Improvements, ideas and wish list for Xenoverse 2

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by ArchedThunder » Sun May 17, 2015 12:42 am

I was actually going to make this thread after we got some solid details on Super because that would effect my thoughts on characters, but I might as well post here now.
Be prepared for a wall of text, I've been thinking a lot about this and talked a lot about it with my friends.
All of this is working off of the hopeful assumption that Xenoverse's sequel will come out in early 2017, not 2016.

Gameplay
They have a solid base to work on and they only need to give it some polish and a little more depth. There is some general jank that really needs to be fixed, like fighting someone and elevations change and you end up flipping around each other trying to hit each other and completely missing only to end up moving past each other. In general they should work to make the game more fun on a competitive level and try to rid of any infinite combos and get rid of anything that allows you to spam ultimate attacks.

Graphics
On a technical level the graphics are fine and don't really need much work, however the shading style on the characters should try to emulate the show better with a more traditional cel-shading style, examples are the Naruto games, Guilty Gear Xrd and even DBZ Burst Limit, that being said the line thickness in XV is pretty much perfect.

Story
I want the story to be lots of what-ifs(via time travel shenanigans) and I want them to go kinda bat-shit with it (kinda like the final battle of the Broly Saga in XV), and that should extend to some of the characters as well with what-if costumes and transformations. I'm serious when I say they should hand out Super Saiyan 1-3 like candy just like in Heroes and have fun with it, along with that they should grab other weird what-ifs from Heroes like Baby Jenemba and do some new ones too. Along with Towa and Mira's return it would be cool if we got one or two new fighters and maybe even a weird pull like Ozotto, and if they aren't a giant they should be playable in the base game.
As for content from Dragon Ball Super, it would be treated like everything else and be what-ifedto hell and back.

Character customization
They have a great base to work with in XV, but they should expand it by removing the basic "accessory" slot and adding slots for Head, Face, Ears and Back accessories. Hair should also be an option when customizing your character so that you can have a different hair style with each costume if you want, new hair styles could be bought from a barber. Continuing on the idea of hair, every hair style that the playable characters have in the game should be obtainable for custom characters, even the various Super Saiyan hair styles. There should be no gender lock on costume pieces and hair styles, If I want to be a big buff dude with Lunch's outfit I should be allowed.
All costume pieces should allow color customization, not just a few, all costumes worn by characters in the game should be obtainable for custom characters(unless there is a problem with fitting them to the characters) and you should be able to disable parts of an outfit piece manually (like the tails on Saiyan armor).

Freeza race customization should be altered a bit, the heads and face masks that you pick when making them in XV should instead be Head and Face accessories, allowing for greater customization between costumes. Bio armor color shouldn't be locked at character creation and you should be able to edit it like a normal piece of clothing and you should be able to decide if you want your Bio armor to have an under suit(like they have in XV) or not (allowing you to put stripes on it like Freeza has would also be nice). Finally I think the various Bio armors that Freeza, Cooler and any other characters of their race in the game have should be available to customs exactly as they are on them.

Saiyans should have an option when making a costume to have a tail sticking out like the Super Saiyan 4s and GT Goku have in XV and they should have access to Super Saiyan 3. The various Super Saiyan 3 hair styles could just be pulled from other characters, they don't really need to do a bunch of unique Super Saiyan 3 hair styles, and if you have Raditz's hair or an existing Super Saiyan 3 hair style none of the Super Saiyan forms would effect your hair other than the color. Non spikey hair styles should spike up when going Super Saiyan, the styles could be modified versions of the various Trunks Super Saiyan hair styles and wouldn't have to all be unique.

As a final note, while I want every outfit from the characters in the game to be useable by custom characters I also would like a healthy amount of completely new outfits.

Character Creation
The character creator in XV is already pretty good, it just needs more options for facial features like eyes and such and a few tweaks to give you more freedom to make the character you really want. The height and width sliders should be actual sliders and they should be universal, not race and gender specific, all characters should have the same minimum and maximum height and thickness. On top of that they should add in around 3 to 4 muscle definition options, with the lowest being what female characters have in XV and the highest being what male characters have in XV.

New Races
The selection of races in XV is already pretty much perfect, but I think they should add "two" (Kinda one) more, Bio-Androids, basically a Cell race, and a second version of Male Majins that are based on Super and Kid Buu. Bio-Androids would deal with their customization in the same way as Freeza's race, with bio armor deciding most of the look and the bio armors would be based on Cell's various forms, Cell Jr., Dragon Ball Heroes and some original ones. "Super/Kid" Male Majins are pretty self explanatory based on the existing Majin customization in XV.

