Toei shouldn't have problem to retcon GT

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Re: Toei shouldn't have problem to retcon GT

Post by Basaku » Wed Feb 15, 2017 11:17 am

TheMikado wrote:The Regardless of how you feel personally about GT it still makes them money and is a viable product.
But making a NEW product in its place would make more money, simple. Just as Super is making way WAY more money than reruns of DBZ or Kai. Reintroducing works only to a point, it will never replace releasing new content, new toys, new designs etc.
TheMikado wrote:Look, idk what's going to happen I'm just saying there is a perfectly plausible financial reason to keep GT regardless of what the internet myths have you believe.
Of course it is plausible, but it's just as plausible that they will create a new show with teen Pan/Goten/Trunks adventures that will overwrite GT. Point is, GT is not very long or that beloved to make an extremly strong case for itself why should it be "preserved" at all costs, especially in the context of possibilties its time period provides for use in a hypothetical new TV show.

Star Wars Expanded Universe post-Return of the Jedi was way bigger and beloved, Thrawn Trilogy in particular, yet Disney had no second thoughts rendering most of it non-canon to free up the time period and story constraints for a new big product.

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Re: Toei shouldn't have problem to retcon GT

Post by TheMikado » Wed Feb 15, 2017 12:42 pm

Basaku wrote:
TheMikado wrote:The Regardless of how you feel personally about GT it still makes them money and is a viable product.
But making a NEW product in its place would make more money, simple. Just as Super is making way WAY more money than reruns of DBZ or Kai. Reintroducing works only to a point, it will never replace releasing new content, new toys, new designs etc.
TheMikado wrote:Look, idk what's going to happen I'm just saying there is a perfectly plausible financial reason to keep GT regardless of what the internet myths have you believe.
Of course it is plausible, but it's just as plausible that they will create a new show with teen Pan/Goten/Trunks adventures that will overwrite GT. Point is, GT is not very long or that beloved to make an extremly strong case for itself why should it be "preserved" at all costs, especially in the context of possibilties its time period provides for use in a hypothetical new TV show.

Star Wars Expanded Universe post-Return of the Jedi was way bigger and beloved, Thrawn Trilogy in particular, yet Disney had no second thoughts rendering most of it non-canon to free up the time period and story constraints for a new big product.
But making a NEW product in its place would make more money, simple. Just as Super is making way WAY more money than reruns of DBZ or Kai. Reintroducing works only to a point, it will never replace releasing new content, new toys, new designs etc.
Please show me the breakdown of Super specific financials. With things such as movies, Dragonball Heroes and Xenoverse I would want specific Super financial reports to make a claim that Super is making "WAY" more money then reruns. This is a claim without knowing with the specific revenue it generates nor its production costs. I am not saying it's in correct merely that the onus is on you to prove your statement.

Also your star wars example does not follow suit. This isn't the equivalent of the expanded universe, that would be content such as the recent manga, DB online, heroes, and xenoverse. GT is closer to the prequels where they largely fail to meet fans expectations but are part of the three series. Anyway the point is until we have financial specifics for Super (seperate from the movies and other content) it's impossible to say how prove how profitable Super is. Again I am not claiming or denying it is not but it could be any level of marginal to wildly successful and we wouldn't know.

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Re: Toei shouldn't have problem to retcon GT

Post by Fizzer » Wed Feb 15, 2017 12:56 pm

GT itself is basically gone, they're ignoring it. Some aspects will obviously live on in video games and stuff, maybe with a few off-hand explanations like SSJ4 is Ozaru with god ki (Goku calmed his mind as an Ozaru and instead of going SSB he went SS4).

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Re: Toei shouldn't have problem to retcon GT

Post by Araki » Wed Feb 15, 2017 2:53 pm

TheMikado wrote:Please show me the breakdown of Super specific financials. With things such as movies, Dragonball Heroes and Xenoverse I would want specific Super financial reports to make a claim that Super is making "WAY" more money then reruns. This is a claim without knowing with the specific revenue it generates nor its production costs. I am not saying it's in correct merely that the onus is on you to prove your statement.
BoG, Xenoverse and especially Heroes were around before Super started - and yet, it wasn't until last year, coinciding with the new series, that the franchise became such a massive moneymaker again, with Bandai/Toei estimates going through the roof. One's gotta be in extreme denial to ignore that, when most of Toei's earnings are coming from licensing. The last movie was released ALMOST 2 YEARS AGO, and Toei doesn't have much to do with games.

