"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: The First PlayStation 4 Game Cometh

Post by EXBadguy » Tue May 27, 2014 6:43 pm

Flame Dragon wrote:Being original is good only if your ideas ARE GOOD. If your ideas are retarded (Luck based QTE gameplay Tenkaichi), then it's not a breath of fresh air. It's breath of a smelly fart.
I say it was at least more in the middle. At least NB didn't receive the "this game's the same shit" comments when UT and BoZ were out. If they did a RB3 instead of UT, they would've got more hate than what they received with UT and BoZ and it would've been the worst sold DB game ever. There's one thing UT did great on and that was innovation. Even if the Hero Mode was limited, at least they tried. And where was the credit for the almost perfect story mode that they did? Granted, I agree that they need to take something that works and improve it, but....you're just speaking for your group. The gameplay engines that "work"(Tenkaichi and maybe Budokai) are starting to not "work" and appeal anymore. The real question is, WHAT can work besides going back to the old roots.


That's the problem with us fans; we do not give credit where it's due. As I keep saying over and over again. If we just gave the proper feedback, telling them what they did right and wrong with RB2 or BL, we would've had a almost perfect sequel with a new fleshed out story, complete character creator, etc. But it's too late, unless Namco does something to shut us the fuck up for once and leave us hooked for some more details.
Flame Dragon wrote:instead of starting always from scratch so we keep getting shit while the Dragon Ball developers don't learn anything about their fanbases.
Heh. Where were you when both the RB games were around? That's what they were doing with them. Can you please explain the so-called fanbases?
Hellspawn28 wrote: Mario may have the same type of gameplay over the years, but Nintendo knows how to make them good.
Though the sales have somewhat been declining for the current ones.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Tue May 27, 2014 8:13 pm

Rukura wrote:Ultimate Tenkaichi was Raging Blast with a better shading and a gameplay toned down to rock-paper-scissors. Kinect was the same, but brought down to a few body movements. We're talking two whole new levels of rehashed here. It's as not new and not different as it can get.
How can we honestly ask for something new when we barely get something that functionally works? I want a series with a good solid engine established, lol that to me is something "new".
Rukura wrote:Dragon Ball Heroes and Zenkai Battle Royal are "something different". They're not doing that bad.
Technical wise the something "new" I've seen done well were the small tweaks to the character abilities that were created. The appeal of Zenkai outside the customization and some small new methods of gameplay additions that were added.
I like for one that Nappa can plant Saiba-land mines now, and that Cell can actually use his self-destruct move as an actual bomb ability. Or that you can charge normal kamehamehas into super ones by holding them longer instead of having them be two seperate moves. etc. The maps are also huge and buildings are properly proportioned unlike in Spike's games. New additions should actually help us, not be gimmicks that just end up ruining the experience.

The only negative I see in Zenkai is that the combat is slow, and combos look clunky because of it.
Flame Dragon wrote:A new and original piece of shit, is still a piece of shit.
People didn't like UT and BoZ because they were terrible, while Mario games are actually praised because they are damn good, and introduce new gameplay elements every time.

Street Fighter is still the same game at core even after ten thousand titles and editions, yet it's still praised.
SF is praised because it runs on a functional engine and the gameplay satisfies people enough not to need change. DBZ games constantly reboot their gameplay engines pointlessly and make them worse by doing nothing but cut out stuff and call that new. SF also doesnt dumb itself down to cater to scrubs and casuals which is what DBZ games are doing now.
Flame Dragon wrote:It's no coincidence that the most popular games are B3 and BT3, because they had three games worth of refining and improvements to AN ACTUALLY GOOD idea, instead of starting always from scratch so we keep getting shit while the Dragon Ball developers don't learn anything about their fanbases.
B3 and Bt3 arent praised because they're the third "best" in the series, they're praised because the development for the series was actually on track, where they didnt waste time on pointless superficial areas, they didn't try to market them on aesthetic gimmicks or hide their flaws, most of the effort put into those games were updates and refining of the gameplay alone.

Now Spike just wastes their time one refining everything but the gameplay; and even what they refine, still looks fucking terrible: (Transformations/explosions) so it makes me wonder what are they actually being paid for? Namco themselves seem to be so damn apathetic that they don't even want beta testers because they think we want everything conceptually and wait till the last minute to tell us what we're getting. I bet if UT and BoZ were tested by actual BT3 veterans, those games wouldnt even leave the drawingboard. Instead they want us to pay them first then rant over it later.