Transformations
I think the transformation system of XV is interesting, but ultimately a failure and should be replaced with a system more like Budokai 1 and 2, but allow you to pick and chose the transformations you want. If you just want Super Saiyan 3 on Goku or maybe just Kaioken and Super Saiyan 4 then you should be allowed. As I mentioned before I would also like them to go crazy with what-if transformations, and even beyond Super Saiyan forms I'd love weird stuff like "What-if Super Buu absorbed Beerus somehow", "What-if Cooler got a golden version of his Fifth Form, similar to Freeza's golden version of his Fourth" and other out there and bat-shit ideas. I would hope that all the what-if Super Saiyan forms from Heroes would make it in, yes even the very dumb Super Saiyan 4 Broly. On the note of Super Saiyan 4, it'd be nice if you could equip Super Saiyan 4 to both GT Goku and regular Goku.
While I want them to give out Super Saiyan forms to pretty much all the Saiyans I think Super Saiyan God and SSGSS should be restricted to Goku and Vegeta (sorta). Super Saiyan God should be a transformation for both Goku and Vegeta and equiping it would not allow you to equip regular Super Saiyan transformations, though you could still equip SSGSS. SSGSS should function similarly, disabling regular Super Saiyan forms. Now I said that Super Saiyan God and SSGSS should be sorta kept to Goku and Vegeta, what I mean by this is that I'd be cool if Super Saiyan God and SSGSS also extended to Gogeta and Vegeto, but no further. As for what if SSGSS forms Toriyama made it pretty clear that Goku will stick with Super Saiyan 1 (SSGSS really) from now on, but that doesn't mean there couldn't be Super Saiyan 2 and 3 versions of SSGSS and I think they would be fun additions if they felt like including them.

Characters
XV has a pretty good starting roster, but there are some weird gaps. XV2 should keep every character from XV, including DLC, and add more. I think a big focus should be on filling the gaps left in XV, DBZ movies and finally Super characters (And throw in Baby Vegeta for god's sake). Various characters are missing forms in XV as well, like Freeza, Cell, Super Buu, Gogeta and Broly, they should add those in when filling the gaps as well. Personally if I had my pick of characters in XV2, obviously excluding Super and transformations, and was only given 15 I'd pick;
1. Dodoria
2. Zarbon
3. 19
4. Gero
5. 16
6. Dabura
7. Aka
8. Chilled
9. Cooler
10. 13
11. Bojack
12. Janemba
13. Pikkon
14. Hatchiyack
15. Baby Vegeta

There are plenty of other characters I wouldn't mind being in, like Turles, Slug, Tapion, Demigra and Tarble, but I think the above would be the best choices if they need to keep the number low. I think 15 would be a fair number and allow them to include plenty of other characters, both originals and from Super.

Costumes
Like many other things XV has a pretty good base for costumes, but it needs work. One thing that greatly annoys me in XV is how many costumes there are that you can get for your custom character that aren't available for the character it's actually from, things like Goku's Yardrat outfit, Gohan's School and Kai outfits, and 18's vest outfit to name a few. On top of adding all of the costumes like those to the characters they belong to they should also fill in gaps with costumes like Buu arc Kuririn and GT Vegeta as well as some fun outfits like Cell arc Battle Armor Goku and Gohan, the casual outfits they wore before the Cell games, Gohan's caped version of his Cell arc outfit, Super Pikkon from Heroes, a Dragon Ball costume for GT Goku and a Daimao costume for Piccolo. Besides just adding more outfits from the show they should also do plenty of what-if outfits that they could have fun with in story and parallel quests, for example a Saiyan Armor costume for Goku for a what-if where he never hit his head.
As for the "variation" set up that Xenoverse has I like the idea that each costume has its own stats, however...

Moveset customization
Before getting to the main point here, characters from the series, I'd like to first say that throws should be considered attacks and you should equip them like any other attack, but to their own slot obviously.
The fact that you can't customize the movesets for characters from the actual series in XV is pretty dumb and I don't really have much to say other than they should give them the same moveset customization as custom characters, though obviously limited to the moves that character uses. If I want to go Super Saiyan as Saiyan Saga Vegeta and then use Final Flash I should be allowed to. As a side note, imagine how cool it would be too see SSGSS Goku and Vegeta in their various costumes.

