Things you'd like to see in a Dragonball Z game

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Re: Things you'd like to see in a Dragonball Z game

Post by TheNamekGio » Mon Mar 12, 2012 6:14 pm

In my opinion, as I stated before was I'm tired of the same old budokai, burt limit, slash fly around the world, one button fireball and punch press game. It's the same old thing. See I'm real positive that I'm one of the older fans just for the simple fact I remember walking home from jr high and stopping at the local washateria to play Street Fighter 2 Turbo. Now Capcom fighting games are really fun for the fact that you (the player) have to execute the right joystick/controller movement to get the moves you want to pull off. As I've noticed that many fans of the budokai fighting genre can't seem to do! Very few of us old can manually pull of combos and MANY of the other fans can't.


Now that is why I want another Super Dragonball Z game. Now Capcom has already team up with Namco Bandai to produce Street Fighter X Tekken (which I have no doubt). So why not team up again and do a Dragonball Z game.
I'm a DB veteran thats paid my DB dues!!

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Re: Things you'd like to see in a Dragonball Z game

Post by DBZ Mick » Tue Mar 13, 2012 3:00 am

Legacy of Goku II had 5 characters (plus one extra) and I was happy because it had so much variety, things to do, easter eggs, exploration, extras...Like I mentioned in my first post.
It is in his character to be rude and a bit crass. He's a hick, with no formal education. That is Son Goku. That is who he is.

Superman in an orange Gi was the bastard son of FUNimation. Its not The real character, it is as false as Chatku.

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Re: Things you'd like to see in a Dragonball Z game

Post by mysticboy » Tue Mar 13, 2012 3:08 pm

A GT re-write making the story more consistent with Z. And Namekian Shadow Dragons.

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Re: Things you'd like to see in a Dragonball Z game

Post by SparkyPantsMcGee » Tue Mar 13, 2012 5:20 pm

Dragonball Online. :lol:

But seriously, I liked that what if story idea. I'd like to see things like that.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Things you'd like to see in a Dragonball Z game

Post by DonieZ » Wed Mar 14, 2012 1:11 pm

@MrVegettoEX Yeah, sorry heheh. I noticed whilst writing that my tone may have been coming across just a bit harsh, but I was slightly annoyed and felt that, eventhough I don't like their direction, Spike weren't getting enough credit where it mattered. I'll restrain myself from getting worked up from this point forward.


@Titan
I already gave you examples from companies who did it,so i think you are the one who needs to get your comprehension skills checked.
No one needs to get their comprehension skills checked, but I do think you are wrong. I see you mentioned the Naruto 'Ultimate Ninja' series, however I was referring to the 'Ultimate Ninja Storm' series. I can't comment on the UN series because I dont know about it, but I do know about UNS. UNS, if you aren't aware, have about 1.5/2 years to make their games. Before Generations, I'm pretty sure the last UNS was released nearly 2 years ago. Now you may think that's not much more than what DBZ gets, but I think it's enough time to be of significance.
Yes,five outfits for seven characters it is easy to do.
I wasn't talking about the amount of costumes specifically, I was mainly talking about the amount of characters in the game; I too would like more and varied character costumes. Anyway, (again not referring to UN) characters in the recent Naruto games (UNS) mostly only have about one costume each, right? It was only in UNS2 that Naruto had a Hokage costume, and maybe someone else too. However majority only had one.

And yeah, I was mainly referring to your desire of having so many characters. The only reason, you know, that BT3 got to the level of characters it had was because it was a '3 year' development. The reason why it's more difficult is because as the systems are more advanced, the graphic scaling and coding is a lot harder, and more detail is required. Something like that anyway. There's also the obvious reasons that in 8 months creating even 30 characters which are all well-made (which they aren't really with Spike) is pretty difficult. The time frame needs to be larger.
You jumped over me,because i criticized Spike plain and simple,it happened in the past with other users
when you disagree with someone.
I don't really want to be rude, but you don't know what you're talking about tbh. I've never defended Spike before on this forum, and if I have it's in its rarest cases. I don't think I've acted like 'a bully' before either, but I've probably stated how strongly I feel about the trash Spike makes. Me and you are in the same position, other than the fact that I know what the real problems with the games are. Trust me it isn't the amount of characters.

