"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Gyt Kaliba » Mon Jan 29, 2018 7:28 pm

Dbzfan94 wrote:
Gyt Kaliba wrote:Also, now that the game is out, has anyone figured out if you can play online against others with this game without PlayStation Plus, or do you need Plus?
You need PS Plus.
That's a shame. I figured as much, but had some small hope that since you didn't need to for the beta, that'd carry over to the main game as well.

Another quick question - does anything at all carry over from the Beta into the main game, or rather do you get anything for having beta data on your console? Or should I just go ahead and delete the Beta from my PS4?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dbzfan94 » Mon Jan 29, 2018 7:29 pm

Gyt Kaliba wrote:
Dbzfan94 wrote:
Gyt Kaliba wrote:Also, now that the game is out, has anyone figured out if you can play online against others with this game without PlayStation Plus, or do you need Plus?
You need PS Plus.
That's a shame. I figured as much, but had some small hope that since you didn't need to for the beta, that'd carry over to the main game as well.

Another quick question - does anything at all carry over from the Beta into the main game, or rather do you get anything for having beta data on your console? Or should I just go ahead and delete the Beta from my PS4?
Delete the beta

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by precita » Mon Jan 29, 2018 7:56 pm

Sony has required you to pay for PS+ for online games since the start of the PS4. I'm surprised people don't know this.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Grimlock » Mon Jan 29, 2018 8:12 pm

Gyt Kaliba wrote:Oh, so there's still conflicting stuff even beyond that base statement that...makes it not work the way I'm thinking either. Huh...I'unno then. :crazy: :crazy: :crazy:
Yeah, the worst part is that the game ends without explaining anything on her backstory, which means we have to wait for future appearances and hoping someone, someday, they clarify things.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Gyt Kaliba » Mon Jan 29, 2018 8:15 pm

Dbzfan94 wrote:Delete the beta
Thanks, will do.
precita wrote:Sony has required you to pay for PS+ for online games since the start of the PS4. I'm surprised people don't know this.
I'm aware of that in general, but when the beta allowed me to play online matches against people when I didn't (and don't) have Plus, then that's reason to at least be curious if that's how it works in the main game too or not.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TheShadowEmperor8055 » Mon Jan 29, 2018 11:00 pm

Asura wrote:Okay, is there a video or something that shows how to do quarter circles with the d-pad? This shouldn't be rocket science, yet for some reason I am failing almost 10/10 times to execute special moves no matter what I do. I hit down, then quickly move my thumb over to the right in a circle motion and hit X, and instead of a Kamehameha Goku just keeps jumping back and firing a ki blast into the air. I tried hitting both directional buttons at the same time, spacing out when I hit them, playing around with the timing, and no matter what I do I have only been able to do it maybe once in like the 30+ tries I've done. I've no trouble doing it on analog except for the fact that analog is inaccurate and causes me to drop inputs sometimes.

What am I doing wrong?

EDIT: Figured it out, I think it's cause I must have still been holding Down on the D-Pad after I completed the half circle.
Just got the game an hour ago, special moves are quite difficult to pull off for me thus far... :/

EDIT: Got the hang of it. This shit is too much fun :lol: :lol: :lol:

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Turlast x4 » Tue Jan 30, 2018 5:15 am

Quick question: is Beerus' Lvl3 based on the finger-flick he did on Goku? Or was it used in another battle?

The actual name sounds like something a lot more significant than a finger-flick based attack.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by The S » Tue Jan 30, 2018 7:13 am

Asura wrote:
Dameon Clarke is a fucking mad man. I can’t even begin to state how amazing he is as Cell. Every single line delivery has so much personality dripping behind it.
The man's overall just really good at his job. I mean his Rad Spencer's nothing to right home about, but I think that's more the character's fault than his. But between his Cell and Rolento being godlike, he could fail at every other performance in his life and still rock.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Cold Skin » Tue Jan 30, 2018 10:10 am

Super Saiyan Turlast x4 wrote:Quick question: is Beerus' Lvl3 based on the finger-flick he did on Goku? Or was it used in another battle?

