Dragon Ball Online on the way

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Post by Black Mist » Thu Mar 08, 2007 5:07 pm

The S wrote:Exactly how many Korean MMORPGs were released in North America? English-speaking Europe?
Super swing golf for the Wii is based on the mmo golfer but that's all I know.
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Post by SuperSaiyan3Goku » Thu Mar 08, 2007 5:46 pm

Console-games are awesome, but now that I have my Laptop, I can play the game without having to go to the other PC.

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Post by Kaboom » Thu Mar 08, 2007 5:48 pm

_Jrinu_ wrote:
Sebastian (SB) wrote:I think it would be better (& convenient) if they brought this over to next gen consoles or something. I'm just not a PC gamer guy....at all.
Oh, I totally agree, Console-Gamers all the way!
:P

I say it's about time; the PC is long overdue for a DragonBall game. I mean, not a single one of the Budokai games or Sagas or anything has gotten a PC port. The most I've ever been able to get is a translated ROM of Hyper Dimension. All that I ever see coming out for PC are RTS' and Shooters. I don't own any consoles more advanced than a PS1 (One of the reasons I'm getting a PSP is so I can have a Budokai game), so I'm really excited that the PC is finally gonna get some love. MMORPGs are made for PCs. Though for you guys' sake, I hope it does get a port for X360 or PS3 or something.

It is kind of a given that all lot of 12-year-old n00bs who can barely work a mouse will be going around making Goku, Vegeta, and Broli clones, and I'm not really looking forward to that. All the more reason to make a DaizEX guild to sift out the good players.
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Post by SonGokuGT » Thu Mar 08, 2007 6:24 pm

I'm sorry but... Dragonball is just not meant to be an MMO. Come up with a good concept like perhaps, say... "Players are Saiyans that get sent on missions to conquer planets" and I'm so there!

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Post by Rocketman » Thu Mar 08, 2007 6:25 pm

SonGokuGT wrote:I'm sorry but... Dragonball is just not meant to be an MMO. Come up with a good concept like perhaps, say... "Players are Saiyans that get sent on missions to conquer planets" and I'm so there!
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Post by SonGokuGT » Thu Mar 08, 2007 6:28 pm

Rocketman wrote:
SonGokuGT wrote:I'm sorry but... Dragonball is just not meant to be an MMO. Come up with a good concept like perhaps, say... "Players are Saiyans that get sent on missions to conquer planets" and I'm so there!
"no supa sajin? ghey!"
If you are the l337 then yes... After you reach level 65 and buy 3 expansions! :p

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Post by Mr.Piccolo » Thu Mar 08, 2007 6:39 pm

There hasn't been much to talk about lately.. :?
Anyway, the only way that this game will make sense is with SonGokuGT's post. I mean, we all know everybody is going to be a saiyan anyway so what's the point..this way, it could be more of a mission/conquer/kill game than seeing everyone acting exactly the same (see Kaboom and Rocketman's picture).

The fact that its going to have DragonBall in the title means that you might have to have dragonballs (by the way, wouldn't everyone be hunting for the DBs around the world?!), so like in the real dragonworld, seeing namekians should be a rarity..Wow, looking back at all of this, I think I'll pass as well. I'm planning on picking up SDBZ again and that should hold me off for a while..(Well that and the RPGs I make for fun, of course)
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Post by Kaboom » Thu Mar 08, 2007 6:41 pm

Make Super Saiyan hard to get, is what I'd do. I mean really hard, like it's supposed to be. Have a high set minimum level, some sort of quest, etc etc... Let's not even get into SSj 2-4. Saiyan PCs would have to make do with the strong-but-unpredictable Oozaru until then.
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Post by MisterFlashdude » Thu Mar 08, 2007 7:08 pm

SSj Kaboom wrote:Make Super Saiyan hard to get, is what I'd do. I mean really hard, like it's supposed to be. Have a high set minimum level, some sort of quest, etc etc... Let's not even get into SSj 2-4. Saiyan PCs would have to make do with the strong-but-unpredictable Oozaru until then.
Kind of like Jedi in Star Wars Galaxies? :P When the game came out, you had to go through incredibly difficult quests so that only a handful of people with a lot of dedication and patience could get it... But people who didn't want to put that much effort in bitched until they revamped the game to make Jedi a starting career.

I doubt Super Saiya-jin would be much different than that scenario if you tried just making it 'hard to achieve'. :?

