Surprisingly, I like Toriyama's the least. The other ones are great though.nite_jay wrote:I was a little bored so I decided to try and edit the new suit designs to different styles. Which one do you guys think looks best/ most legit?
[spoiler][/spoiler]
Super Animation Catalogue 2.0
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Re: Super Animation Catalogue 2.0 - Episode 67
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
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Re: Super Animation Catalogue 2.0 - Episode 67
I've tried to make the shaders on Vegeta's face more like back on Z
Does it looks fine? (i'm a photoshop noob)
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[/spoiler]
[spoiler]
[/spoiler]
I find this quite fun to do when you're bored in front of your computer.
Does anyone have a picture of the old Yamamuro models?
Does it looks fine? (i'm a photoshop noob)
[spoiler]

[spoiler]

I find this quite fun to do when you're bored in front of your computer.
Does anyone have a picture of the old Yamamuro models?
Last edited by BakaManiaHD on Sat Dec 03, 2016 6:39 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 67
Thanks. I'm kinda torn between the 2nd and 3rd ones, honestly.kinisking wrote:Surprisingly, I like Toriyama's the least. The other ones are great though.nite_jay wrote:I was a little bored so I decided to try and edit the new suit designs to different styles. Which one do you guys think looks best/ most legit?
[spoiler][/spoiler]
I didn't have anything with full color, but I hope this helps.BakaManiaHD wrote:I've tried to make the shaders on Vegeta's face more like back on Z
Does it looks fine? (i'm a photoshop noob)
[spoiler][/spoiler]
[spoiler][/spoiler]
I know it's a little annoying when people are trying to make S and Z look like, but I find this quite fun to do when you're bored in front of your computer.
Does anyone have a picture of the old Yamamuro models?
[spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 67
Thank you so much!nite_jay wrote:I didn't have anything with full color, but I hope this helps.
[spoiler][/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 67
Episode 69
Animation Supervisors
Nashizawa Koji Manabe Shuuichiro Takamura Kaoru
Key Animators
Nashizawa Koji Inaba Jin Higashide Futoshi Tate Naoki Kusama Hideoki Kato Yoshitaka Sato Tomoko TAP
Second Key Animators
Manabe Shuuichiro Kitano Yukihiro Tsukino Mua A-Line Buyu
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That was a lot of fun. Extremely conservative, but I'm glad for that. Wouldn't want to waste much talent on a little episode like this. Lots of reused scenes in smart places.
Stacks of Ide and Kitano corrections throughout the first half, so I guess that was Takamura's main place of supervision. Manabe and Nashizawa appeared to take over in the second. Very cool to see Naoki Tate popping up, if only for a few short scenes. I guess him and Manabe are besties now!
Some very on-model stuff later on when Goku took on Arale properly. I'd assume that's one of the top three's work, though being that on-model doesn't exactly allow for many identifiable traits to say who, specifically.
Next week is Yashima as we knew already from the Fuji site leak. Nothing interesting to note, really. Looks like it'll be a reasonably animated and fun episode. Perfect for something like that.
Animation Supervisors
Nashizawa Koji Manabe Shuuichiro Takamura Kaoru
Key Animators
Nashizawa Koji Inaba Jin Higashide Futoshi Tate Naoki Kusama Hideoki Kato Yoshitaka Sato Tomoko TAP
Second Key Animators
Manabe Shuuichiro Kitano Yukihiro Tsukino Mua A-Line Buyu
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That was a lot of fun. Extremely conservative, but I'm glad for that. Wouldn't want to waste much talent on a little episode like this. Lots of reused scenes in smart places.
Stacks of Ide and Kitano corrections throughout the first half, so I guess that was Takamura's main place of supervision. Manabe and Nashizawa appeared to take over in the second. Very cool to see Naoki Tate popping up, if only for a few short scenes. I guess him and Manabe are besties now!
Some very on-model stuff later on when Goku took on Arale properly. I'd assume that's one of the top three's work, though being that on-model doesn't exactly allow for many identifiable traits to say who, specifically.
Next week is Yashima as we knew already from the Fuji site leak. Nothing interesting to note, really. Looks like it'll be a reasonably animated and fun episode. Perfect for something like that.
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Re: Super Animation Catalogue 2.0 - Episode 67
Kohei Hatano did the storyboard of this one too.
I really believe he is going to storyboard everything until the next big arc.
I really believe he is going to storyboard everything until the next big arc.
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Re: Super Animation Catalogue 2.0 - Episode 67
Tate and Kitano popped up again already? wtf.
Kitano doing second key is weird to me.
I guess we might have a new regular animator with Kusama Hideoki, that's good. Tsukino Mua showing back up again is a good sign that he's sticking around too.
But man, Tate and Kitano showing up bugs and worries me.
EDIT: Just watched the NEP, looks like we're getting a pretty polished Yashima episode, I hope all of his episodes look good from now on.
Kitano doing second key is weird to me.
I guess we might have a new regular animator with Kusama Hideoki, that's good. Tsukino Mua showing back up again is a good sign that he's sticking around too.
But man, Tate and Kitano showing up bugs and worries me.
EDIT: Just watched the NEP, looks like we're getting a pretty polished Yashima episode, I hope all of his episodes look good from now on.
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Re: Super Animation Catalogue 2.0 - Episode 67
Some key art for the next episode:
[spoiler]
[/spoiler]
[spoiler]

