"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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EveBlaze31
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EveBlaze31 » Fri Oct 03, 2014 5:29 pm

If possible would you like to pm this fellow fan a code. :D

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Fri Oct 03, 2014 5:34 pm

Oh, as I you were PMing me, I got into the American test. So, thank you anyway but now that I have a code of my own, you can help another fellow Dragon Ball fan with it! Don't worry, I have not redeemed the japanese code you PMd me.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Oct 03, 2014 5:36 pm

EveBlaze31 wrote:If possible would you like to pm this fellow fan a code. :D
Sending this code to you then. Check PM. Also you need a Japanese account. Also pls reply to me, so I will know that you redeemed the code.
EDIT: Seems like Eve can't redeem the code due to technical issues (no Japanese account). Well, chilling for 30 minutes, if noone responds here, I'm giving my code somewhere else...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dualist » Fri Oct 03, 2014 6:58 pm

I'm gonna try too hop on early and get some run in.


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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Dbzk1999 » Fri Oct 03, 2014 7:07 pm

Got it 5 mins after release since we were working with iPads in class, I checked on my phone then entered the code on the Ipad

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Oct 03, 2014 7:12 pm

Looks like my code still is not redeemed, lol. Who want my Japanese code? Note: Need a Japanese account.
I chill for 30 more minutes, after this I try to give it somewhere else away.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Fri Oct 03, 2014 7:21 pm

Super Saiyajin Luffy wrote:Looks like my code still is not redeemed, lol. Who want my Japanese code? Note: Need a Japanese account.
I chill for 30 more minutes, after this I try to give it somewhere else away.
PM'd you.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Oct 03, 2014 7:26 pm

Quebaz wrote:
Super Saiyajin Luffy wrote:Looks like my code still is not redeemed, lol. Who want my Japanese code? Note: Need a Japanese account.
I chill for 30 more minutes, after this I try to give it somewhere else away.
PM'd you.
Got PM and replied. Tomorrow I'm going to play it between 7pm and 10pm. Sunday is going to be 8 hours straight, no plan if I stream on Sunday, though...
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Fri Oct 03, 2014 8:06 pm

So anyone know the time tomorrow or does it just start at midnight?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by goku the krump dancer » Fri Oct 03, 2014 8:12 pm

KentalSSJ6 wrote:So anyone know the time tomorrow or does it just start at midnight?
I believe it'll be ready to go 8am sharp tomorrow morning, that's 5am for the west coast folks.

Not sure what I'm naming my character but my PSN name is MADDVILLAIN_4 I'll be around, probably more towards a little later in the day though cuz of work n such..
It's not too late. One day, it will be.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dualist » Fri Oct 03, 2014 8:30 pm

goku the krump dancer wrote:
KentalSSJ6 wrote:So anyone know the time tomorrow or does it just start at midnight?
I believe it'll be ready to go 8am sharp tomorrow morning, that's 5am for the west coast folks.

Not sure what I'm naming my character but my PSN name is MADDVILLAIN_4 I'll be around, probably more towards a little later in the day though cuz of work n such..
MADDVILLAIN_4 fan, eh? Do I sense a Mad lib/MF Doom fan?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Fri Oct 03, 2014 8:49 pm

So since I've got the EUR and JPN Betas, these are their sizes:

EUR - 992 MB
JPN - 1014 MB

Didn't bother to sign up for the US Beta but I'm honestly going to just use the EUR copy and ultimately delete them all because they won't be usable without the servers being online (apart from listening to that catchy song from Metallica/Yamamoto on the Game Start Menu).
KentalSSJ6 wrote:Someone get confirmation of custom soundtracks.
No, but why bother with that when the Beta features kick ass music from the Burst Limit score (or at least it's what it sounds like).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Fri Oct 03, 2014 8:58 pm

dbboxkaifan wrote:
KentalSSJ6 wrote:Someone get confirmation of custom soundtracks.
No, but why bother with that when the Beta features kick ass music from the Burst Limit score (or at least it's what it sounds like).
Yeah it's Burst Limit
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Fri Oct 03, 2014 8:58 pm

KentalSSJ6 wrote:So anyone know the time tomorrow or does it just start at midnight?
After 5:00 AM PDT on Oct 4th, players can begin playing. As this is a Network Test, players must be connected to the PlayStation Network and can only play while the servers are live. The servers will go offline Oct 5th at 8:00 AM PDT.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Fri Oct 03, 2014 9:15 pm

SSJ God Gogeta wrote:No, but why bother with that when the Beta features kick ass music from the Burst Limit score (or at least it's what it sounds like).
Yeah it's Burst Limit[/quote]

It'll be really disappointing that the final version's possibly going to get replaced with new tracks that probably don't stand a chance against the soundtrack of Burst Limit. Please keep it, Bandai Namco!

Even though it's wrong that Yamamoto was plagiarising musicians he provided spectacular scores for the Dragon Ball games, and for this reason, I wish Toei didn't know he was stealing so we'd still have him composing. :|
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by goku the krump dancer » Fri Oct 03, 2014 9:23 pm

dualist wrote:
goku the krump dancer wrote:
KentalSSJ6 wrote:So anyone know the time tomorrow or does it just start at midnight?
I believe it'll be ready to go 8am sharp tomorrow morning, that's 5am for the west coast folks.

Not sure what I'm naming my character but my PSN name is MADDVILLAIN_4 I'll be around, probably more towards a little later in the day though cuz of work n such..
MADDVILLAIN_4 fan, eh? Do I sense a Mad lib/MF Doom fan?
"Just remember all caps when spell the man name." Hell Yeah :thumbup:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dualist » Fri Oct 03, 2014 10:01 pm

MADDVILLAIN_4 fan, eh? Do I sense a Mad lib/MF Doom fan?[/quote]

"Just remember all caps when spell the man name." Hell Yeah :thumbup:[/quote]

Niiiice more of a an MF Doom fan my self, but both them dudes have some ridiculous tracks.

Anyway, don't want to get too off topic, hope to you see you on tomorrow, but I may just be able to play in the morning.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Flopro18 » Fri Oct 03, 2014 11:20 pm

I wonder how much Toriyama approved to be stretched for this story. With how much he's been working on new material, maybe he even had a hand in.
PS: MF DOOM he's like DB Cooper.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Oct 03, 2014 11:42 pm

Flopro18 wrote:I wonder how much Toriyama approved to be stretched for this story. With how much he's been working on new material, maybe he even had a hand in.
Most likely he had zero hand in it, besides what he already did for the content when it was DBO. Otherwise, if he had any direct involvement with it this time around, they'd be hyping the hell out of it the same way they do anything else he takes part in.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sat Oct 04, 2014 4:20 am

So...this network test is only lasting a day?
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