"Dragon Ball FighterZ" Official Discussion Thread

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Bullza » Thu Jun 15, 2017 10:45 am

PeanutSaiyan wrote:19 & 20 played a pivotal part in the arc with 19 being Dr.fucking Gero. The Ginyu Force easily have much more personality and staying power than those other characters. They aren't the best choices to fill up a roster but to include some one-shot characters that barely had any impact on the story is ridiculous.
#19 wasn't pivotal, he showed up, fought a couple people then died. They've had Saibamen and Cell Jr's be characters in these old Budokai games.

Personality doesn't matter. It's a fighting game, characters like Magetta and Botamo have unique character designs with different abilities and they have yet to be playable in any console game at all.

With these upcoming Tournament both Botamo, Frost and Magetta will have had three separate appearances. Tagoma has two when you include the movie he was in too.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EXBadguy » Thu Jun 15, 2017 11:03 am

Here's CG/Teen Gohan's Father Son Kamehameha in this game, and it looks YUGE!
Bullza wrote: Personality doesn't matter. It's a fighting game, characters like Magetta and Botamo have unique character designs with different abilities and they have yet to be playable in any console game at all.
Actually personality and mannerisms do matter in a fighting game to some extent, otherwise some characters wouldn't be popular as the way they are now, like Shao Kahn from Mortal Kombat, or Kyo Kusanagi from King of Fighters.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Kanassa » Thu Jun 15, 2017 11:35 am

I'm not liking the graphic style, it looks amazing when the character's are standing still, but as soon as they start moving I feel like I'm watching Taiketsu all over again. Though I do enjoy the camera work on those Super/Ultimates, some look really good.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Thu Jun 15, 2017 1:54 pm

While I was skimming through various interviews the producer gave at E3, she slipped at one point that Perfect Cell will NOT be the only Cell in the final roster.

Which basically confirms either Cell Jr or Imperfect Cell.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Thu Jun 15, 2017 1:55 pm

AgitoZ wrote:Game looks great so far. One thing I and several people noticed was that the game lacks music right now. A user on twitter recently added Kikuchi's BGM to some of the gameplay we've been shown and I'd say it fits very well.
Sorry, but I have to disagree with you in that stance. I'm a huge fan of Shunsuke Kikuchi, many of his compositions were what made Dragon Ball (anime) great to me, but this specific video had a poor use of his tracks, so I didn't think it really fit. I mean Piccolo theme being used in a stand off between Goku and Cell? An early DB track originally used in the Red Ribbon arc to be the theme of their battle? It ruined the video for me. He could easily solved that by using this track in their stand off and maybe that one after instead. It would improve the quality vastly.
Ikazvyr wrote:You know, what REALLY makes BT3 the "BEST" for them? Nostalgia? Aside from the roster (that I see more negatively than positive, because there's a lot of characters no one cares and it's very unbalanced), I don't really see their point. BT2 was really better gameplay wise for me, but everyone keeps talking about BT3 everytime and everywhere...
I know is your opinion, but BT2 had a better gameplay than its sucessor? It is a misconception because Tenkaichi 2 had a flawed gameplay that allowed players to abuse combos like Z-Dash that were impossible to counter at time, making way too easy to win. Tenkaichi 3 improved that introducing combos and counters making way more balanced. The only thing Tenkaichi 2 is better than its successor is its Story Mode and the visual aspect of battle damaging characters more often than recurring to a beam struggle or certain ultimates techniques.
funrush wrote:They also sort of confirm that Perfect Cell will be the only playable Cell, and that Majin Buu doesn't transform into Super/Kid Buu. That 20% comment has me worried they won't make that "early 2018" deadline.
I really hope that isn't the case, I mean is that difficult to have all forms of all the three main Z villains in a game? Even with a small rooster, I could see that totally happening. Also using Perfect Cell as Super Perfect Cell is kinda lame to me. I hope they fix that in time.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Thu Jun 15, 2017 2:13 pm

So I misread, then. My bad.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Quebaz » Thu Jun 15, 2017 2:19 pm

If you had every from of Freeza, Cell and Boo playable, that would mean 11 character slots would be used up just by 3 characters, that's insane. Since we're expecting a 25 or so roster, it's safe to assume Freeza's Final Form and Perfect Cell are the only ones that are going to show up to represent them while you're probably have 2 Boos represented: Good and either Super or Kid Boo.