In fact, you have the onus to prove your cliam that GT is "a viable product" and not just a couple of designs from it.

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Re: Toei shouldn't have problem to retcon GT

Post by TheMikado » Wed Feb 15, 2017 3:53 pm

Araki wrote:
TheMikado wrote:Please show me the breakdown of Super specific financials. With things such as movies, Dragonball Heroes and Xenoverse I would want specific Super financial reports to make a claim that Super is making "WAY" more money then reruns. This is a claim without knowing with the specific revenue it generates nor its production costs. I am not saying it's in correct merely that the onus is on you to prove your statement.
BoG, Xenoverse and especially Heroes were around before Super started - and yet, it wasn't until last year, coinciding with the new series, that the franchise became such a massive moneymaker again, with Bandai/Toei estimates going through the roof. One's gotta be in extreme denial to ignore that, when most of Toei's earnings are coming from licensing. The last movie was released ALMOST 2 YEARS AGO, and Toei doesn't have much to do with games.

In fact, you have the onus to prove your cliam that GT is "a viable product" and not just a couple of designs from it.
I see we're going to do this here too... Ok. Bandai specifically acknowlegdes Xenoverse as its major contributor to global growth.
You can read their 2016 financial report if you want. I'll work on Toei's later.
https://www.bandainamco.co.jp/en/ir/lib ... annual.pdf


[spoiler]
Since its launch in February 2015, DRAGON BALL XENOVERSE home video game software
had sold a cumulative total of more than 4.0 million units as of the end of July
2016, centered on Europe and the Americas. It made a major contribution to our
results in FY2016.3. We have already decided to launch the next product, DRAGON
BALL XENOVERSE 2, within 2016. In the future, this new product is expected to support
the expansion of our home video game software business in overseas markets.
Masayuki Hirano, producer at BANDAI NAMCO Entertainment, discussed DRAGON
BALL XENOVERSE, which is making a major contribution to growth in global markets.

Drawing Out the Appeal of DRAGON BALL, Centered on Markets in
Europe and the Americas
Europe and the Americas, where the latest platforms have been adopted, are key
target markets for DRAGON BALL XENOVERSE. On that basis, we took on new challenges.
With a development concept of a “new DRAGON BALL experience,” we are
proposing new forms of entertainment in which the players themselves can compete
together with the main characters.
At the initial stages of development, to capture markets in Europe and the Americas,
we worked on marketing activities through local bases. As a result of our efforts to
thoroughly gather and analyze local feedback, we concluded that it would be necessary
to develop a new type of starting concept. DRAGON BALL has fans around the world
and has recorded considerable results as a long-term, established IP. Accordingly, to
increase IP value, we thought that it would be necessary to propose to customers a
new experience that transcends the existing concepts of game software while respecting
the world view of DRAGON BALL. Accordingly, we proposed new experiences. That
proposal was supported by customers around the world, centered on Europe and the
Americas, and our success in building a major hit exceeded our expectations.
Maximizing Value by Drawing Out New Appeal from IP
DRAGON BALL XENOVERSE was able to draw out new appeal of the DRAGON BALL
IP. Furthermore, we took on the challenge of a new starting point, and as a result
it became possible to pursue innovation in established IP, and this supported the
development of new approaches in the Group. In the future, without being
limited by existing concepts, we will continue to promote our approach of
taking on the challenge of new starting points on a Groupwide basis. This will
represent a key objective of game development initiatives.
The strengths of the BANDAI NAMCO Group include the ability to roll out
a large number of appealing IP as products and services that are wellreceived
around the world, as well as an environment that encourages
employees to take on challenges, with the front lines being given considerable
discretion to take action. The Group has a strong commitment to taking
on challenges, and on that basis I would like to see a large number of initiatives
that draw out new appeal from a wide range of IP.
[/spoiler]

You can see from the above that these products were the source of their growth prior to Super and likely due to the movies. Not specifically the Super series itself. Especially in global markets where Super had not released yet.
The actual financial contributions of the Super series to the global market have been minimal at best while that success is better attributed to the global release of the movies rather than the Japan only release of the DB Super.


