Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by DBZ_Lee » Wed Nov 09, 2016 4:53 pm

Just wanted to say wow. What an amazing Job you've done with this thread Ajay.
The animation catalogue is incredibly detailed. Thanks so much for your hard work :)

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Ajay » Wed Nov 09, 2016 4:56 pm

Baggie_Saiyan wrote: Wait really? Wow. Did he do the Goku and Vegeta vs Freeza henchmen bit?
Nope. That was Koudai Watanabe.
DBZ_Lee wrote:Just wanted to say wow. What an amazing Job you've done with this thread Ajay.
The animation catalogue is incredibly detailed. Thanks so much for your hard work :)
Thank you! Glad it's proving useful.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by BakaManiaHD » Wed Nov 09, 2016 5:52 pm

Do you guys think that the next episode could be one of the best animated episode of all Dragon Ball/Z/GT/Super?
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Jinzoningen MULE » Wed Nov 09, 2016 5:53 pm

BakaManiaHD wrote:Do you guys think that the next episode could be one of the best animated episode of all Dragon Ball/Z/GT/Super?
I think that it will be. Or at least the best we've seen so far.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Anime Kitten » Wed Nov 09, 2016 5:55 pm

BakaManiaHD wrote:Do you guys think that the next episode could be one of the best animated episode of all Dragon Ball/Z/GT/Super?
It could, sure, but I wouldn't count on it. It's far too early to assume anything along those lines yet. And for the record, I'd certainly hope so, but I still doubt it.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by nite_jay » Wed Nov 09, 2016 6:26 pm

BakaManiaHD wrote:Do you guys think that the next episode could be one of the best animated episode of all Dragon Ball/Z/GT/Super?
It wouldn't be that hard tbh. Not saying that the best animated episodes of DB aren't good, but the best animated episodes of DB aren't that special imo.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by kinisking » Wed Nov 09, 2016 6:39 pm

Anime Kitten wrote:
BakaManiaHD wrote:Do you guys think that the next episode could be one of the best animated episode of all Dragon Ball/Z/GT/Super?
It could, sure, but I wouldn't count on it. It's far too early to assume anything along those lines yet. And for the record, I'd certainly hope so, but I still doubt it.
I wouldn't doubt it. DB super has already had some of the best episodes in dragonBall and now we have a much better schedule.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by neolux » Wed Nov 09, 2016 9:57 pm

BakaManiaHD wrote:Do you guys think that the next episode could be one of the best animated episode of all Dragon Ball/Z/GT/Super?
I kinda have my hopes down because it could be that what was showed in the NEP are going to be the only good parts of the episode and then the other ones will just be half decent or bad. But I hope everything looks consistent and really well animated.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Wed Nov 09, 2016 10:30 pm

Ajay wrote:
Noah wrote:So Yamamuro + Tate would be a bad combination? :think:
Yes. Tate animated part of Super's opening. Good luck working out which part.
Please correct me if I'm wrong, but the scenes I think could have been him are as follows.

Goku pulling out a cabbage in the beginning of the OP along with the hilarity that follows.
Goku and Vegeta walking towards the light.
Or the rotation of the all the gods appearing before Goku and Vegeta charge at them.

These are all the scenes that I think could have been his, tell me if I'm right or wrong!! :D

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by nite_jay » Wed Nov 09, 2016 10:31 pm

Could it have been possible for Shiminuki to have corrected some rough Shida work? Theres a cut with Vegetto that looks obviously Shimunuki but then it cuts to a kick that Shida does often where the foot bends. It could just be Shiminuki, but I've never seen him do something like that.

[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]

EDIT: I'm betting Tate did the Goku doing his stance part in the opening.
Last edited by nite_jay on Wed Nov 09, 2016 10:33 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Wed Nov 09, 2016 10:33 pm

nite_jay wrote:Could it have been possible for Shiminuki to have corrected some rough Shida work? Theres a cut with Vegetto that looks obviously Shimunuki but then it cuts to a kick that Shida does often where the foot bends. It could just be Shiminuki, but I've never seen him do something like that.

[spoiler]Image[/spoiler]
[spoiler]Image[/spoiler]
I think that might be Shimanuki correcting Futoshi, the effects work line up better.
Image
Image
Image
nite_jay wrote:EDIT: I'm betting Tate did the Goku doing his stance part in the opening.
Yeah, he could have done that scene as well, I'm just going off my memory of the OP.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Ajay » Wed Nov 09, 2016 11:55 pm

I'm pretty sure that's clever editing and not actually one scene. It cuts from Higashide-esque movement to Shida for the kick impact. Maybe it is Shida being corrected, but I doubt it.

As for Tate in the opening: there is no answer. That's the point.

Here's the key animator list:

Inaba Jin Tate Naoki Ide Takeo Takahashi Yuya Hayashi Yuki Watanabe Koudai Kanekubo Norio Kitano Yukihiro Tsuji Miyako Kagawa Hisashi Nashizawa Koji Paul Ano-nuevo

Ide and Watanabe are obvious. The rest are totally unidentifiable with any certainty, as far I'm concerned. Thanks Yammy~
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ArchedThunder » Thu Nov 10, 2016 12:00 am

Ajay wrote:I'm pretty sure that's clever editing and not actually one scene. It cuts from Higashide-esque movement to Shida for the kick impact. Maybe it is Shida being corrected, but I doubt it.
Yeah, I was thinking that might be the case, the NEPs frequently have things edited in a very misleading way.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by nite_jay » Thu Nov 10, 2016 12:01 am

Ajay wrote:I'm pretty sure that's clever editing and not actually one scene. It cuts from Higashide-esque movement to Shida for the kick impact. Maybe it is Shida being corrected, but I doubt it.

