Why can't they do more with these games?

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TheGmGoken
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Re: Why can't they do more with these games?

Post by TheGmGoken » Mon Jun 23, 2014 12:09 pm

From what I can see there was a map in Black Ops that was later used again in the main game of Black Ops 2 but was still different. There was another map from Black Ops that was in Black Ops 2 as DLC which was also different and then there was Nuke Town which I mentioned earlier and was a bonus pre order thing
There's also maps from MW series.

[quoteThat's not the same as what DBZ has done where they've the exact same map from several years old back on the PS2. ][/quote]
Explain how in RB1 how the Wasteland (grass area). Tenkaichi Budokai Arena, Rocky mountain, Island, and a Cave was reused. Especially RB2. They look similar but different.
Where's Outer Space? Kami's Lookout? Roshis Island? Glacier? Penguin Village? Mt Paozu? Hell? The Time Chamber?
Raging Blast 2 had 4/8 of that. To be fair Storm 1 had less maps than Ultimate Ninja 3 and 4.
hey were vibrant, detailed, dynamic and most importantly they were not recycled.
Nothing wrong with recycle models honesty. Raging blast had the best graphics and I'm sure the models was recycled
But that something that should be as trivial as that is what stands out and automatically makes it more interesting than the past DBZ trailer shows how stale the series is
Guess Assassin Creed is stale because Unity has Cooperation Story which stands out automatically. It's a "created" character or a character never seen before. Of course everyone going to talk about him. That's the point. He's one of the major selling points.
Yes but it's the majority that I'm talking about. Most people like the Storm games so they sell pretty well likewise people don't like the DBZ games or are just fed up of the same thing and that's why they aren't selling so good anymore
Well it's not a vote. I don't care for majority rule for sales. They will produce DB games for cheap money at times. We had filler games from Dimps too. My favorite DB game was filler. Budokai 2.
The interest it obviously there they just need to do something new
Tell that to CoD :roll:

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Re: Why can't they do more with these games?

Post by Bullza » Mon Jun 23, 2014 2:28 pm

There's also maps from MW series.


Which?
Explain how in RB1 how the Wasteland (grass area). Tenkaichi Budokai Arena, Rocky mountain, Island, and a Cave was reused. Especially RB2.


I'm not sure if those were recycled but at least four of those five maps have been in all the PS2 games already. That's another problem, even if the maps were completely redone it's still always the same thing. The World Tournament and Cell Arena will always be the same.

An original story can allow for original stages. The DBZ stages are pretty boring, so many of them look the same. That can't fully be helped because that's how the show, it didn't help at all that Raging Blast got rid of maps like Kami's Lookout, Kame House, Hell, Space etc that weren't just wastelands.

Raging Blast had 10 stages and 70 characters that was outdone by the original Tenkaichi that had 11 stages and 75 characters and that was 5 years older. That's just going backwards. Ultimate Tenkaichi had around 60 something characters and 15 stages. That's not really Ultimate is it.
To be fair Storm 1 had less maps than Ultimate Ninja 3 and 4.


Well Storm 1 had completely different kinds of maps that had to be redone.
Nothing wrong with recycle models honesty.


It's lazy to recycle models from PS2 games, along with everything else they recycled and how the games still have less stages and characters than the PS2 game then that's really poor.

BT3 had a bunch of DB, GT and movie characters. With a couple expectations that's gone from Ultimate Tenkaichi.

Raging Blast 2 added 26 characters of which 20 were already in previous games. They're adding back things they already took out.
Guess Assassin Creed is stale because Unity has Cooperation Story which stands out automatically.


Assassins Creed also had a new setting, story and characters. The coop isn't the only thing to stand out while the red haired guy is the only thing that made Xenoverse stand out from just being any other game.
I don't care for majority rule for sales.


You should because it'll only effect what you end up playing in the end.
Tell that to CoD


COD may not change a vast amount but people like it and it's popular the way it is. Likewise DBZ games see a fraction of the amount of change and people aren't impressed with them anymore.

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Re: Why can't they do more with these games?