Ok I have Toei's
http://corp.toei-anim.co.jp/files/IR/29 ... _keisu.pdf

As can be seen the the toy sales have actually been in decline and the majority of the financial gains has been through licensing and films. Further in terms of domestic licensing One Piece edges out Dragonball by a significant margin, but has made clear gains. Overseas how ever is where the bulk of Dragonball licensing overshadows other IPs. This is why it is the foreign market is crucial to its financial success. Anyway the point is there is plenty of actual data. Dragonball and Super is doing great, but lets not pretend its a runaway success like is being portrayed. Dragonballs strength remains in the international market. You can even see from the report that domestic licensing for DB products only recently reached a substantially climb in revenue towards the end of this year. Likely due to their streaming agreements.

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Re: Toei shouldn't have problem to retcon GT

Post by Faisal Shourov » Wed Feb 15, 2017 4:10 pm

Retcon GT? GT doesn't even exist in the main timeline, what is there to retcon? GT is a side story
Toyotarō: … I get the feeling I’ve just heard something amazing (laughs). Lord Beerus and Whis turn up in Dragon Ball Super, and have become an unsurpassable wall for Goku and the gang. What do the two of them mean to you?

Toriyama: Well… First off, right now I don’t have any plans for Goku and Vegeta to surpass Beerus and Whis.

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Re: Toei shouldn't have problem to retcon GT

Post by Basaku » Wed Feb 15, 2017 4:55 pm

TheMikado wrote: Please show me the breakdown of Super specific financials. With things such as movies, Dragonball Heroes and Xenoverse I would want specific Super financial reports to make a claim that Super is making "WAY" more money then reruns. This is a claim without knowing with the specific revenue it generates nor its production costs. I am not saying it's in correct merely that the onus is on you to prove your statement.
Toei & Bandai revenue numbers for Dragon Ball bussiness across the years, before new content (BOG/ROF/Super) began when they relied mostly on Kai & reruns, and after:

Image

Image

It is 100% clear that the era of neo-DB content with new transformations, movies & TV show is making way WAAAAAAAAY more money for both companies than the era of Kai & reruns. In case you wonder, 3 quarters of the current fiscal year for both companies are even better and will return record numbers by the end of March when full-year reports are out.
TheMikado wrote:Also your star wars example does not follow suit. This isn't the equivalent of the expanded universe, that would be content such as the recent manga, DB online, heroes, and xenoverse. GT is closer to the prequels where they largely fail to meet fans expectations but are part of the three series.
GT is much smaller, impactful and simply shorter than DBZ or original DB. Comparing with prequels is not very accurate, those are 3 major motion pictures versus 3 major motion pictures of the Original Trilogy. Retconning GT would be much less of an intervention in the franchise lore than retconning the prequels for example.

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Re: Toei shouldn't have problem to retcon GT

Post by TheMikado » Wed Feb 15, 2017 5:37 pm

Basaku wrote:
TheMikado wrote: Please show me the breakdown of Super specific financials. With things such as movies, Dragonball Heroes and Xenoverse I would want specific Super financial reports to make a claim that Super is making "WAY" more money then reruns. This is a claim without knowing with the specific revenue it generates nor its production costs. I am not saying it's in correct merely that the onus is on you to prove your statement.
Toei & Bandai revenue numbers for Dragon Ball bussiness across the years, before new content (BOG/ROF/Super) began when they relied mostly on Kai & reruns, and after:

