Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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DragonBalllKaiHD
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by DragonBalllKaiHD » Sun Oct 30, 2016 4:20 pm

Araki wrote:
DragonBalllKaiHD wrote:This arc even has so far featured two animation supervisors for one episode, which basically tells you how the state of the production is.
That doesn't tell anything, it's absolutely common in anime these days. You often see 2, 3, 4 supervisors in the same episode.
Just because the animated series have more than two supervisors doesn't mean it's a good thing. The main purpose of an animation supervisor is to maintain the consistency look within an episode and correct where needed be. Having more than one supervisor basically tells you that he has no time to correct and supervise an entrie episode, in which one probably includes his own cut(s).
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by BakaManiaHD » Sun Oct 30, 2016 5:57 pm

Do you guys have any pictures of what would Dragon Ball Super look with the old 90s designs?
Last edited by BakaManiaHD on Sun Oct 30, 2016 6:01 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Jinzoningen MULE » Sun Oct 30, 2016 6:00 pm

BakaManiaHD wrote:Do you guys have any pictures of Dragon Ball Super with the old 90s designs?
Do you mean the filtered DBS shots that look similar to the Orange Bricks?
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by BakaManiaHD » Sun Oct 30, 2016 6:01 pm

Jinzoningen MULE wrote:Do you mean the filtered DBS shots that look similar to the Orange Bricks?
Yeah that, but also the re-draws
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Ajay » Sun Oct 30, 2016 6:19 pm

BakaManiaHD wrote:
Jinzoningen MULE wrote:Do you mean the filtered DBS shots that look similar to the Orange Bricks?
Yeah that, but also the re-draws
No need to resort to those. And I may end myself if I see another one of those things.

Shimanuki's latest episode gave us a good idea.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by FortuneSSJ » Sun Oct 30, 2016 7:00 pm

Why do the colors look so much better when they are inside the building?
[spoiler]Image

Image

Image[/spoiler]
The same thing happened in episode 48, when FT Trunks went to the Time Machine:
[spoiler]Image

Image

Image[/spoiler]
The quality just seems to skyrocket in those parts, and then it returns to normal when they come outside.
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by BakaManiaHD » Sun Oct 30, 2016 7:37 pm

Do you guys think that the serie could look a little bit better with this "cinematic" color correction?
I just added some contrast and light effects.
I know it's a small change, but i wanted to share it with you

BEFORE:
[spoiler]Image[/spoiler]

AFTER:
[spoiler]Image[/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Ajay » Sun Oct 30, 2016 7:42 pm

Episode 64

[spoiler]Image[/spoiler]

This one took forever and I almost went insane, to be perfectly hoenst. I was stressing all day about who on earth that first cut's clean-up was by. I'd been flipping back and forth between Karasawa and Shimanuki, but the ear shapes didn't quite match up with either perfectly. In Karasawa's case, it was pretty wildly different, actually.

I went through absolutely every single Super episode each animator on the episode had worked on to try and learn more, but it eventually brought me back to Shimanuki... but back to a Shimanuki episode where Hiroyuki Sakai was second credited for key animation. Annoying.

It was this particular cut that matched up with most of the scenes. The thing is, I couldn't confidently go, "Yeah, that's Sakai", since that style never once pops up in any of the episodes he worked on before and after it. He could have been overdrawn, of course, but I'm sticking with Shimanuki until I get a better idea.

It's certainly not the first time he's done uncredited corrections, that's for sure, but consider it just a strong presumption for now.

-
FortuneSSJ wrote:Why do the colors look so much better when they are inside the building?
It's funny you say that, I actually felt the opposite. I thought they looked awful as soon as they got inside as the colour palette returns to the primary-coloured rubbish the show normally sports.

I'm a big fan of the muted palette that they have going on right now.
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by PMD » Sun Oct 30, 2016 8:17 pm

I disagree with the feeling of colours improving when they are inside. Exteriors are the best moments of DBS in all terms.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Bansho64 » Sun Oct 30, 2016 8:38 pm

Honestly, like A Man named RJ said earlier, I really love it when the color palette and details of the scene are blended with the background colors. This scene probably describes what I mean the best. I know it's a special but I think that's probably one of the best representations of what I'm talking about.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by cuartas » Sun Oct 30, 2016 9:11 pm

at first when I finished to watch the episode I thought, wtf toei is thinking wasting karasawa in an episode like this, but after knowing he wasn't working in this episode I thought, "well, it's ok considering is not one of the core supervisors"

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by nite_jay » Sun Oct 30, 2016 9:53 pm

Does anyone have any examples of Tsuji key animation and not corrections? I was wondering how good she would be if she were to step down from chief supervisor.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Derf » Sun Oct 30, 2016 9:57 pm

Wow, typically I'm on the same page as the rest of you in regards to quality of an episode, but I couldn't disagree more here. Thought this was a fine looking episode, with the one notable exception being Goku & Vegeta VS Goku Black's "clones."