To put things into perspective, Ultimate Battle 22/Shin Butouden had 27 characters and in that you had 1 Freeza, 1 Cell and 2 Boos. Extreme Butouden had 19 characters (not counting the clones) and it had the same number of playable forms for Freeza, Cell and Boo .
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Thu Jun 15, 2017 2:29 pm

Yeah, the latest DBZ games spoiled us in terms of roster - especially the Raging Blast ones.

Arc Sys is known to begin with small rosters and update them annually via DLC or updates.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ikazvyr » Thu Jun 15, 2017 3:21 pm

Noah wrote:I know is your opinion, but BT2 had a better gameplay than its sucessor? It is a misconception because Tenkaichi 2 had a flawed gameplay that allowed players to abuse combos like Z-Dash that were impossible to counter at time, making way too easy to win. Tenkaichi 3 improved that introducing combos and counters making way more balanced. The only thing Tenkaichi 2 is better than its successor is its Story Mode and the visual aspect of battle damaging characters more often than recurring to a beam struggle or certain ultimates techniques.
Not ignoring your points, because they're valid, but are you talking that one of the point that make BT3 better than BT2 is because it's its successor? I could point not only games, but movies and series that are worse that its predecessors. Someone even points back there that RB wasn't that great if compared to PS2 games. Although the gameplay balance was better in 3, the stats were all poor and made it more unbalanced. I know it would be ridiculous to Appule defeat Broly, for example, but why you put him there in the first place?
Again, I'm not ignoring your points. That's exactly what I wanted to hear because everywhere I look makes me think I'm even more right to me. I just wanna understand BT3's whole fame

Back to the topic: I saw the move list and heard people who played talking on YouTube. This game will possibly be the lowest entry to fighting/competitive fighting games. The mechanic are on par with Guilty Gear, but the commands (up to now; this could change with an expanded roster) are simpler than Street Fighter. Everything is Fireball/Hadouken. My girlfriend wanted to play since she is an Dragon Ball fan, but not a good player (she couldn't handle Xenoverse 2). This made us both happy

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EA575 » Thu Jun 15, 2017 4:18 pm

https://twitter.com/maximilian_/status/ ... 9151181825

This is...much bigger than I thought.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Thu Jun 15, 2017 4:35 pm

EA575 wrote:https://twitter.com/maximilian_/status/ ... 9151181825
This is...much bigger than I thought.
Whoahh, that's insane! :shock:
This game will be so good for the franchise. It's time to reach the next level. #EVO2018
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TL18 » Thu Jun 15, 2017 4:48 pm

EA575 wrote:https://twitter.com/maximilian_/status/ ... 9151181825

This is...much bigger than I thought.
All those nominations, this game is going to be the best yet. I expect this game to sell more than what they're expecting. This game is getting people who don't even like DB or fighters interested. I'm hyped

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Thu Jun 15, 2017 5:07 pm

EA575 wrote:https://twitter.com/maximilian_/status/ ... 9151181825

This is...much bigger than I thought.
That's fantastic. The game is really looking good and I hope that I get in the closed beta to get my hands on it. :)

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by SingleFringe&Sparks » Thu Jun 15, 2017 5:23 pm