Image

Image

It is 100% clear that the era of neo-DB content with new transformations, movies & TV show is making way WAAAAAAAAY more money for both companies than the era of Kai & reruns. In case you wonder, 3 quarters of the current fiscal year for both companies are even better and will return record numbers by the end of March when full-year reports are out.
TheMikado wrote:Also your star wars example does not follow suit. This isn't the equivalent of the expanded universe, that would be content such as the recent manga, DB online, heroes, and xenoverse. GT is closer to the prequels where they largely fail to meet fans expectations but are part of the three series.
GT is much smaller, impactful and simply shorter than DBZ or original DB. Comparing with prequels is not very accurate, those are 3 major motion pictures versus 3 major motion pictures of the Original Trilogy. Retconning GT would be much less of an intervention in the franchise lore than retconning the prequels for example.
As I stated, the specifics for Super and Super alone. No one is desputing new Dragonball content isn't making them money, my key point has been how much is Super drawing in. We know the movies, xenoverse, heroes and tons of other properties have recently release and Bandai even states the vast amount of growth was from Xenoverse. My point stand and will continue to. Super specific data is what I am asking about. Yes there will be some overlap in products that's always a given. The arguement how much is Super making and we know it can't be the bulk of overseas revenue because until recently they didn't have overseas Super market. The large spike in revenue couldn't have come from Super licensing specifically, particularly overseas. That's my point!

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Re: Toei shouldn't have problem to retcon GT

Post by Cetra » Wed Feb 15, 2017 5:43 pm

Faisal Shourov wrote:Retcon GT? GT doesn't even exist in the main timeline, what is there to retcon? GT is a side story
The term "side story" has nothing to do with "non-existence in the same timeline". There are tons of stories with side stories that are a part of them.
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Re: Toei shouldn't have problem to retcon GT

Post by Basaku » Wed Feb 15, 2017 6:28 pm

TheMikado wrote: As I stated, the specifics for Super and Super alone. No one is desputing new Dragonball content isn't making them money, my key point has been how much is Super drawing in. We know the movies, xenoverse, heroes and tons of other properties have recently release and Bandai even states the vast amount of growth was from Xenoverse. My point stand and will continue to. Super specific data is what I am asking about. Yes there will be some overlap in products that's always a given. The arguement how much is Super making and we know it can't be the bulk of overseas revenue because until recently they didn't have overseas Super market. The large spike in revenue couldn't have come from Super licensing specifically, particularly overseas. That's my point!
Toei doesn't break down into specifics like this in any public report, neither Bandai (specifying how much revenue Vegeta action figure made versus Xenoverse DLC #3) unless it involves a handful of mainline videogames and they don't even bring it up regularly/in every report. So no, no one will provide you specifics, but they're not necessary. Anyone looking at the charts knows that reruns of GT, Kai and Dragon Ball Heroes never made any significant boost for either Bandai or Toei. At best they helped the numbers stabilize. Wasn't until movie deals, Super, Xenoverse and new merch. Also, licensing deals don't go through 2 weeks before Super starts airing in any given international market. These are months/years in negotiations, dubbings take time to prepare, each TV station has its own programming seasons and schedules etc. Multiple Super licensing deals obviously fall into previous fiscal year(s). That's one. Two - movie licensing is actually separate in Toei breakdown so read the numbers. Three - Xenoverse rides hard on new Super content such as transformations, new designs, characters etc. Of course it all adds up, drives and helps each other, but the source of most of new designs comes from 2 movies & Super and that's the main driving force for the entire marketing & merchandise machine, living ad for it, including Xenoverse which benefits heavily from increased popularity and interest of the series.

Last but not least - if you wanna keep playing the "specifics" game, show me the SPECIFIC GT numbers :shifty:

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Re: Toei shouldn't have problem to retcon GT