The actual name sounds like something a lot more significant than a finger-flick based attack.
As far as I remember, this is his unforgiving destruction move (which some call his "hakai" move) which he uses to instantly destroy Zamasu in the story.
But Beerus doesn't want to destroy a good guy, so he'll just finger-flick nice fellows just like he did with SS3 Goku. However, he'll show no mercy for bad guys and destroy them (at least it's true for Goku Black).

I might be mistaken though, but I think it is a move that adapts to look safe for good guys or when the evil opponent won't be K.O'd by it. Otherwise, it's sort of a Fatality.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Tue Jan 30, 2018 10:51 am

Finally got the game but story sheeningans aside, I`m getting the game for the gameplay. Pure and simple.

I`ll just turn the dub off and I`ll stomach it far better from what I`ve seen.

Anyhow, more gameplay for Yamcha mains!

https://www.youtube.com/watch?v=xpAun6V5Hlw
https://www.youtube.com/watch?v=9eCWSkOqKaw
https://www.youtube.com/watch?v=9eCWSkOqKaw
https://www.youtube.com/watch?v=Bvo4nLMpEQg
https://www.youtube.com/watch?v=f4L_Xyel92Q
https://www.youtube.com/watch?v=0T4xUXLiIos
https://www.youtube.com/watch?v=KHDLUi3Matg
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Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Tue Jan 30, 2018 11:05 am

Wait, I just found out that characters can comment on fights, is this feature doable in modes other than ranked matches?
Ki Breaker wrote:

Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Turlast x4 » Tue Jan 30, 2018 11:36 am

Cold Skin wrote:
Super Saiyan Turlast x4 wrote:Quick question: is Beerus' Lvl3 based on the finger-flick he did on Goku? Or was it used in another battle?

The actual name sounds like something a lot more significant than a finger-flick based attack.
As far as I remember, this is his unforgiving destruction move (which some call his "hakai" move) which he uses to instantly destroy Zamasu in the story.
But Beerus doesn't want to destroy a good guy, so he'll just finger-flick nice fellows just like he did with SS3 Goku. However, he'll show no mercy for bad guys and destroy them (at least it's true for Goku Black).

I might be mistaken though, but I think it is a move that adapts to look safe for good guys or when the evil opponent won't be K.O'd by it. Otherwise, it's sort of a Fatality.
Yeah, that makes sense.

I wish he actually could Hakai all villains instead of Black only. I like the way it looks.
"First I whip it out! Then I thrust it! With great force! Every angle...! It penetrates! Until...! With great strength...! I... ram it in! In the end... We are all satisfied... And you are set free...!" ~Dante~

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SSJ2bardock » Tue Jan 30, 2018 12:15 pm

Asura wrote:Okay, is there a video or something that shows how to do quarter circles with the d-pad? This shouldn't be rocket science, yet for some reason I am failing almost 10/10 times to execute special moves no matter what I do. I hit down, then quickly move my thumb over to the right in a circle motion and hit X, and instead of a Kamehameha Goku just keeps jumping back and firing a ki blast into the air. I tried hitting both directional buttons at the same time, spacing out when I hit them, playing around with the timing, and no matter what I do I have only been able to do it maybe once in like the 30+ tries I've done. I've no trouble doing it on analog except for the fact that analog is inaccurate and causes me to drop inputs sometimes.

What am I doing wrong?

EDIT: Figured it out, I think it's cause I must have still been holding Down on the D-Pad after I completed the half circle.

I’ve always had this problem also with fighting games that require you to roll a stick for combos and I miss button inputs pretty often. I tend to naturally start the quarter circle turn a little bit too short, however recently I’ve tried starting the turn back a little bit farther than it needs to be and it’s improved my consistency a lot.

On a side note, is there a thread here to discuss the competitive aspects of the game where people who are seeking help can get it from better players? I’m doing decently online, but there’s a few things that keep giving me trouble (Kid Buu is so annoying to play against) and I want to progress as a player.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by supersaiyanZero » Tue Jan 30, 2018 2:25 pm