Also, I don't really know why you are taking such offence. What fun is discussion if I can't start a debate with people who I disagree with?
I don't know in what world do you live,but, you don't have to allow anything at all.

Just because you disagree with someone, it doesn't mean you are correct,that's just your subjective perspective.
You aren't a judge in your own cause,nobody is, except in non democratic countries.
Who are you to allow anything over here?
Like I said just above, what point is there to debate if both people agree? If you aren't able to handle people challenging your views, then maybe you shouldn't be posting on a 'public' message board. If I don't agree with what you're saying, I'll say.
I didn't complain about anything,i simply stated my opinion.
It is possible ,Spike did it twice and other companies also did it.
Complaining, stating opinions, whatever point is the same. I don't think you are taking into account Spike's circumstances and what fans like you are actually asking.
Listen,you don't know what you are talking about,each year,EA provides a large roster with a "good create a character mode"
and with new improved faithful motions of the athletes.

For instance,in the game, Pro Evolution Soccer,they provided every year, the best players of all time and trust me,
they didn't pull out generic crap,all the legendary players were unique and faithful,the same goes for boxing games.
Dude, I've already said the reason Sport games are able to do what they do. As long as they get the foundation correct from the very very beginning (which for a lot of games are many many years ago) then all they have to do is add and tweak a bit 'each' year, and milk fans. Sport games make the most, and it's precisely because of that. Because they can legitemately release games every single year till Neon knows when, and have fans buy the very similar product.

Sport games are very different compared to most other genres.

Look, considering that they are catering for me,i'll settle the problem accepting 4 costumes.
Really,you are a funny guy and you need help if you think that they are catering anything for me.
Nevertheless,if you have anger issues about a simple videogame,you really need help.
I wasn't talking about costumes as I've said previously, I referring to having a hundred good characters.
You are fine with 20-30 characters? Good for you.
I'm not!It is easy isn't it?

And they are not delivering anything for me period.

I'm not complaining,i just pointed out things that have been missing all the time even when the roster is small
like the costumes or the techs. for the main heroes.

I bought Budokai 2 and 3;Burst limit,BT1; 2 and 3.
Raging Blast 1 and Ultimate Tenkaichi
I'm fine with that many characters for the first game because I know that the gameplay has a higher chance of actually being good.


Still, if you aren't able to acknowledge the points I'm making, then I'm not going to respond after this.

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Re: Things you'd like to see in a Dragonball Z game

Post by dbboxkaifan » Wed Mar 14, 2012 3:37 pm

50 characters plus transformations is better than having clones who do the same crap just with different skins/voices.

Budokai Tenkaichi 3 sure had a lot of characters but lots and lots felt too of the same (repetitive) which disappointed me sadly.

However, there was Arale-chan from Dr. Slump so all's not that bad. :)
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Re: Things you'd like to see in a Dragonball Z game

