dry and un suited to a fighting game is an ignorant portrayal of the series.
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Post by LaRésistance » Tue Mar 22, 2005 6:30 pm

If they make Budokai 4, the first thing they have to do is to bring back Yamhan.

I'm all for new "what if" storylines, I loved them in Budokai 2 and in Supersonic Warriors (especially Piccolo's in Supersonic Warriors).

If they create new characters, they should make an adult Gotenks. I've always hated how Goku doesn't let Goten and Trunks fuse in GT.
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Post by Mike D » Tue Mar 22, 2005 10:21 pm

laserkid wrote:Yes, because four whole arcs of DB are centered around tournaments, two arcs are major battles against major powers and the beginning is just silly, its dry? Please, DB has plenty of room for a fighting game. Yes the Pilaf Saga would be lame but everything after that - well...

21st Tenka-ichi (*ahem*) BUDOKAI
Red Ribbon Army conflict
Spirit Tournament
22nd Tenka-ichi BUDOKAI
Piccolo Dai-Mao
23rd Tenka-ichi BUDOKAI

There's more then a little bit going on here and to dismiss it as dry and un suited to a fighting game is an ignorant portrayal of the series.
You right. But maybe I didn't really explain my reason as in depth as I originally intended to because I found it irrelevent and I didn't think somebody would get so defensive off of an opinion; basically meaning I edited it out of my post.

What I meant to say was that the action that drives people wild in DragonBall is dry compared to DragonBall Z and DragonBall GT (in my eyes at least). I mean if you only saw the whole DragonBall Z and GT series, you wouldn't even want to bother with DragonBall unless you really wanted to understand the story better.

By the way. You are right that my statement was a result of an ignorant portrayal of the series; seeing as how I was introduced to DragonBall Z and GT years before DragonBall was played on Toonami and found DragonBall to be kinda...slow. So one could understand as to why I called it dry. Then again, everyone doesn't know this so that was some dumb shit to say on my behalf.

As for the whole "DragonBall not being a suitable fighting game" issue, ya got me there.


So chill.

And yes, please bring back Yamhan.

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Post by Xyex » Wed Mar 23, 2005 12:34 am

I got started on DBZ too and don't think that DB is dry. The action in DB is just as great as the action in Z.

And anyway, I sooooooo wanted Pan in B3. :( See, now I have to go and get Final Bout just to use her....
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Post by Rocketman » Wed Mar 23, 2005 1:11 am

I am really glad Pan wasn't in B3. Having F. Trunks 'BLARGH'ing and Uub whining is bad enough, I don't need Pan yelling 'Grampa!' everytime you hit her.

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Post by SpaceKappa » Wed Mar 23, 2005 4:04 am

Blame the VAs, not the character.

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Post by laserkid » Wed Mar 23, 2005 4:51 am

Minus FUNi's dub of Pilaf in 1995, I TOO was a DBZ inductee, and no I didnt find you offensive just "wrong, wrong!" and called you on it :P

Theres plenty of action going on for a fighting game and it could be quite good really. I mean the crazy stuff really starts with the Red Ribbon era (Tao Pai Pai stabbing people with his TONGUE!) so I stand by the fact it could be a good game basis.
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Post by ruffriles19 » Sat Mar 26, 2005 3:46 pm

Do you think a future Budokai type of game would ever have the option of switching between English and Japanese sound? I like Budokai 3 but I won't buy it because of the awful voices that don't match their characters. (And the ka-maya-mayas, of course) Piccolo's deep voiced grunting is painful to hear. I really wish I could get the Japanese version (DBZ 3) but I don't know anything about modchipping, and Japanese PS2's are just too expensive (and I think you need a A/C transformer to plug one into the wall, am I right?)
I mean the proportion of sub fans in the U.S. and Canada has to be at least 40-50%, doesn't including two tracks make sense and would create higher demand for the game?
Maybe PS2 isn't advanced enough to hold all the audio samples from both languages, but hopefully on PS3 something can be managed...