Post by TheMikado » Wed Feb 15, 2017 6:43 pm

Basaku wrote:
TheMikado wrote: As I stated, the specifics for Super and Super alone. No one is desputing new Dragonball content isn't making them money, my key point has been how much is Super drawing in. We know the movies, xenoverse, heroes and tons of other properties have recently release and Bandai even states the vast amount of growth was from Xenoverse. My point stand and will continue to. Super specific data is what I am asking about. Yes there will be some overlap in products that's always a given. The arguement how much is Super making and we know it can't be the bulk of overseas revenue because until recently they didn't have overseas Super market. The large spike in revenue couldn't have come from Super licensing specifically, particularly overseas. That's my point!
Toei doesn't break down into specifics like this in any public report, neither Bandai (specifying how much revenue Vegeta action figure made versus Xenoverse DLC #3) unless it involves a handful of mainline videogames and they don't even bring it up regularly/in every report. So no, no one will provide you specifics, but they're not necessary. Anyone looking at the charts knows that reruns of GT, Kai and Dragon Ball Heroes never made any significant boost for either Bandai or Toei. At best they helped the numbers stabilize. Wasn't until movie deals, Super, Xenoverse and new merch. Also, licensing doesn't go through 2 weeks before Super starts airing in any given international market. These are months/years in negotiations, dubbings to prepare etc. Multiple Super licensing deals obviously fall into previous fiscal year(s). That's one. Two - movie licensing is actually separate in Toei breakdown so read the numbers. Three - Xenoverse rides hard on new Super content such as transformations, new designs, characters etc. Of course it all adds up, drives and helps each other, but the source of most of new designs comes from 2 movies & Super and that's the main driving force for the entire marketing & merchandise machine, living ad for it, including Xenoverse which benefits heavily from increased popularity and interest of the series.

Last but not least - if you wanna keep playing the "specifics" game, show me the SPECIFIC GT numbers :shifty:
Ok again you are mixing the Movies with the Super anime which is what I'm trying to tell you is NOT the way we should be looking at the profitability of Super. You can't attribute things such as new transformations and such that were from the movies and say any revenue generated from them applies to Super also. Let me make this easier. How much revenue would have been lost had they only made the two movies and not the Super anime. Obviously it's fairly impossible to answer that question, but we can look at items such as Super specific character sales, such as from the Champa arc. That's my argument. I never stated new Dragonball content was NOT generating money, merely that we have no idea how much SUPER and Super only adds to their bottom line. The onus is not on me to prove anything.

YOU made the claim that SUPER the anime generates "WAY" more revenue than reruns of Kai. I show you when in ratings, at similar times Kai is rating similar to Super and you show me charts for ALL recent Dragonball content.
That's NOT what I asked. It's simple, subtracting production costs, how much revenue does the Super anime and the Super anime alone generate in what lever quantifiable measures we have, the closest being ratings.

No one is denying new Dragonball content is making money, I am merely challenging the claim that the Super anime by itself is as much of a money maker YOU claimed. Not me. In regards to GT my only statement is again in revenue of GT. We have GT revenue and sales numbers, we have VHS and DVD sales numbers. We do not have that of Super. I'm stating what I stated from the beginning. We do not know how profitable the show alone is period. It could be marginally profitable or it could be wildly so. It was only recently that saw a substantial increase in Toeis revenue from Dragonball related licensing.

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Re: Toei shouldn't have problem to retcon GT

Post by Basaku » Wed Feb 15, 2017 7:15 pm

TheMikado wrote:The onus is not on me to prove anything.
Yes it is because you're the one claiming the decades-old and not-much-beloved GT is still a goldmine and a new show developed in it's place would not make more money than reruns of GT. That's just absurd. It's like saying "just re-release 1989 Batman in theatres and it will surely make 1 billion just like new Batman movie would make!".
TheMikado wrote:YOU made the claim that SUPER the anime generates "WAY" more revenue than reruns of Kai. I show you when in ratings, at similar times Kai is rating similar to Super and you show me charts for ALL recent Dragonball content.
Then show me where in Toei/Bandai's financial charts the period of Kai/GT reruns translates into higher revenue for both companies. Ratings are NOT revenue, do you understand it? Especially with rapidly changing content-consumption habits of the consumers - VOD, DVR, streaming/piracy etc.
TheMikado wrote:We have GT revenue
Where? Which Toei or Bandai financial report specifies how much money GT was/is making?
TheMikado wrote:and sales numbers
Of what?
TheMikado wrote:we have VHS and DVD sales numbers.
This is not the 90s, home video sales are not comparable to the DVR/streaming era.
TheMikado wrote:It was only recently that saw a substantial increase in Toeis revenue from Dragonball related licensing.
And you think it happened because of what?

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Re: Toei shouldn't have problem to retcon GT

Post by Lord Frieza » Wed Feb 15, 2017 7:24 pm

I see charts that depict a growth in profit around the time the movies came out and a huge increase in the year Super has been running. You can't argue with that.

