I say it was at least more in the middle. At least NB didn't receive the "this game's the same shit" comments when UT and BoZ were out. If they did a RB3 instead of UT, they would've got more hate than what they received with UT and BoZ and it would've been the worst sold DB game ever. There's one thing UT did great on and that was innovation. Even if the Hero Mode was limited, at least they tried. And where was the credit for the almost perfect story mode that they did? Granted, I agree that they need to take something that works and improve it, but....you're just speaking for your group. The gameplay engines that "work"(Tenkaichi and maybe Budokai) are starting to not "work" and appeal anymore. The real question is, WHAT can work besides going back to the old roots.Flame Dragon wrote:Being original is good only if your ideas ARE GOOD. If your ideas are retarded (Luck based QTE gameplay Tenkaichi), then it's not a breath of fresh air. It's breath of a smelly fart.
That's the problem with us fans; we do not give credit where it's due. As I keep saying over and over again. If we just gave the proper feedback, telling them what they did right and wrong with RB2 or BL, we would've had a almost perfect sequel with a new fleshed out story, complete character creator, etc. But it's too late, unless Namco does something to shut us the fuck up for once and leave us hooked for some more details.
Heh. Where were you when both the RB games were around? That's what they were doing with them. Can you please explain the so-called fanbases?Flame Dragon wrote:instead of starting always from scratch so we keep getting shit while the Dragon Ball developers don't learn anything about their fanbases.
Though the sales have somewhat been declining for the current ones.Hellspawn28 wrote: Mario may have the same type of gameplay over the years, but Nintendo knows how to make them good.