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Post by gohanku » Fri Mar 09, 2007 7:43 am

Mr.Piccolo wrote:There hasn't been much to talk about lately.. :?
Anyway, the only way that this game will make sense is with SonGokuGT's post. I mean, we all know everybody is going to be a saiyan anyway so what's the point..this way, it could be more of a mission/conquer/kill game than seeing everyone acting exactly the same (see Kaboom and Rocketman's picture).
-Rick
Actually, I would like being like Majin Buu or Cell, the ability to regenarate and absorb people/ copy people attacks are really good abilities, but I guess most of the players would want to be a saiyan. I wonder how the plot would go and if it really, Kingdom Heart's "Fall into other world who are very well know to player kind of thing".
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Post by Xyex » Fri Mar 09, 2007 6:42 pm

MisterFlashdude wrote:Care to elaborate?

The more thought I put into it, the less it sounds like a good idea.
It would only fit into the story if the characters were, at best, Early-Dragonball era humans. We know that all the Saiya-jin's were wiped out, so it wouldn't be cool if tens of thousands of super saiya-jins suddenly started flying around on Earth...
I can't see being an Android, because how can you explain that? Dr.Gero's computer decided to make an assembly line of SUPER L33T androids? It can go two ways when you want to force types of characters in an MMO.
It can be like LotR where, when confronted with why they didn't put in a Wizard class, admitted 'Well, seriously, there were only like 5 wizards in the whole world... it wouldn't feel right.' and it was accepted. Or you can pull a Star Wars galaxies, make a Jedi class despite it being established that all the Jedi were wiped out and lose your fan base...
You're stuck in the box. Get out of the box. It's much more roomy out here.

*ehem* Anyway...

Saiya-jins wiped out? Not if it's in the past. Not if it's in an alternate universe. Simple matter to BASE something on something without being restricted by it. And as for the SSJ thing, that would be a really high level only skill with probably a lot of hidden and difficult sidequests to do to achieve it first.

The Android/Cyborg matter is simple as well. Past, future, alternate time-line, nothing says that Gero is the only one cappable of making a Cyborg or an Android. It wouldn't be that hard for them to be churned out by this group or that. Or for Gero himself to be around making them for the Red Ribbon army who's at war with the Cold Empire over domination of the galaxy with everyone else caught in the middle. 8)
MisterFlashdude wrote:It wouldn't be like making a Naruto mmo, where there are thousands of shinobi... or a One Piece one, with thousands of Pirates... but a Dragonball world filled with tens of thousands of spirit-bomb wielding, super transforming, individuals-turned-into-mass-clones flying around Earth just doesn't fit in my opinion.
You're still stuck in that box.

Clones? Seriously? I don't know, I don't see many clones. Sure, there's powers that are similiar, but that exists in all games. Classes exist to help diversity. And they'd be far from difficult in Dragonball. Soldier, Warior, Martial Artist, Witch, Wizard, Healer, Bandit, Inventer, Monk... those are off the top of my head. Each with its own advantages and disadvantages. Its own available moves, abilities, varried stats, and equipment options.
MisterFlashdude wrote:And if you're putting aside the storyline, why bother making it Dragonball then? Why not make a new MMO just based on a world of super fighters? (I.E. City of Heros as opposed to making Justice League Online...)


Becasue you're not discarding the story-line. You're adapting and implementing the story-line. And, really, your suggestion just wouldn't work. Take the concept but not make it Dragonball and it would still be Dragonball. The series is just to unique and specific to really pass off anything similar as not being Dragonball at heart.
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Post by Deus ex Machina » Fri Mar 09, 2007 9:58 pm

I had an idea how this game could work so that not everyone is Vegeta and Goku clone, or there isn't a million Super Saiyans running around.

Instead of choosing your character's race, you should choose your class (Warrior, Healer, Magic, etc) and then you should customize your appearance from multiple Toriyama drawing styles. So for instance I choose a Warrior type, and when I create my character I make him humanoid, light skin, black hair, and a tail. So in essence I have a Saiyan.

What will distinguish my character from everyone's elses is how I develop my talents. Once I reach a certain stage I can then choose to give my character a transformation, which just means re-creating my character's appearance again.

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Post by Pedro The Hutt » Fri Mar 09, 2007 11:28 pm

Has Universal Century been finished by now? XD I used to keep a close eye on it's development, especially with the promise of an english version.

As to the DBZ MMO: I won't shoot it down just yet, but I won't get my hopes up either. XD I think it'll be one of those games that are fun to waste a bit of time, but nothing to write home about... kind of like Priston Tale then. XD

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Post by MisterFlashdude » Sat Mar 10, 2007 2:17 pm

Xyex wrote: Saiya-jins wiped out? Not if it's in the past. Not if it's in an alternate universe. Simple matter to BASE something on something without being restricted by it. And as for the SSJ thing, that would be a really high level only skill with probably a lot of hidden and difficult sidequests to do to achieve it first.