Though what shocked me was that noobie Artdink was given 2 years to make BoZ and Spike gets only 6 months for RB yet RB was still infitely better than Boz? Fans had been begging namco to give SPIKE the 2 years needed, but instead they give it to Artdink. 2 years and we get a game that looks like a gamecube port.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by Zenkai » Tue May 27, 2014 8:33 pm

SingleFringe&Sparks wrote: 2 years and we get a game that looks like a gamecube port.
Battle of Z's graphics were highly regarded on the IGN review.

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Re: The First PlayStation 4 Game Cometh

Post by miguelnuva1 » Tue May 27, 2014 8:42 pm

Hellspawn28 wrote:
miguelnuva1 wrote:
Hellspawn28 wrote:

Even though UT and BoZ were disappointments, we all gotta admit they both were breaths of fresh air too.
I'd rather have the same crap over and over that I can fine fun out of instead of breaths of fresh air that equals less fun.
That's like saying I rather eat the same crap every day as long it's still taste good instead eating something fresh and better for you. [/quote]

No it isn't. UT and BOZ sucked compared to Budokai 3 and Tenkaichi 3. If a new game came out equality as fun like Super DBZ but was different I wouldn't have a problem with new DBZ games.

I'd rather eat my favorite meal that tasted good everyday versus something new that didn't taste good.

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Re: The First PlayStation 4 Game Cometh

Post by EXBadguy » Tue May 27, 2014 11:19 pm

SingleFringe&Sparks wrote: Though what shocked me was that noobie Artdink was given 2 years to make BoZ and Spike gets only 6 months for RB yet RB was still infitely better than Boz?
:lol: Disagreed on that part. Sure, their game was a disappointment (to me, it was decent), but I think they know how to make the player "feel" like they're playing the character. That's one thing good about them. Look at Super Saiyan sword Trunks in the game slicin' and dicin', Piccolo using ki tactics, Nappa being all armor. That's something I don't see in the Spike games, though they were close with the RB games, but that was only the signature.

I'm really starting to hope it's not Spike behind this and that's a skilled company who KNOWS what they're doing.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Wed May 28, 2014 12:05 am

Zenkai wrote:
SingleFringe&Sparks wrote: 2 years and we get a game that looks like a gamecube port.
Battle of Z's graphics were highly regarded on the IGN review.
They also bashed RB2 for having to unlock things to use them; as if that weird for a game to require.
They also praised UT for its gameplay, a universally panned game for its gameplay.
Last edited by SingleFringe&Sparks on Wed May 28, 2014 5:20 pm, edited 1 time in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by sintzu » Wed May 28, 2014 1:09 am

Zenkai wrote:
SingleFringe&Sparks wrote: 2 years and we get a game that looks like a gamecube port.
Battle of Z's graphics were highly regarded on the IGN review.
Call of duty is too
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Re: The First PlayStation 4 Game Cometh

Post by Flame Dragon » Wed May 28, 2014 7:28 am

Perfect story mode? Lol whaaaaaat?

- Terrible lipsynching
- Static models talking to each other
- Lazy animations (not even bothering giving a turning animation to SSJ Goku, just rotate the model lol)
- Same story with nothing new
- No Dragon Ball story and GT Shadow Dragon saga tacked on at the end with no rhime or reason
- Terrible Boss fights with Zero Interactivity, just punch-punch-QTE -rinse and repeat
- Telling major parts of the story via text scrolling

Not even Hero Mode is that good, sure it has a new story, but it's so limited.
- Little customization options
- No female Saiyans
- No Tailess option
- No SSJ2 and SSJ3
- No SSJ4
- Good variety of attacks to learn, but each one behaves the exact same because of the shitty gameplay, so the only change is
different damage modifiers
- Story is kinda of a convoluted mess and ends on cliffhanger (sequel bait)

Then add the fact that there is no gameplay, the battle system is just a movie with (Luck Based!) QTEs or Reaction Commands once in a while, so you will have seen everything it has to offer and get bored of it after 3 minutes, and you have the shittiest DBZ game ever made.
Online play? Pointless since the gameplay requires no skill or interaction on the player parts, you are just "watching" a fight with another player.

