Well, be that as it may... and the Story Mode was relatively long, after having played through that same story so many times, a long Story Mode for a new DBZ game is repetitive and boring.Taku128 wrote:What was wrong with Budokai 3's story? I never thought any of the characters' stories went on for too long.Thanos wrote:What I do not want again is a Story Mode that's as long as Budokai 3.
DragonBall: Raging Blast (PS3/360)
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I liked the depth of Neo's story and the cinematic-ness of Meteor. Some kind of hybrid story mode would be great. It they decide to continue to be brief that's ok as well being that I have the entire Z and GT series.
When it comes to character's move lists, it does suck that there are some move that the characters only used once in the source material, especially from the storytelling aspect. But being that this is supposed to be a fighting game, I can accept itb a little better.
Fighting games in general don't really change much between iterations. you add moves or tweak them, you give the characters new features and whatnot. The upgrade from neo to Meteor was great because they allowed better movement for the characters. I can't wait to hear and see what they have planned for the upgade from Meteor to raging blast.
But the one single thing that will make raging Blast great is the Online Battles. Something that was tried with Meteor, but did not work out well.
When it comes to character's move lists, it does suck that there are some move that the characters only used once in the source material, especially from the storytelling aspect. But being that this is supposed to be a fighting game, I can accept itb a little better.
Fighting games in general don't really change much between iterations. you add moves or tweak them, you give the characters new features and whatnot. The upgrade from neo to Meteor was great because they allowed better movement for the characters. I can't wait to hear and see what they have planned for the upgade from Meteor to raging blast.
But the one single thing that will make raging Blast great is the Online Battles. Something that was tried with Meteor, but did not work out well.
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Some new gameplay:
http://www.youtube.com/watch?v=PWR3uKj_Iig&fmt=22
I don't know about you lot, but I think these graphics look nice. Not brilliant, but nice... also the framerate looks nice and smooth.
http://www.youtube.com/watch?v=PWR3uKj_Iig&fmt=22
I don't know about you lot, but I think these graphics look nice. Not brilliant, but nice... also the framerate looks nice and smooth.
It's likely that the game is running at 60 frames per second instead of just 30 like the past games, since that does seem to be really very smooth.Big Boss wrote:Some new gameplay:
http://www.youtube.com/watch?v=PWR3uKj_Iig&fmt=22
I don't know about you lot, but I think these graphics look nice. Not brilliant, but nice... also the framerate looks nice and smooth.
Edit: It runs at 60fps, I checked a linked article in one of the previous posts and it is said the game runs at 60fps.
Smoothness mystery solved.
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My post count is always so low because I'm more of a lurker/viewer than a poster. :)
You can tell from the pre-match closeups that the character models really are a lot better.
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Idea rejected. No story mode, no fans to buy.Rory wrote:Here's an idea.
NO STORY MODE
Why not just focus on the online? Make this a brilliant online multiplayer, blow this whole online Budokai thing up, make it crazy, incredible, make it so that you're constantly coming back for more.
The story is worn, it's really time for change.
Katsuyoshi Nakatsuru's #1 biggest fan
Because as we all know, no fans have ever seen the same story a million times before.DragonBalllKaiHD wrote:Idea rejected. No story mode, no fans to buy.Rory wrote:Here's an idea.
NO STORY MODE
Why not just focus on the online? Make this a brilliant online multiplayer, blow this whole online Budokai thing up, make it crazy, incredible, make it so that you're constantly coming back for more.
The story is worn, it's really time for change.
If challenge had a taste, you'd be quite delicious.
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I disagree. I'm almost sick to death of the story. It's not like it's even done that well in most games.DragonBalllKaiHD wrote:Idea rejected. No story mode, no fans to buy.Rory wrote:Here's an idea.
NO STORY MODE
Why not just focus on the online? Make this a brilliant online multiplayer, blow this whole online Budokai thing up, make it crazy, incredible, make it so that you're constantly coming back for more.
The story is worn, it's really time for change.
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I hated Sparking Meteor‘s story. So I agree.DragonBalllKaiHD wrote:Idea rejected. No story mode, no fans to buy.Rory wrote:Here's an idea.
NO STORY MODE
Why not just focus on the online? Make this a brilliant online multiplayer, blow this whole online Budokai thing up, make it crazy, incredible, make it so that you're constantly coming back for more.
The story is worn, it's really time for change.
Yeah, YOU'RE sick to death of the story. Don't speak for everyone else.Kid Trunks wrote:I disagree. I'm almost sick to death of the story. It's not like it's even done that well in most games.DragonBalllKaiHD wrote:Idea rejected. No story mode, no fans to buy.Rory wrote:Here's an idea.
NO STORY MODE
Why not just focus on the online? Make this a brilliant online multiplayer, blow this whole online Budokai thing up, make it crazy, incredible, make it so that you're constantly coming back for more.
The story is worn, it's really time for change.
Yamcha: Do you remember the spell to release him - do you know all the words?
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Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
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Good thing I used the words "I" and "I'm" then, huh? Jeez. Before I made that post I thought about saying "Personally I disagree...", but I thought that sounded stupid. But I guess I should have done it anyway...jjgp1112 wrote:Yeah, YOU'RE sick to death of the story. Don't speak for everyone else.Kid Trunks wrote:I disagree. I'm almost sick to death of the story. It's not like it's even done that well in most games.DragonBalllKaiHD wrote: Idea rejected. No story mode, no fans to buy.
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I've always been of the belief that games shouldn't require you to unlock items if you don't want to. But flat out asking you kind of defeats the purpose. A better solution is to stick with good 'ol fasion cheat codes. At the main menu press ^^vvOOXXRightTriggerSquareAAABBB and all characters and stages are unlocked (and rendering achievements null and void, where appropriate).
Innagadadavida wrote:I've always been of the belief that games shouldn't require you to unlock items if you don't want to. But flat out asking you kind of defeats the purpose. A better solution is to stick with good 'ol fasion cheat codes. At the main menu press ^^vvOOXXRightTriggerSquareAAABBB and all characters and stages are unlocked (and rendering achievements null and void, where appropriate).
*Recalls her Game Genies and grins*
I miss all those things; especially the codes that allowed you to mess around with the game's programming. Stuff that would let your characters jump insanely high (and sometimes they'd get stuck off-screen but you could still move around) or ones that would let you turn objects into other types of objects, ones that'd make you either super-fast or really slow....
They don't really have stuff like that for current gen systems, do they?
On hiatus.











