DBZ Budokai HD Collection: Official On-Going Thread

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Rukura » Wed Jul 11, 2012 7:47 pm

MCDaveG wrote:AB is making the price bigger to the max, and after all, prevents us from having videogames with the original sountracks of DBZ.
WHAT?! Why the f do they even have the rights to that? We're STILL getting screwed by the AB Groupe after so long?! Damn it! Someone, END that company!

I cannot express the ammount of hate I feel toward that company...before knowing they've even been f up the games too...
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by dbboxkaifan » Wed Jul 11, 2012 7:55 pm

Dragon Ball Z Budokai: HD Collection has an official price and date by Zavvi!

Xbox 360 / PS3 - 14 December 2012 / £24.95

Image
http://www.zavvi.com/games/platforms/xb ... 24961.html

Image
http://www.zavvi.com/games/platforms/ps ... 24960.html

Well, £24.95 for two new DBZ games ain't bad considering they're Budokai, though, the music issue is quite a downer.

Note: Dragon Ball Project Xbox 360 | PS3 | 3DS is still up there, not exactly sure what for..
Last edited by dbboxkaifan on Wed Jul 11, 2012 7:57 pm, edited 2 times in total.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Saimaroimaru » Wed Jul 11, 2012 7:56 pm

DonieZ wrote:
Hitiro wrote:You can say that to me all you want but it lacks quite a lot of elements a real fighting game should have, this is why I say it only has elements of a fighter. Much like The Legend of Zelda series are referred to being action adventure games with RPG elements, it lacks certain aspects which would make them true RPG games. Also, as with the example I gave earlier, I game may not be an FPS but it could have elements of an FPS because it has a first person view but it lacks the shooting element.
Yes, it lacks all these elements, because it sucks :) . You see, the producers actually do want it to be a fighting game, but they havent the necessary skills to implement these things. The Tenkaichi games are poorly made fighting games. Or does calling it a simulator suddenly make it better at what it does? In the end these are very poorly made 'games', simulator or not.
And anyway, does it matter? The reason why everyones on your back here is because of the way you're wording what you're saying; you're making a lot more opponents who would otherwise be on you side if you simply said "They are extremely poorly made fighting games".

I'm not sure where the term simulation ever came from in this context, but I believe it came about whilst someone was trying to defend these types of games. Just how people infamously say they don't want a Street Fighter or Tekken with DBZ skins etc. 'Simulator' is a scapegoat; lets not hide from the truth, Tenkaichi and Raging Blast do what they do mediocre.


@VegettoEX; Thank you for your post. @JeffJarret; You come across to me as someone who doesn't know what they are talking about. Go play Street Fighter IV. Now go play Blazeblue. If you can play them both with equal ease, then you must be some sort of higher power, or something.
IDk, it just some form of denial that came out of another forum during the BT3/Rb era when the Budokai vs Tenkaichi debates were at their highest. They think that calling it s simulator somehow fixes everything. Tenkiachi is a roam fighter, yes it lacks many things present in a traditional fighter but the series creators were not intending on making a traditional fighter, otherwise the games would be much different. Just means Tenkaichi is not a traditional fighter but it still is one regardless since traditional is not the only style. Spike is now struggling to get their roam fighters appeal to the traditional crowd but the sentiment from the old days has people throwing around simulator.

The Tenkaichi and Rb series are just a bunch of disappointing roam fighters. Fighters still.
Last edited by Saimaroimaru on Wed Jul 11, 2012 7:57 pm, edited 1 time in total.

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by BlazingFiddlesticks » Wed Jul 11, 2012 7:57 pm

EDIT: 25 Euros? Holy cow, that basically confirms Vegetto's "Budokai 3 + Retail justifying filler" theory.
Hitiro wrote:
MCDaveG wrote:I should point out that the PCSX2 only forces greater anti-aliasing techniques and resolution onto the game to make it look slightly better. The PCSX2 does not offer alternative texturing and shader methods, the Budokai HD remix will have changed the AA, textures and shading methods to produce a truly enhanced graphics. You can get an emulator to force some decent AA and a better resolution onto a game but if the textures aren't that great or don't conform to a HD look then you may experience problems. Look up some footage of people playing B3 on the Budokai HD collection and you will see that they have reworked all the textures, shading techniques and AA which makes it look quite similar to Burst Limit.
HD collections beat emulation because it gives those working on the collection the chance to improve textures, lighting, and anti-aliasing in-game- all of which the Budokai Collection is doing to a point. The re-rendering and anti-aliasing emus do is totally legitimate, the only issue is that doesn't actually improve the textures, just renders them more clearly. But then that's obvious, it's still working from the same game file as the console.

But that's basically what you said...

