Dragon Ball Xenoverse Modding

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Melpontro
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Mar 31, 2015 6:56 am

TheDevilsCorpse wrote:The Super Saiyan 3 like brows are fine on 100% Freeza, but they look weird on his normal form. Regardless the eyes are way too wide on both of them. I tried my best to make a visual describing it. lol

Image

I also fixed his nose...
I can try giving that a shot sometime, should be possible as just a vertex edit.
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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Tue Mar 31, 2015 8:24 am

BTW Melpontro (or anyone else who knows this) do you know how to add a glow to the character you change their aura with? I got the aura I wanted for charge and dash (also know how to make it constant like a transformation, but it doesn't look good without the glow), but I'm unsure on how to add the glow without disabling the edited changes to the code.

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Melpontro
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Mar 31, 2015 10:20 am

The easiest way would probably be to just edit the dyt texture to get the glow effect you want.
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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Tue Mar 31, 2015 12:30 pm

I've been messing around myself with Xenoverse for a bit, i haven't been able to find anything special. I've mostly been working on trying to figure out how transformations work and where CaC/custom skills are stored. I've been wondering though, in the System folder in data, there are files like custom_skill.cus and chara_model_spec.cms and i was thinking these might have something to do with that. Cept i have no idea how to open cus and cms files.

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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Mar 31, 2015 1:27 pm

https://youtu.be/Lopq1QgkzM0
http://www.mediafire.com/download/w3ont ... de_Pack.7z
Saiyan Saga Cel Shading released. Hope a few of you guys try it out!
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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Tue Mar 31, 2015 1:35 pm

Oh you released the cell shading mod? Don't mind if i try that out :).

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Melpontro
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Mar 31, 2015 6:47 pm

Yup, hope you like it! I'd appreciate any feedback once you have the chance to try it.
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Re: Dragon Ball Xenoverse Modding

Post by Haseowolf » Tue Mar 31, 2015 6:50 pm

Melpontro wrote:Yup, hope you like it! I'd appreciate any feedback once you have the chance to try it.
Gave it a try in a few matches today to see it for myself. Really loving how you went the manga color route. Definitely looking forward to the rest of the roster getting this treatment. Judging by the fact that you're doing this on a character basis and it's not a change to the lighting/shader system as a whole I would guess that undertaking something like doing CaC components would be bananas to do.

Also really cool that with Goku and Vegeta that their later costumes that have transformations also have the effects applied. It looks really great! Any idea what sort of time frame you're looking at for the next pack or what the whole thing will take you?
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Mar 31, 2015 6:56 pm

Haseowolf wrote:
Melpontro wrote:Yup, hope you like it! I'd appreciate any feedback once you have the chance to try it.
Gave it a try in a few matches today to see it for myself. Really loving how you went the manga color route. Definitely looking forward to the rest of the roster getting this treatment. Judging by the fact that you're doing this on a character basis and it's not a change to the lighting/shader system as a whole I would guess that undertaking something like doing CaC components would be bananas to do.

Also really cool that with Goku and Vegeta that their later costumes that have transformations also have the effects applied. It looks really great! Any idea what sort of time frame you're looking at for the next pack or what the whole thing will take you?
For this first pack I had to edit about 726 textures. I'd say it took me about 5 days of continuous work. I would like to have every character complete within 2 months, but we shall see. I'm definitely saving the CaC parts for last though, that is going to miserable to source all the colors for. Some of the later costumes of Vegeta I still need to tweak whenever I do the next pack. I believe I accidentally left Vegeta's eyebrows black in one of his outfit's SSJ form. His villainous mode was pretty lazily done as well, not happy with the results, so that costume's colors are just a placeholder for now.
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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Tue Mar 31, 2015 7:45 pm

I've tried the mod and I really like it, the fact you changed the colours to more of the manga style is amazing. But i have to ask, will you ever try to get Piccolo's hands to be 3 fingers and thumb? Or Gohan his training outfit to be green. It's just a silly things like that i kinda want to see :P. Same goes for Majin Buu, Super Buu and Kid Buu i really like how their hands were in the manga.