Not even the graphics are that good, SSJ hair looks colored like a banana, muddy models, lazy beams, little to no batrle damage, ultimate attacks that create the same exact destruction (it just creates the same canyon-like hole in the ground everytime, which disappears after 5 seconds of it going off-camera) everytime... Not even good for eye-candy.
Face the facts, Ultimate Tenkaichi is shit.

Namco Bandai promised Naruto Ultimate Ninja Storm-quality, and instead we got shit.

Only good thing to come out of that turd are the reanimated cutscenes, shame they were wasted on such a shitty game.

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Re: The First PlayStation 4 Game Cometh

Post by EXBadguy » Wed May 28, 2014 9:56 am

Hence why I said almost perfect cuz of the things you mentioned. What about half the cutscenes and mini games, that's a couple things they did right with the story.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Wed May 28, 2014 5:33 pm

Flame Dragon wrote: Not even Hero Mode is that good, sure it has a new story, but it's so limited.
- Little customization options
- No female Saiyans
- No Tailess option
- No SSJ2 and SSJ3
- No SSJ4.
The hero mode was horrendous. The story itself's writing made no sense whatsoever, (Captain Ginyu being your master, #17 wanting the dragonballs he never knew about?) even for a fanfic it was bad and the fact you're forced to be a goodie-two-shoes really ruined the creativity.

Not to mention the beam struggle with Baby-Oozaru cutscene looked far better than what was actually in the game itself, and I honestly cant stand it when Spike does that. Goku's SSJ3 transformation in the cutscene was also animated better than it was in-game... and the animation scene for Super Janemba is what the graphics of the game should actually look like but nope. Why does Spike always do that? They put more effort into superficial irrelevant cutscenes but give us shitty in game animations.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by budokaifanatic007 » Wed May 28, 2014 10:31 pm

SO...I'm on Forums like Gamefaqs and SaiyanIsland and i come across a lot of people who say that they prefer 3D over 2.5D DBZ games. Now its not there preference that bothers me, its there reason. A lot of people who prefer 3D tend to say "Oh 2.5D DBZ games are limited because you cant freely move around" Which is BS to me.
EDIT: Here's a picture someone on Facebook made to see what it would look like if Dimps used the Saint Seiya : Brave Soldiers engine
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Thu May 29, 2014 2:03 am

budokaifanatic007 wrote:SO...I'm on Forums like Gamefaqs and SaiyanIsland and i come across a lot of people who say that they prefer 3D over 2.5D DBZ games. Now its not there preference that bothers me, its there reason. A lot of people who prefer 3D tend to say "Oh 2.5D DBZ games are limited because you cant freely move around" Which is BS to me.
I've been through this debate a long time ago when RB was first announced, the tenkaichi gimmick seems to have kept people stuck in hope that one day we'd actually get a BT4 but refused to accept that they won't. Most of the minority or hardcoe fans I know are sick of the camera style because of the near decade of trash games given from it. Its not really preference I see it, its more about a directional monopoly. Its the easiest game to sell because turning the entire experience into a gimmick fest can be done by adding literally any little superficial thing and bam, seling point... where as with 2D games the gameplay forces you to analize its playability.
budokaifanatic007 wrote:Here's a picture someone on Facebook made to see what it would look like if Dimps used the Saint Seiya : Brave Soldiers engine.
Someone should really start a petition for Dimps to work on console games again. Burst limit frames, speed and fluidity + Hyper DBZ animations and techniques is my dream game.

Heres what I stumbled on. Hyper DBZ actually made my jaw drop. It looks freaking awesome.
https://www.youtube.com/watch?v=ZzQkB1gVtXA
Last edited by SingleFringe&Sparks on Thu May 29, 2014 6:01 pm, edited 3 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by dbboxkaifan » Thu May 29, 2014 8:39 am

budokaifanatic007 wrote:SO...I'm on Forums like Gamefaqs and SaiyanIsland and i come across a lot of people who say that they prefer 3D over 2.5D DBZ games. Now its not there preference that bothers me, its there reason. A lot of people who prefer 3D tend to say "Oh 2.5D DBZ games are limited because you cant freely move around" Which is BS to me.
EDIT: Here's a picture someone on Facebook made to see what it would look like if Dimps used the Saint Seiya : Brave Soldiers engine
Seeing this makes the RB camera seem better now that I think.
SingleFringe&Sparks wrote:Someone should really start a petition for Dimps to work on console games again. Burst limit frames, speed and fluidity + Hyper DBZ animations and techniques is my dream game.
https://www.youtube.com/watch?v=ZzQkB1gVtXA
This definitely looks effin' awesome and hope that someday this sees the light of day but for an official release this would have to go through Namco Bandai first wouldn't it?