Post by TheGmGoken » Mon Jun 23, 2014 2:46 pm

I'm not sure if those were recycled but at least four of those five maps have been in all the PS2 games already. That's another problem, even if the maps were completely redone it's still always the same thing. The World Tournament and Cell Arena will always be the same.
Besides MAYBE Gt. They got basically every map that the Z fighters fought on except Babidi ship. So they don't have much to go by.
An original story can allow for original stages.
Besides 2 or 3 I doubt it.
Well Storm 1 had completely different kinds of maps that had to be redone.
Regardless its still less. Not much of a Storm now is it.
It's lazy to recycle models from PS2 games, along with everything else they recycled and how the games still have less stages and characters than the PS2 game then that's really poor
They were still redone. Most of the stages in RB and RB2 LOOK nothing like their Tenkaichi counterparts besides Namek. Raging Blast 2 had the best Roster. Dragonball don't fit Tenkaichi style and GT ....I'll give you that.
Assassins Creed also had a new setting, story and characters. The coop isn't the only thing to stand out while the red haired guy is the only thing that made Xenoverse stand out from just being any other game
Being an AC fanboy and on a forum (and YouTube discuss) . We AC fans are used to a new story and setting every game. So yes the Coop is the only thing to stand out.
You should because it'll only effect what you end up playing in the end.
Not really. I don't play the Storm games until my cousins rents then. So no it doesn't effect me.
COD may not change a vast amount but people like it and it's popular the way it is
Correction. Its not popular no more as the sales are dropping.

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Re: Why can't they do more with these games?

Post by EXBadguy » Mon Jun 23, 2014 6:40 pm

Alright, Mr/Mrs. Bullza. To start with this, I actually agree with some of your points, but I'm gonna reply to some of your points that I disagree with.

Bullza wrote:
Why can't Dragon Ball have done something like that? We don't know much about Xenoverse so I'm not taking that into consideration but why couldn't something like this have been done back in 2010 instead of that crappy Raging Blast? What If storys don't mean squat.

Maybe this new game will be different but the very first thing I see is yet again the same fights that I've been playing in since Budokai 1. It should not be this hard to make a decent game with new content.
Isn't that what they are doing now? We might see the same fights, but it has been revealed that this "new character" is there to change things up and probably go the DBO path.
Bullza wrote:Generations was a placeholder.
Really? Cuz most of the characters from Generations feel the same in Storm 3, the only difference is that a few of them have quick awakenings. A quick cash-grab is a quick cash-grab. They could've avoided Generations and make Generations Storm 3.
Bullza wrote:
DBZ though adds some things but while taking away other things. Tenkaichi 3 has more characters than any of the games now, Raging Blast had a huge amount less and they took out GT characters, Raging Blast 2 built on from it but then Ultimate Tenkaichi, keyword ULTIMATE had not only less characters than BT3 but less characters than the Raging Blast games it seemed.
The current Naruto games do the same thing too. Ultimate Ninja 3-Storm 1 had story mini games, clashes, wall fighting(though the reason behind that is understandable), more customizable jutsus, more and cool ultimate jutsus, and more combos. Storm 2 completely removed all of them and Storm 3 removed 1 combo, which would make that game have more less depth than ever.
Bullza wrote:
The Naruto games have better gameplay, variety, boss battles, things to collect
Totally disagree with that! IMO, RB2 had better gameplay than all the Storm games combined, because it had depth. The only problem is that it wasn't "new" enough. In the Storm games (Storm 2 and beyond) all you do is press circle. And for the boss battles, NO Naruto game beats Battle of Z's giant boss battles. They were fun, detailed, and challenging as hell.


Like I said again, I agree with some of your points, but I just hope you're not blindly dickeating off CC2. Granted, half the DBZ games have a shitty cycle, but Naruto does have one too. The only good thing about the Storm series is the story and after you beat it, there's nothing you can really do afterwards. No depth anywhere. They fucked up after Storm 2, though I think Storm 1 is the best Storm game and Ultimate Ninjas 3-5 and GNT4/Clash of Ninja 4 are the best Naruto games.
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Re: Why can't they do more with these games?

Post by Bullza » Mon Jun 23, 2014 7:10 pm

Besides MAYBE Gt. They got basically every map that the Z fighters fought on except Babidi ship. So they don't have much to go by.