Even without being shown world wide yet Super has effectively revitalised an intreaset in the series that reruns of Z and GT and Kai never even came close to. The Neo-Dragon Ball era is far more profitable.

I also see a mention about GT getting reruns for a few years while Z didn't. Whats the licensing cost for GT? Is it the same as DB,Z or Kai? Or was it the cheapest property to run for a quick buck? If its the latter then thats hardly a feat worthy of praise. Even if its the former, its run time really did little for the profit margin.

What has GT done in the last 3 years to get any money? At my last check, a few what if characters for Heroes, a Japan game only and its characters being relegated to DLC or unlock-able characters in Xenoverse were they are barley used for story purposes and mostly just used for stock. All in all GT has been whored out for a little extra cash and not much else.

And this is all from guy who really dose not have much of a problem with GT.

Their is no reason to mix the to series and in many ways its more profitable for both if they don't tread on each others toes and try to invalidate the each other. GT still drags in a bit money in this new era and Super despite its teething problems and the never ending stream of complains from some of the fan base is still doing and selling well enough with no signs of slowing down. Why ruin a good thing by trying to forcibly grind the two together. Tons of anime have multiple spin off in continuity and still sell well.

I go so far as to say to the hard core GT fans, pray Toei never have two pick between the to because at the moment, if their hand was some how forced, GT would get the shaft, not Super.

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Re: Toei shouldn't have problem to retcon GT

Post by TheMikado » Wed Feb 15, 2017 7:44 pm

^ to be clear I am not stating that Super is not making money. It is but the chart clearly shows a large chuck of the revenue spike in 2016 from film overseas film and licensing. My statement remains the same we don't know how much and what Toei is collecting in licensing, further what the profit margins are strictly on the Super product.
My only statement and caveat is that the total profitability of the Super anime by itself needs to outweigh the profitability of rerunning old content.

Someone made the claim that Super, the anime is WAY more profitability than running Kai reruns and I simply asked for proof of this. The best example of a comparison is the Kai/Super toonami run which is stated above. Which does not show a huge discrepancy in ratings (used to value advertising and generate revenue for a show).

I never made the claim that Super as a show is WAY more profitable than Kai , I didn't. I'm just asked for proof of that claim. That's all, because it's trending comparable to Kai in ratings so I asking for where all this extra substantial profitability is coming from when they also have to account for production costs.

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Re: Toei shouldn't have problem to retcon GT

Post by Lord Frieza » Wed Feb 15, 2017 8:09 pm

TheMikado wrote:^ to be clear I am not stating that Super is not making money. It is but the chart clearly shows a large chuck of the revenue spike in 2016 from film overseas film and licensing. My statement remains the same we don't know how much and what Toei is collecting in licensing, further what the profit margins are strictly on the Super product.
My only statement and caveat is that the total profitability of the Super anime by itself needs to outweigh the profitability of rerunning old content.

Someone made the claim that Super, the anime is WAY more profitability than running Kai reruns and I simply asked for proof of this. The best example of a comparison is the Kai/Super toonami run which is stated above. Which does not show a huge discrepancy in ratings (used to value advertising and generate revenue for a show).

I never made the claim that Super as a show is WAY more profitable than Kai , I didn't. I'm just asked for proof of that claim. That's all, because it's trending comparable to Kai in ratings so I asking for where all this extra substantial profitability is coming from when they also have to account for production costs.
I get what your say but I'm not talking about Super the series.

Before the movies and especially super came along, this franchise not doing great. Not bad but not steller either. You talk of old content sales, well thats all their was until about 3 or 4 years ago.

But what I'm talking about is not Super's sale but what it did for the franchise. As soon as it was made public that new series was coming out, Dragon Ball was back in the spot light again and in a big way.

Thats what I'm personally getting at, Super revitalized the entire franchise, got people watching Dragon Ball, Z and GT along with the new marital. The new money is not coming from Super alone, your right, but without Super it would not exist at all.

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Re: Toei shouldn't have problem to retcon GT

Post by TheMikado » Wed Feb 15, 2017 8:56 pm

^ I absolute agree to a certain extent, I feel the two new movies, the games and even the new manga s all contributed to it with Super being the latest entry. Given the options of how to watch Super on the international market which there were none, its not a far stretch to think that other factors also contributed to international growth with Super being the latest for a long term marketing deal.