Post by DBZGTKOSDH » Wed Mar 14, 2012 5:14 pm

I want more Dr. Slump characters. Apart from Arale, others that could fit there are Obotchaman, Cyborg Norimaki Senbei, Dr. Mashirito (in Caramel Man #1, #3, #7 & #9) and Tsun Tsukutsun (normal against male characters, tiger form against female characters, and his Rage Mode as a transformation). And I want Arale to be able to shoot the N' cha Cannon! At least Obotchaman can be possible, since he has appeared in Dragon Ball Kai: Dragon Battlers.
I want a roster greater than the BT3's rooster, including those missing from the Budokai & Raging Blast series that didn't make it there (like kid Oob, SSJ3 Vegeta & Broli, GT Vegeta in base & SSJ, etc) and characters from other games (SSJ3 Trunks, SSJ Bardock, adult Chi Chi, old Piccolo Daimao, etc). I don't want a Goku army though, he can be treated like he was treated in Raging Blast games, so we will have 3 Gokus (kid, adult, GT). Same goes for Vegeta, he can fit nicely in 3 characters (Saiyan arc, rest of Z, GT). Gohan is OK as he is, I think, but the 2 Future Trunks can merge into one. The sworld can be used through changing his moves. Also, lots of costumes for main characters, to fit in their respective arc. For example, Goku can have 8 costumes (Kame dogi, weightless Kame dogi, Kaio dogi, Goku dogi, Yardrat outfit, markless dogi, end of Z dogi, GT dogi).
Character Creation should be there too, with the following races: Saiyan (male & female, tails removable), Namekian, Majin (male & female), Freeza clan. It must have all the elements from DBO & DBH (I don't mean every DBO outfit, they are too many, just some basic ones) and different fighting styles (can borrow ideas from DBO).
As for the story mode, I have gotten bored of the Z story. Make an original one then! With nice animated cutscenes of course! Having some epic scenes reanimated from DB/Z/GT would be nice too.
As for the Gameplay, I want it to be fun. If it's fun, then I don't care about anything else.
And finaly, some more what if characters, like Goku & Gohan Potara fusion, and SJ4 Vegetto.
And that's all. I know such things are doubtful to happen, but hey, I can always dream, right? :D
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Things you'd like to see in a Dragonball Z game

Post by Titan » Thu Mar 15, 2012 8:39 am

@DonieZ
No one needs to get their comprehension skills checked, but I do think you are wrong. I see you mentioned the Naruto 'Ultimate Ninja' series, however I was referring to the 'Ultimate Ninja Storm' series. I can't comment on the UN series because I dont know about it, but I do know about UNS. UNS, if you aren't aware, have about 1.5/2 years to make their games. Before Generations, I'm pretty sure the last UNS was released nearly 2 years ago. Now you may think that's not much more than what DBZ gets, but I think it's enough time to be of significance.
Ok,i understand.
I wasn't talking about the amount of costumes specifically, I was mainly talking about the amount of characters in the game; I too would like more and varied character costumes. Anyway, (again not referring to UN) characters in the recent Naruto games (UNS) mostly only have about one costume each, right? It was only in UNS2 that Naruto had a Hokage costume, and maybe someone else too. However majority only had one.

And yeah, I was mainly referring to your desire of having so many characters. The only reason, you know, that BT3 got to the level of characters it had was because it was a '3 year' development. The reason why it's more difficult is because as the systems are more advanced, the graphic scaling and coding is a lot harder, and more detail is required. Something like that anyway. There's also the obvious reasons that in 8 months creating even 30 characters which are all well-made (which they aren't really with Spike) is pretty difficult. The time frame needs to be larger.
Naruto characters don't have many costumes unlike DBZ main characters,it weird for me to play with
a wrong costume in the history mode.
I think one costume for each saga,it is the logical choice(referring only to the Z-heroes).

My main concern is always about costumes,gameplay and having the characters perform well their signature moves.

In Naruto games, we have the characters performing all the techniques and they even add new ones that the characters never did in first place.
Like I said just above, what point is there to debate if both people agree? If you aren't able to handle people challenging your views, then maybe you shouldn't be posting on a 'public' message board. If I don't agree with what you're saying, I'll say.
My problem was the way you were talking to me.
Complaining, stating opinions, whatever point is the same. I don't think you are taking into account Spike's circumstances and what fans like you are actually asking.
Ok,Spike wants a small roster,i can live with that,but at least they can give us 4 or 5 costumes even by Download content
and i'm sure they will make a lot of money.It is not that hard.Dinasty warriors has always tons of costumes and the roster is large.

Additionally,i hope they can give to the characters their best moves(it never happened for instance with Tenshinhan,note that i don't think tenshinhan is that important,but if they can't do it,it is better to remove him ) and GT main characters.

You see,Gt storyline can be bad,but the characters are popular.
Uub,Super 17,Vegeta Baby,Rildo,Omega Shenron and Goku/Vegeta ssj4 cannot miss a DBZ game,because,they won't release
DBGT games.