There's plenty that they could do including GT or not. If Penguin Village can be in it then Planet M2, Imecka, that lush green planet they went to. They could have the original World Tournament Stage, Fortuneteller Baba's palace, King Kai's planet, Planet Vegeta, the Otherworld Tournament stage, Heaven, Beerus' planet, Sacred Land of Korin, Orange Star High School, Capsule Corporation etc.
Besides 2 or 3 I doubt it.


If they set the game in another verse or had a GT like story where they travel from planet to planet then there's nothing to stop them.
Regardless its still less.


Well of course, Storm saw a complete overall from graphics to gameplay and they soon had the most stages a couple games in. Tenkaichi 3 still has the most stages by far.
Most of the stages in RB and RB2 LOOK nothing like their Tenkaichi counterparts besides Namek.


Quick glances and you wouldn't tell the difference, City Ruins, Islands, Wastelands, Rocky Area, Supreme Kai's planet hardly look any different. There's few stages as it is and they're mostly all just the same kind of environment, grass, rocks and sometimes water. It's boring.
Raging Blast 2 had the best Roster.


It was just a smaller version of Tenkaichi 3 with a couple of nobodies.
Being an AC fanboy and on a forum (and YouTube discuss) . We AC fans are used to a new story and setting every game. So yes the Coop is the only thing to stand out.


Not from what I've seen, I've seen a ton of people talking about the setting and this new parkour up/down mechanic. That Coop thing anyway is a really notable thing to stand out anyway that's completely different to a red haired guy showing up.
Not really. I don't play the Storm games until my cousins rents then. So no it doesn't effect me.
I meant the DBZ games. Opinions and sales will affect the end result. If Spikes games had remained popular we probably wouldn't be getting this game.
Correction. Its not popular no more as the sales are dropping.


It's sales have dropped for the first time in years and still far outsells 99% of games. DBZ games seem to be selling less by the game and it's not surprising at all.

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Re: Why can't they do more with these games?

Post by Bullza » Mon Jun 23, 2014 7:37 pm

Isn't that what they are doing now? We might see the same fights, but it has been revealed that this "new character" is there to change things up and probably go the DBO path.


Well it's too early to say much about that. It could be the game we need, we've seen a new character, new locations and a scene where he talks to a different kind of Trunks so it could be different.

Then again it could be something really trivial.
They could've avoided Generations and make Generations Storm 3.


It was a cash grab there was no need for it to be made. It was sort of like the Tekken Tag of that series where it allowed for all the characters to be in the game which they only ended up putting most of the characters in Storm 3 anyway.

Still it did add new characters and stages as well as some original animation. The game was never intended to be a true sequel. This Revolution also looks more of a Storm 4 than a Generations 2.
Storm 2 completely removed all of them
It was done because the game included online play and some of those features didn't really make for effective online play. The Ultimate Jutsu's were better in Storm 1 but they shortened them for Storm 2 because it'd be annoying.

Each Storm game has had more characters and stages than the last. That's not true for DBZ games. They gave us a ton of characters in Tenkaichi then took over half of them away with Raging Blast, they gave some of them back for Raging Blast 2 and then took away half for Ultimate Tenkaichi.

That's the wrong thing to do.
Like I said again, I agree with some of your points, but I just hope you're not blindly dickeating off CC2.


Those games have problems themselves but each one gives you a reason to buy it (except Generations). Revolution will be bringing back all previous characters while adding new characters some designed by Kishimoto, the most stages yet, it continues the story from Storm 3, it has the original Akatsuki prequel story with new animation and this new 2v2 Tournament mode.

DBZ games have less characters and stages than before, the same exact story over and over again, one of the games had 20 minutes of animation. There's nothing to do outside the fighting, there's no free roam, no collectibles or side missions, no character interaction, nothing.

There's no reason why these games can't have all this stuff.

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Re: Why can't they do more with these games?

