Dragon Ball Z: Burst Limit - General Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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snaku
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Post by snaku » Wed Jan 16, 2008 11:30 pm

Holy crap, it looks gorgeous. I cannot wait to import this for my PS3. :D

Same screens, higher resolution:

Image
Image
Image

Noticed that the character portraits change expressions during the fight. Little things like that make me happy.

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Rocketman
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Post by Rocketman » Thu Jan 17, 2008 12:13 am

snaku wrote:Noticed that the character portraits change expressions during the fight. Little things like that make me happy.
If the fighting's dull enough that you pay attention to the character portraits... :P

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Post by Kendamu » Thu Jan 17, 2008 12:24 am

Rocketman wrote:
Kendamu wrote:Seriously, though, I do agree with you somewhat. I'd like to see a new story.
The guys who made the fucking anime couldn't write an original Dragonball story to save their lives. I don't see why everyone wants some game company to fuck around with it.
Because it's not really that difficult if you don't try to over-complicate things. Shin Budokai 2's story wouldn't have been so bad had they not tried to work every playable character into the story mode.

But, what I'm getting at isn't really something in-depth right that. I failed to mention that before (sorry!). What I'm getting at is something more like an "ARCADE MODE" or something. No really deep story. Just something minor to give the character you chose some sort of purpose for fighting everyone he fights in the next ten stages or so before facing off against someone who would be considered a really strong villain compared to which character you choose.

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Post by Kikoha Hater » Thu Jan 17, 2008 12:29 am

My god snaku, why don't you just solar flare me in the eyes already. :evil:

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Post by snaku » Thu Jan 17, 2008 12:46 am

Kikoha Hater wrote:My god snaku, why don't you just solar flare me in the eyes already. :evil:
Okay!

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Post by DominatorLost » Thu Jan 17, 2008 2:37 am

Time for the miserable git to give his opinion!

These honestly don't look so impressive at all. :?

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Post by kvon » Thu Jan 17, 2008 3:23 am

DominatorLost wrote:Time for the miserable git to give his opinion!

These honestly don't look so impressive at all. :?
All looks interesting to me, but definitely not impressive, at least not until I see more. The image of Vegeta using his signature move looks very awkward. His limbs are a bit too long for him to match the anime counterpart, plus his body doesn't illuminate as vigorously. The beam struggle looks pretty different, in a good way. :shock:

Edit- HOWEVER, these all look like something that any previous-gen consoles can handle. Just look at the graphics of some of the latest PS2 games, they can easily triumph Burst Limit's graphics. The "shockwave" (?) from the beam struggle looks the best, graphic-wise, so far IMO.
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Post by VariantX » Thu Jan 17, 2008 5:43 am

kvon wrote:
DominatorLost wrote:Time for the miserable git to give his opinion!

These honestly don't look so impressive at all. :?
All looks interesting to me, but definitely not impressive, at least not until I see more. The image of Vegeta using his signature move looks very awkward. His limbs are a bit too long for him to match the anime counterpart, plus his body doesn't illuminate as vigorously. The beam struggle looks pretty different, in a good way. :shock:

Edit- HOWEVER, these all look like something that any previous-gen consoles can handle. Just look at the graphics of some of the latest PS2 games, they can easily triumph Burst Limit's graphics. The "shockwave" (?) from the beam struggle looks the best, graphic-wise, so far IMO.
That, and his arm is coming through his shoulder armor.

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Post by Freeza93 » Thu Jan 17, 2008 4:22 pm

I think it would be cool if the pictures of the character on the health bars looked like they were screaming in the beam struggle, that would be pretty cool.
Last edited by Freeza93 on Sun Jan 20, 2008 1:23 pm, edited 1 time in total.
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Post by El Diabeetus » Thu Jan 17, 2008 5:11 pm

Huh? According to IGN, Atari's keeping the name of the game Dragon Ball Z Burst Limit:

http://ps3.ign.com/articles/845/845889p1.html

Just so you guys know.

I can't wait to get this, I'm gonna get if or PS3 and XBOX360.

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Post by kvon » Thu Jan 17, 2008 5:19 pm

Freeza93 wrote:I think i would be cool if the pictures of the character on the health bars looked like they were screaming in the beam struggle, that would be pretty cool.
Sure, you would be cool to mention this. (Just playing around with ya) Like the icons in "Legends", right? I think Goku's change of expression came from using Kaioken, like in the original Budokai. Expressions would be really awsome, though.
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Post by Sasuke_Chidori » Thu Jan 17, 2008 5:45 pm

VariantX wrote:
kvon wrote:
DominatorLost wrote:Time for the miserable git to give his opinion!