For a physical release this probably would be a waste so starting the digital era of Dragon Ball games with this one would be a step in the right direction!

By the way, this reminded me of other mugen DBZ fighters but this one looks far better and professional.
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Re: The First PlayStation 4 Game Cometh

Post by Hellspawn28 » Thu May 29, 2014 12:46 pm

I think most fans prefer 3D over 2.5D DBZ games because it's the DBZ games that we have been getting for almost 10 years now. Before 2005, Legends was the closet thing that we had to a 3D DBZ fighting game.
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Re: The First PlayStation 4 Game Cometh

Post by Avenged » Thu May 29, 2014 3:58 pm

Hellspawn28 wrote:I think most fans prefer 3D over 2.5D DBZ games because it's the DBZ games that we have been getting for almost 10 years now. Before 2005, Legends was the closet thing that we had to a 3D DBZ fighting game.
Uhm...what about the Budokais and...
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Re: The First PlayStation 4 Game Cometh

Post by DBZGTKOSDH » Thu May 29, 2014 4:26 pm

He is taking about the camera, not the graphics.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Thu May 29, 2014 5:59 pm

Hellspawn28 wrote:I think most fans prefer 3D over 2.5D DBZ games because it's the DBZ games that we have been getting for almost 10 years now. Before 2005, Legends was the closet thing that we had to a 3D DBZ fighting game.
I dunno, it feels like a wasteland to me, I havent played a new DBZ console fighter in years since the RB camera became popular. Every game since 2010 has been the same gimmick failure over and over just sold on the camera alone.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by Hellspawn28 » Thu May 29, 2014 6:07 pm

The game could be a mix between 3D and 2D. I remember Mortal Kombat 4 was a mix between 3D and 2D. If they do add the character creation back then add more stuff to it. The one in Ultimate Blast was so bare bones. Look at the creation mode in SC5 and do something like that for DBZ.
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Re: The First PlayStation 4 Game Cometh

Post by SingleFringe&Sparks » Fri May 30, 2014 12:03 am

Hellspawn28 wrote:The game could be a mix between 3D and 2D. I remember Mortal Kombat 4 was a mix between 3D and 2D. If they do add the character creation back then add more stuff to it. The one in Ultimate Blast was so bare bones. Look at the creation mode in SC5 and do something like that for DBZ.
I dont expect Spike or whomever to be entirely elaborate with the creation mode sadly, they never are with anything. Though I'm willing to settle for the basics; if the basics are actually supplied to the standard all creation modes should give by default.

Name:
Gender:
Body Tye:
Age:
Race:(Saiyan/Namek/Cold/Android/Demon/Majin/Human)
Origin Place:
Alignment:
Transformation: On/Off - Tail: On/Off
Hair:
Face/Facial Expression
Voice:
Clothing: Upper/Lower/All
- Head
- Hands
- Feet
-Accessories
Moveset: (Like Soul calibur just paste an existing character's fighting animations)
- Super/Rush/Special/Utimates: (Selectable via body Type pool)
Taunt: (Selectable through Roster Animations)
Victory/Opening Poses:(Selectable through Roster Animations)

That should be all we really need by default for a creation mode, but I bet we won't even get that much.
Spike: "No, you're playing as a Saiyan. Male. Thanks"
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: The First PlayStation 4 Game Cometh

Post by dbboxkaifan » Fri May 30, 2014 4:14 pm

Hellspawn28 wrote:The game could be a mix between 3D and 2D. I remember Mortal Kombat 4 was a mix between 3D and 2D. If they do add the character creation back then add more stuff to it. The one in Ultimate Blast was so bare bones. Look at the creation mode in SC5 and do something like that for DBZ.
Ultimate Blast was like in 2D and 3D but we know that it wasn't really a very good game overall.

The Shin Budokai titles allow to zoom in to the back of the character's shoulder so it makes it somewhat of a 3D game. Don't really like it in the 3D-ish form, I prefer its original form.

It's something like this:

Image
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