Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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iAnimationLover_
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Re: Super Animation Catalogue 2.0 - Episode 66

Post by iAnimationLover_ » Mon Nov 21, 2016 10:41 am

SansrivaaL wrote:By far Yuichi Karasawa's done an amazing job, he's my favorite atm, almost every part he does screams DRAGON BALL for me.
And Shimanuki has done an amazing job in episode 66 too. I mean, your avatar was by him Lol xD

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by FortuneSSJ » Mon Nov 21, 2016 12:11 pm

iAnimationLover_ wrote:
FortuneSSJ wrote:-Episode 67-
but unlike Tate, who seems also to be a slow one, he doesn't get more time for his episodes because he's not worth it.
Are you saying that tate is given a lot of time but cant deliver? Cause if you are, Then Boy episode 65 had tate rushing like he was in an olympic race.
I just said the opposite. They give Tate more time because they know he can deliver cool stuff, unlike Kitano
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by iAnimationLover_ » Mon Nov 21, 2016 12:14 pm

FortuneSSJ wrote:
iAnimationLover_ wrote:
FortuneSSJ wrote:-Episode 67-
but unlike Tate, who seems also to be a slow one, he doesn't get more time for his episodes because he's not worth it.
Are you saying that tate is given a lot of time but cant deliver? Cause if you are, Then Boy episode 65 had tate rushing like he was in an olympic race.
I just said the opposite. They give Tate more time because they know he can deliver cool stuff, unlike Kitano

i was tired so i didnt get what you said :yawn:

xd but his schedule was pretty busy tho


But when you look at tate's animation, you notice that he draws a lot more frames than your average animator

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FortuneSSJ
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Re: Super Animation Catalogue 2.0 - Episode 66

Post by FortuneSSJ » Mon Nov 21, 2016 12:25 pm

This episode got 2nd Key Animators. Isn't their job to correct the ugly shots from Key Animators?
I'm surprised how many Kitano's ugly shots weren't corrected then.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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iAnimationLover_
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Re: Super Animation Catalogue 2.0 - Episode 66

Post by iAnimationLover_ » Mon Nov 21, 2016 12:33 pm

FortuneSSJ wrote:This episode got 2nd Key Animators. Isn't their job to correct the ugly shots from Key Animators?
I'm surprised how many Kitano's ugly shots weren't corrected then.
Kitano was the animation supervisor and key animator. his corrected shots cant be corrected by 2nd key animators (I dont think so at least, correct me if I'm wrong :) )

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by DragonBallFan8001 » Mon Nov 21, 2016 12:59 pm

iAnimationLover_ wrote:
FortuneSSJ wrote:This episode got 2nd Key Animators. Isn't their job to correct the ugly shots from Key Animators?
I'm surprised how many Kitano's ugly shots weren't corrected then.
Kitano was the animation supervisor and key animator. his corrected shots cant be corrected by 2nd key animators (I dont think so at least, correct me if I'm wrong :) )
I'm pretty sure the 2nd key animators can correct the key animation of a supervisor if it doesn't look good. They're not correcting something that has already been corrected by a supervisor, they're just correcting their key animation.

However, considering Super's schedule, I'm not surprised there wasn't time to correct every single piece of animation.

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by ArchedThunder » Mon Nov 21, 2016 3:40 pm

DragonBallFan8001 wrote:
I'm pretty sure the 2nd key animators can correct the key animation of a supervisor if it doesn't look good. They're not correcting something that has already been corrected by a supervisor, they're just correcting their key animation.

However, considering Super's schedule, I'm not surprised there wasn't time to correct every single piece of animation.
Yep, Yashima is usually heavily corrected on his episodes for example.