Spoiler:
Re: Super Animation Catalogue 2.0 - Episode 67
Here's the very short Tate scene I spotted during the broadcast.
I'm sure there are a few more that I'll spot upon rewatching it, but that's the main bit that was obviously him.
Not a fan of Manabe correcting Tate's goofy faces since he tends to make them look stiff and awkward, as you can see at 0:27. Goku looks wrong.
Anyway, look how interesting Vegeta's kick is. Tate begins with a smear, then it becomes a fully-formed leg, before pinging forwards. It has real oomph, as a result. Unusual, but effective.
I'm sure there are a few more that I'll spot upon rewatching it, but that's the main bit that was obviously him.
Not a fan of Manabe correcting Tate's goofy faces since he tends to make them look stiff and awkward, as you can see at 0:27. Goku looks wrong.
Anyway, look how interesting Vegeta's kick is. Tate begins with a smear, then it becomes a fully-formed leg, before pinging forwards. It has real oomph, as a result. Unusual, but effective.
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Re: Super Animation Catalogue 2.0 - Episode 67
Unlike the new designs for today's episode these are just drawn over Yamamuro's existing designs, makes me wonder if he actually did these ones or not.Lord Beerus wrote:Some key art for the next episode:
[spoiler][/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 67
#69
Was a decently polished episode, with lots of cool, exaggerated facial expressisons and some okay action sequences, that were mainly saved due to storyboarding.
There were a couple of scenes that weren't very polished and looked very rough but for the most part everything was pretty serviceable.
Next weeks episodes looks like a very polished Yashima episode.
Also on a side note, I'm pretty sure Tate did the scene where Beerus is flipping out about going back to his home planet due to indigestion. Those facial expressions definitely looked like him, could someone please confirm that?
Was a decently polished episode, with lots of cool, exaggerated facial expressisons and some okay action sequences, that were mainly saved due to storyboarding.
There were a couple of scenes that weren't very polished and looked very rough but for the most part everything was pretty serviceable.
Next weeks episodes looks like a very polished Yashima episode.
Also on a side note, I'm pretty sure Tate did the scene where Beerus is flipping out about going back to his home planet due to indigestion. Those facial expressions definitely looked like him, could someone please confirm that?
Re: Super Animation Catalogue 2.0 - Episode 67
I think you may be right, yeah.JazzMazz wrote:Also on a side note, I'm pretty sure Tate did the scene where Beerus is flipping out about going back to his home planet due to indigestion. Those facial expressions definitely looked like him, could someone please confirm that?
Higashide did the SSJ Blue Kamehameha. Jin Inaba did the scene just before the eyecatch with that nice Vegeta close-up.
Looking forward to tackling the entry on this tomorrow since it makes showcasing the differences between Ide and Kitano easier for people.
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Re: Super Animation Catalogue 2.0 - Episode 67
Usually I'm a lot more positive about the way the episodes look, but I'm pretty surprised that you guys think this episode had some polish. Honestly I think this episode was kinda bad looking, lots of really bad art and I don't know what they thought they were doing putting Kitano on this episode so soon after 67, his art was not good outside of a few shots and it makes me worried that this means his next episode will look bad too since he won't have as much time on it. The Dr. Slump characters looked pretty good most of the time though, probably because of the simple designs.
I really don't understand why Tate was here, especially when he only did a tiny bit, but hopefully since he did so little it won't affect his next episode's quality like his cut for 63 seemed to affect 65's quality. Jin Inaba being here is also a huge question mark.
I really don't get why this episode had 3 supervisors, unless Nashizawa and Manabe are focused on other episodes or something. Manabe didn't do any animation so that makes me think he wasn't focused on this episode, but Nashizawa was top credited key animator. Tate was in the middle of the credits despite doing very little, maybe the vast majority of the episode was scribbled out by Nashizawa and the others filled the gaps?