Post by TheGmGoken » Mon Jun 23, 2014 8:53 pm

Well of course, Storm saw a complete overall from graphics to gameplay and they soon had the most stages a couple games in. Tenkaichi 3 still has the most stages by far.
No excuses to removed gameplay elements that made the game fun. The gameplay is shit now. Ultimate Ninja is much better.
If Penguin Village can be in it then Planet M2, Imecka, that lush green planet they went to. They could have the original World Tournament Stage, Fortuneteller Baba's palace, King Kai's planet, Planet Vegeta, the Otherworld Tournament stage, Heaven, Beerus' planet, Sacred Land of Karin, Orange Star High School, Capsule Corporation etc.
Why include DB stages if its a DBZ game. Beerus just came out last year. Why expect him to be in RB2? OTHERWORLD would be cool. King Kai planet a waste. Capsule Corp and Orange Star are a waste of maps.
f they set the game in another verse or had a GT like story where they travel from planet to planet then there's nothing to stop them
This is why fans don't make games. .
Quick glances and you wouldn't tell the difference, City Ruins, Islands, Wastelands, Rocky Area, Supreme Kai's planet hardly look any different. There's few stages as it is and they're mostly all just the same kind of environment, grass, rocks and sometimes water. It's boring.
Rocky area in RB looks NOTHING like any Rocky area in Db games. The wasteland is complete different. City ruins also got revamped.
It was just a smaller version of Tenkaichi 3 with a couple of nobodies.
So? Its a better roster cause of it. You can't compare Naruto roster with DBZ. Naruto got more fighters and is on going. Which means more fighters.
Opinions and sales will affect the end result. If Spikes games had remained popular we probably wouldn't be getting this game.
So? It'll be real funny if Xenoverse was s great game but bad sales.
It's sales have dropped for the first time in years and still far outsells 99% of games
Not true it did not outselll 99% of games.

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Re: Why can't they do more with these games?

Post by EXBadguy » Mon Jun 23, 2014 9:11 pm

Bullza wrote:
It was done because the game included online play and some of those features didn't really make for effective online play. The Ultimate Jutsu's were better in Storm 1 but they shortened them for Storm 2 because it'd be annoying.


The fact that they left out the story mini games(tree running, kunai target challeges, push-up contests, etc.), jutsu and ultimate jutsu customization, and removing a combo or two is BS IMO.

It's understandable that they made the ultimate jutsus shorter for online, but why could'nt they put in clashes? All of the DBZ games let us do beam struggles online, but Naruto games can't let us clash? Heck, all they had to do is just use the spinning analog input instead of the mashing input, since I hear from some fans that some players have these "special" controllers. There is really no excuse.



Bullza wrote: Those games have problems themselves but each one gives you a reason to buy it (except Generations).
And Storm 3, since it has the same cycle with Storm 2, nothing to do after beating the story, even after that short secret saga Storm 3 had.
Bullza wrote: Revolution will be bringing back all previous characters while adding new characters some designed by Kishimoto, the most stages yet, it continues the story from Storm 3, it has the original Akatsuki prequel story with new animation and this new 2v2 Tournament mode.
I'll admit, Revolution restored some of my hope for the games since they improve the other parts of the battle system, which was my main gripe with the Storm series, Storm 2 and beyond.
Bullza wrote:DBZ games have less characters and stages than before, the same exact story over and over again, one of the games had 20 minutes of animation. There's nothing to do outside the fighting, there's no free roam, no collectibles or side missions, no character interaction, nothing.

There's no reason why these games can't have all this stuff.
RB2 and BoZ had collections. And another thing that the current DBZ games and the earlier Naruto games(PS2 and Clash of Ninja series) have that the Naruto Storm games lack is being challenging. Battle system is too simple as hell,all you do is press circle. Not even the final boss was challenging. Like in Storm 3, if the final boss, Tobito is still powerful and Naruto is out of chakra, Tobito HAS to be hard to beat. Here's to hope they improve that whoever the boss is for that game.
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Re: Why can't they do more with these games?