As for Tate in the opening: there is no answer. That's the point.

Here's the key animator list:

Inaba Jin Tate Naoki Ide Takeo Takahashi Yuya Hayashi Yuki Watanabe Koudai Kanekubo Norio Kitano Yukihiro Tsuji Miyako Kagawa Hisashi Nashizawa Koji Paul Ano-nuevo

Ide and Watanabe are obvious. The rest are totally unidentifiable with any certainty, as far I'm concerned. Thanks Yammy~
It could be editing, but the whole thing kinda stuck out to me.

And I didn't relize Tate even did the opening before today honestly, so I just through my guess for what he did out there. The movement Goku does when he moves his arm down was the main thing that made me believe so.

Yammy sound like a funny nickname for Yamamuro, though. lool

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Thu Nov 10, 2016 12:04 am

Ajay wrote:I'm pretty sure that's clever editing and not actually one scene. It cuts from Higashide-esque movement to Shida for the kick impact. Maybe it is Shida being corrected, but I doubt it.

As for Tate in the opening: there is no answer. That's the point.

Here's the key animator list:

Inaba Jin Tate Naoki Ide Takeo Takahashi Yuya Hayashi Yuki Watanabe Koudai Kanekubo Norio Kitano Yukihiro Tsuji Miyako Kagawa Hisashi Nashizawa Koji Paul Ano-nuevo

Ide and Watanabe are obvious. The rest are totally unidentifiable with any certainty, as far I'm concerned. Thanks Yammy~
Yeah I was just kinda guessing, his style of work is way to corrected here for anything notieable to comethrough.

Also, after going back, those MIGHT be Karasawas effects work.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Ajay » Thu Nov 10, 2016 12:04 am

nite_jay wrote: And I didn't relize Tate even did the opening before today honestly, so I just through my guess for what he did out there. The movement Goku does when he moves his arm down was the main thing that made me believe so.

Yammy sound like a funny nickname for Yamamuro, though. lool
If it helps, your guess is also the same as mine, and for the very same reason. But yeah, no way to tell for certain, sadly.
JazzMazz wrote: Also, after going back, those MIGHT be Karasawas effects work.
This is Shida.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Hit!! » Thu Nov 10, 2016 12:34 am

ArchedThunder wrote:
Jinzoningen MULE wrote:I can't read this, and the online translators are only giving me gobbledy-gook, but this definitely mentions something about Yamamuro, and seemingly mentions the upcoming episode.

[spoiler]Image[/spoiler]

Otsuka retweeted this, so I'm fairly sure it's legitimate. Anyone able to translate?
From Kagari on GAF
"Animedia's December issue, due out November 10: Dragon Ball Super's "Future Trunks" arc finally reaches its climax with Vegito & Trunks vs. Zamasu drawn in a fierce battle by Yamamuro Tadayoshi. The battle commentary by Producer Kido(?) is also a must see."
I don't know if they're saying that Yamamuro is doing animation or if they are just talking about the image.
I'm excited for this.... I know Yamammuro's designs are not the best, but i love his animation cuts. His work is always so polished and almost perfect, smooth but not too loose. You gotta admit, Yamamuro is a good animator, his character sheets are the problem.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Jinzoningen MULE » Thu Nov 10, 2016 12:44 am

Hit!! wrote:I'm excited for this.... I know Yamamuro's designs are not the best, but i love his animation cuts. His work is always so polished and almost perfect, smooth but not too loose. You gotta admit, Yamamuro is a good animator, his character sheets are the problem.
His expression's and proportions are off (in a bad way), and he's seemingly incapable of giving interesting angles. Also, the character sheets are part of the process, it's not fair to let him off on that one. And of course, we can't forget the overly-mechanical look of his animation, it's anything but smooth. That "polish" that everyone goes on about comes from his correcting everyone's work, including those who are more talented than he is, which is a bad thing.

So no, I won't admit that he's a good animator.

Edit: I will admit that he used to be a pretty good animator. Not the best, but good. Even coming from someone who appreciates the merits of keeping on-model, he was never perfect.
Last edited by Jinzoningen MULE on Thu Nov 10, 2016 12:50 am, edited 2 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Saikyo no Senshi » Thu Nov 10, 2016 12:48 am

BakaManiaHD wrote:Do you guys think that the next episode could be one of the best animated episode of all Dragon Ball/Z/GT/Super?
I think so. The staff looks pretty good from what we know. But, if Yamamuro is involved I think it will suffer. The last thing I want is Yamamuro as CAS.

But still, Shida's part will be the highlight and overshadow everything. The NEP is the clear indication that we're getting raw Shida which is awesome.

I'm worried about Shimanuki cause his work has been pretty bad so far, but hopefully he has something special in store for us and will finally deliver.

Also, Hatano is directing and storyboarding. He is one of the few good directors left in Toei. So, his involvement will boost the quality of the episode too.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Thu Nov 10, 2016 1:26 am

Ajay wrote:
nite_jay wrote: And I didn't relize Tate even did the opening before today honestly, so I just through my guess for what he did out there. The movement Goku does when he moves his arm down was the main thing that made me believe so.

Yammy sound like a funny nickname for Yamamuro, though. lool
If it helps, your guess is also the same as mine, and for the very same reason. But yeah, no way to tell for certain, sadly.
JazzMazz wrote: Also, after going back, those MIGHT be Karasawas effects work.
This is Shida.
I made the assumption because some of the presumed effects work he did in ep 57.
[spoiler]Image
Image
Image
Image
Image
Image
Also the blur in that last one looks horrible.[/spoiler]
Looking back on that image, that foot looks like it's from his cut in ep 57.
Image

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