These honestly don't look so impressive at all. :?
All looks interesting to me, but definitely not impressive, at least not until I see more. The image of Vegeta using his signature move looks very awkward. His limbs are a bit too long for him to match the anime counterpart, plus his body doesn't illuminate as vigorously. The beam struggle looks pretty different, in a good way. :shock:

Edit- HOWEVER, these all look like something that any previous-gen consoles can handle. Just look at the graphics of some of the latest PS2 games, they can easily triumph Burst Limit's graphics. The "shockwave" (?) from the beam struggle looks the best, graphic-wise, so far IMO.
You can't look at a screen shot and come to the conclusion that a game could be done on the previous generation of consoles. There may be (*and obviously is, since this game is PS3/360 only..) much more going on than what you can see in the picture. I personally can't see the PS2 handling this based on what I've seen throughout it's life. If it came to PS2, it would probably be like the Dynasty Warriors Gundam (PS3->PS2 port) situation. A severely downgraded PS2 game, an (IMO) pretty good looking PS3 game. I just wanted to clear that up, since I've seen an uncountable number of people everywhere saying what you said. There isn't a PS2 game that could even touch this IMO (seriously, what?), but I'll wait until I have the full version so that the PS2 has a fair chance *chuckle*.

Anyways, I think the new screen shots look pretty good. I kinda like the "Power Struggle" screen shot. Hopefully that bubble effect is only temporary during a power struggle, though.
PLAY B3YOND.

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Post by DominatorLost » Thu Jan 17, 2008 5:54 pm

I'm surprised no one's commented on how truly f*cking BIZARRE Goku looks in the first image.

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Post by Kendamu » Thu Jan 17, 2008 6:04 pm

DominatorLost wrote:I'm surprised no one's commented on how truly f*cking BIZARRE Goku looks in the first image.
I have yet to see an image where Goku looks bizarre.

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Post by kvon » Thu Jan 17, 2008 7:34 pm

Sasuke_Chidori wrote:
VariantX wrote:
kvon wrote: All looks interesting to me, but definitely not impressive, at least not until I see more. The image of Vegeta using his signature move looks very awkward. His limbs are a bit too long for him to match the anime counterpart, plus his body doesn't illuminate as vigorously. The beam struggle looks pretty different, in a good way. :shock:

Edit- HOWEVER, these all look like something that any previous-gen consoles can handle. Just look at the graphics of some of the latest PS2 games, they can easily triumph Burst Limit's graphics. The "shockwave" (?) from the beam struggle looks the best, graphic-wise, so far IMO.
You can't look at a screen shot and come to the conclusion that a game could be done on the previous generation of consoles. There may be (*and obviously is, since this game is PS3/360 only..) much more going on than what you can see in the picture. I personally can't see the PS2 handling this based on what I've seen throughout it's life. If it came to PS2, it would probably be like the Dynasty Warriors Gundam (PS3->PS2 port) situation. A severely downgraded PS2 game, an (IMO) pretty good looking PS3 game. I just wanted to clear that up, since I've seen an uncountable number of people everywhere saying what you said. There isn't a PS2 game that could even touch this IMO (seriously, what?), but I'll wait until I have the full version so that the PS2 has a fair chance *chuckle*.

Anyways, I think the new screen shots look pretty good. I kinda like the "Power Struggle" screen shot. Hopefully that bubble effect is only temporary during a power struggle, though.
I agree. Sarcasm was used to a certain extent when I implied that the PS2 can handle this game. Since I watched the trailer a few weeks before, I am very aware of limitations of these screen shots. Maybe I'll put half a sarcasm emoticon for these kind of comments. Don't get me wrong, though, as I am one of those who can't wait to play the game.
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Post by Kaboom » Thu Jan 17, 2008 8:01 pm

Can we possibly get those images converted to links instead? They're stretching out the page something fierce.
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Post by Kendamu » Thu Jan 17, 2008 8:12 pm

SSj Kaboom wrote:Can we possibly get those images converted to links instead? They're stretching out the page something fierce.
Of course not. That would make too much fucking sense!

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Post by Big Momma » Thu Jan 17, 2008 8:24 pm

Image


Few people know that off the set of "Dragonball Z", Goku and Frieza were avid ballet dancers.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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Post by Rocketman » Thu Jan 17, 2008 8:28 pm

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After being bitten by a radioactive spider, Goku realized he had acquired the arachnid's amazing powers.

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Post by Kendamu » Thu Jan 17, 2008 8:58 pm

Looks more like he was bitten by a radioactive Ballerina.

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