But yes the long and short of it is I believe they will keep both products if possible for financial reasons and of course if it came down to long term profitability they would of course chop GT. But there's no reason they have to at this point and if given the option they will try to keep as much of the preproduced content as possible to sell. That's all.

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Re: Toei shouldn't have problem to retcon GT

Post by Basaku » Thu Feb 16, 2017 9:56 am

TheMikado wrote:I'm just asked for proof of that claim. That's all, because it's trending comparable to Kai in ratings so I asking for where all this extra substantial profitability is coming from when they also have to account for production costs.
Isn't it obvious? From things like:
- much higher licence price tag because Super is a NEW product, not reaired/repackadged old product like DBZ/Kai/GT; plus isn't it obvious there will be more international distributors interested with NEW product rather than old?
- new designs = more consumer interests to purchase toys, lunchboxes, SSB Goku bathrobes and all the crap with Dragon Ball branding. Look at Bandai's Toys & Hobby business, it doesn't include any profits from videogame departement yet it grew just as massively

Ratings don't mean that much, you can have highly viewed show that doesn't make the consumers go out and buy merchandise crap or international distributors highly interested.

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Re: Toei shouldn't have problem to retcon GT

Post by TheMikado » Thu Feb 16, 2017 11:53 am

Basaku wrote:
TheMikado wrote:I'm just asked for proof of that claim. That's all, because it's trending comparable to Kai in ratings so I asking for where all this extra substantial profitability is coming from when they also have to account for production costs.
Isn't it obvious? From things like:
- much higher licence price tag because Super is a NEW product, not reaired/repackadged old product like DBZ/Kai/GT; plus isn't it obvious there will be more international distributors interested with NEW product rather than old?
- new designs = more consumer interests to purchase toys, lunchboxes, SSB Goku bathrobes and all the crap with Dragon Ball branding. Look at Bandai's Toys & Hobby business, it doesn't include any profits from videogame departement yet it grew just as massively

Ratings don't mean that much, you can have highly viewed show that doesn't make the consumers go out and buy merchandise crap or international distributors highly interested.
This is the exact reason I keep asking you to cite your sources for information because it Bandai's 2016 Annual report says the EXACT OPPOSITE
The mid-term vision of the Toys and Hobby SBU is
Globalization, Asia No. 1, Europe and the Americas Challenge.
In the first year of the mid-term plan, the Toys and Hobby
SBU recorded declines in sales and profits in comparison with
FY2015.3.
Nonetheless, established IP products, such as the
Mobile Suit Gundam series and DRAGON BALL series, made
contributions to the SBU’s results, and Yo-kai Watch products,
a new IP, secured stable popularity.
Further they dedicate a whole page just to Xenoverse because it contributed so heavily to their financial earnings
Since its launch in February 2015, DRAGON BALL XENOVERSE home video game software
had sold a cumulative total of more than 4.0 million units as of the end of July
2016, centered on Europe and the Americas. It made a major contribution to our
results in FY2016.3
. We have already decided to launch the next product, DRAGON
BALL XENOVERSE 2, within 2016. In the future, this new product is expected to support
the expansion of our home video game software business in overseas markets.
Masayuki Hirano, producer at BANDAI NAMCO Entertainment, discussed DRAGON
BALL XENOVERSE, which is making a major contribution to growth in global markets.
Look, I am not saying Super isn't contributing at all, but you are VASTLY overestimating Super, the anime's financial impact.
You're making claims that Bandai's Toy and Hobbies revenue growth massively. (It didn't)
You're making claims of Super generating WAY more profit than Kai. (No evidence to this, despite the fact they have similar ratings at similar times)

Again, I'm not disputing new dragonball material is not generating money, but you're making GIANT assumptions when all their financial reports and rating reports show that there are not huge discrepancies on consumer consumption of NON-Super related Dragonball content. That's all.

