"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Wed Sep 28, 2016 6:02 pm

Sergio is the guy who posted all the stuff from the first game.

I should amend that he responded to a reply on that tweet saying that his information isn't big news, so temper your hopes.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Wed Sep 28, 2016 6:05 pm

TheDevilsCorpse wrote:Sergio is the guy who posted all the stuff from the first game.

I should amend that he responded to a reply on that tweet saying that his information isn't big news, so temper your hopes.
Ah. Though if it's somthing worth sharing, my interest is piqued.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by THEGOKU » Wed Sep 28, 2016 6:11 pm

Curious to see what he finds. I had forgot all about what he did with the first game.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lord Frieza » Wed Sep 28, 2016 6:29 pm

SSJ God Gogeta wrote:New CaC gameplay.

Really liking the look of Kaioken Assault.
Looks like I'll need to max out stamina to get the most out of the Great Namekian form. I'm a little disappointed that your limited to mouth ki blasts but the forms brute strength makes up for that. It's gonna be so much fun rampaging threw a city kaiju style.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Wed Sep 28, 2016 6:37 pm

simtek34 wrote:For the Boo forms, I am hoping them to be Super Boo costumes, NOT SEPERATE CHARACTERS! Just put the character model in Piccolo weighted traning clothes, fusion vest, and no logo turthe hermit outfit, record a few new lines, and give it a few moves from each character. The modders could do this!
Super Buu also had longer antenna depending on who was absorbed so as long as they do that as well I'm fine with this. They already have the move sets in the game to make a Piccolo, Gotenks and Gohan version with ease. They would just have to make Buu super ghost

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Wed Sep 28, 2016 6:53 pm

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Wed Sep 28, 2016 7:36 pm

Id say this confirms Whis and Bardock as new mentors as only their skills and transformations, as expected are banned.

Also what Sergio found here kind of directly conflicts with what has been said about transferring the Time Patroller over to get their look in the game. I highly doubt they will just dress up the standard red head future warrior in whatever clothes you were wearing.

Now to decide what 4 specials, 2 ultimates and clothes I should bring over to Xenoverse 2... I'm thinking I'll leave my Saiyan dressed in the kai garbs with Broly's pants and might just put moves I want my character to use in the story.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Wed Sep 28, 2016 7:44 pm

I'm glad Sergio is back. Loved his job back when XV was about to be launched. Hope he reveals interesting stuff before the date of the game's launch again.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Wed Sep 28, 2016 7:52 pm

I don't understand the point of transfering over the patroller's move set if we're not going to be able to use them.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Wed Sep 28, 2016 7:54 pm

Grimlock wrote:I'm glad Sergio is back. Loved his job back when XV was about to be launched. Hope he reveals interesting stuff before the date of the game's launch again.
As he's already admitted, chances of that are pretty slim. Modders can't really get access to the files on the current generation.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Wed Sep 28, 2016 7:58 pm

TheDevilsCorpse wrote:As he's already admitted, chances of that are pretty slim. Modders can't really get access to the files on the current generation.
Not even PC?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Wed Sep 28, 2016 8:02 pm

Grimlock wrote:Not even PC?
They can access the files on PC, but the PC isn't getting the beta. Best you could hope for is them somehow getting access a couple days in advance via the pre-load, but it's coming out 3 days later on PC anyway, so console people may have unlocked all the characters and stuff from the base game by then depending on the new unlock system.

We could still get some insight into DLC, but it'll likely be after launch.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TekTheNinja » Wed Sep 28, 2016 10:26 pm

Grimlock wrote:
Anime Kitten wrote:[spoiler]Image

I'm kidding.[/spoiler]
His lines were cool in Raging Blast 2, but I'm pretty sure XV would do a better job and more interesting.
TekTheNinja wrote:That's a HUGE problem.
And what is the problem, exactly?
Really dude? That's not even an argument. You can say that about anything. They could exclude even Goku, and you could say that. That means absolutely nothing.

Because it's BUUHAN. That's why. You know, the strongest buu form? The entire reason Vegito exists? In a modern DB game? How are you not seeing this?
Kanassa wrote:I don't understand the point of transfering over the patroller's move set if we're not going to be able to use them.
Agreed. Hell it'd be easy to make them playable and I'm sure other people want it, so why can't we just unlock them after beating the story? Dimps is making some really stupid decisions.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Wed Sep 28, 2016 10:39 pm

TekTheNinja wrote:Because it's BUUHAN. That's why. You know, the strongest buu form? The entire reason Vegito exists? In a modern DB game? How are you not seeing this?
It's going be okay.... We have Kid Buu.. :P
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Wed Sep 28, 2016 10:56 pm

TekTheNinja wrote:Because it's BUUHAN. That's why. You know, the strongest buu form? The entire reason Vegito exists? In a modern DB game?
Why should we include Base Tween Gohan?
Because it's his BASE FORM. That's why. You know, the root of his transformations? The entire reason SSJ/2 exists? In a modern DB game?
That wasn't directed at you specifically, it was at the argument of no Base Tween Gohan.

Anyhow, as I want to keep this on-topic, I'd be fine if we didn't get any more info until the game actually releases. We know more than enough already.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Thu Sep 29, 2016 12:17 am

We should have base teen Gohan because he is the only character without his base form (outside the obvious like Super Gogeta). That bothers me because of completion sake but also because he is a super saiyan without all the benefits of the actual transformation which makes no sense in the context of the game. Just a really weird choice especially as Gohans normal hair and ssj hair are so similar.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by THEGOKU » Thu Sep 29, 2016 8:34 am

Well if you think about it this way it makes sense. After he got out of the Time Chamber he was a super saiyan the whole time until he killed cell. An with Bojack not being included at least that is what I think he could secretly be in the game. There really is no need for Base Gohan to be in the game in that context so that is probably why he is in the game like that.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by HeroR » Thu Sep 29, 2016 9:29 am

People keep asking for Bojack and I can't remember anything special about him other than how Gohan killed him.
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precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gyt Kaliba » Thu Sep 29, 2016 9:57 am

Really, I'd just kind of like to finally see a game include each of the movie's (or at least it's villains) in it's scenario. Something like Xenoverse is uniquely positioned to do so too. And really, there's not too many left to wonder about either.

1) We already know that Turles, Slug, Cooler, Metal Cooler, Broly, and Janemba are there, so already that covers 7 of the movies just with 6 characters.
2) Garlic Jr. would be an interesting one to include again, especially if they worked his immortality into the play mechanics, at least for the story mode. Maybe when fighting him in the story, you wouldn't be able to KO him, you'd just have to hold him off for a certain amount of time, or something.
3) Dr. Wheelo, Bio-Broly (or at least his giant form), and Hirudegarn would all make for some great non-Oozaru-based giant bosses we could fight. So could that big mess of wires that Metal Cooler really was, come to think of it.
4) Android 13 would make an interesting way for them to shake things up in the Cell arc portion of the game. Maybe he shows up and dislikes the way Cell is going about things hosting the Cell Games, and takes actions of his own to kill Goku.
5) Though story-wise Bojack is around the Cell arc, maybe for Xenonverse purposes he could show up at the World Tournament at the same time Babidi has Yamu and Spopovich trying to get energy for Boo, as an additional side problem.

All it takes is a certain level of creativity, and all the movie villains could be used in fresh ways for this series.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dualist » Thu Sep 29, 2016 1:27 pm

Nothing is really special about Bojack. But I just like more villains to fight against since I mostly do PvE. I'm hearing the AI is better which would be a great change.
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