Super Animation Catalogue 2.0
- DragonBalllKaiHD
- I Live Here
- Posts: 2734
- Joined: Sun Apr 19, 2009 2:37 pm
- Location: Texas
- Contact:
Re: Super Animation Catalogue 2.0 - Episode 67
A lot of the cuts in the DB Kai opening was done by Yamamuro himself. Needless to say, it's nothing special. He had a terrible use of the camera angle and movement. The last time he had some interesting cuts was in Budokai 2 opening.
The animation supervisors can decide to join Dragon Ball Super if their schedule is free or their work on the other shows is finished. The series director and planner can decide to let additional supervisors or key animators to work on the show if they so desire. It's usually the schedule that plays the role in how a show is shaped up.
The animation supervisors can decide to join Dragon Ball Super if their schedule is free or their work on the other shows is finished. The series director and planner can decide to let additional supervisors or key animators to work on the show if they so desire. It's usually the schedule that plays the role in how a show is shaped up.
Katsuyoshi Nakatsuru's #1 biggest fan
- BakaManiaHD
- Beyond Newbie
- Posts: 223
- Joined: Thu Jun 30, 2016 12:57 am
- Location: France
Re: Super Animation Catalogue 2.0 - Episode 67
Why does Kitano's episode 7 looks better than his recents episodes? I mean, he only had 6 weeks to draw it right?
kill me
Re: Super Animation Catalogue 2.0 - Episode 67
Episode 1 would have been done long before airing. He would have had a fair bit longer.BakaManiaHD wrote:Why does Kitano's episode 7 looks better than his recents episodes? I mean, he only had 6 weeks to draw it right?
Follow me on Twitter for countless shitposts.
Deadtuber.
Deadtuber.
- DragonBallFan8001
- Beyond Newbie
- Posts: 100
- Joined: Thu Jun 26, 2014 10:27 am
- Location: The Netherlands
Re: Super Animation Catalogue 2.0 - Episode 67
Kitano was also not credited for key animation in the first episode, and considering there were quite a few talented animators who worked on episode 1, with Jin Inaba credited first in the list of key animators, I doubt there was much that Kitano had to correct. This would've given him even more time to work on episode 7 (if (parts of) the storyboards were finished that early, at least).Ajay wrote:Episode 1 would have been done long before airing. He would have had a fair bit longer.BakaManiaHD wrote:Why does Kitano's episode 7 looks better than his recents episodes? I mean, he only had 6 weeks to draw it right?
- Jinzoningen MULE
- I Live Here
- Posts: 4405
- Joined: Thu Mar 24, 2016 8:33 pm
- Location: Salt Mines
Re: Super Animation Catalogue 2.0 - Episode 67
I haven't seen the DB Kai opening in a long time, but I'd put money on Yamamuro having been responsible for major corrections, if not, many of the drawings themselves. Also, the same animators who work on the opening also work on the shows. Not sure where you got the notion that they didn't.Gashif Aldi wrote:Hey guys! I'm new to this animation catalogue. I've been here since posts 198. And I thought, why not make an account to discuss with all of you. Sorry for suddenly appearing like this (also sorry if my english is bad).
So, I have a question in my head for a long time.
Who actually animated DB Kai opening?
The Saiyan Saga and Frieza Saga looked like it was animated by the same animators, some of the scenes remind me of Shida.
While Buu Saga seems pretty awesome, but not as good as the other ones.
And, why are these animators aren't working on DB Super? Atleast they should do the Opening, but the schedule might be the reason..
Except for the Yammamuro, his designs already made me bored overtime.
Retired.
- Baggie_Saiyan
- Namekian Warrior
- Posts: 10315
- Joined: Sat Mar 30, 2013 5:22 pm
- Location: Atlantis.
Re: Super Animation Catalogue 2.0 - Episode 67
So will the riddle of which bit Tate animated in the OP ever be solved?
- Jinzoningen MULE
- I Live Here
- Posts: 4405
- Joined: Thu Mar 24, 2016 8:33 pm
- Location: Salt Mines
Re: Super Animation Catalogue 2.0 - Episode 67
It might be be decoded if someone took the time to meticulously sort through similar works from the same animator. I don't think anyone cares enough to do that.Baggie_Saiyan wrote:So will the riddle of which bit Tate animated in the OP ever be solved?
Retired.
- Psykomatik
- Regular
- Posts: 521
- Joined: Thu Sep 24, 2015 7:37 am
Re: Super Animation Catalogue 2.0 - Episode 67
Almost sure he did this:
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]Re: Super Animation Catalogue 2.0 - Episode 67
The general consensus has been this part. The timing on the hand movements is very Tate-esque. But again, like the last time I brought this up, there's no way to know for sure thanks to corrections.Baggie_Saiyan wrote:So will the riddle of which bit Tate animated in the OP ever be solved?