Post by Bullza » Tue Jun 24, 2014 11:20 am

Ultimate Ninja is much better.
It's gameplay was god awful.
Why include DB stages if its a DBZ game.
Why should that matter, it doesn't hurt them by having it. Tenkaichi 3 had a stage that didn't even appear in any of the shows.
Beerus just came out last year.
No reason it couldn't have been in Battle of Z if Beerus and Whis was in it. I'm not saying that could have been in Raging Blast 2 it's just something they could have.
King Kai planet a waste. Capsule Corp and Orange Star are a waste of maps.
How are they a waste? It's not like putting them in the game means others have to lose out, not with the pitiful amount of stages these games have now. King Kai's and Capsule Corp were locations characters fought at in Battle of Gods. Orange Star has never been done. It's about having something new and it having more visual variety than just a bunch of wastelands.
This is why fans don't make games. .
And what's wrong with that? Xenoverse could possibly be set in a different verse itself and it seems to have new locations too. Why are you so eager to have the same thing over and over again?
Rocky area in RB looks NOTHING like any Rocky area in Db games. The wasteland is complete different. City ruins also got revamped.
So they have a different formation of rocks and ruined buildings it's still the same kind of thing we've seen since the original Tenkaichi. It'd be alright if they added a bunch of completely new words to make up for the lack of variety but they don't.
So? Its a better roster cause of it.
How it's just a roster with less characters than a game four years older than it.
So? It'll be real funny if Xenoverse was s great game but bad sales.
It wouldn't be funny at all if it meant we ended up getting another game from Spike and a Raging Blast 3. It's unfortunate that Burst Limit didn't do so well because we had to suffer from three terrible games in a row. It needs for this game to be successful so Spike never go anywhere near the franchise again.
Not true it did not outselll 99% of games.
99% of retail games that have come out within the past few years it has. Besides GTAV and other Call of Duty games what's outsold it?

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Re: Why can't they do more with these games?

Post by Bullza » Tue Jun 24, 2014 11:44 am

The fact that they left out the story mini games(tree running, kunai target challeges, push-up contests, etc.), jutsu and ultimate jutsu customization, and removing a combo or two is BS IMO.
The tree running was pretty repetitive and I don't even remember the other two . Storm 1 did not have all the collectibles and side missions, the requests or the events. This added vastly more time than the little mini games. They also revamped the Support feature.

They could have had clashes though.
And Storm 3, since it has the same cycle with Storm 2, nothing to do after beating the story, even after that short secret saga Storm 3 had.
Usually there isn't a lot to do in most games after the you finish the story but for anyone who is interested in trophies/achievements which is many people there were still a lot of things to do.
And another thing that the current DBZ games and the earlier Naruto games(PS2 and Clash of Ninja series) have that the Naruto Storm games lack is being challenging. Battle system is too simple as hell,all you do is press circle.
The DBZ games didn't seem particularly hard to me either. At least with the Tenkaichi games I don't recall ever having any trouble.

The problem with these Tenkaichi type games is that they are very slow and boring, DBZ fights are fast and relentless and these Tenkaichi games aren't at all. The stages are just too big you can fly off, hide behind a rock, power up an Ultimate and then use it. The Budokai games were fast but they also didn't fully feel like DBZ either because of the lack of flight and it all seemed small.

It's very hard to get these games to work very well. Naruto has a advantage here because they can make that work much easier as they are limited to the ground.

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Re: Why can't they do more with these games?

Post by Dbzk1999 » Tue Jun 24, 2014 11:55 am

Bullza wrote:
The fact that they left out the story mini games(tree running, kunai target challeges, push-up contests, etc.), jutsu and ultimate jutsu customization, and removing a combo or two is BS IMO.
The tree running was pretty repetitive and I don't even remember the other two . Storm 1 did not have all the collectibles and side missions, the requests or the events. This added vastly more time than the little mini games. They also revamped the Support feature.

They could have had clashes though.
And Storm 3, since it has the same cycle with Storm 2, nothing to do after beating the story, even after that short secret saga Storm 3 had.
Usually there isn't a lot to do in most games after the you finish the story but for anyone who is interested in trophies/achievements which is many people there were still a lot of things to do.
And another thing that the current DBZ games and the earlier Naruto games(PS2 and Clash of Ninja series) have that the Naruto Storm games lack is being challenging. Battle system is too simple as hell,all you do is press circle.
The DBZ games didn't seem particularly hard to me either. At least with the Tenkaichi games I don't recall ever having any trouble.

