New PS2 Listings (Trilogy & Infinite World)

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Post by Kaboom » Thu Oct 23, 2008 10:59 am

Captain-Sora wrote:
DominatorLost wrote:...Whenever I see this, I lose more and more interest; same fighting engine, same music.

Give us more than just a recycle for fuck's sake.
Dude, it's not a recycle, it's basically a merging of all Budokai style games. It has B1 style cutscenes, a better fighting system from B3 and the Shin Budokai series, the game includes a lot of mini-games in the story mode and so forth. It's not just a big new game, it's just decent and awesome expansion on the Budokai franchise, deal with it.
Right on target. It's a combination of all the good parts from the Budokai games. "Final Budokai" really would have been a better name for it.
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Post by Chrono Trigger » Thu Oct 23, 2008 11:22 am

SSj Kaboom wrote:Right on target. It's a combination of all the good parts from the Budokai games. "Final Budokai" really would have been a better name for it.
So why couldn't they just make this game into Burst Limit ? I'll tell you why because it's rehash. They're trying to milk everything they can out of the Budokai series. They put out the mediocre Burst Limit and now they're putting out a polished Budokai 3 when they could have just put both together and had a really great game. Honestly that's just my opinion though.
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Post by Kaboom » Thu Oct 23, 2008 11:49 am

Burst Limit gives me the feel that they were testing the next-gen waters, that's all. It was a decent, standalone game on its own, that played a bit differently from the Budokai games, and had surprisingly commendable English scripts and voice-acting. Aside from that, it wasn't meant to be anything special.

But Infinite World is. Like a lot of us are saying, it's not just a "Budokai 3.5"; it looks as if they've combined everything good about the PS2 and PSP Budokai series into one solid, impressive game. Plus, if this is truly the last hurrah for DragonBall on the PS2, then what does that mean? Odds are after this, they'll focus more on next-gen systems.
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Post by Captain Awesome » Thu Oct 23, 2008 11:51 am

This game would have had a very limited development cycle, it's really just a moneymaking exercise to take advantage of Ps2 owners.

I'm all for it, I greatly enjoyed the Budokai series, I'm looking for more of the same here, they are throwing in some more characters, cut scenes and features, so colour me happy.

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Post by Xyex » Thu Oct 23, 2008 4:00 pm

So why couldn't they just make this game into Burst Limit ? I'll tell you why because it's rehash. They're trying to milk everything they can out of the Budokai series. They put out the mediocre Burst Limit and now they're putting out a polished Budokai 3 when they could have just put both together and had a really great game. Honestly that's just my opinion though.
No, this is a sequel just like every other fighting game sequel ever made. The 'rehash' was Burst Limit. BL was just B1 all over again, only not as good looking (I hate the shininess of the characters in BL).

This is not a 'polished Budokai 3'. That's what the GH release was for. This is Budokai 4, plain and simple. This is no more a polished Budokai 3 than Tekken 6 is a polished Tekken 1.
This game would have had a very limited development cycle, it's really just a moneymaking exercise to take advantage of Ps2 owners.
Actually, I highly doubt it had anything less than two years dev time. We only just heard about it becuase, firstly, the Sparking! series was still going and, secondly, Dimps didn't want to compete with themselves. If people knew that the more complete title would be this, not BL, they'd have passed on BL. But the fact of all the cutscenes is evidence that they had to have extended dev time on this since the lack of dev time was why B2 and B3 lacked cutscenes.

Though I wont deny the reason it's a PS2 title is to tap the PS2 market. It's still a huge market that rivals the next gen systems in size. That's a lot of people with a lot of money still waiting to be tapped.
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Post by Captain-Sora » Thu Oct 23, 2008 8:33 pm

New video:

http://www.atari.com/us/dragonballz/infiniteworld/

It shows Goku against Kid Buu, seems the normal adult Goku can also go SSJ4 and even do the fusion with Vegeta to go SSJ4 Gogeta. Hopefully GT Kid Goku would have to same form and fusion capsules. This way it can be expanded and players who want to adapt to only one Goku can all enjoy the form and fusion. Oh and, lol at Bluff Kamehameha being in.

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Post by Captain Awesome » Thu Oct 23, 2008 8:44 pm

Xyex wrote: Actually, I highly doubt it had anything less than two years dev time. the fact of all the cutscenes is evidence that they had to have extended dev time on this since the lack of dev time was why B2 and B3 lacked cutscenes.
I have to disagree, the amount of content that we've seen thus far doesn't really indicate that the game had a full development cycle, especially considering that the two previous games didn't get two years.