Follow me on Twitter for countless shitposts.
Deadtuber.
Deadtuber.
- JazzMazz
- I Live Here
- Posts: 2217
- Joined: Thu Nov 03, 2016 7:28 am
- Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X
Re: Super Animation Catalogue 2.0 - Episode 67
Yeah, I don't think we'll ever be 100% sure what he actually did.
On a side note, the preview for next episode looks like it'll be more expressive, like this weeks, than having lots of interesting movement. Hopefully Futoshi isn't working on this episode and is instead doing other stuff for the next arc.
Also, if someone hasn't beaten me to it, welcome to Kanzenshuu Gashif Aldi.
On a side note, the preview for next episode looks like it'll be more expressive, like this weeks, than having lots of interesting movement. Hopefully Futoshi isn't working on this episode and is instead doing other stuff for the next arc.
Also, if someone hasn't beaten me to it, welcome to Kanzenshuu Gashif Aldi.
Re: Super Animation Catalogue 2.0 - Episode 67
JazzMazz wrote:If I were going to try define what mediocre for a series like Z and super means, I would say it would be episodes that look ugly and are a lot stiffer than the norm Z maintained (since thats what we're measuring Super against).ArchedThunder wrote:Art quality yes, animation is more debatable though. Z typically had relatively fluid animation on even its ugliest episodes. We'd have to define what's mediocre and what's bad for that comparison.JazzMazz wrote:Does anyone else think that what we consider mediocre in this arc, is at the very least comparable to the mediocre episodes of Z or is that a totally baseless opinion. In terms of animation quality of course.
This would be a good example of an average action episode for Z.
I don't think that example is fair at all. That's definitely one of the better looking action sequences in Z. I think this is a little more fair, because it uses a lot of repeated frames but the art is still consistently good, and the fight is at least easy to follow.
- JazzMazz
- I Live Here
- Posts: 2217
- Joined: Thu Nov 03, 2016 7:28 am
- Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X
Re: Super Animation Catalogue 2.0 - Episode 67
I agree that it is definitely one of the more polished fights, but I believe it does display the average level Z put into it's action scenes most of the time.nite_jay wrote:JazzMazz wrote:If I were going to try define what mediocre for a series like Z and super means, I would say it would be episodes that look ugly and are a lot stiffer than the norm Z maintained (since thats what we're measuring Super against).ArchedThunder wrote: Art quality yes, animation is more debatable though. Z typically had relatively fluid animation on even its ugliest episodes. We'd have to define what's mediocre and what's bad for that comparison.
This would be a good example of an average action episode for Z.
I don't think that example is fair at all. That's definitely one of the better looking action sequences in Z.
It does fall in line with the quality of a lot of fights in the series.
It's not like the scene I demonstrated didn't also use a lot of repeat frames either.
Re: Super Animation Catalogue 2.0 - Episode 67
I still think those are a little bit too high echelon for Z's standards for it to be considered "average", but agree to disagree I guess lol.JazzMazz wrote:I agree that it is definitely one of the more polished fights, but I believe it does display the average level Z put into it's action scenes most of the time.nite_jay wrote:JazzMazz wrote: If I were going to try define what mediocre for a series like Z and super means, I would say it would be episodes that look ugly and are a lot stiffer than the norm Z maintained (since thats what we're measuring Super against).
This would be a good example of an average action episode for Z.
I don't think that example is fair at all. That's definitely one of the better looking action sequences in Z.
It does fall in line with the quality of a lot of fights in the series.
- JazzMazz
- I Live Here
- Posts: 2217
- Joined: Thu Nov 03, 2016 7:28 am
- Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X
Re: Super Animation Catalogue 2.0 - Episode 67
Most of these aren't even all that great. The strongest thing about all of them is really solid character art. Otherwise, most of the time the motion is indicated with a shaking still and speed lines.nite_jay wrote:I still think those are a little bit too high echelon for Z's standards for it to be considered "average", but agree to disagree I guess lol.JazzMazz wrote:I agree that it is definitely one of the more polished fights, but I believe it does display the average level Z put into it's action scenes most of the time.nite_jay wrote:
I don't think that example is fair at all. That's definitely one of the better looking action sequences in Z.
It does fall in line with the quality of a lot of fights in the series.