The problem with these Tenkaichi type games is that they are very slow and boring, DBZ fights are fast and relentless and these Tenkaichi games aren't at all. The stages are just too big you can fly off, hide behind a rock, power up an Ultimate and then use it. The Budokai games were fast but they also didn't fully feel like DBZ either because of the lack of flight and it all seemed small.

It's very hard to get these games to work very well. Naruto has a advantage here because they can make that work much easier as they are limited to the ground.
Heh try playing against a red potara character on very strong and then say it isn't challenging
And seriously hide behind a rock and ultimate blast you can't blame the game for that you blame the player for that the game is made for one to copy dbz when I play I focus on me lee and most of my fights are fast paced it's THEIR fault for fighting like that not the games fault

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Re: Why can't they do more with these games?

Post by VegettoEX » Tue Jun 24, 2014 12:02 pm

Everyone, please try to avoid the constant, line-by-line back-and-forths. That's not really having a conversation; it's more that you're just completely transparently trying to force your words down someone's throat and not really analyzing their overall viewpoint. Furthermore, there are no excuses for poorly-written posts by native English speakers. Please review your posts before making them.
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Re: Why can't they do more with these games?

Post by TheGmGoken » Tue Jun 24, 2014 2:55 pm

Bullza wrote:
Ultimate Ninja is much better.
It's gameplay was god awful.
Why include DB stages if its a DBZ game.
Why should that matter, it doesn't hurt them by having it. Tenkaichi 3 had a stage that didn't even appear in any of the shows.
Beerus just came out last year.
No reason it couldn't have been in Battle of Z if Beerus and Whis was in it. I'm not saying that could have been in Raging Blast 2 it's just something they could have.
King Kai planet a waste. Capsule Corp and Orange Star are a waste of maps.
How are they a waste? It's not like putting them in the game means others have to lose out, not with the pitiful amount of stages these games have now. King Kai's and Capsule Corp were locations characters fought at in Battle of Gods. Orange Star has never been done. It's about having something new and it having more visual variety than just a bunch of wastelands.
This is why fans don't make games. .
And what's wrong with that? Xenoverse could possibly be set in a different verse itself and it seems to have new locations too. Why are you so eager to have the same thing over and over again?
Rocky area in RB looks NOTHING like any Rocky area in Db games. The wasteland is complete different. City ruins also got revamped.
So they have a different formation of rocks and ruined buildings it's still the same kind of thing we've seen since the original Tenkaichi. It'd be alright if they added a bunch of completely new words to make up for the lack of variety but they don't.
So? Its a better roster cause of it.
How it's just a roster with less characters than a game four years older than it.
So? It'll be real funny if Xenoverse was s great game but bad sales.
It wouldn't be funny at all if it meant we ended up getting another game from Spike and a Raging Blast 3. It's unfortunate that Burst Limit didn't do so well because we had to suffer from three terrible games in a row. It needs for this game to be successful so Spike never go anywhere near the franchise again.
Not true it did not outselll 99% of games.
99% of retail games that have come out within the past few years it has. Besides GTAV and other Call of Duty games what's outsold it?
1. Ultimate Ninja gameplay is much more fun and competitive than Strom.
2. And that stage is.....?
3. I know he was in BoZ. I have the opening.
4. BoG just came out. Before then it was no reason to. Beside I doubt Xenoverse will have all these maps.
5. Xenoverse is time traveling through the story with an alt. Retelling. Hardly jumping from planet to planet. From what we seen so far. I don't consider the games the same thing. I like new but I dont need it as Dbz games are just my side games
6. Raging Blast 1 Rocky Area has a bigger and open map. Similar to RB2 Namek
7. More characters doesn't make it better. Tenkaichi roster was most stock attacks. Least RB2 everyone had a unique attack.
8. That what makes it funny. Everyone over hyping Dimps.
9. Depends do you want Worldwide or just your area. How about my homeland Seoul?
Storm 1 did not have all the collectibles and side missions, the requests or the events.
Usually there isn't a lot to do in most games after the you finish the story but for anyone who is interested in trophies/achievements which is many people there were still a lot of things to do.
Ultimate Ninja 2- 4 had all of this . After the game finished the games had multiple original plots and "arcs"

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Re: Why can't they do more with these games?