RNG
RNG is a hot topic for Xenoverse, I don't personally think it should be removed but I do think the drop rates for items needs to be turned up and you should be able to get most items in more than one way. RNG should however be removed in two areas, Masters spawning and Ultimate Finish triggering. Masters should each spawn in a specific place and always be there and Ultimate Finishes should always trigger if you complete the requirements.

Parallel Quests
I think Parallel Quests should be split into two different categories, "Parallel Quests" and "History Quests".

History Quests would just be fights from the series and instead of playing as your custom character you would play as the character provided. This wouldn't be a traditional story mode, while it would cover all the fights like a Dragon Ball story mode there wouldn't be any cutscenes and very little unique dialogue. Each quest would offer a reward and redundant fights would probably be skipped (You don't need more than one Saibaman fight for instance). This would be the area where a more proper representation of Dragon Ball Super's story would be as well.

Parallel Quests would be like the Parallel Quests from XV, though obviously without ones that are just fights from the actual series. It would also be nice if we could get a few more objective types, maybe even some minigames.

Giant Bosses
Giant Bosses are a great addition but need some reworking. They should be a little more interactive and reactive to the things you do.
As for new Giant Bosses they could add there are plenty
Various Oozarus, like a regular one, Broly and Gogeta's Golden Oozarus, Wheelo/Uirō, Slug's Giant form (if he's in the game), Meta-Cooler's Brain core, Fat Janemba and Hirudegarn.

Crafting
Crafting is criminally underused in XV, for instance you should be able to craft some costume pieces.

Hub world (Toki Toki City)
Toki Toki City feels a little too spread out and and it really doesn't need to be separated into three different cells. I would like the hub of XV2 to be smaller, but denser with stuff and it would be nice to have some shop keepers with personality as well as a few things to do with friends.

Mentors
The mentor system in XV is mostly fine, but could use some changes. I personally think there should be quite a few more mentors but it should take less time to get through their training, they should also give you various outfit pieces for talking to them, kinda like the DLC mentors in XV but with the pieces coming from more than one of their outfits.

Stages
I don't have much to add here, they just need to add a few more stages. Two odd exclusions from XV that stick out to me are a destroyed city and an island stage. I'd be nice to have some other memorable locals like Kame house as well.
Destruction in XV is kinda pathetic, more objects should be destructible and at multiple levels.

Character specific changes
These are little details I noticed that I'd love to see changed/fixed in the sequel, but really aren't necessary as they are minor details.
Vegeta's Buu arc outfit in XV is completely wrong as far as the anime depiction goes, it shouldn't be a skin tight jumpsuit but instead be blue pants and a blue tank top that don't show every detail of his muscle definition.
Straight haired characters like Trunks, 17 and 18 have their hair done as a solid block, it should be split into a couple different sections and given physics like in the Blast games.
The faces of the Son family are a little weird and need some tweaking, mainly with the eyes.
Goku and Adult Gohan's musculature are ever so slightly too thick, and they (especially Goku) look pretty boxy.
A lot of characters, Vegeta especially, should have the length of their noses shortened a little bit.
Fourth Form Freeza's brow should be smoothed out.
17 and 18's eyes should be just a tad bit taller.
I don't really know where to put this, so I guess I'll put it here, but I'd love for you to be able to pick the hairstyle of a character separate from the outfit, just a little thing that would be nice and would be a great way to cut down on the amount of costume fluff and would let you have some fun. Also this would be a perfect way to put in Future Trunks's long hair.

I'm a crazy person for typing this all out...
Last edited by ArchedThunder on Sun May 17, 2015 2:11 am, edited 1 time in total.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by TheDevilsCorpse » Sun May 17, 2015 1:45 am

ArchedThunder wrote:Character specific changes
These are little details I noticed that I'd love to see changed/fixed in the sequel, but really aren't necessary as they are minor details.
Vegeta's Buu arc outfit in XV is completely wrong, it shouldn't be a skin tight jumpsuit but instead be blue pants and a blue tank top that don't show every detail of his muscle definition.
This actually isn't an error. In the manga, Vegeta's outfit is a solid, skin tight piece. There is no seam on the waist or anything.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by ArchedThunder » Sun May 17, 2015 1:59 am

TheDevilsCorpse wrote:
ArchedThunder wrote:Character specific changes
These are little details I noticed that I'd love to see changed/fixed in the sequel, but really aren't necessary as they are minor details.
Vegeta's Buu arc outfit in XV is completely wrong, it shouldn't be a skin tight jumpsuit but instead be blue pants and a blue tank top that don't show every detail of his muscle definition.
This actually isn't an error. In the manga, Vegeta's outfit is a solid, skin tight piece. There is no seam on the waist or anything.