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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Mar 31, 2015 11:43 pm

I might do manga based model edits in the future, but only after I do the color/celshading for everything first.
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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Thu Apr 02, 2015 10:06 am

So with the new Super Saiyan "upgrade" I'm interested in seeing if i could edit either Super Saiyan or God to be blue. Should be possible right?

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Re: Dragon Ball Xenoverse Modding

Post by Vegitofaxx » Thu Apr 02, 2015 10:10 am

Just wanna say that I LOVE the Saiyan saga cel-shade pack! Good job, man! :thumbup:
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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Thu Apr 02, 2015 2:40 pm

Melpontro do you think you can alter the eye texture for one of CaC male and female eyes to match the proper color (and not have pupils/irises) of a Super Saiyan when transformed?

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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Thu Apr 02, 2015 7:17 pm

Damienthathedge wrote:So with the new Super Saiyan "upgrade" I'm interested in seeing if i could edit either Super Saiyan or God to be blue. Should be possible right?
Should be, just gotta edit the dyt textures for the super forms.
Vegitofaxx wrote:Just wanna say that I LOVE the Saiyan saga cel-shade pack! Good job, man! :thumbup:
Thank you for the support!
BlazingBarrrager wrote:Melpontro do you think you can alter the eye texture for one of CaC male and female eyes to match the proper color (and not have pupils/irises) of a Super Saiyan when transformed?
I haven't looked at the CaC files much, but if they are set up like the standard characters, I think it would be possible.
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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Thu Apr 02, 2015 9:41 pm

Damienthathedge wrote:So with the new Super Saiyan "upgrade" I'm interested in seeing if i could edit either Super Saiyan or God to be blue. Should be possible right?
Melpontro wrote:Should be, just gotta edit the dyt textures for the super forms.
Dumb question but, is there something in LibXenoverse that i can use to edit these files? Or do i need to something external?

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Re: Dragon Ball Xenoverse Modding

Post by TheDevilsCorpse » Sat Apr 04, 2015 2:41 pm

This isn't really "modding" persay, but is it possible to extract all the game's text to have for archival purposes? I'd love to be able to browse through all the stuff without having to replay the game from scratch,
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Mon Apr 06, 2015 12:25 am

Damienthathedge wrote:
Damienthathedge wrote:So with the new Super Saiyan "upgrade" I'm interested in seeing if i could edit either Super Saiyan or God to be blue. Should be possible right?
Melpontro wrote:Should be, just gotta edit the dyt textures for the super forms.
Dumb question but, is there something in LibXenoverse that i can use to edit these files? Or do i need to something external?
You will need to extract the .dyt.emb with LibXenoverse, then edit the exported DDS using Photoshop, or an image editor of your choice.
TheDevilsCorpse wrote:This isn't really "modding" persay, but is it possible to extract all the game's text to have for archival purposes? I'd love to be able to browse through all the stuff without having to replay the game from scratch,
I don't believe the text format has been cracked just yet, not 100% sure on that though.
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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Mon Apr 06, 2015 11:41 pm

Melpontro wrote:
Damienthathedge wrote:
Damienthathedge wrote:So with the new Super Saiyan "upgrade" I'm interested in seeing if i could edit either Super Saiyan or God to be blue. Should be possible right?
Melpontro wrote:Should be, just gotta edit the dyt textures for the super forms.
Dumb question but, is there something in LibXenoverse that i can use to edit these files? Or do i need to something external?
You will need to extract the .dyt.emb with LibXenoverse, then edit the exported DDS using Photoshop, or an image editor of your choice.
And how do i do this? I've never really done this before. I got it to open up in MVS but that's all i got.

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Re: Dragon Ball Xenoverse Modding

Post by Vegitofaxx » Tue Apr 07, 2015 12:18 pm

Melpronto are you planning to continue for Freeza-Demigra?
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