- SaiyanGod117
- Advanced Regular
- Posts: 1241
- Joined: Tue Jul 14, 2015 2:31 am
Re: Super Animation Catalogue 2.0 - Episode 67
I've noticed after Frieza Saga the animation in DBZ is a lot more conservative and the use of repeated frames is used more. The art improves consinderably, but the animation seems less fluid.
- ArchedThunder
- Born 'n Bred Here
- Posts: 5718
- Joined: Fri Dec 03, 2010 8:03 am
Re: Super Animation Catalogue 2.0 - Episode 67
The Androids arc has some of the worst art in the series.SaiyanGod117 wrote:I've noticed after Frieza Saga the animation in DBZ is a lot more conservative and the use of repeated frames is used more. The art improves consinderably, but the animation seems less fluid.
- JazzMazz
- I Live Here
- Posts: 2217
- Joined: Thu Nov 03, 2016 7:28 am
- Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X
Re: Super Animation Catalogue 2.0 - Episode 67
Eh, thats not necessarily true. There is a lot of really great stuff littered through all the arcs. I do agree though that the art quality did improve for a time after the frieza arc. However, the I think halfway into the android saga, things went sour and stayed that way for a good while.SaiyanGod117 wrote:I've noticed after Frieza Saga the animation in DBZ is a lot more conservative and the use of repeated frames is used more. The art improves consinderably, but the animation seems less fluid.
- Gashif Aldi
- Beyond Newbie
- Posts: 271
- Joined: Thu Nov 03, 2016 6:35 am
- Location: Surabaya, Indonesia
Re: Super Animation Catalogue 2.0 - Episode 67
Really?! I thought it was animated by Yasuhiro Nowata, but when I search it on Google. There's no answer or anything that related to that guy. The scene where Frieza and Goku fight is pretty good in the OP. But, is there any information on who's animating the Opening other than Yammamuro?DragonBalllKaiHD wrote:A lot of the cuts in the DB Kai opening was done by Yamamuro himself. Needless to say, it's nothing special. He had a terrible use of the camera angle and movement. The last time he had some interesting cuts was in Budokai 2 opening.
The animation supervisors can decide to join Dragon Ball Super if their schedule is free or their work on the other shows is finished. The series director and planner can decide to let additional supervisors or key animators to work on the show if they so desire. It's usually the schedule that plays the role in how a show is shaped up.
I'm bad at English and still learning. If there's anything wrong, please correct me.
Profile Picture is from:
Profile Picture is from:
Spoiler:
- SaiyanGod117
- Advanced Regular
- Posts: 1241
- Joined: Tue Jul 14, 2015 2:31 am
Re: Super Animation Catalogue 2.0 - Episode 67
True, but it pulled through for the important scenes like Gohans's transformation, Super Vegeta, and Goku vs Cell. Despite that, I'm mainly talking about the Buu Saga art which still holds up till this day, Yamamuro should really go back to those designs.ArchedThunder wrote:The Androids arc has some of the worst art in the series.SaiyanGod117 wrote:I've noticed after Frieza Saga the animation in DBZ is a lot more conservative and the use of repeated frames is used more. The art improves consinderably, but the animation seems less fluid.
JazzMazz wrote:Eh, thats not necessarily true. There is a lot of really great stuff littered through all the arcs. I do agree though that the art quality did improve for a time after the frieza arc. However, the I think halfway into the android saga, things went sour and stayed that way for a good while.SaiyanGod117 wrote:I've noticed after Frieza Saga the animation in DBZ is a lot more conservative and the use of repeated frames is used more. The art improves consinderably, but the animation seems less fluid.
Yeah, some stuff could have been given more attention to detail.
- JazzMazz
- I Live Here
- Posts: 2217
- Joined: Thu Nov 03, 2016 7:28 am
- Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X
Re: Super Animation Catalogue 2.0 - Episode 67
Yeah, the Buu arc was when everything was pretty consistent when it needed to be. The Gotenks fight looked pretty bad, and so did some of the battles in the tournament as well as Majin Vegeta fight. Besides that, the Buu arc definitely had a lot of really solid artwork.SaiyanGod117 wrote:True, but it pulled through for the important scenes like Gohans's transformation, Super Vegeta, and Goku vs Cell. Despite that, I'm mainly talking about the Buu Saga art which still holds up till this day, Yamamuro should really go back to those designs.ArchedThunder wrote:The Androids arc has some of the worst art in the series.SaiyanGod117 wrote:I've noticed after Frieza Saga the animation in DBZ is a lot more conservative and the use of repeated frames is used more. The art improves consinderably, but the animation seems less fluid.
On a side note is this Goku? At a glance I thought it was Gohan, but if it is Goku, what and why?
[spoiler]
[/spoiler]