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Post by Taku128 » Thu Oct 23, 2008 9:04 pm

Captain-Sora wrote:New video:

http://www.atari.com/us/dragonballz/infiniteworld/

It shows Goku against Kid Buu, seems the normal adult Goku can also go SSJ4 and even do the fusion with Vegeta to go SSJ4 Gogeta. Hopefully GT Kid Goku would have to same form and fusion capsules. This way it can be expanded and players who want to adapt to only one Goku can all enjoy the form and fusion. Oh and, lol at Bluff Kamehameha being in.
But... why? That makes no sense. Adult Goku could never go SSJ4. Goku has too many transformations anyways, if you want to go all the way to SSJ4 you either need a breakthrough capsule or you put on Kaio-Ken, SSJ, SSJ2, SSJ3, and SSJ4. That leaves you with two spots for other capsules.

Gogeta says exactly what I was thinking at the end of the video. How dissapointing...
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Post by Pain » Thu Oct 23, 2008 9:22 pm

Taku128 wrote:
Captain-Sora wrote:New video:

http://www.atari.com/us/dragonballz/infiniteworld/

It shows Goku against Kid Buu, seems the normal adult Goku can also go SSJ4 and even do the fusion with Vegeta to go SSJ4 Gogeta. Hopefully GT Kid Goku would have to same form and fusion capsules. This way it can be expanded and players who want to adapt to only one Goku can all enjoy the form and fusion. Oh and, lol at Bluff Kamehameha being in.
But... why? That makes no sense. Adult Goku could never go SSJ4. Goku has too many transformations anyways, if you want to go all the way to SSJ4 you either need a breakthrough capsule or you put on Kaio-Ken, SSJ, SSJ2, SSJ3, and SSJ4. That leaves you with two spots for other capsules.

Gogeta says exactly what I was thinking at the end of the video. How dissapointing...
This is just about the same as Budokai 3. Very disappointing.
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Post by Kaboom » Thu Oct 23, 2008 9:27 pm

Pain wrote:This is just about the same as Budokai 3. Very disappointing.
For god's sake, no it's not. It's got gameplay elements from all three Budokai games AND the PSP Shin Budokais wrapped into one, and then some. It's got a truckload of new minigames worked into the story mode. It's got several new characters. It's got gorgeous, Budokai 1-esque cutscenes.

Like Xyex said, it's "Budokai 4."
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Post by Captain-Sora » Thu Oct 23, 2008 9:29 pm

Taku128 wrote:
Captain-Sora wrote:New video:

http://www.atari.com/us/dragonballz/infiniteworld/

It shows Goku against Kid Buu, seems the normal adult Goku can also go SSJ4 and even do the fusion with Vegeta to go SSJ4 Gogeta. Hopefully GT Kid Goku would have to same form and fusion capsules. This way it can be expanded and players who want to adapt to only one Goku can all enjoy the form and fusion. Oh and, lol at Bluff Kamehameha being in.
But... why? That makes no sense. Adult Goku could never go SSJ4. Goku has too many transformations anyways, if you want to go all the way to SSJ4 you either need a breakthrough capsule or you put on Kaio-Ken, SSJ, SSJ2, SSJ3, and SSJ4. That leaves you with two spots for other capsules.

Gogeta says exactly what I was thinking at the end of the video. How dissapointing...
It's still a plus to some players, for me, I don't really use all the extra capsules, I go with the breakthrough capsule most of the time. Plus I don't see what the issue is, it's still a plus, if you don't want Goku to have SSJ4 in your capsule set then don't add it and use the extra space for something else.

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Post by TheMajinRedComet » Thu Oct 23, 2008 9:35 pm

It is good that it is like Budokai 3. 3 was best DBZ fighting game in my opinion and they never said they were going to change it much in regards to Infinite world. The site says 25 stages, that seems fishy.
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Post by JulieYBM » Thu Oct 23, 2008 9:36 pm

Man, I want those character art to become available. :shock:
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Post by Pain » Thu Oct 23, 2008 10:10 pm

SSj Kaboom wrote:
Pain wrote:This is just about the same as Budokai 3. Very disappointing.
For god's sake, no it's not. It's got gameplay elements from all three Budokai games AND the PSP Shin Budokais wrapped into one, and then some. It's got a truckload of new minigames worked into the story mode. It's got several new characters. It's got gorgeous, Budokai 1-esque cutscenes.

Like Xyex said, it's "Budokai 4."
I understand what you're pointing at. But what happens when you've played all of those mini games numerous times over? What happens after you beaten the story mode more than five times and there are no more cut scenes to go crazy for?? You get bored, and will only have a Budokai 3 with a few more characters. What I'm saying is this: after all is said and done, none of the new features that this game has to offer will keep you from saying," Aw man, this is just then same a Budokai 3. I'm bored".

Now, I just watched that battle scene on Atari's "website" or should I say shitsite for the game. I swear that I just watched a match from Budokai 3. I also simulated that very same on my copy of Budokai 3. Same music and all. Not much is new. It's like adding a flavor to an expired condom. It just doesn't work, and sounds very silly. I'll admit that this game does have enhanced game play, and a bigger character roster. The new mini games look fun for about three to five hours, and then I'll be bored. It's like Sim Dragon, but better. The new cut scenes have some nice quality to them, but they all have one major flaw. The way that the mouths move. It just looks weird and out of place. Like they just slapped the mouths onto the character's faces.

