Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Neo-Makaiōshin » Tue Nov 08, 2016 8:04 am

FortuneSSJ wrote: Disappointed Yamamuro is nowhere to be seen. I want to believe a new Movie is coming.
Why? Whydo you want DBS production to suffer from it?
Dragon Ball was always a kid series and fans should stop being in denial.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 8:10 am

Neo-Makaiōshin wrote:
FortuneSSJ wrote: Disappointed Yamamuro is nowhere to be seen. I want to believe a new Movie is coming.
Why? Whydo you want DBS production to suffer from it?
I believe his disappointed that the character designer and the "best dragonball animator" barely appears in his own show.

Though I personally don't like Yamamuro's style I would be fine if he came in an episode to supervise.

At least the art would be somewhat consisten (even though I don't particularly like it).

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by emperior » Tue Nov 08, 2016 8:16 am

JazzMazz wrote:
Neo-Makaiōshin wrote:
FortuneSSJ wrote: Disappointed Yamamuro is nowhere to be seen. I want to believe a new Movie is coming.
Why? Whydo you want DBS production to suffer from it?
I believe his disappointed that the character designer and the "best dragonball animator" barely appears in his own show.

Though I personally don't like Yamamuro's style I would be fine if he came in an episode to supervise.

At least the art would be somewhat consisten (even though I don't particularly like it).
It's better to see something on model than badly drawn. Also Yamamuro did episode 13 and that was very good, so I really hope to see more of him, even though I would like his character designs to go back to the Z look or to just straight up replace him with someone like Shida or Shimanuki.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 8:22 am

emperior wrote:
JazzMazz wrote:
Neo-Makaiōshin wrote: Why? Whydo you want DBS production to suffer from it?
I believe his disappointed that the character designer and the "best dragonball animator" barely appears in his own show.

Though I personally don't like Yamamuro's style I would be fine if he came in an episode to supervise.

At least the art would be somewhat consisten (even though I don't particularly like it).
It's better to see something on model than badly drawn. Also Yamamuro did episode 13 and that was very good, so I really hope to see more of him, even though I would like his character designs to go back to the Z look or to just straight up replace him with someone like Shida or Shimanuki.
I agree, though I personally didn't like ep 13, no ones going to deny that it was the most consistent episode of the series in terms of artstyle. If we're stuck with his model sheets, at least have them drawn to them.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Ajay » Tue Nov 08, 2016 8:27 am

Mazingerdestro wrote:Wasn't Shida and Yamamuro in Xenoverse 2? I thought they weren't inactive.
Personally I saw Yamamuro in Xenoverse 2's animation (that bardock was totally Battle of Gods Goku, if you know what I mean) but to tell the truth I can't confirm Shida. (I will go and check the credits later)
Koji Nashizawa was the supervisor and sole key animator on Xenoverse 2. Yamamuro was only the chief animation supervisor. All of that would have been completed ages ago, anyway.

I'm not really sure what he's up to. Possibly some key animation on an upcoming episode, maybe designs for the new arc, or - sweet god please no - possibly a movie (but probably not).
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by zamasu121 » Tue Nov 08, 2016 8:34 am

so episode 67 and 68 will most likely suck animation wise?

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 8:45 am

zamasu121 wrote:so episode 67 and 68 will most likely suck animation wise?
Well 67 in my mind is probably going to be similar, if a little more polished than what we got in ep 60 and 68 is Kitano. So yeah, probably. :problem:

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by zamasu121 » Tue Nov 08, 2016 9:10 am

JazzMazz wrote:
zamasu121 wrote:so episode 67 and 68 will most likely suck animation wise?
Well 67 in my mind is probably going to be similar, if a little more polished than what we got in ep 60 and 68 is Kitano. So yeah, probably. :problem:
episode 60 1st half or 2nd half? because there was a major difference in quality.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 9:12 am

zamasu121 wrote:
JazzMazz wrote:
zamasu121 wrote:so episode 67 and 68 will most likely suck animation wise?
Well 67 in my mind is probably going to be similar, if a little more polished than what we got in ep 60 and 68 is Kitano. So yeah, probably. :problem:
episode 60 1st half or 2nd half? because there was a major difference in quality.
Probably just a more polished version of the second half. I expect Kinoshita (if she indeed does do) to give us some beautiful thick line art.
Last edited by JazzMazz on Tue Nov 08, 2016 9:23 am, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ekrolo2 » Tue Nov 08, 2016 9:15 am