The Android/Cyborg matter is simple as well. Past, future, alternate time-line, nothing says that Gero is the only one cappable of making a Cyborg or an Android. It wouldn't be that hard for them to be churned out by this group or that. Or for Gero himself to be around making them for the Red Ribbon army who's at war with the Cold Empire over domination of the galaxy with everyone else caught in the middle. 8)
Well now, that would be quite different. Most online games based on a franchise aren't.. spin-offs.. they take place within the general time frame of the series they're based on. (I.E. SW Galaxies between movies 1 and 2, The Matrix takes place quite soon after the movies, LotR takes place between books 1 and 2 etc..)
Primarily because people want to take part in the story and see the characters. (Oh look! There's Morpheus and Han Solo and that person who was in one of those Warcraft games... and there's Frodo cheerfully walking the ring to rivendale! What fun I'm having!)
But you're definetly right. They could well turn the game into a giant fanfic where uh... the Red Ribbon army is at war with King Cold's empire... or put the game way in the past when there were lots of Saiya-jins. Yes. They could.
I sincerely hope they don't... but they could.
Xyex wrote: Clones? Seriously? I don't know, I don't see many clones. Sure, there's powers that are similiar, but that exists in all games. Classes exist to help diversity. And they'd be far from difficult in Dragonball. Soldier, Warior, Martial Artist, Witch, Wizard, Healer, Bandit, Inventer, Monk... those are off the top of my head. Each with its own advantages and disadvantages. Its own available moves, abilities, varried stats, and equipment options.
I'd think that within Dragonball, Monk/Martial Artist/Warrior/Soldier would all fill the same role. Mr.Toriyama was nice enough to let us know what would happen if one of the characters had a sword... (Hyah! ..aw, it broke..) and guns were shown to be useless since chapter one.
So, witch/wizard (mage, whatever)... would be following what example? Save for statistics (I.E. A mage-esque class having more Ki....) what would be the difference?
Lastly you offer Bandits and Healers... Bandit just doesn't shout Dragonball to me ('Shunkanido Wallet Steal!')... But I could see how a Healer could be worked into things. I mean, everyone wants to be Dende.

Xyex wrote:Becasue you're not discarding the story-line. You're adapting and implementing the story-line. And, really, your suggestion just wouldn't work. Take the concept but not make it Dragonball and it would still be Dragonball. The series is just to unique and specific to really pass off anything similar as not being Dragonball at heart.
But there's only so much you can bend it before the twig breaks. (In the real world, the twig broke at DBGT)
I need to reiterate... I'm not saying all your suggestions couldn't bring this game into existance and slap a Dragonball title on it (I'm sure at some point in the past, someone was sitting in a board meeting exclaiming 'GET OUT OF THE BOX! I mean... jeez, we can still turn Goku back into a kid and spread the balls across the universe...) I'm just saying it's my opinion that taking Dragonball to an alternate dimension with an abundance of Saiya-jins who use magic and pick pockets would be so far gone from what I'd expect from Dragonball that I'd never play it. :?

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Post by Pedro The Hutt » Sat Mar 10, 2007 8:56 pm

The S wrote:Exactly how many Korean MMORPGs were released in North America? English-speaking Europe?
Ragnarok Online and Lineage I & II, off the top of my head, I know of other Korean MMOs being released worldwide, but don't ask me for titles. XD

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Post by Anonymous Friend » Sun Mar 11, 2007 12:42 am

I whole-heartedly agree with Xyex, we need to deviate slightly from the show and manga. Aren't you guy slightly tired of seeing the exact same thing over and over again? We just had about six or seven games that went over the same story within the past couple of years. It's time to put the Dragon Balls back into Dragonball.

But does will this game take place in the story driven realm of Dragonball or the action heavy Dragonball Z/GT. And by this I mean, will it be more adventure than action, or vice versa? Will we see people blowing up boulders and small villages or entire continents and planets?

I know that in the end everyone and their mama will be throwing energy attack all over the place. As for the issue with the Super Saiyans, the approach could be taken as it was in Sagas where it was a short used ability and like in Budokai it will drain you Ki and Life Force.

We could have it based more on Earth and it variety of beings. Or as an alternative, maybe Kami wasn't the only Namekian that was shipped out after the problem with Original Namek. We could have Dragonball on many, many planet throughout the universe. Or heck, you guys come up with other ideas.

Plus, if done right, wouldn't this be a great way to patch up a couple of the sink hole that Mr. Toriyama left open. And with the man himself taking a very strong role in the production of it, we may not run into the same story structure problems that plagued GT.
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Post by caejones » Thu Mar 15, 2007 12:22 pm

And I'm here just because I like throwing around ideas... especially since it's not my project so secrecy is meaningless.

