Budokai 3 or Budokai Tenkaichi: Which is Your Favorite?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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chibi_goten
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Post by chibi_goten » Tue Oct 24, 2006 7:42 pm

Rocketman wrote:
Detective X wrote:Budokai 3 felt like playing and watching a fight from the show.
Bah! :x
Such a useful post, no wonder your a OMG CRAZY REG, or whatever.

Anyways, Detective X. I agree with Budokai 3 feeling fluid and more right. I also think Sparkling is a little slow. Budokai 3 was fast action, quick responding, and just felt a little more intense. I think what they tried to do with Sparkling was to drag the fight out and make it last longer. I think that blowing up the scenery is cool, and so is moving freestyle, but it's just not what I look for in a fighting game. You play fighting games to fight and win, not to float around through a few ki blasts and blow up the pretty scenery.

I also prefer the Dragon Universe, it goes through the story not as precise as the series but people know the story anyways so why not have some fun with it. I like the way you fly around, to me that is playing the game and the series.

It's also good to fly around, go to different places talk top people and see things that ''don't'' happen in the series that makes it a little bit more new and fresh. For example when Vegeta runs into Lunch, I liked these new aspects.
- Scott

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Post by Rocketman » Tue Oct 24, 2006 8:01 pm

chibi_goten wrote:
Rocketman wrote:
Detective X wrote:Budokai 3 felt like playing and watching a fight from the show.
Bah! :x
Such a useful post, no wonder your a OMG CRAZY REG, or whatever.
:(
Anyways, Detective X. I agree with Budokai 3 feeling fluid and more right. I also think Sparkling is a little slow. Budokai 3 was fast action, quick responding, and just felt a little more intense. I think what they tried to do with Sparkling was to drag the fight out and make it last longer. I think that blowing up the scenery is cool, and so is moving freestyle, but it's just not what I look for in a fighting game. You play fighting games to fight and win, not to float around through a few ki blasts and blow up the pretty scenery.
Which is why Tenkaichi isn't a fighting game. It's a Dragonball Z game. You play Tenkaichi to get into the character's shoes and feel like you're in DBZ itself. You play Budokai 3 to play another sideways fighter and laugh at the n00bs who equip Fusions or Super Saiyan 3.

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Post by chibi_goten » Wed Oct 25, 2006 5:38 am

Rocketman wrote:
Which is why Tenkaichi isn't a fighting game. It's a Dragonball Z game. You play Tenkaichi to get into the character's shoes and feel like you're in DBZ itself.
It is a fighting game though, you play the game to fight. I know what you mean though about getting into the characters shoes and flying around to fight etc and hide...

Ah forget it, I guess it really comes back to what you look for in a Dragonball game and the same old question Budokai or Sparkling.
- Scott

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Post by Mr.Piccolo » Wed Oct 25, 2006 8:42 am

Well, Sparking! would still fall under the catergory of a fighter. The fact that you are allowed to fly and hide, makes it more of a DragonBall fighter, imo.
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Post by chibi_goten » Wed Oct 25, 2006 9:53 am

Well Mr Namek, which one would you say has the best aspects for a fighting game and which has the best aspects for a free style Dragonball Z game.

Please consider the aspects of both games, like Dragon Universe and the general free moving in Sparkling. Then think of the way the game is set out to fight, and which way you prefer and why.

I prefer Budokai and I think coverd it in a few of the previous posts in this thread.

( I just read this back and you may find some parts as being sarcastic, I'm really not trying to be it's just that you seem intrested in this topic and I would like to hear some more opions that's all).
- Scott

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Post by Mr.Piccolo » Wed Oct 25, 2006 11:09 am

I thought Budokai3 was great.The game improved everywhere Budokai2 tried.The only problem I had with it was the constant "Rock-Paper-Scissor" sequence. That was so damn annoying..! As a fighting game, Budokai3's custom characters can make matches very one sided. I think a lot was thrown into Budokai3 because it was the last if its kind(Am I right in this?). I think the Sparking! style of play is the new direction the developers are taking. To end my pointless babbling, I'm just going to list what B3 has over Sparking!

Budokai 3
More Costumes
More Stages
Understandable Soundtrack

Sparking!
..everything else. :o
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Post by Pedro The Hutt » Thu Oct 26, 2006 8:07 pm

Keep in mind though that the "Budokai" and Sparking series are done by two entirely different developers. >.>;;

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Post by chibi_goten » Fri Oct 27, 2006 9:33 am

Pedro The Hutt wrote:Keep in mind though that the "Budokai" and Sparking series are done by two entirely different developers. >.>;;
We know :)

Just trying to get the best aspects of the two.
- Scott

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Post by Pedro The Hutt » Fri Oct 27, 2006 1:52 pm

Well yeah, but Mr. Piccolo was talking about them as though they were done by one and the same company.

As for my own two cents. While the Budokai games certainly are fun, I can't help but find they are rather... clunky compared to well, the stuff Capcom, SNK, AM2 and Namco have released over the years. (Or in other words, Street Fighter, King of Fighters, Virtua Fighter and Soul Calibur)

Where as Sparking plays much more smooth and responsive like if you ask me. Plus it approaches the whole Dragonball form of fighting better than the Budokai games ever did.

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Post by agamemnon » Sat Oct 28, 2006 3:56 am

Anonymous Friend: How is Budokai 3 like "playing the show"? The punches and kicks are pretty slow, and you walk around, and there's no free movement. The show is basically the opposite; the punches and kicks are lightning-fast, the characters fly around while fighting (no one, except in Dragon Ball and early on in Dragon Ball Z, fights on the ground for most of the fight). the Sparking! games definitely portray the show way better than the Budokai games...