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by neolux » Tue Nov 22, 2016 12:42 am

Guys we have an image for episode 69. The one that is going to have Arale in it [spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by iAnimationLover_ » Tue Nov 22, 2016 7:44 am

neolux wrote:Guys we have an image for episode 69. The one that is going to have Arale in it [spoiler]Image[/spoiler]
What, When, and how? xd

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by kinisking » Tue Nov 22, 2016 8:24 am

The backgrounds in super continue to be extremely well done.
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Re: Super Animation Catalogue 2.0 - Episode 66

Post by Psykomatik » Tue Nov 22, 2016 8:59 am

Not all of them. The best is "Bun-sun Lee", with "Yoshiyuki Shikano". They're excellent in my opinion.
At the opposite, Sei'ichiro Seigura and his friend are really awfull. They're the one responsible of the backgrounds from episode 12, when space was... blue or something special...

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by iAnimationLover_ » Tue Nov 22, 2016 9:16 am

FortuneSSJ wrote:

Vegeta punching FT Trunks looked great.
I think that was corrected by a 2nd key animator. since we didnt get that style in that entire episode except that part. I think higashide was on another scene. Higashide def needs more time though, like all the great stuff he could pull off with more time. imagine :o

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by Noah » Tue Nov 22, 2016 10:08 am

kinisking wrote:The backgrounds in super continue to be extremely well done.
Except for those that were reused in last episodes (Either and Umigame)
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Re: Super Animation Catalogue 2.0 - Episode 66

Post by ArchedThunder » Tue Nov 22, 2016 10:10 am

neolux wrote:Guys we have an image for episode 69. The one that is going to have Arale in it [spoiler]Image[/spoiler]
Can't tell who it is... hopefully the image we'll get in a few days or the NEP will clear it up, I'm really hoping Newtype was right about it being Manabe and Nashizawa.

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by Mazingerdestro » Tue Nov 22, 2016 11:16 am

So arale is back to her Dr. Slump design instead of the updated super one. Hmmmm mm. It makes you think how communication may suffer sometimes in this pr9duction.
Of course I could be wrong and this be a time travel thing.

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by Lord Beerus » Tue Nov 22, 2016 11:49 am

Mazingerdestro wrote:So arale is back to her Dr. Slump design instead of the updated super one. Hmmmm mm. It makes you think how communication may suffer sometimes in this pr9duction.
Of course I could be wrong and this be a time travel thing.
Or maybe she just wears different clothes for different occasions.

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by ArchedThunder » Tue Nov 22, 2016 1:56 pm

Mazingerdestro wrote:So arale is back to her Dr. Slump design instead of the updated super one. Hmmmm mm. It makes you think how communication may suffer sometimes in this pr9duction.
Of course I could be wrong and this be a time travel thing.
They've probably done this because this episode is a full on cross over, not a cameo.

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by Mazingerdestro » Tue Nov 22, 2016 2:17 pm

ArchedThunder wrote:
Mazingerdestro wrote:So arale is back to her Dr. Slump design instead of the updated super one. Hmmmm mm. It makes you think how communication may suffer sometimes in this pr9duction.
Of course I could be wrong and this be a time travel thing.
They've probably done this because this episode is a full on cross over, not a cameo.
Yes probably. But still quite weird

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by Baggie_Saiyan » Tue Nov 22, 2016 3:16 pm

So regarding production and scheduling would we ever get to the point where Super would be considered normal without taking hiatus?

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Re: Super Animation Catalogue 2.0 - Episode 66

Post by iAnimationLover_ » Tue Nov 22, 2016 3:16 pm

Mazingerdestro wrote:
ArchedThunder wrote:
Mazingerdestro wrote:So arale is back to her Dr. Slump design instead of the updated super one. Hmmmm mm. It makes you think how communication may suffer sometimes in this pr9duction.
Of course I could be wrong and this be a time travel thing.
They've probably done this because this episode is a full on cross over, not a cameo.
Yes probably. But still quite weird



Its literally just clothes. you wear and change clothes everyday right? apply your logic to dbs.



Nah who am i kidding when has logic ever applied to drgon ball? :lol:

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