It is the only chance fans have to use them and you have to agree that it is wrong to cast a character like Cui when we can have more GT characters.
I'm fine with that many characters for the first game because I know that the gameplay has a higher chance of actually being good.


Still, if you aren't able to acknowledge the points I'm making, then I'm not going to respond after this.
I understand what you are saying.

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Re: Things you'd like to see in a Dragonball Z game

Post by VegettoEX » Thu Mar 15, 2012 8:46 am

Titan wrote:you have to agree that it is wrong to cast a character like Cui when we can have more GT characters.
I don't agree at all. I would rather play as him than most DBGT characters, and I don't nearly dislike DBGT as much as other folks.
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Re: Things you'd like to see in a Dragonball Z game

Post by Titan » Thu Mar 15, 2012 8:49 am

VegettoEX wrote:
Titan wrote:you have to agree that it is wrong to cast a character like Cui when we can have more GT characters.
I don't agree at all. I would rather play as him than most DBGT characters, and I don't nearly dislike DBGT as much as other folks.
So,you prefer Cui over Gt :
Goku
Vegeta or Uub

You also prefer Cui over Bojack?
Do you think it is normal to have Gogeta ssj4 and Omega while Gt Goku /Vegeta are out?

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Re: Things you'd like to see in a Dragonball Z game

Post by VegettoEX » Thu Mar 15, 2012 9:01 am

Yes, if I had to choose, I would rather play as Kewi than play as yet another version of Goku or Vegeta that happen to be their DBGT incarnations. I would probably also rather play as Kewi than as Uub from DBGT

And yes, I think it's perfectly fine to have SSJ4 Gogeta and Yi Xing Long without having any DBGT-specific versions of Goku or Vegeta.

Bojack isn't from DBGT, so now you're just adding alternate questions to the mix that don't have anything to do with what you originally asked about DBGT.
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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Thu Mar 15, 2012 10:01 am

I would much prefer for them to have the main main characters before having the small characters. So I would rather have guys like Omega, Bebi, Super 17 over having Cui. However I think I would rather have Cui or at least movie characters like Slug and Bojack before having multiple versions of Vegeta and Goku. Though from a business standpoint I could see why it would be better to put small guys in and stop at Z for the first game and add GT characters later.

What do you think would sell better to people that already own a new DBZ figher
DBZ fighter 2 now featuring....cui...
or
DBZ fighter 2 now featuring OMEGA SHENRON!!!!

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Re: Things you'd like to see in a Dragonball Z game

Post by Titan » Thu Mar 15, 2012 10:39 am

VegettoEX wrote:Yes, if I had to choose, I would rather play as Kewi than play as yet another version of Goku or Vegeta that happen to be their DBGT incarnations. I would probably also rather play as Kewi than as Uub from DBGT

And yes, I think it's perfectly fine to have SSJ4 Gogeta and Yi Xing Long without having any DBGT-specific versions of Goku or Vegeta.

Bojack isn't from DBGT, so now you're just adding alternate questions to the mix that don't have anything to do with what you originally asked about DBGT.
OK everyone is entitled to his opinion.

I know Bojack isn't from DBGT,but,what i'm trying to say is that Kewi should be ranked bellow almost every main character; movies or DBGT.

It is nice to know that many people is happy with these choices.
I must be in the minority and in that case everything is fine.

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Re: Things you'd like to see in a Dragonball Z game

Post by SparkyPantsMcGee » Thu Mar 15, 2012 11:29 am

After BT3's multiple incarnations of the same character, I'd rather not have a GT version of Goku and Vegeta next to there Z incarnation. I mean other then SSj4, what's the difference? Now, if it was a costume choice instead that would be fine. I don't like multiple incarnations of one character(in any game) unless there is a valid point like with Gohan's different ages. Hell there aren't a whole lot of interesting GT characters to play as; aside from the ones already there. Well ok, I would like to see GT Goten and a what-if adult Gotenks but that's about it.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Things you'd like to see in a Dragonball Z game

Post by TheDevilsCorpse » Thu Mar 15, 2012 11:42 am

In Goku's case, a costume won't work since he's a kid.
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Re: Things you'd like to see in a Dragonball Z game

Post by DonieZ » Thu Mar 15, 2012 12:57 pm

@Titan
Naruto characters don't have many costumes unlike DBZ main characters,it weird for me to play with
a wrong costume in the history mode.
I think one costume for each saga,it is the logical choice(referring only to the Z-heroes).