Kohei Hatano storyboarding another episode so soon after the last is interesting, maybe he really is just taking the reigns for the filler before Toriyama's next arc to allow Morio to focus on that.
EDIT: I rewatched the episode, It's not as bad as I thought on the first watch (Don't know why it sat bad with me on the first watch), but there are still some pretty bad shots.
I really don't understand why Tate was here, especially when he only did a tiny bit, but hopefully since he did so little it won't affect his next episode's quality like his cut for 63 seemed to affect 65's quality. Jin Inaba being here is also a huge question mark.
I really don't get why this episode had 3 supervisors, unless Nashizawa and Manabe are focused on other episodes or something. Manabe didn't do any animation so that makes me think he wasn't focused on this episode, but Nashizawa was top credited key animator. Tate was in the middle of the credits despite doing very little, maybe the vast majority of the episode was scribbled out by Nashizawa and the others filled the gaps?
Kohei Hatano storyboarding another episode so soon after the last is interesting, maybe he really is just taking the reigns for the filler before Toriyama's next arc to allow Morio to focus on that.
EDIT: I rewatched the episode, It's not as bad as I thought on the first watch (Don't know why it sat bad with me on the first watch), but there are still some pretty bad shots.
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Re: Super Animation Catalogue 2.0 - Episode 67
Sorry for the double post, but this is a big one so I decided to make it its own post instead of an edit.
Some observations and some questions, that was an interesting episode that had a lot of styles in it.
An okay Kitano shot, but the face is a bit squashed a some of the features are a bit too round;
[spoiler]
[/spoiler]
A pretty good Kitano shot reminiscent of his work on episode 7, these two are an example of the weird quality variance of Kitano's work in this episode, hopefully the weird variance is because he's busy with something else not not because they are going to continue to throw him under the bus.
[spoiler]
[/spoiler]
Another wildly different Kitano shot, Vegeta is very reminiscent of that uncorrected Kitano shot of Trunks from 67 that was fixed before it aired, but it's not the worst thing ever.
[spoiler]
[/spoiler]
I have no idea who this is, but I love it outside of the highlights.
[spoiler]
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Potentially a light correction from Manabe?
[spoiler]
[/spoiler]
Another one that I don't know. Outside of the hair looking slightly off it's pretty good.
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Not sure about this one either, but the ear looks like Kitano, so maybe it's a light correction by him. Good shot though.
[spoiler]
[/spoiler]
A slightly rough Kitano, again showing the variance in the quality of his corrections in this episode.
[spoiler]
[/spoiler]
Tate corrected by Manabe, I quite like how Manabe's corrections of Tate look honestly.
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[/spoiler]
Uncorrected Tate.
[spoiler]
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I have no idea who this is, but it's wonderful.
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Just as above, no idea who this is.
[spoiler]
[/spoiler]
Reminiscent of Kitano's work in 24 and 45, not good.
[spoiler]
[/spoiler]
Another great shot that I have no idea who it is.
[spoiler]
[/spoiler]
Another bad shot from Kitano resembling 24 and 25 again.
[spoiler]
[/spoiler]
No idea who this is, but it's pretty bad.
[spoiler]
[/spoiler]
And finally Manabe's style wasn't very prevalent despite him being a supervisor and first credited 2nd key animator, I guess he mainly did minor corrections around the episode with the exception of a few shots that he fully corrected.
[spoiler]
[/spoiler]
And then a somewhat weird thing I noticed, a random Tate shot of Beerus despite it not being a very animated scene.
[spoiler]
[/spoiler]
Some observations and some questions, that was an interesting episode that had a lot of styles in it.
An okay Kitano shot, but the face is a bit squashed a some of the features are a bit too round;
[spoiler]