Image
But the character designs are based on the anime ¯\_(ツ)_/¯. Either way I don't see insane muscle definition on his suit there. It looks super weird in Xenoverse, especially because of his weirdly defined crotch.
I honestly didn't know that it was a jumpsuit in the manga though, I edited to make note that it is regarding the anime design.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by emperior » Sun May 17, 2015 5:27 am

ArchedThunder wrote: Character specific changes
These are little details I noticed that I'd love to see changed/fixed in the sequel, but really aren't necessary as they are minor details.
Vegeta's Buu arc outfit in XV is completely wrong as far as the anime depiction goes, it shouldn't be a skin tight jumpsuit but instead be blue pants and a blue tank top that don't show every detail of his muscle definition.
Straight haired characters like Trunks, 17 and 18 have their hair done as a solid block, it should be split into a couple different sections and given physics like in the Blast games.
The faces of the Son family are a little weird and need some tweaking, mainly with the eyes.
Goku and Adult Gohan's musculature are ever so slightly too thick, and they (especially Goku) look pretty boxy.
A lot of characters, Vegeta especially, should have the length of their noses shortened a little bit.
Fourth Form Freeza's brow should be smoothed out.
17 and 18's eyes should be just a tad bit taller.
I don't really know where to put this, so I guess I'll put it here, but I'd love for you to be able to pick the hairstyle of a character separate from the outfit, just a little thing that would be nice and would be a great way to cut down on the amount of costume fluff and would let you have some fun. Also this would be a perfect way to put in Future Trunks's long hair.

I'm a crazy person for typing this all out...

I agree with almost everything you wrote in your super-long post, especially this last part. Goku's family eyes annoy me A LOT. They got it right on Burst Limit though.

The thing I don't agree with is What-Ifs, you want way too many of them. Also you forgot to include all Freezer and Cell's forms in your list of important characters to add.

Also I will take some of your ideas and add them to the OP. They are really MANY, though.
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Re: Improvements, ideas and wish list for Xenoverse 2

Post by ArchedThunder » Sun May 17, 2015 1:45 pm

emperior wrote:
ArchedThunder wrote: Character specific changes
These are little details I noticed that I'd love to see changed/fixed in the sequel, but really aren't necessary as they are minor details.
Vegeta's Buu arc outfit in XV is completely wrong as far as the anime depiction goes, it shouldn't be a skin tight jumpsuit but instead be blue pants and a blue tank top that don't show every detail of his muscle definition.
Straight haired characters like Trunks, 17 and 18 have their hair done as a solid block, it should be split into a couple different sections and given physics like in the Blast games.
The faces of the Son family are a little weird and need some tweaking, mainly with the eyes.
Goku and Adult Gohan's musculature are ever so slightly too thick, and they (especially Goku) look pretty boxy.
A lot of characters, Vegeta especially, should have the length of their noses shortened a little bit.
Fourth Form Freeza's brow should be smoothed out.
17 and 18's eyes should be just a tad bit taller.
I don't really know where to put this, so I guess I'll put it here, but I'd love for you to be able to pick the hairstyle of a character separate from the outfit, just a little thing that would be nice and would be a great way to cut down on the amount of costume fluff and would let you have some fun. Also this would be a perfect way to put in Future Trunks's long hair.

I'm a crazy person for typing this all out...

I agree with almost everything you wrote in your super-long post, especially this last part. Goku's family eyes annoy me A LOT. They got it right on Burst Limit though.

The thing I don't agree with is What-Ifs, you want way too many of them. Also you forgot to include all Freezer and Cell's forms in your list of important characters to add.

Also I will take some of your ideas and add them to the OP. They are really MANY, though.
I mentioned the missing forms separate from the list of characters.
As for the what-ifs that's really entirely up to preference, I personally don't think they can just do the same thing they did in XV and do the Dragon Ball Z plot again with some minor changes, that's why I want them to go crazy with making what-ifs caused by time travel.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by UpFromTheSkies » Sun May 17, 2015 2:47 pm

I'd like to see the Heroes avatars introduced into the game, the designs are great and there is so much more variety than what Xenoverse currently allows. For example, this is just one third of the Heroes avatar designs, I couldn't find a picture with all of them:

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by ArchedThunder » Sun May 17, 2015 5:07 pm