Zidiane wrote:There should be a good story mode with plenty of nice cutscenes, fully animated interactions, voice acting. Then aside from this nice, long story book story, Revelator had additional short separate arcade stories for each character.
I do like Revelator's presentation though where it looks just like an anime. For DBZ I want them to make something like that where the game can update the presentation of the Z anime, and not copy it scene for scene, but modernize it's pacing. Though yeah, its boring just sitting through things like that. It would only be useful to just showcase characters not playable, in order to lead up to the main fights.As for format I do want both, where you have a longer group story for the main campaign, and arcade mode where you get independent character endings and what if fights. For this game though what I'm concerned about if if character interactions will have special intro-and-outro dialogue unique to match ups and in-fight character conversations. For a DBZ game, thats always been important fanservice. Thus far we just have generic lines.
MCDaveG wrote:I've never had Kikuchi score in video game... Sadly :)Had to import Sparking! Meteor to enjoy the full DB sim.
Oh, well I thought that the Kikuchi score was the default Japanese track considering that was usually what I would hear with the DB related things in Japan, I didn't know that the music was only used in the Sparking games. So I was mistaken.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by PeanutSaiyan » Thu Jun 15, 2017 5:24 pm

Noah wrote:
AgitoZ wrote:Game looks great so far. One thing I and several people noticed was that the game lacks music right now. A user on twitter recently added Kikuchi's BGM to some of the gameplay we've been shown and I'd say it fits very well.
Sorry, but I have to disagree with you in that stance. I'm a huge fan of Shunsuke Kikuchi, many of his compositions were what made Dragon Ball (anime) great to me, but this specific video had a poor use of his tracks, so I didn't think it really fit. I mean Piccolo theme being used in a stand off between Goku and Cell? An early DB track originally used in the Red Ribbon arc to be the theme of their battle? It ruined the video for me. He could easily solved that by using this track in their stand off and maybe that one after instead. It would improve the quality vastly.
Ikazvyr wrote:You know, what REALLY makes BT3 the "BEST" for them? Nostalgia? Aside from the roster (that I see more negatively than positive, because there's a lot of characters no one cares and it's very unbalanced), I don't really see their point. BT2 was really better gameplay wise for me, but everyone keeps talking about BT3 everytime and everywhere...
I know is your opinion, but BT2 had a better gameplay than its sucessor? It is a misconception because Tenkaichi 2 had a flawed gameplay that allowed players to abuse combos like Z-Dash that were impossible to counter at time, making way too easy to win. Tenkaichi 3 improved that introducing combos and counters making way more balanced. The only thing Tenkaichi 2 is better than its successor is its Story Mode and the visual aspect of battle damaging characters more often than recurring to a beam struggle or certain ultimates techniques.
funrush wrote:They also sort of confirm that Perfect Cell will be the only playable Cell, and that Majin Buu doesn't transform into Super/Kid Buu. That 20% comment has me worried they won't make that "early 2018" deadline.
I really hope that isn't the case, I mean is that difficult to have all forms of all the three main Z villains in a game? Even with a small rooster, I could see that totally happening. Also using Perfect Cell as Super Perfect Cell is kinda lame to me. I hope they fix that in time.
1) When it comes to music placement, it can be very subjective. Just because YOU remember that this was the song played when Piccolo was in a stand off with Goku, doesn't mean diddly squat in terms of video game soundtracks. I thought it was actually pretty cool.

2) Why, oh why in a competitive fighter would you want three versions of the same character? What possible improvement in gameplay can you get by throwing in 2nd form Cell in there? It'd be nice, if he added anything to the game besides bloating the roster, but thankfully this is not that kind of game. No "Super Perfect Cell"? Oh my god man, that's about the whiniest thing I've heard so far..there's almost no gameplay difference (visually and/or mechanically) for having "Super Perfect Cell". You know what? Him taking up another character slot for this psuedo-form is lame. That is not "content", that is "fan service". And I am not for more fanservice at the cost of resources that are used to develop the gameplay.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by jjgp1112 » Thu Jun 15, 2017 6:30 pm

I thought the BT games were decent overall, but man I hate what they did to the DBZ video game fanbase. Now they're not satisfied unless there's a quadrillion characters no matter how superfluous they are and how similarly they play.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Zidiane » Thu Jun 15, 2017 7:02 pm

PeanutSaiyan wrote:Why, oh why in a competitive fighter would you want three versions of the same character? What possible improvement in gameplay can you get by throwing in 2nd form Cell in there? It'd be nice, if he added anything to the game besides bloating the roster, but thankfully this is not that kind of game.