A pretty good Kitano shot reminiscent of his work on episode 7, these two are an example of the weird quality variance of Kitano's work in this episode, hopefully the weird variance is because he's busy with something else not not because they are going to continue to throw him under the bus.
[spoiler]

Another wildly different Kitano shot, Vegeta is very reminiscent of that uncorrected Kitano shot of Trunks from 67 that was fixed before it aired, but it's not the worst thing ever.
[spoiler]

I have no idea who this is, but I love it outside of the highlights.
[spoiler]

Potentially a light correction from Manabe?
[spoiler]

Another one that I don't know. Outside of the hair looking slightly off it's pretty good.
[spoiler]

Not sure about this one either, but the ear looks like Kitano, so maybe it's a light correction by him. Good shot though.
[spoiler]

A slightly rough Kitano, again showing the variance in the quality of his corrections in this episode.
[spoiler]

Tate corrected by Manabe, I quite like how Manabe's corrections of Tate look honestly.
[spoiler]

Uncorrected Tate.
[spoiler]

I have no idea who this is, but it's wonderful.
[spoiler]

Just as above, no idea who this is.
[spoiler]

Reminiscent of Kitano's work in 24 and 45, not good.
[spoiler]

Another great shot that I have no idea who it is.
[spoiler]

Another bad shot from Kitano resembling 24 and 25 again.
[spoiler]

No idea who this is, but it's pretty bad.
[spoiler]

And finally Manabe's style wasn't very prevalent despite him being a supervisor and first credited 2nd key animator, I guess he mainly did minor corrections around the episode with the exception of a few shots that he fully corrected.
[spoiler]