UpFromTheSkies wrote:I'd like to see the Heroes avatars introduced into the game, the designs are great and there is so much more variety than what Xenoverse currently allows. For example, this is just one third of the Heroes avatar designs, I couldn't find a picture with all of them:
I'd rather they just add in all the hair styles and clothes of the Heroes avatars for custom characters, similarly to what they did with Freeza's race in XV.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by Zenkai » Mon May 18, 2015 12:47 am

Hellspawn28 wrote:The chances of a DB game being on a Nintendo console is unlikely since DB games don't sell well on Nintendo consoles.
Handheld titles sell well, and the last DB fighting game on a Nintendo home console was BT3 on the Wii, which sold really well. It sold over a million copies on the Wii alone.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by Hellspawn28 » Mon May 18, 2015 7:08 pm

Anyone think that Churai could appear in Xenoverse 2? She could have a role that she was created by Towa and that she helps out Towa, Mira and your Time Breaker character (if you choose to work on the path of evil) in the story mode.
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Re: Improvements, ideas and wish list for Xenoverse 2

Post by TheDevilsCorpse » Mon May 18, 2015 8:49 pm

Hellspawn28 wrote:Anyone think that Churai could appear in Xenoverse 2? She could have a role that she was created by Towa and that she helps out Towa, Mira and your Time Breaker character (if you choose to work on the path of evil) in the story mode.
There were at least a dozen unique Time Breaker characters in DBO that they could flesh out the faction with. I just can't provide names for them because we don't have any images that A) show their names, and B) are in Korean.
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Re: Improvements, ideas and wish list for Xenoverse 2

Post by Hellspawn28 » Mon May 18, 2015 8:57 pm

I still hope that they do a good vs. evil theme for the next game. It would be cool to choice to work with the Time Patrol or Time Breakers. Sometimes being evil in video games is more fun to play as.
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Re: Improvements, ideas and wish list for Xenoverse 2

Post by jrdemr » Tue May 19, 2015 6:56 pm

Most of the ideas already suggested are pretty good. For my part, besides a bigger roster, with all the characters emperior suggested, all I really want for the next game is for the bloody RNG to just go and never come back.

Seriously, I've never had to grind this much before and it's absolutely infuriating. Whoever at Dimps thought that making people play the same mission over and over and over again was a good idea should be fired and never get a job in the industry again.

People usually tell me I have tremendous patience when it comes to video games, but Xenoverse's been testing its bounds. I'm now at 96% total equipment completion and I still have to figure out how the hell I had the patience to even make it this far. I should be done with the game in about a week, but still... what an exhausting experience. Can't wait to get it over with.


The next game should work like this:

.No more randomized masters.
- Because why the hell should they even be randomized? The hub is large enough to accommodate all of them at the same time.

.Ultimate Finish should always trigger as long as you complete the requirements.
- Again, what is even the point of also tying it to RNG?

.The unlocking of skills and equipment should be tied to a system other than RNG.
- There's no fun whatsoever in playing the same mission over and over again waiting for a drop. You could tie the unlocking to defeating enemies a certain way, for example; to a specific combat achievement or to your mission grade. Just not to bloody RNG.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by BlazingBarrrager » Wed May 20, 2015 9:44 am

I'm fine with the RNG system when it comes to drops, because there would be no replay value if you got what you wanted right on the spot.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by jrdemr » Wed May 20, 2015 1:06 pm

BlazingBarrrager wrote:I'm fine with the RNG system when it comes to drops, because there would be no replay value if you got what you wanted right on the spot.
You're (obviously) entitled to your opinion, but the thing is the RNG is an artificial game lengthener. I'm spending months with this game not because it has a lot of content but because it's forcing me to to have all the skills and equips. And that, to me, is just not fun at all - just frustrating and infuriating. And given that it's the single most common complaint about the game, I know I'm not the only one who thinks so.
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Re: Improvements, ideas and wish list for Xenoverse 2

Post by Quebaz » Wed May 20, 2015 2:34 pm

BlazingBarrrager wrote:I'm fine with the RNG system when it comes to drops, because there would be no replay value if you got what you wanted right on the spot.
Artificial replay value isn't that great either, I like having to put in work to unlock stuff in my games sure, but there are so many other ways they could have gone around this without relying on RNG. Imo, tying the Ultrimate Finish conditions to RNG is pretty dumb, specially when some of them are pretty hard already on your first try, rather if the developers tought they were too easy they could have 1)either make them harder or 2)add in more specific conditions, like taking out the enemies with X attack or using X character/build; it would make it so that UF happens every time you reach those fullfilments but it would make you aproach missions in different ways rather than just fight for 10 minutes and hope for the best.