My main concern is always about costumes,gameplay and having the characters perform well their signature moves.

In Naruto games, we have the characters performing all the techniques and they even add new ones that the characters never did in first place.
Oh, I thought you were mainly just upset about not having 150 characters again. I agree that there should be varied costumes. What annoys me the most is that Goku has about 7 orange costumes which are nearly (or moreorless completely to me) the same, whilst other characters like Gohan for instace only are missing quite some interesting ones. I'm not sure if it's 'cos they thought it'd be much easier to simply duplicate near-identical orang Gi', but I'd rather Goku had less than half, and in place had his Saiyan armor, Capsule corp. costume and any others there might be. Gohan could get his saiyan armor too, his piccolo costume (with the white 'thing', is there a technical name?), etc etc.

Maybe if there were less characters there could be time to balance the amount of costumes between characters, and actually be creative. I'd like to see some heart in these games, how about Vegeta's pink shirt?
Ok,Spike wants a small roster,i can live with that,but at least they can give us 4 or 5 costumes even by Download content
and i'm sure they will make a lot of money.It is not that hard.Dinasty warriors has always tons of costumes and the roster is large.
Spike doesn't want a small roster, lol. When they began with RB1 they had to start again because it was a new system, and so included as many characters as they could whilst balancing their time with other features of the game. Think about why the Dimps games always began with a small roster compared to the sequels, because they wanted to concentrate on the gameplay. If Spike were able to I think they'd have every character straight in the first game, they aren't trying to spite you, there's no gain otherwise. It's like with UT. They had to start the system again, and so they only had about enough time to include the amount they did. I agree about costumes again.
Additionally,i hope they can give to the characters their best moves(it never happened for instance with Tenshinhan,note that i don't think tenshinhan is that important,but if they can't do it,it is better to remove him ) and GT main characters.

You see,Gt storyline can be bad,but the characters are popular.
Uub,Super 17,Vegeta Baby,Rildo,Omega Shenron and Goku/Vegeta ssj4 cannot miss a DBZ game,because,they won't release
DBGT games.

It is the only chance fans have to use them and you have to agree that it is wrong to cast a character like Cui when we can have more GT characters.
Yeah I get what you mean. This year I've suggested there to be a restart, whilst overhauling the engine and such, and including about 30 characters. Out of these characters only the best would be included from the all over the Z series (as well as GT or movies if there is space). Characters who didn't show enough in the show to have a movelist/style wouldn't have priority. Even then, I'm always a fan of having light-hearted characters like Hercule.

I don't really care about GT personally, but I would like to see GT Goten. Don't care about the rest.
Last edited by DonieZ on Thu Mar 15, 2012 3:25 pm, edited 2 times in total.

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Re: Things you'd like to see in a Dragonball Z game

Post by Super Saiyajin Luffy » Thu Mar 15, 2012 1:13 pm

TheDevilsCorpse wrote:In Goku's case, a costume won't work since he's a kid.
Copy Adult Goku's moveset (normals ect), give him GT body and therefore smaller hitboxes and hurtboxes and we have new unique character. Something like Kuro and Toro in SFxT.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: Things you'd like to see in a Dragonball Z game

Post by dario03 » Thu Mar 15, 2012 2:01 pm

If I was making a game I think the first one would have a roster thats something like this

Goku
Gohan (cell games)
Gohan (buu saga)
Pan
Vegeta
Trunks (future)
Piccolo
Krillin
Tien
Nappa
Ginyu
Freeza
Meta Coola
#20
#18
#17
Cell
Hercule
Videl
Broly
Dabura
Majin Buu
Super Buu
Kid Buu
Supreme Kai/Kibito Kai
Vegetto
Gotenks
Uub
Bebi
Super 17
Syn Shenron
Gogeta