Bullza wrote:I'll probably pick the game up when it's cheap, what I've seen so far looks pretty repetitive. If it wasn't for the game having a story mode I probably wouldn't have got it at all.
In the same way Street Fighter and Tekken are repetitive. Just shut up already, please.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by VegettoEX » Tue Jan 30, 2018 2:40 pm

supersaiyanZero wrote:Just shut up already, please.
This is not an appropriate way to carry out a conversation. A strike has been issued against your account. Account strikes add up to temporary/permanent bans, which revoke access to the entirety of the Kanzenshuu website.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Bullza » Tue Jan 30, 2018 3:11 pm

supersaiyanZero wrote:
Bullza wrote:I'll probably pick the game up when it's cheap, what I've seen so far looks pretty repetitive. If it wasn't for the game having a story mode I probably wouldn't have got it at all.
In the same way Street Fighter and Tekken are repetitive. Just shut up already, please.
That's not nice. Having played several dozen matches of both games recently then yes Street Fighter is repetitive, no Tekken is not repetitive.

Is FighterZ repetitive? I don't know because I haven't played it, I've only see other people play it and from what I've seen it looks a bit samey.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Tue Jan 30, 2018 4:43 pm

Bullza wrote:
supersaiyanZero wrote:
Bullza wrote:I'll probably pick the game up when it's cheap, what I've seen so far looks pretty repetitive. If it wasn't for the game having a story mode I probably wouldn't have got it at all.
In the same way Street Fighter and Tekken are repetitive. Just shut up already, please.
That's not nice. Having played several dozen matches of both games recently then yes Street Fighter is repetitive, no Tekken is not repetitive.

Is FighterZ repetitive? I don't know because I haven't played it, I've only see other people play it and from what I've seen it looks a bit samey.
Wanna know a secret? When I looked at some of the videos I thought the same damn thing. But playing this game and watching it is night and day. The action is so fluid and you have a dozen different ways to influence your combos it feels original, fresh, intuitive and above all fun.

Have you tried the beta when it was up?

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Bullza » Tue Jan 30, 2018 5:14 pm

Nickolaidas wrote:Have you tried the beta when it was up?
Nah I saw it on the store the other day and downloaded it but it had already ended. I'll just get it when it like £30 or less.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by emperior » Tue Jan 30, 2018 5:23 pm

SSJ2bardock wrote:
Asura wrote:Okay, is there a video or something that shows how to do quarter circles with the d-pad? This shouldn't be rocket science, yet for some reason I am failing almost 10/10 times to execute special moves no matter what I do. I hit down, then quickly move my thumb over to the right in a circle motion and hit X, and instead of a Kamehameha Goku just keeps jumping back and firing a ki blast into the air. I tried hitting both directional buttons at the same time, spacing out when I hit them, playing around with the timing, and no matter what I do I have only been able to do it maybe once in like the 30+ tries I've done. I've no trouble doing it on analog except for the fact that analog is inaccurate and causes me to drop inputs sometimes.

What am I doing wrong?

EDIT: Figured it out, I think it's cause I must have still been holding Down on the D-Pad after I completed the half circle.

I’ve always had this problem also with fighting games that require you to roll a stick for combos and I miss button inputs pretty often. I tend to naturally start the quarter circle turn a little bit too short, however recently I’ve tried starting the turn back a little bit farther than it needs to be and it’s improved my consistency a lot.

On a side note, is there a thread here to discuss the competitive aspects of the game where people who are seeking help can get it from better players? I’m doing decently online, but there’s a few things that keep giving me trouble (Kid Buu is so annoying to play against) and I want to progress as a player.
I have switched to the directional pad because I couldn't fire special moves with the stick. Now I can use them everytime without failure, and I feel so good. I completed the Super Warriors arc without being able to fire off special moves at will and it was frustrating.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by dbzfan7 » Tue Jan 30, 2018 5:28 pm

I'd say the story mode is very repetitive. It gets very tiresome fighting a bunch of the same clones over and over. So you get like a neat cutscene or interaction, and then a bunch of filler til the next one. The fighting system is awesome and the game is spectacular, but progression wise the story kinda doesn't do progression system well. That's really where I think that term fits strongest. I liked the story, but I can't say it wasn't a chore going through it sometimes.

Though it's not nearly as repetitive as the Xenoverse games as battles go on and on and on for so long. And grinding or doing expert missions is practically the same shit over and over if you don't want them to take forever to finish. But Xenoverse's stories while not as appealing to me, still had a better progression feeling in them. The battles are even more ridiculously long if you didn't mid max and basically spam powerful attacks to widdle down absurd health pools.
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