Basaku wrote:TheMikado wrote:I'm just asked for proof of that claim. That's all, because it's trending comparable to Kai in ratings so I asking for where all this extra substantial profitability is coming from when they also have to account for production costs.
Isn't it obvious? From things like:
- much higher licence price tag because Super is a NEW product, not reaired/repackadged old product like DBZ/Kai/GT; plus isn't it obvious there will be more international distributors interested with NEW product rather than old?
- new designs = more consumer interests to purchase toys, lunchboxes, SSB Goku bathrobes and all the crap with Dragon Ball branding.
Look at Bandai's Toys & Hobby business, it doesn't include any profits from videogame departement yet it grew just as massively
Ratings don't mean that much, you can have highly viewed show that doesn't make the consumers go out and buy merchandise crap or international distributors highly interested.
This is the exact reason I keep asking you to cite your sources for information because it Bandai's 2016 Annual report says the EXACT OPPOSITE
The mid-term vision of the Toys and Hobby SBU is
Globalization, Asia No. 1, Europe and the Americas Challenge.
In the first year of the mid-term plan, the Toys and Hobby
SBU recorded declines in sales and profits in comparison with
FY2015.3. Nonetheless, established IP products, such as the
Mobile Suit Gundam series and DRAGON BALL series, made
contributions to the SBU’s results, and Yo-kai Watch products,
a new IP, secured stable popularity.
Further they dedicate a whole page just to Xenoverse because it contributed so heavily to their financial earnings
Since its launch in February 2015, DRAGON BALL XENOVERSE home video game software
had sold a cumulative total of more than 4.0 million units as of the end of July
2016, centered on Europe and the Americas. It made a major contribution to our
results in FY2016.3. We have already decided to launch the next product, DRAGON
BALL XENOVERSE 2, within 2016. In the future, this new product is expected to support
the expansion of our home video game software business in overseas markets.
Masayuki Hirano, producer at BANDAI NAMCO Entertainment, discussed DRAGON
BALL XENOVERSE, which is making a major contribution to growth in global markets.
Look, I am not saying Super isn't contributing at all, but you are VASTLY overestimating Super, the anime's financial impact.
You're making claims that Bandai's Toy and Hobbies revenue growth massively. (It didn't)
You're making claims of Super generating WAY more profit than Kai. (No evidence to this, despite the fact they have similar ratings at similar times)
Again, I'm not disputing new dragonball material is not generating money, but you're making GIANT assumptions when all their financial reports and rating reports show that there are not huge discrepancies on consumer consumption of NON-Super related Dragonball content. That's all.
To be 100% clear. I am not debating new Dragonball content sells I am refuting your claim on the extent to Super alone generates revenue.
But Bandai's Toys and Hobby revenue is shrinking not increasing, that being said I'm sure larger shares of it are Dragonball related.
The licensing and desire to licensing Super is definitely higher for a new product, but when looking at the ratings, which will affect advertising and licensing fees
it is comparably to old shows which may carry much lower licensing fees which do not carry the burden of being in active production.
Again, as I stated and stated again. We do not have the numbers for the profitability of the Super anime alone. You are making statements that its obvious that the Super ANIME does generate "Massive" "Way more" revenue, and I am merely making the claim that, judging from every financial, corporate report, and statistic, we cannot make the claim to know how much "more" or "massive" Super, THE ANIME generates. That's all.
I'm stating this one product in a slew or other Dragonball products could be anywhere from marginally profitable by itself to massively, and you keep insisting that this one product IS massively profitable and use completely made up facts like Bandai's Toy division having massive growth which they proved you completely wrong in the official annual report and you wonder why I am asking for some type of proof to financial claims. I really don't care about this but I at least took the time to look up the companies financial statements before making wild assertions.
As much as I would like GT to be a financial success it wasn't, but its actually done fairly well internationally. Super isn't tanking in Japan, but its not a runaway wild success either. Its fine for things to not be on either end of the spectrum and it doesn't diminish the product either. That being said, Toei will keep whatever makes them as much money as possible. If keeping GT along with Super would make them money they will do it. If overwriting GT will make them more money, they will do that. Right now, my prediction is that they don't have to so they won't yet. If Super does gangbusters in the international market I can definitely see them overwriting GT. If it doesn't then they won't jeopardize a no cost revenue source. That's all I've been saying.