That is not "content", that is "fan service". And I am not for more fanservice at the cost of resources that are used to develop the gameplay.
Imperfect Cell could honestly play very differently than Perfect Cell. If you think two characters that share an origin can't have similar gameplay, just look at Guilty Gear's Sol and Order-Sol. Different moves, different playstyles, but they're both Sol. Imperfect Cell could be a heavy mixup character that has a lot of moves that use his tail, life draining moves, Solar Flare stuns, etc. Semi-Perfect Cell could have a different playstyle as well, being a heavy hitting grappler who is best up close.

While having Super Perfect Cell would be redundant and not something I feel like I need in my Dragon Ball fighter, he could also be made different enough. Just like Ryu and Ken from Street Fighter look virtually the same and are still unique characters, the same could theoretically be done for Cell. In theory, it'd actually be a good use of dev time, as most of the animations would be intact from Perfect Cell.

While I'm not sure we'll be getting multiple Cells, adding them would be more than just fan service. It'd add more variety to the gameplay (slightly less true of Super Perfect Cell), especially with devs like ASW who're experienced in competitive fighters.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Noah » Thu Jun 15, 2017 9:04 pm

PeanutSaiyan wrote:1) When it comes to music placement, it can be very subjective. Just because YOU remember that this was the song played when Piccolo was in a stand off with Goku, doesn't mean diddly squat in terms of video game soundtracks. I thought it was actually pretty cool.

2) Why, oh why in a competitive fighter would you want three versions of the same character? What possible improvement in gameplay can you get by throwing in 2nd form Cell in there? It'd be nice, if he added anything to the game besides bloating the roster, but thankfully this is not that kind of game. No "Super Perfect Cell"? Oh my god man, that's about the whiniest thing I've heard so far..there's almost no gameplay difference (visually and/or mechanically) for having "Super Perfect Cell". You know what? Him taking up another character slot for this psuedo-form is lame. That is not "content", that is "fan service". And I am not for more fanservice at the cost of resources that are used to develop the gameplay.

1) It's not subjective. The meaning of the video was to show that Kikuchi soundtrack would fit great in this game and while I agree with that I can criticize the poor use of his tracks that could make someone who's familiarized with original japanese DBZ anime feel the opposite way. The tracks used were predominant in early DB not in DBZ, specifically in the Android arc. The tracks that I suggested would suit better because those were predominant in DBZ and in the cited arc.

2) I don't care much competitive gameplay, I care about a good DBZ game with a decent Story Mode and having Super Perfect Cell would fit in. Also it looks like it don't crossed your mind that you can just have SP Cell as a transformation to Perfect Cell the same way is SSJ3 to SSJ Goku. Or let's just have SSJ Goku vs. Majin Vegeta and pretend that Goku is a SSJ2 there, make just Teen Kid Gohan the only able SSJ2 fighter in this game. How nice it would be.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TL18 » Thu Jun 15, 2017 10:03 pm

https://twitter.com/bandainamcous/statu ... 6151894016
BN interviewed people playing, and everyone is excited for it. Though I feel like Rocco is messing around like he always does, but this is a good sign

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Neo-Makaiōshin » Thu Jun 15, 2017 11:25 pm

Noah wrote: 2) I don't care much competitive gameplay, I care about a good DBZ game with a decent Story Mode and having Super Perfect Cell would fit in.
Start dropping your hopes because the game is being developed by a studio that makes competitive games, not crowd pleasing fighting games, and a competitive game with a small rooster is what you will get.
Dragon Ball was always a kid series and fans should stop being in denial.

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