Emulators can alter shading in some situations. Can't count many though.
Last edited by BlazingFiddlesticks on Thu Jul 12, 2012 12:45 am, edited 1 time in total.
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Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by DBZAOTA482 » Wed Jul 11, 2012 8:05 pm

That boox art is ugly.
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DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by SparkyPantsMcGee » Wed Jul 11, 2012 8:10 pm

Am I correct in assuming that this game will be around $29.99 if it's about 25 Euros? That's not really a bad deal all things considered. That is assuming that this game is making it's way over to the US. I find it kind of funny that Europe was the first to get a release date.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by dbboxkaifan » Wed Jul 11, 2012 8:29 pm

BlazingFiddlesticks wrote:EDIT: 25 Euros? Holy cow, that basically confirms Vegetto's "Budokai 3 + Retail justifying filler" theory.
Pounds not Euros (£24 = €30).

Zavvi's Price: £24.95 = €32.95
SparkyPantsMcGee wrote:Am I correct in assuming that this game will be around $29.99 if it's about 25 Euros?
Yeah, $30 is around €25.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Pokewhiz7 » Wed Jul 11, 2012 8:42 pm

$30? Shit, I'll get that.

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by mysticboy » Wed Jul 11, 2012 8:52 pm

DBZAOTA482 wrote:That boox art is ugly.
Yep. Seems rushed and thrown together like recent box arts (except UT).

And $30 is a damn good deal.

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by SparkyPantsMcGee » Wed Jul 11, 2012 9:09 pm

they look like they are modeled off of the European covers of the original game:

http://t0.gstatic.com/images?q=tbn:ANd9 ... eNAGYYg_Bg

http://supergosun.free.fr/images/dragon ... over_1.jpg

I could be wrong though.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by mysticboy » Wed Jul 11, 2012 9:25 pm

SparkyPantsMcGee wrote:they look like they are modeled off of the European covers of the original game:

http://t0.gstatic.com/images?q=tbn:ANd9 ... eNAGYYg_Bg

http://supergosun.free.fr/images/dragon ... over_1.jpg

I could be wrong though.
Looks like it.

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Re: Possible HD collections??? (Read)

Post by Saiga » Thu Jul 12, 2012 12:16 am

Son Geeko wrote: The extra costumes are unlockable by entering a password in the Dragon Arena mode:

http://www.daizex.com/general/tidbits/dbz3_extras.shtml
Yeah, I tried those and they didn't work. Turns out my Budokai 3 doesn't have the Japanese voices though, it was my older one that I sold... damn.

As for the cover art, I wish they'd just had the Budokai 1 art. I always loved that cover.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Hellspawn28 » Thu Jul 12, 2012 12:33 am

$30 is a great deal if you ask me. It's a shame that we won't be getting online play for Budokai 3.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by BlazingFiddlesticks » Thu Jul 12, 2012 12:47 am

dbboxkaifan wrote:
BlazingFiddlesticks wrote:EDIT: 25 Euros? Holy cow, that basically confirms Vegetto's "Budokai 3 + Retail justifying filler" theory.
Pounds not Euros (£24 = €30).

Zavvi's Price: £24.95 = €32.95
Wow. How on earth did I mix that up; Imma American, but I'm not that stupid. :?
JulieYBM wrote:
Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
son veku wrote:
Metalwario64 wrote:
BlazingFiddlesticks wrote:Kingdom Piccolo
Where is that located?
Canada

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Saiga » Thu Jul 12, 2012 12:52 am

So it's more like $38?
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by DarkPrince_92 » Thu Jul 12, 2012 1:03 am

$38.83 not including tax. BUT, the US and UK for the longest time, in the last generation got different game covers so maybe this one will change.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by American Pelican » Thu Jul 12, 2012 1:51 am

DarkPrince_92 wrote:$38.83 not including tax. BUT, the US and UK for the longest time, in the last generation got different game covers so maybe this one will change.
In the U.K that would include tax.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by Hitiro » Thu Jul 12, 2012 2:38 am

Saimaroimaru wrote:IDk, it just some form of denial that came out of another forum during the BT3/Rb era when the Budokai vs Tenkaichi debates were at their highest. They think that calling it s simulator somehow fixes everything. Tenkiachi is a roam fighter, yes it lacks many things present in a traditional fighter but the series creators were not intending on making a traditional fighter, otherwise the games would be much different. Just means Tenkaichi is not a traditional fighter but it still is one regardless since traditional is not the only style. Spike is now struggling to get their roam fighters appeal to the traditional crowd but the sentiment from the old days has people throwing around simulator.