And then a somewhat weird thing I noticed, a random Tate shot of Beerus despite it not being a very animated scene.
[spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 67
That looks like a Takeo Ide correction to me.ArchedThunder wrote:Sorry for the double post, but this is a big one so I decided to make it its own post instead of an edit.
Some observations and some questions, that was an interesting episode that had a lot of styles in it.
An okay Kitano shot, but the face is a bit squashed a some of the features are a bit too round;
[spoiler][/spoiler]
Yeah, this looked like Tate to me.And then a somewhat weird thing I noticed, a random Tate shot of Beerus despite it not being a very animated scene.
[spoiler][/spoiler]
I really love his use of exaggerated expressions in character acting, he is so good at using it I wish he would be allowed to do more.
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Re: Super Animation Catalogue 2.0 - Episode 67
I am surprised too seeing 3 ADs. A clear sign that the episode was rushed. Tate doing KA was cool but not needed, still his part was nice. I haven't figured Nashizawa's style, so I don't know what he did.
The storyboard was bland though. Absolutely no interesting compositions or anything engaging to the eye. Hatano Kouhei did a better board for last episode. The direction was also standard stuff and nothing to shout about. Overall, a passable episode.
The storyboard was bland though. Absolutely no interesting compositions or anything engaging to the eye. Hatano Kouhei did a better board for last episode. The direction was also standard stuff and nothing to shout about. Overall, a passable episode.
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Re: Super Animation Catalogue 2.0 - Episode 67
After seeing this week's One Piece and how outstanding the animation was in that, this episode looks even more horrendous than when I watched it
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Re: Super Animation Catalogue 2.0 - Episode 67
In general the episode really did feel like it was just thrown together, hopefully it's not a bad sign that things are extra fucked right now and it's just that everyone is focused on more important episodes.Saikyo no Senshi wrote:I am surprised too seeing 3 ADs. A clear sign that the episode was rushed. Tate doing KA was cool but not needed, still his part was nice. I haven't figured Nashizawa's style, so I don't know what he did.
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Re: Super Animation Catalogue 2.0 - Episode 67
This was a polished but conservative episode. But I liked it nonetheless. Its a good thing that it was conservative because it definitely would not have taken a huge toll on the animators. This episode especially reminds me of the Potafeu arc where they had a huge amount of animators working on a single episode, with everyone doing a small portion of the episode. The reason behind this is probably to allow the animators to focus more on their important episodes, while also working on episodes like this on a comparatively smaller scale
Also the quality of this episode was better than some of the final few episodes of the FT arc. Correct me if I am wrong on this one, but I guess this episode was better planned out and the previous one being outsourced to Wanpack did help.
Edit: I also won't mind Yamamuro handling an action episode, because he is better suited for those episodes than Yashima and Kitano.
Also the quality of this episode was better than some of the final few episodes of the FT arc. Correct me if I am wrong on this one, but I guess this episode was better planned out and the previous one being outsourced to Wanpack did help.
Even I hope so. So finally for the upcoming main arc we can have a string of action episodes back to back, with Shida and Otsuka already confirmed alongside Higashide, Manabe, Tate, Karasawa, Kaoru, Shimanuki and the rest. It looks like Onishi(#42 and #49 guy) has been replaced by Nashizawa as the regular now. Also what episode did Kaoru did after #56 ?ArchedThunder wrote: I guess we might have a new regular animator with Kusama Hideoki, that's good. Tsukino Mua showing back up again is a good sign that he's sticking around too.
Edit: I also won't mind Yamamuro handling an action episode, because he is better suited for those episodes than Yashima and Kitano.
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Re: Super Animation Catalogue 2.0 - Episode 67
I would like to state here my dis-taste for motion-blur in this series.
I notice they mostly use it when there is any kind of movement, and it is added in a way I can only describe as ugly.
Motion blur is used in practically every action sequence (hell, even the Shida cuts have them) and I have noticed that is most commonly used along with smears.
The animator most affected by the use of motion blur is sadly, the animator that uses smears the most, Naoki Tate. It covers up all his interesting movement in this very ugly and disorientating blur that covers the drawing themselves.
I haven't even mentioned the haze used on the explosions, but its equally as bad.
I personally really hope they get rid of any kind of motion blur in the future, but thats at best wishful thinking.
I notice they mostly use it when there is any kind of movement, and it is added in a way I can only describe as ugly.
Motion blur is used in practically every action sequence (hell, even the Shida cuts have them) and I have noticed that is most commonly used along with smears.
The animator most affected by the use of motion blur is sadly, the animator that uses smears the most, Naoki Tate. It covers up all his interesting movement in this very ugly and disorientating blur that covers the drawing themselves.
I haven't even mentioned the haze used on the explosions, but its equally as bad.
I personally really hope they get rid of any kind of motion blur in the future, but thats at best wishful thinking.