As for drops, either make it Rank dependent (Z-rank should give you everything) or again, add in some hidden conditions: say there's this Trunks attack that you want, make it so that you can only unlock it by clearing that mission with Trunks as a partner or if Trunks is the opponent, defeat him in a specific way, I'd rather like they went with the Rank dependent option as it would give Ranks an actual meaning.
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Re: Improvements, ideas and wish list for Xenoverse 2

Post by BlazingBarrrager » Wed May 20, 2015 3:34 pm

Well I'm just the patient type so again it doesn't bother me too much. It also helps that I've played Pokemon for so long that I'm used to the RNG system.

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Re: Improvements, ideas and wish list for Xenoverse 2

Post by SaiyajinGokuWarrior » Sun May 31, 2015 10:09 pm

Hmm, This is what i needed for a Dream Xenoverse 2....


1. Remove the stupid RNG completely or just make it better. The RNG in the first game is so bad.

2. Increase the level cap to 250, because makes even more awesome if they increase the attribute levels over time.

3. Character Customization needed improvement. Character Slots needed to be over 5,000.

4. All Stats of your character has now a Basic Ki blast Damage.

5. Limit to Attributes is now 9000.

6. Make the map like a insanely huge map where you can explore around the planet by yourself.

7. You can make yourself Black-Hearted or Pure-Hearted.

8. AI must be Ultra Intelligent of an IQ of 700,000.

9. Bosses are Balanced to be much easier to defeat.

10. All mentors can be your teacher if you can learn how to do stuff.

11. Skill Trees.

12. All Characters from Dragon ball History.

13. Battles have a Time Limit Customization.

14. Can be up to 60 fighters from all battles.

15. Co-Op Mode.

16. You start out as a kid.

17. You explore all of the randomly generated planets.

18. You go back or forward in time to stop the Time Breakers.

19. Your Allies heal you whenever you get hurt or defend you.

20. This must have a Relationship Level.

21. So much more to think about...


This is what if should have.
Just chillin' with Goku and Vegeta, Kairi, Riku, Mickey, Goofy, and of course Donald Fuckin' Duck.

And swingin' this keyblade called Crystal Snow. Damn, even its own keyblade transformation beats out Krillin's speed. BTW, Blizzard Blades are Goku fast.

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BlazingBarrrager
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Re: Improvements, ideas and wish list for Xenoverse 2

Post by BlazingBarrrager » Mon Jun 01, 2015 2:06 pm

SaiyajinGokuWarrior wrote:Hmm, This is what i needed for a Dream Xenoverse 2....


1. Remove the stupid RNG completely or just make it better. The RNG in the first game is so bad. Hey it could be worse. I mean if you played DBO than you know its RNG system makes XV look easy.

2. Increase the level cap to 250, because makes even more awesome if they increase the attribute levels over time. Yeah...no.

3. Character Customization needed improvement. Character Slots needed to be over 5,000. Who the hell would make 5,000 characters?

4. All Stats of your character has now a Basic Ki blast Damage. Um...what?

5. Limit to Attributes is now 9000. Again, no.

6. Make the map like a insanely huge map where you can explore around the planet by yourself. This isn't a pure MMO. There are limits to how much space you can use for maps when the primary focus of the game is fighting.

7. You can make yourself Black-Hearted or Pure-Hearted. Technically this is already in XV since some PQs involve you playing the bad guy.

8. AI must be Ultra Intelligent of an IQ of 700,000. lol

9. Bosses are Balanced to be much easier to defeat. Too boring. Where's the challenge if bosses are easy? Frankly, they're easy in XV.

10. All mentors can be your teacher if you can learn how to do stuff. Uh...what?

11. Skill Trees. Again, not an MMO.

12. All Characters from Dragon ball History. Again, space limitation.

13. Battles have a Time Limit Customization. Yes.

14. Can be up to 60 fighters from all battles. You're joking right?

15. Co-Op Mode. Yes.

16. You start out as a kid. Already can with CaCs.

17. You explore all of the randomly generated planets. Again, space limitations.

18. You go back or forward in time to stop the Time Breakers. We already go backwards in time. Going forward would do nothing since it wouldn't change a thing.

19. Your Allies heal you whenever you get hurt or defend you. Would go with AI improvement.

20. This must have a Relationship Level. We already do with mentors.

21. So much more to think about... I think you got enough. lol


This is what if should have.
Added opinions.

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