Yeah I left out a few characters that might seem a little odd to leave out like Kid Gohan, Goten, and Trunks. But I think 2 versions of Gohan is enough and Gotenks can cover Goten and Trunks. In the second game I would add

Kid Gohan
Trunks
Goten
Bardock
Raditz
Slug
Mech Freeza (maybe just make him the same as final form Freeza but with different stats)
Coola (maybe just make him the same as Meta Coola but again with different stats and a transformation)
#16
Bojack
Janemba
Rildo

And then continue to add ~12 characters in each game after. You could end up with a pretty big roster after a few years but have time to actually make them fight different than one another. And I would do some kind of alternate time line story or just use cut scenes to make the story mode work without having a lot of the characters from the show in the game.

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Re: Things you'd like to see in a Dragonball Z game

Post by DonieZ » Thu Mar 15, 2012 3:32 pm

That seems like a pretty decent roster. I think that Teen/Kid Gohan descision is legitamate. As base Teen Gohan didn't actually do much, the two can be merged. After all, Teen Gohan technically isn't a teen (his 'adult' form is actually more teen), in the Cell saga if I remember correctly, 'Teen' Gohan was only still 11, right?

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Re: Things you'd like to see in a Dragonball Z game

Post by Super Saiyajin Luffy » Thu Mar 15, 2012 4:04 pm

dario03 wrote:If I was making a game I think the first one would have a roster thats something like this

Goku
Gohan (cell games)
Gohan (buu saga)
Pan
Vegeta
Trunks (future)
Piccolo
Krillin
Tenshinhan
Nappa
Ginyu
Freeza
Meta Coola
#20
#18
#17
Cell
(the H-word)
Videl
Broly
Dabura
Majin Buu
Super Buu
Kid Buu
Supreme Kai/Kibito Kai
Vegetto
Gotenks
Uub
Bebi
Super 17
Syn Shenron
Gogeta

Yeah I left out a few characters that might seem a little odd to leave out like Kid Gohan, Goten, and Trunks. But I think 2 versions of Gohan is enough and Gotenks can cover Goten and Trunks. In the second game I would add

Kid Gohan
Trunks
Goten
Bardock
Raditz
Slug
Mech Freeza (maybe just make him the same as final form Freeza but with different stats)
Coola (maybe just make him the same as Meta Coola but again with different stats and a transformation)
#16
Bojack
Janemba
Rildo

And then continue to add ~12 characters in each game after. You could end up with a pretty big roster after a few years but have time to actually make them fight different than one another. And I would do some kind of alternate time line story or just use cut scenes to make the story mode work without having a lot of the characters from the show in the game.
Lol, me, Donie and some others have done a similar list with charas being in the first part of a new series:
1. Goku (Base, SSJ, SSJ2, SSJ3)
2. Vegeta (Base, SSJ, SSJ2, Ascended SSJ)
3. Teen Gohan (Base, SSJ, SSJ2)
4. Future Trunks (Base, SSJ, USSJ)
5. Adult + Ultimate Gohan (Base, SSJ, SSJ2, U.Gohan as permanent transformation from Base)
6. Piccolo
7. Krillin
8. Yamcha
9. Tenshinhan
10. Videl
11. Gotenks (Base, SSJ, SSJ3)
12. Vegetto (Base, SSJ)
13. Gogeta
14. Bardock
15. Nappa
16. Zarbon (Base, Beast Mode)
17. Reecome
18. Ginyu
19. Freezer (1. Form, 2. Form, 3. Form, Final Form, 100% Mode)
20. C16
21. C17
22. C18
23. Cell (Base, C17 absorbed, Perfect Cell, SPC)
24. Dabra
25. Majin Vegeta
26. Fat Boo
27. Super Boo (Normal, Gotenks Boo, U. Gohan Boo)
28. Kid Boo
29. Broly (Base, SSJ, LSSJ)

The size is similar, some minor charas can alter, but funny, how we have similar ideas.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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