There are really just a few points you could go with to allow absolute freedom of races and stuff (Though DeusExMachina's idea seems pretty nice). I.E, pre DB, where you'd be basically secluded to Freeza's empire with maybe random Namekian things (like the battle with Daimao's minions). Sometime in the middle of the series doing background stuff (Like DB with the DBS and budokais... but I'm pretty sure they wouldn't go that route. Some time between Daimao and the Jinzouningen, however, might have potential, since you could deal with "OMG how many saijins got away when vegetasi asploded!" and other random Namekians that are cooler than Slug. Actually... that's what I'm going with when I close the parentheses.). You could go for an alternate timeline (Like, expanding on things in one of the Trunks-related timelines), or post Z/GT, probably distant future... which would be pretty obnoxious if not done perfectly.

Actually, if not for the fact that everyone except for a select few would want to be Saiyan, it could fit into the normal continuity without too much difficulty. Especially if customization of things like... certain types of abilities (not just ki and martial arts, but including them) are allowed... Meh, my head asplode!

Think of the crazy movie stuff that could fit in the Piccolo-Cell time period. I.E, Tullece off doing junk in space, Vegeta, Nappa, Raditz, the Ginyu Force, doing... whatever, those purple guys with the hooked noses that Vegeta killed in the Garl'c Jr saga... *ahem*.
And as for Earth, well, we have a lot of characters that slip into the background around that time with enough context to explore, and there would actually be a chance that humans are useful. Don't forget characters like Baba, Kami, Popo, BossRabbit... Kais, Babidi, the KashVar or however you spell it from movie13... And of course Broli would have to be playing with meteors somewhere in the universe...
The thing that makes me think though... ok, we have three sets of DBs, but if we try to expand on everything in say, the first half of Z, we'd not be focusing too much on Earth and Namek (but they'd still be major points). So what, do we make up a planet and throw DBs on it? Or do we put them on Yardrat or something? Despite the fact that having an extra set of DBs would be nice so that the game is somewhat less elitest (Because the most powerful armies would probably take all of the DBs), it seems kind of bleh to throw them on every planet.

There are lots of things we can expand on without worrying about just fighting uniqueness... and if we can get solid engines for types of abilities and how to customize them, that could turn out well. *thinks of something from a certain text RPG that shouldn't be mentioned*. We've got multiple classes of Namekians, right? (Not just heelers.. we can create objects out of thin air, fix clothes and wounds... but those skills probably require mastery). We have telepaths (the Kais, Karin, a bit for KameSennin and TsuruSennin... Chaozu and T'en... Yeah). We have technitions (Bulma, Dr. Gero, DubBardock... :P), we have people like Babidi, who... have goals or something... Meh. We have people who fight, we have people who drive ... Hehehehe... and we have the otherworld! And... Hell and stuff... And the deadzone? ... RoSaT? Demon Realm (Dabura)? And could you have restrictions based on more generic "class" divisions from the series? I.E, the Saiyans have a cast system, don't they? So even among fighters you could subdivide things and customize characters so that they're more suited for a certain role (I.E, coordination in large battles, power houses, diversionary junk... the go-for people...).
And a good/evil system would probably exist... I mean, if we include the otherworld, we need something on which to judge the character. So good/neutral/evil/etc could play a role in what characters can do.

... Crap, now I want to take notes on this. *Needs to get a java3d book so that a not-sucky version of meDBZRPG can exist*.

[edit] Typoes! Broli smash! Kakarotto! Umm... and I should add a couple more things so this post isn't incoherent for nothing...

Think of say, Goku and vegeta. Goku is a hero; Vegeta is a warrior. And for reference, Freeza is a conquerer. And cell is probably a destroyer, although that could be argued... Ok, Nappa then. :P. And Kuririn is a martial artist of a type different from Goku and Vegeta with elements of both...

And... just throwing around ideas for "other" abilities than ki and martial arts... telepathy, telekinesis, something like Blue's paralysis (I think that'd be a dfifferent class from either...), manipulationo f the body (Buu, Piccolo's yoga-ness), Namekian and Kai materialization, the ability to create Dragonballs...? Certain kinds of magic... like Buu's ability to turn people into food, or Babidi's majin abilities... I'm grasping at straws now. Banchosen(sp)? Nyoui Bo? Kinto'un? The skill of growing senzu trees... o.o. and Tullece's pet tree...
[/edit]
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Post by Rocketman » Tue Mar 20, 2007 12:18 am

jochickabee wrote:From http://www.dbmania.net/.

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Post by Iyouboushi » Tue Mar 20, 2007 1:32 am

this site has bigger copies of that ad. Both sites confirm that Akira Toriyama is doing character, building and scenery designs himself. Both also confirm that the story will be set some 200 years after Gokuu took Uub to go train. The first site posted with the smaller ad (the Japanese site) says Gokuu is, naturally, dead. It also says that players will have the same purpose and will meet up to have an adventure. Will they be able to save the world?

Beta testing will begin in 2007 in Korea, and will be released to the public of Japan in 2008.
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