The Tenkaichi and Rb series are just a bunch of disappointing roam fighters. Fighters still.
Then by your logic The Legend of Zelda games are RPG's and a game which has a first person view point but no shooting mechanics is an FPS? I don't mean to sound rude but it seems as though your not reading what I'm saying fully. The Legend of Zelda games are not RPG's because they lack a lot of the aspects that would make them RPG games. Likewise, a first person game that lacks any shooting mechanics can not be considered an FPS because of its clear lack of the shooting element. In the FPS example it is more clear cut that a game can't be an FPS if it has no shooting element to it but for things like The Legend of Zelda games and the Tenkaichi series I can understand that the cut off point for defining the genre is not as defined as the FPS example. What I will say is people have said The Legend of Zelda games are action adventure games with rpg elements, you can tell me the Tenkaichi series of games are fighting games all you want but in my, and a few other peoples, opinion the games are merely simulators with fighting elements. You can even boil it down to it just being a non-traditional fighter and I will still say that it requires certain aspects for it to be considered as such. The fighting genre, as well as many others, have evolved from their older counterparts and are now genres which are defined by specific elements. I never really said there wasn't any fighting elements to the Tenkaichi games but that's where I draw the line, it is also the reason why games the RB series still aren't at a level where they could be considered for a truly competitive scene. Also, that does not mean I am saying a non-traditional fighter couldn't exist, but there are elements which exist in traditional fighters that need to be there as a basis, and there aren't that many elements within the games to support it being a true fighter.
BlazingFiddlesticks wrote:HD collections beat emulation because it gives those working on the collection the chance to improve textures, lighting, and anti-aliasing in-game- all of which the Budokai Collection is doing to a point. The re-rendering and anti-aliasing emus do is totally legitimate, the only issue is that doesn't actually improve the textures, just renders them more clearly. But then that's obvious, it's still working from the same game file as the console.

But that's basically what you said...

Emulators can alter shading in some situations. Can't count many though.
Yes, I know. =)

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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by goku the krump dancer » Thu Jul 12, 2012 4:21 am

I thought the the core context of a fighting game was that:

1. The players pick a character.

2. Select a stage to fight on.

3. The players fight each other using a combination of melee and special attacks (if the games story requires characters to have any).

4. The winner is the one who managed to get his opponents health down to zero.

Those four basic elements are what make a fighting game what it is and by my estimation the Tenkaichi games follow those guide lines pretty well. Sure because of the big open areas people say its not a real fighting game or simulator but it doesnt hurt to be innovative ( IF done right) and being that Spike was using the same franchise as Dimps they had to make their game different its almost like how the regular Street Fighter games and then you have the Street Fighter EX series and the Capcom cross overs are the same yet different. I think the idea of having one melee button is what hurt Spike the most because even with the big arenas if you add the ability to fly to every other 3d fighter (Budokai,Tekken,Soul Calibur,Dead or Alive,Virtua Fighter,Bloody Roar, the PS2 era MK games, Fighter's Destiny) because those games have layouts for different limbs and heights it wouldn't take away from their depth at all in fact it may even add to it.

I believe one of Spike's promotional lines was that it was to make us feel like we were playing the show and they nailed that sort of but that doesn't make it any less of a fighting game than Budokai aside from there being only one button for hand to hand combat.
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Re: DBZ Budokai HD Collection: Official On-Going Thread

Post by DonieZ » Thu Jul 12, 2012 7:37 am

Hitiro wrote:You misunderstand the point I'm trying to make, the Budokai games are good at being fighting games because thats what they are. The Tenkaichi games are good at simulating DBZ battles, this is why they are simulators with fighting elements. That doesn't mean I am trying to make an excuse for the Tenkaichi games, I am merely calling it how I see them. If you want a fighting game go with the Budokai series, if you want a game which simulates the battles in the show then go with the Tenkaichi games. The reason the Tenkaichi games don't make good fighting games is because they lack a lot of aspects that a fighting game should have. The same can be said in regard for the Budokai games and their battles being like the anime and manga, they lack the freedom and space to be like the anime and manga in this area.

I love the Budokai games for being fighting games and I love the Tenkaichi games for simulating the DBZ battles, however, I would like to see this collection do well for hopes of a new Budokai title as I feel the franchise needs a strong game that can be played on the competitive scene. The DBZ games will do much better and improve in quality if we have the competitive scene promoting the game. The Tenkaichi series, being simulators with fighting elements, are far from being developed enough to be played at a competitive level. This is because they lack many aspects for them to be considered as fighting games. So in terms of ranking which games are closer to being played at a competitive level it would be the Budokai games, then the Raging Blast games and then the Tenkaichi games.
The thing is, 'simulator' is not an official genre or an official anything. The Tenkaichi games try to be fighting games, but they suck so much that you can barely call them fighting games.Everyone shares the same normal moves, everyone has the same start up animation for rush supers, the same start up speed, the same recovery; moreorless same everything. They were made with such poor design because the developer wanted to squeeze as much characters as they could within a year. In fact making them so basic was the only way they were going to make 50 characters a game.

And btw, the Budokai games aren't the best fighting games either, they are far to linear. There is no high low mix-up, block button means there is no cross up game, etc. It could be a lot better (and yes other iterations have improved it), but it isn't the best thing since sliced bread. Super DBZ is a better fighter than Budokai. In fact, I think if BL had a chance to evolve it could have been a lot better than Budokai, but that's another story...

And if Tenkaichi is a simulator, it's a crap simulator at that one. It simulates what, fighting. And the fighting is so sub par to what it could and should be. You're shooting yourself in the foot with your argument Hitiro. Lacking freedom and space doesn't make Budokai any less like the anime than Tenkaichi's lack of variety in characters does. These aren't action adventure games, you could call those simulators because their job is to literally try to recreate the show in game format. I have ideas that could easily improve Tenkaichi and make it that much closer to being a decent fighter, what would you call it then? Half fighter half simulator?

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