Post by Bullza » Tue Jun 24, 2014 5:37 pm

it's THEIR fault for fighting like that not the games fault


It's the games fault for allowing you to do it in the first place, you can't blame for exploiting it. It's hard to lose because if you're near death there's nothing to stop you from flying behind a rock and powering up Ultimate attacks.

The games are too reliant on energy attacks. There's really no point punching people with intricate combo's and throws when any ordinary energy attack does twice as much damage and it's quick to pull off.

DBZ fighting were 90% physical they should limit your energy attacks considerably.

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Re: Why can't they do more with these games?

Post by Bullza » Tue Jun 24, 2014 6:12 pm

Ultimate Ninja gameplay is much more fun and competitive than Strom.


It was a poor 2D fighter that never stood out amongst any others gameplay wise, at least the Storm games do. They make for a much better 3D fighter than DBZ does. Being 3D doesn't slow Naruto games down.
And that stage is.....?
Planet.
BoG just came out. Before then it was no reason to. Beside I doubt Xenoverse will have all these maps.


It doesn't matter they could have had it anyway. If they can have Roshi's Island they can have King Kai's. I named 10 locations that came off my head in a minute and they've had none of them. It's not about if there were fights there or not but about having something new and visually unique.

I doubt Xenoverse will include them either, what we've seen so far are just the same places again. Even if they had three of these stages it'd be something.
Xenoverse is time traveling through the story with an alt. Retelling. Hardly jumping from planet to planet. From what we seen so far. I don't consider the games the same thing.


I wasn't referring to Xenoverse when I mentioned a planet hopping story. It doesn't have to be set on other planets. Have a story mode where they travel into the Demon Realm or something. If they had all the stages I mentioned that'd be fine instead as long as it's different.
Raging Blast 1 Rocky Area has a bigger and open map.


It's still a similar environment. Xenoverse has the same thing again. They should make the stages smaller actually.
That what makes it funny. Everyone over hyping Dimps.


They probably overhyping Dimps the trailer didn't look amazing itself. However compared to Spike they're amazing and at least try something different without recycling anything.
Depends do you want Worldwide or just your area.


Worldwide.
Ultimate Ninja 2- 4 had all of this. After the game finished the games had multiple original plots and "arcs"


The Storm games have more of it and it was done better. The Ultimate Ninja games didn't cover that much ground. Ultimate Ninja 4 covered half of the first arc of Shippuden while Ninja 5 covered the other half and the next arc. They needed the arcs because it was short.

The Storm games have covered a lot more ground. Raging Blast didn't have most things Tenkaichi 2 or 3 had, characters, stages, the open world etc.

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Re: Why can't they do more with these games?

Post by Dbzk1999 » Tue Jun 24, 2014 6:22 pm

Bullza wrote:
it's THEIR fault for fighting like that not the games fault


It's the games fault for allowing you to do it in the first place, you can't blame for exploiting it. It's hard to lose because if you're near death there's nothing to stop you from flying behind a rock and powering up Ultimate attacks.

The games are too reliant on energy attacks. There's really no point punching people with intricate combo's and throws when any ordinary energy attack does twice as much damage and it's quick to pull off.

DBZ fighting were 90% physical they should limit your energy attacks considerably.
Yes you can THEY make a decision to exploit it it's THEIR choice they can also NOT use it
You mention "what's to stop me from powering up ultimate blasts" what's to stop you from spamming ultimate jutsus in ninja storm 3 I mean there's no point in attacking with combos when you can hit them with an attack that can nearly wipe out half their current bar and can be done ANYTIME (unlike tenkaichi where you have to wait for the blue bar before powering up for ultimate blast) which is easy to pull off when you use the same combo every time

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Re: Why can't they do more with these games?

Post by Quebaz » Tue Jun 24, 2014 6:29 pm

Bullza wrote:
Raging Blast 1 Rocky Area has a bigger and open map.