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Post by Victator Supreme » Sat Oct 28, 2006 4:04 am

think what they tried to do with Sparkling was to drag the fight out and make it last longer. I think that blowing up the scenery is cool, and so is moving freestyle, but it's just not what I look for in a fighting game. You play fighting games to fight and win, not to float around through a few ki blasts and blow up the pretty scenery.
You fight to win in Sparking/Neo. But you can use gurreilla warfare to win. Which no other fighting game allows.

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Post by chibi_goten » Sat Oct 28, 2006 5:38 am

Victator Supreme wrote:
You fight to win in Sparking/Neo. But you can use gurreilla warfare to win. Which no other fighting game allows.
Yeah It is original.
agamemnon wrote: Anonymous Friend: How is Budokai 3 like "playing the show"?
Well if you read what I said when you quoted me,
chibi_goten wrote:
Detective X wrote:Budokai 3 felt like playing and watching a fight from the show.
Anyways, Detective X. I agree with Budokai 3 feeling fluid and more right. I also think Sparkling is a little slow. Budokai 3 was fast action, quick responding, and just felt a little more intense.

I also prefer the Dragon Universe, it goes through the story not as precise as the series but people know the story anyways so why not have some fun with it. I like the way you fly around, to me that is playing the game and the series.
I don't think I will be making any more posts here, I think I have got my views across. It always comes back to one persons opinion anyway. Someone always prefers one to another.
- Scott

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Post by Xyex » Sat Oct 28, 2006 6:50 am

This is really easy. Budokai 3 hands down. Reasons?

Controls: The controls in Budokai 3 are superior to BT. More responsive, more intuitive, and just generally better.

Gameplay: B3 was faster and more fun. The Ultimates look and feel like DBZ Ultimates. Dragon Rush is awesome. (To those who hate going into it 'every 10 seconds' I have two words for you: Get better. Seriously, it's so simple to dodge it.) Dragon Universe was better than that sad attempt at a story mode. And the hand-to-hand fighting in B3 isn't competely and utterly broken like it is in BT. Also, the character roster dosen't share the same 8 moves between them all.

BT also suffers from the deadly "Spam-syndrom", primarly due to the utterly broken hand-to-hand element. It is 100% pointless to go into hand-to-hand combat in BT and far more effiecent to just spam off your specials. Especially against Broly or the Oozaru. And Hercule just makes that even more obvious.

Lastly in this section, Dragon Arena (and B3's RPG elements in general) as well as the capsule system are about three thousand lightyears ahead of BT's attempt. Just so much better.

Graphics: B3's graphics are, by far, the superior graphics. Even BT2 doesn't compare. The characters look like they should (aside from some size descrepencies like with Goten being almost as tall as Videl, etc) and it's just more polished overall.
Which is why Tenkaichi isn't a fighting game. It's a Dragonball Z game. You play Tenkaichi to get into the character's shoes and feel like you're in DBZ itself. You play Budokai 3 to play another sideways fighter and laugh at the n00bs who equip Fusions or Super Saiyan 3.
I play B3 to get into the fighters shoes and feel like I'm in DBZ itself. I play BT just to remind myself it's only marginally better than Taiketsu. The system they implemented had sooooooooooooo much potential but the end product is inferior to even the first Budokai in all areas. I get no impression of being in the series with BT. None.

In the end, Budokai 3 is the superior fighting game and the superior Dragonball game. I still have my fingers crossed for a B4 eventually and I'm looking forward to BT2 because I know the system has potential, they just need to execute it right.
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Post by Pedro The Hutt » Sat Oct 28, 2006 9:48 am

Correction: In the end Budokai 3 is your most preferred DBZ game. =D

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Post by Rocketman » Sat Oct 28, 2006 10:58 am

Xyex wrote:I play BT just to remind myself it's only marginally better than Taiketsu. The system they implemented had sooooooooooooo much potential but the end product is inferior to even the first Budokai in all areas.
... Ow. :(

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Post by Anonymous Friend » Sun Oct 29, 2006 1:52 am

I played thru the entire Dragon Gate mode attacking with energy beams and got thru it in about 10 hours. But with B3, I actually used the melee attacks. It wasn't until recently that I started playing BT using the melee button. After a couple of hours, I resorted back to my original strategy. The only time I enjoyed going hand to had was when with and against characters with little or no ki attacks.

And, to answer Agamemnon's question: Budokai 3 had a faster gameplay than Budokai Tenkaichi. With the contant dodging and reversals, graphics that reminded me of the show, and the awesome cut-scenes attacks. The game itself gave me a reason to keep playing long after I had finished the story mode. Tenkaichi was more about putting me in the shoes of the fighter and with that I think they slowed it down too much. After I finished story mode and did a couple of rounds in tournement mode, that was about it for me.

I'm a fighting game fan at heart and Budokai 3 fed into that more than Tenkaichi. I'm not hating on it, I still enjoy playing from time to time, it just wasn't as fulfilling enough. And to be honest, from the videos that I've seen of the sequel and comments of those who've played it, it doesn't look like they've fixed most of the gripe that I had with it. But, hey, that's not stoping me from picking it up this week.

In the end you will like one more than the other. Heck, I actually prefer the gameplay and style of Super DBZ over these two and can't wait for it's sequel.
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