To be 100% clear. I am not debating new Dragonball content sells I am refuting your claim on the extent to Super alone generates revenue.
But Bandai's Toys and Hobby revenue is shrinking not increasing, that being said I'm sure larger shares of it are Dragonball related.
The licensing and desire to licensing Super is definitely higher for a new product, but when looking at the ratings, which will affect advertising and licensing fees
it is comparably to old shows which may carry much lower licensing fees which do not carry the burden of being in active production.

Again, as I stated and stated again. We do not have the numbers for the profitability of the Super anime alone. You are making statements that its obvious that the Super ANIME does generate "Massive" "Way more" revenue, and I am merely making the claim that, judging from every financial, corporate report, and statistic, we cannot make the claim to know how much "more" or "massive" Super, THE ANIME generates. That's all.

I'm stating this one product in a slew or other Dragonball products could be anywhere from marginally profitable by itself to massively, and you keep insisting that this one product IS massively profitable and use completely made up facts like Bandai's Toy division having massive growth which they proved you completely wrong in the official annual report and you wonder why I am asking for some type of proof to financial claims. I really don't care about this but I at least took the time to look up the companies financial statements before making wild assertions.

As much as I would like GT to be a financial success it wasn't, but its actually done fairly well internationally. Super isn't tanking in Japan, but its not a runaway wild success either. Its fine for things to not be on either end of the spectrum and it doesn't diminish the product either. That being said, Toei will keep whatever makes them as much money as possible. If keeping GT along with Super would make them money they will do it. If overwriting GT will make them more money, they will do that. Right now, my prediction is that they don't have to so they won't yet. If Super does gangbusters in the international market I can definitely see them overwriting GT. If it doesn't then they won't jeopardize a no cost revenue source. That's all I've been saying.

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Basaku
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Re: Toei shouldn't have problem to retcon GT

Post by Basaku » Thu Feb 16, 2017 12:20 pm

TheMikado wrote: This is the exact reason I keep asking you to cite your sources for information because it Bandai's 2016 Annual report says the EXACT OPPOSITE
I'm sorry but start READING WITH UNDERSTANDING finally. Your quote summarizes the entire Toys & Hobby division at Bandai, do you understand what entire division means? The Entire division declined but revenue from DRAGON BALL TOYS & HOBBY increased massively, from 5.8 billion yen to 11.6 billion yen. It's right there in the chart I posted for crying out loud.
TheMikado wrote:You're making claims of Super generating WAY more profit than Kai. (No evidence to this, despite the fact they have similar ratings at similar times)
This is becoming simply delusional. I post financial data showing massive growth in every section of revenue from Dragon Ball licensing & products for both Bandai and Toei and you say that's not evidence Super is benefiting the franchise more than Kai rerurns lol.

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Re: Toei shouldn't have problem to retcon GT

Post by HeroR » Thu Feb 16, 2017 12:28 pm

Basaku wrote:
TheMikado wrote: This is the exact reason I keep asking you to cite your sources for information because it Bandai's 2016 Annual report says the EXACT OPPOSITE
I'm sorry but start READING WITH UNDERSTANDING finally. Your quote summarizes the entire Toys & Hobby division at Bandai, do you understand what entire division means? The Entire division declined but revenue from DRAGON BALL TOYS & HOBBY increased massively, from 5.8 billion yen to 11.6 billion yen. It's right there in the chart I posted for crying out loud.
TheMikado wrote:You're making claims of Super generating WAY more profit than Kai. (No evidence to this, despite the fact they have similar ratings at similar times)
This is becoming simply delusional. I post financial data showing massive growth in every section of revenue from Dragon Ball licensing & products for both Bandai and Toei and you say that's not evidence Super is benefiting the franchise more than Kai rerurns lol.
Not to butt in, but Kai was considered a flop by Toei, in Japan at least, despite its ratings because it wasn't selling merchandise. Heroes was the giant money maker during those years. They weren't even thinking about continuing Kai past the Cell Saga until Kai became somewhat of a hit internationally thanks in part to the dub being closer to the original script, at least in the US.

However, Super is considered a giant money maker for Toei and new Super material get first priority over anything from Xenoverse to Dokkan Battle. Popularity-wise, Super is only behind Z in Japan while GT isn't liked outside of a few concepts. I think the writing is on the wall.
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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