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Post by askani son » Sat Mar 26, 2005 4:26 pm

Jeez!! The dub aint that bad. It certaintly isn't enough to not buy a game. For those of us who don't know Japanese the dubs are a little easier on the ears (mostly) and it makes for a much more interesting story. I like listening to the Jap. VA's now and again but if I want to get into the story its better being able to listen and watch instead of read.
And guys...don't go all "dub-nazi's" on me. This is just my opinion. :P
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Post by ruffriles19 » Sat Mar 26, 2005 4:45 pm

Yeah, I don't mind dub fans and am not being a "dub nazi" as its understandabe why some people don't like listening to a foreign language.
Myself, I don't know any more Japanese than what watching DB can teach you, but still prefer it. But anyway I just wondered if people think it's even possible to include both, or is the PS2 just too limited? Maybe on the GC release...? I think it's a valid point (even if you are a dub fan) that at least 40-50% (well maybe a little less, it depends on their target audience and age bracket for the game too...just an estimate, don't pounce expecting me to have a source for that statistic) of North Amer. DB fans prefer sub, and having a dual language option would have improved sales significantly.
I just wish that modchipping wasn't so complicated and Japanese PS2's weren't so damn expensive (curse you Ebay sellers!) :(

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Post by B-kun » Sat Mar 26, 2005 4:59 pm

Well, it is possible to include both languages on a PS2 game. .hack has both Japanese and English voices in all 4 games.

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Post by askani son » Sat Mar 26, 2005 5:13 pm

I don't mind using the subs with the Japanese in the background. I just find it hard to believe it would actively work against you buying a game (especially this game).
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Post by Fuujin » Sat Mar 26, 2005 6:21 pm

Adding the Japanese dub/English sub wouldn't be impossible space-wise, additional audio would fit easily, and the subtitles are already there. However, I doubt FUNimation would permit it. Besides, that would delay the release, as completing the cast seems easier for FUNi then for Japanese studios - and that on the other hand wouldn't sit right with Atari.
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Post by SpaceKappa » Sat Mar 26, 2005 8:24 pm

I'm not a fan of the voices either, and I wish there was an option to just turn voices off instead of ALL sound effects. I imported Dragon Ball Z on Gamecube to see how I like it; if it's still playable in Japanese (I don't know enough to translate the capsules) I'll import the rest on Gamecube.

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Post by ruffriles19 » Sat Mar 26, 2005 8:47 pm

Askani - As a matter of fact I did buy it, but the vocals were so bad I sold my copy on ebay, despite my liking the gameplay itself. It just doesn't feel like Dragonball to me with their voices...same with the dub itself for that matter, it just doesn't even seem like the same show. I don't see why Funimation would be so reluctant to include a dual audio feature - it could only boost sales. I would import, but like I said, I'm no modchip expert, and I know I would just ruin my PS2 trying to do anything to it.

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Post by Pedro The Hutt » Sat Mar 26, 2005 9:02 pm

Mizugi wrote:I'm not a fan of the voices either, and I wish there was an option to just turn voices off instead of ALL sound effects. I imported Dragon Ball Z on Gamecube to see how I like it; if it's still playable in Japanese (I don't know enough to translate the capsules) I'll import the rest on Gamecube.
Or you could get the european Gamecube versions, they have Japanese voice overs, with english text... and a variety of other european languages. Also ironic that with english text they still use the funi names such as HercuIe and Tlen... while the announcer clearly states them as otherwise. But in for example, German the correct names are used in the text. =D

(And yes, I did have to mistype the names to override the swear censor. XD Sorry Ex)

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Post by askani son » Sat Mar 26, 2005 9:54 pm

Ruffriles- I guess I can see what you mean but I am a bit single minded because I don't mind (if not like) most of FUNi's VA's.
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Post by Xyex » Sun Mar 27, 2005 12:49 am

GOD. The Dub voices aren't bad. Several of them, IMO, work better than the Japanese. Japanese Chi-Chi and Oolong are beyond annoying, and Japanese Vegeta and Piccolo just don't fit the character. My only problem with any of the dub voices is Giru. Pan has her moments, but she's not nearly half as bad as people claim.
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