How feasible would it be to make a show that's like the XV2 Bardock cutscene? I imagine highly unlikely but I'm no expert on this animation stuff.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Ajay » Tue Nov 08, 2016 9:15 am

The provisional title for episode 67 (possibly) is "Farewell Trunks". I guess #66 really is the finale, then...? Unless Trunks dies or something crazy. It all seems quite abrupt.

My (very unrealistic) hopes are that #66 is the major fight of the arc, #67 has some action and ends with Trunks dying, leaving #68 and #69 to wrap up the arc somehow with decent animation. This won't happen, I'm sure.

I guess realistically that's it, then? #66 for the finale, then we begin whatever Toei has got going on until the next arc. Lame.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 9:26 am

What if they continue the fight through to the end of the first half of ep 67, then sum up the arc in the second half of the episode? Though I don't think it's likely, I hope thats what happens.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by SaiyanGod117 » Tue Nov 08, 2016 11:49 am

There's no way episode 67 is the finale.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JulieYBM » Tue Nov 08, 2016 11:55 am

The best showcase of Tate as a character designer and animation supervisor would be One Piece: Episode of Chopper: Fuyu ni Saku, Kiseki no Sakura. There he had free reign to exercise his wider range of experience and was backed up by some great animators. That's the sort of thing we need for the next Dragon Ball film.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by thegamer23 » Tue Nov 08, 2016 12:13 pm

If Vegetto vs Zamas starts out after the commercial break, we could have at least 10 minutes of fighting, wich would be insane if well animated.
Hopefully it will be a phisical, hard & close final battle. They're both going for the final killing.

The shot where Vegetto grabs Zamasu's face in the end of the preview gave me Goku vs Frieza's vibes, during the final minutes of the fight in Nameck.
A brutal, final fight would satifsfy me, in case that's really the last battle episode.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by FortuneSSJ » Tue Nov 08, 2016 12:30 pm

JulieYBM wrote:The best showcase of Tate as a character designer and animation supervisor would be One Piece: Episode of Chopper: Fuyu ni Saku, Kiseki no Sakura. There he had free reign to exercise his wider range of experience and was backed up by some great animators. That's the sort of thing we need for the next Dragon Ball film.
I didn't know who Tate was until this thread exist and start learning about animation stuff.

After that I realized One Piece stuff which quality I hated: Episode of Chopper, episode 411, episode 506, etc...had all of his influence.
One Piece Movie 6 and Digimon Movie were also things i hate. Don't know if any of these were done by him, but it's the same ugly loose style that bothers. Something that I want out of Dragon Ball.

I don't have any problems with Yamamuro character designs, but if we gonna replace him find someone that can do a better job.
Which definitely is not Tate, who makes the fanbase clash everytime he does something and the art isn't corrected by another person. That's a terrible idea.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by HeroR » Tue Nov 08, 2016 12:32 pm

FortuneSSJ wrote:
JulieYBM wrote:The best showcase of Tate as a character designer and animation supervisor would be One Piece: Episode of Chopper: Fuyu ni Saku, Kiseki no Sakura. There he had free reign to exercise his wider range of experience and was backed up by some great animators. That's the sort of thing we need for the next Dragon Ball film.
I didn't know who Tate was until this thread exist and start learning about animation stuff.

After that I realized One Piece stuff which quality I hated: Episode of Chopper, episode 411, episode 506, etc...had all of his influence.
One Piece Movie 6 and Digimon Movie were also things i hate. Don't know if any of these were done by him, but it's the same ugly loose style that bothers. Something that I want out of Dragon Ball.