But I've ranted long enough. I'm buying this game on November 4th and I'm gonna enjoy it(Probably). Hopefully it'll be better than Ultimate Ninja 3(Waste of my forty god damned dollars).
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Post by Big Momma » Thu Oct 23, 2008 10:49 pm

Pain wrote: I understand what you're pointing at. But what happens when you've played all of those mini games numerous times over? What happens after you beaten the story mode more than five times and there are no more cut scenes to go crazy for?? You get bored, and will only have a Budokai 3 with a few more characters. What I'm saying is this: after all is said and done, none of the new features that this game has to offer will keep you from saying," Aw man, this is just then same a Budokai 3. I'm bored".
The same thing will probably happen that happened when you finished Burst Limit.

"Aw man, this is just the same(maybe less) than Budokai 1...except prettier."

Now, I do enjoy the fighting engine in BL...but amount of content sucks

Now, I'd be lying if I said this game isn't like Budokai 3. It is. However, aren't most game sequels like the ones that came before it? They just have new features like characters, stages, story modes, and other stuff? Well, Infinite World has all of those.

Characters/Stages:
GT Goku, Paikuhan, Janemba, and more are added to the roster. And I must say I'm crapping my pants to get to play as GT Vegeta...preferably WITH moustache'! :D

Story Modes
This looks to have a similar game to Budokai 3, but with cutscenes and minigames thrown in. Personally, I think that's good enough. But, really, nearly every Dragonball game has the same storyline we already know and have heard/seen over-lordknowshowmany times.

Other Stuff

Like I said before, the mini-games and cutscenes are a great feature that I am looking forward to. Also, there are new gameplay mechanics added in, such as the "Aura block" and other things from the Shin Budokai games(Which I haven't played...which helps in my wanting this game even more)

I'm not trying to argue with you or anything, Pain. You just made some points that got my brain juice splashing. :)

Another thing to note: This game only being $30 bucks is a big factor as well. If it were $50 or even $40, then I probably wouldn't buy it.....okay, I would for $40. :wink:
Hopefully it'll be better than Ultimate Ninja 3(Waste of my forty god damned dollars).
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Post by Captain-Sora » Thu Oct 23, 2008 11:01 pm

A big factor for people to constantly whine about this game being just "another B3" is because of the bad impressions given when Spike was doing the BT series, only BT2 seemed to have made huge difference to the previous title and was much better but then BT3 came and was barely any different, just a few new better moves but still pretty much the same old gameplay with a few added characters to it.

While Spike did this junk, people forgot that Dimps was much different and that each of their Budokai titles were far greater improvements than the last and constantly had new unique modes all the time. Then all of a sudden Burst Limit came and the lack of Buu saga totally made people feel disappointed, this was a shocker considering it's another DBZ game by Dimps.

So with this obnoxious string of "same old, same old," DBZ fans have gained some blindness to not understanding that a sequel in a franchise always have very similar gameplay. People don't seem to notice the newer aspects, come on, friggen mini-games finally appearing, two of them were constantly wished for being in a decent DBZ game for a long time now (Snake Way and catching Bubbles).

There's no doubt this game will be very unique and fun for a while, I stand by my belief that this is an "if it ain't broken, don't fix it" project and I will continue to support this game no matter what because it's what I finally wanted after all this time.

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Post by Chrono Trigger » Fri Oct 24, 2008 1:01 am

Captain-Sora wrote:There's no doubt this game will be very unique and fun for a while, I stand by my belief that this is an "if it ain't broken, don't fix it" project and I will continue to support this game no matter what because it's what I finally wanted after all this time.
Yeah you're probably right. I mean it's Budokai 3 right ? It's one of the best Dragon Ball games on the PS2. Who wouldn't be excited about buying Budokai 3 all over again. I haven't played it in years so it'll be cool to play it again. Plus they're throwing in a few extra characters and some mini-games. Sounds like fun...
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Post by Li'l Lemmy » Fri Oct 24, 2008 2:38 am

I respect the varying opinions I've found while skimming through the thread, but that doesn't necessarily mean that I can understand or agree with all of them.

Mainly, the ones that are quoting this as something like Budokai 3 Redux. I think the most appropriate way to dub this game is more along the lines of a Budokai Remix. A redux is a second effort at this or that-- a change here, a tweak there, and some fine-tuning all around, a la Budokai 1 to Budokai 2-- while a remix means tossing together the best elements from this AND that while adding completely new ones to make the finished product play like both old and new. And from what I've been reading in keeping up with the game, it's a fucking remix hands down.

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Post by Captain-Sora » Fri Oct 24, 2008 12:58 pm

New video showing different clips of Buu(some cutscenes and just random fights):
http://youtube.com/watch?v=aEO0d20B1Xc

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Post by Snail » Fri Oct 24, 2008 3:44 pm

I'd purchase this baby over any of the BT 'Sparking' installments any day.

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