It's still a similar environment. Xenoverse has the same thing again. They should make the stages smaller actually.
Wait, you mean to tell me, that when the game portrays the map exactly like the anime (Rocky area), it's a bad thing? I mean dude, unlike Namek (which in the RB games is just a bigger version of his Tenkaichi 2 variant), It's not even the same map structure, I don't see where the problem is.

In response to the topics title, I really just want more post campaign stuff like all the Naruto games post Ultimate Ninja 1 do, be it missions, challenges, requests, friend events, mini-games, what-if story arcs you name it.
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Re: Why can't they do more with these games?

Post by TheGmGoken » Tue Jun 24, 2014 6:39 pm

VegettoEX said not to quote like that.

I never said being 3D slowed it down. I'm sayin Ultimate Ninja had better gameplay and more competitive than Storm. Even the ultimate looks better. Dude planet did appear in series.
Most of these places will all play the same anyways. None of them look special at all. King Kai planet woud just be grassland but a car and house. You just said you wany a original story that maybe they go from planet to planet. The Demon realm probably just be Hell.
Of course Rocky Area going be similar. Its where Goku and Vegeta fought. In RB1 its based on where Gero ran away. Why you want smaller stages? Dimps is still over hyped regardless. Had everything been the same but instead of Dimps it says. Spike. Everyone probably be bashing it.

The Sims outsold Ghost by a million. GTA V sold the best. Ghost number 3. So...that makes it 98% :thumbup: .
The Storm games have more of it and it was done better
Ultimate Ninja 3 and Ultimate Ninja 4 did it better. Hell the first half of Ultimate Ninja 4 was original then the second half was The first arc.

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Re: Why can't they do more with these games?

Post by Bullza » Tue Jun 24, 2014 8:03 pm

what's to stop you from spamming ultimate jutsus in ninja storm 3


Well there's no cover for starters which means you can't hide behind something because you can easily get hit by other attacks or kunai. Chakra rushs mean characters can get over to you and pummel you and substitutions can easily dodge them.
Wait, you mean to tell me, that when the game portrays the map exactly like the anime (Rocky area), it's a bad thing?


No of course not, what's bad is that they keep having all these same areas, Wasteland, Rocky Area, Namek, Kaioshin planet etc that are all similar kinds of environments and they don't include new locations that haven't been done before and are more than just grass and rocks like Heaven to offset it.

It means were getting the same areas game after game that mostly all look the same.

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Re: Why can't they do more with these games?

Post by Bullza » Tue Jun 24, 2014 8:32 pm

VegettoEX said not to quote like that.


It's not hurting anybody I was having a hard time wondering what you were referring to before.
Dude planet did appear in series.


That's what that was supposed to be? No fights in the series took place there. They can have yet another dull looking wasteland like that but they couldn't do a Heaven stage?
Most of these places will all play the same anyways. None of them look special at all.


Well of course they'd play the same but they'd at least offer some visual variety. Half the stages in these games look the same. The Capsule Corp area where most of BoG was set would be different to the field Gohan played baseball at school which would be different from the Otherworld Tournament.

That could easily make them more dynamic so you could see familiar characters in the background moving around like King Kai, Ms Briefs or Eraser. It'd help make each out a little more unique and interesting.
Why you want smaller stages?


To keep them faster paced which is what DBZ fights are. The fights are slow and boring because you can move far away and you have more than enough time to power up.
Had everything been the same but instead of Dimps it says. Spike. Everyone probably be bashing it.


That's because would know from the start that it would be terrible. We'd all think the red haired guy was just create a creator. It would be something that they actually were using new character models though.
The Sims outsold Ghost by a million.


Sims has been out for like 14 years more and I did say in recent years. A disappointment for COD is a miracle to most other games coming out.
Hell the first half of Ultimate Ninja 4 was original then the second half was The first arc.


It only had an original story because they had next to nothing to cover from the anime. This is besides the point anyway it's DBZ that needs to have an original story, people are bored with fighting the same battles in the same places with the same characters after having already done it in Budokai 3.

A new story set after BoG, 60 minutes of original animation, several new original stages and characters (a couple done by Toriyama) and that would sell.

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