I don't have any problems with Yamamuro character designs, but if we gonna replace him find someone that can do a better job.
Which definitely is not Tate, who makes the fanbase clash everytime he does something and the art isn't corrected by another person. That's a terrible idea.
One Piece movie 6 wasn't done by Tate.

Tate and that particular style is very much you either love it or hate it. Personal like it for the smooth animation.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JulieYBM » Tue Nov 08, 2016 12:51 pm

FortuneSSJ wrote:
JulieYBM wrote:The best showcase of Tate as a character designer and animation supervisor would be One Piece: Episode of Chopper: Fuyu ni Saku, Kiseki no Sakura. There he had free reign to exercise his wider range of experience and was backed up by some great animators. That's the sort of thing we need for the next Dragon Ball film.
I didn't know who Tate was until this thread exist and start learning about animation stuff.

After that I realized One Piece stuff which quality I hated: Episode of Chopper, episode 411, episode 506, etc...had all of his influence.
One Piece Movie 6 and Digimon Movie were also things i hate. Don't know if any of these were done by him, but it's the same ugly loose style that bothers. Something that I want out of Dragon Ball.

I don't have any problems with Yamamuro character designs, but if we gonna replace him find someone that can do a better job.
Which definitely is not Tate, who makes the fanbase clash everytime he does something and the art isn't corrected by another person. That's a terrible idea.
One Piece Movie #6 had Sushio as the character designer. Sushio (character designer of Kill la Kill), Kubota Chikashi (character designer and chief animation supervisor of One Punch Man), and Yamashita Taka'aki (animation supervisor for the two Hosoda Mamoru Digimon Adventure films) were the animation supervisors. Tate was inspired by Sushio's work on One Piece and began to change his style from what it had been up until then you incorporating looser lines to make movement easier. As a result, Tate's output increased and he was given more drawings to work with in creating exciting animation.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Saikyo no Senshi » Tue Nov 08, 2016 1:44 pm

FortuneSSJ wrote: I don't have any problems with Yamamuro character designs, but if we gonna replace him find someone that can do a better job.
Which definitely is not Tate, who makes the fanbase clash everytime he does something and the art isn't corrected by another person. That's a terrible idea.
Majority of the fandom doesn't understand that on model is not a prerequisite for good animation, so clearly they don't know what they are talking about. He would be a great character designer. The good character designers focus more on movement and timing and less on detail. Tate's designs for Disk Wars was also quite nice.

One Piece movie #6's designer Sushio as mentioned by JulieYBM inspired Tate and that lead to evolution of his style. Most importantly, Tate has evolved while Yamamuro is still stuck in the 90's which is why Dragon Ball is so far behind other series in terms of quality.

Now, I understand his style is not for everyone but saying that it would be terrible because the fandom will clash is not a good reason.

I wonder how would fans react if Chimo-Ryo was the character designer of Dragon Ball. His models have little to no linework but the animation quality is godly.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Mazingerdestro » Tue Nov 08, 2016 1:49 pm

Ajay wrote:
Mazingerdestro wrote:Wasn't Shida and Yamamuro in Xenoverse 2? I thought they weren't inactive.
Personally I saw Yamamuro in Xenoverse 2's animation (that bardock was totally Battle of Gods Goku, if you know what I mean) but to tell the truth I can't confirm Shida. (I will go and check the credits later)
Koji Nashizawa was the supervisor and sole key animator on Xenoverse 2. Yamamuro was only the chief animation supervisor. All of that would have been completed ages ago, anyway.

I'm not really sure what he's up to. Possibly some key animation on an upcoming episode, maybe designs for the new arc, or - sweet god please no - possibly a movie (but probably not).
Maybe his excuse is that he is "supervising" the heroes promo animations.

Also, we finally have some organization in the animation schedule, don't make a new movie Toei!!!!! (personally I vote for at least 2 weeks of hiatus. As much as I love Super [and damn it man, finally we can proudly show it to other people], I want them to have a lot of time to work.) Or you know make a special by adding all the Trunks arc episodes into a "movie format"-(Ajay style) and making some corrections? Trunks arc needs some "abridging" especially in the first few battles.

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