Nothing else bothered me.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Hit!! » Sun Oct 30, 2016 11:50 pm

I think some people are focusing too much on the staff rather than the episode itself.

If the episode looks ok, who cares about the staff.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Wezenheim » Mon Oct 31, 2016 12:07 am

nite_jay wrote:Does anyone have any examples of Tsuji key animation and not corrections? I was wondering how good she would be if she were to step down from chief supervisor.
The best place to look would probably be episode 22. The staff list was pretty small and Yashima did most of the key animation, but she was still second top-credited there. It's tough to tell for sure since her corrections are always so heavy, but I think it's safe to assume that she did at least most of the key animation during the scene where Freeza was torturing Gohan.

I think she seems to be a fairly solid animator in her own right.
Hit!! wrote:I think some people are focusing too much on the staff rather than the episode itself.

If the episode looks ok, who cares about the staff.
...In a thread dedicated to acknowledging the staff who works on the show? That's kind of the topic here. Why wouldn't you care about the staff, especially when trying to solve the messed up puzzle that is Super's production?

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by ArchedThunder » Mon Oct 31, 2016 2:37 am

Assuming Sakai Hiroyuki stays a supervisor I'm curious to see what his style actually is.
Also why is he credited as a supervisor AND a 2nd key animator? Correction work comes with the role of animation supervisor, so why credit him with both?

I think it will be interesting to see who the regular supervisors are going forward. I expect Nashizawa Koji to be Onishi Yoichi's replacement, and if Toma is actually gone maybe Sakai Hiroyuki will be his replacement, though Manabe could be his replacement as well considering how we've been seeing a good bit of him recently.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Lujin_16 » Mon Oct 31, 2016 4:38 am

Any news of animators for episode 65??... The Animation looks really good in the preview :thumbup:

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by ArchedThunder » Mon Oct 31, 2016 6:11 am

Wild prediction time on how the rest of this arc will go!

Episode 65 will be supervised by Tate and Ishikawa with 7+ animators, but definitely not much more than 10. The episode will contain lots of monologuing from Zamasu as well has him demonstrating his power. While the episode will technically be "action" heavy it will only have around 3 minutes of actual hand to hand combat.

Episode 66 will be supervised by Yamamuro alone and have somewhere in the range of 12-20 animators, including Shida, Inaba Jin and maybe even some other surprise animators like Otsuka Ken and Takahashi Yuya, this episode will however not have Higashide. The episode will primarily be comprised of tons of action (much of it hand to hand combat) between Zamasu and Vegetto and will be the "big" episode of the arc.

67 will be supervised by Karasawa and a secondary supervisor (probably Takamura Kaoru) and will have fewer animators than 66, but more than 65. The structure of the episode will be very similar to 14, with the first half primarily being action from Karasawa, Higashide and maybe even a surprise animator or two, and a second half that closes out the story of the arc.

68 will be a post arc episode in the same vein as episode 42 and just like that episode will be supervised by Shimanuki (potentially by himself, or maybe with Nashizawa Koji) with around 7 animators. The episode will partially be a cool down from the arc, but will also contain a short, but sweet sparring match between Beerus and Vegetto before he defuses.

And then as a bonus I'll guess that the first actual "in between arcs" episode will be 69 and will be completely outsourced to Wanpak.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by nite_jay » Mon Oct 31, 2016 7:40 am

ArchedThunder wrote:And then as a bonus I'll guess that the first actual "in between arcs" episode will be 69 and will be completely outsourced to Wanpak.
I think it'll be vital for Super's future for the next inbetween arc to be mostly outsourced. This is probably the only big chance it'll get anytime soon.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Ajay » Mon Oct 31, 2016 7:53 am

ArchedThunder wrote:Also why is he credited as a supervisor AND a 2nd key animator? Correction work comes with the role of animation supervisor, so why credit him with both?
I imagine it's because 2nd Key Animation involves quite a lot of work, especially on top of a supervisor role.

A 2nd KA's job generally involves finishing drawings. Sometimes it's just tidying up/finishing line work and improving references for the inbetweeners, but other times the genga they get are mostly rough shapes, meaning they fill in the actual characters themselves (I should note that example is just Nakamura in the middle of finishing a cut, but it's the same idea).

It's why I'm seriously confused as to what his style is and why I was going mental yesterday trying to work it out. Perhaps he's just really heavily influenced by Shimanuki and that's actually his style in the opening Higashide cut. It's so strange. It's so Shimanuki, but so not Shimanuki, but part Ide, and sometimes Karasawa, and ugh, it's a mess.

Then there's this style which is allowed through uncorrected in a bunch of scenes throughout the episode, and I have no idea who that is, either. It was in episode 55, too, so I've just chalked it up to a TAP animator since it isn't very prevalent.

This episode is dumb and I hate it and I don't want to think about it anymore. :lol:
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