Wow, have standards fallen so low?ArchedThunder wrote:?JulieYBM wrote:It wasn't exactly great. Being far better animated than the first part of the fight is its only saving grace.ArchedThunder wrote:So there are people who think the SSJ Cabba portion of episode 37 looked like shit :/
I've watched it like 7 times now, it's incredibly well done.
Super Animation Catalogue 2.0
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Re: Super Animation Catalogue - [Updated with #37]
Re: Super Animation Catalogue - [Updated with #37]
Yes I wasn't thrilled with this episode, but standards for Super are not what they were for Z unfortunately. we pray that we get a couple good looking scenes an episode now, again unfortunately. 
Re: Super Animation Catalogue - [Updated with #37]
I think you guys are overreacting. Go watch one of the first episodes of DBZ and there are bad things too. The models aren't great and some moves too. Some people is talking like DBZ was perfect but it has plenty of problems in terms of animation. That's just nostalgia talking.
Re: Super Animation Catalogue - [Updated with #37]
Even Z's worst moments are way better in terms of quality compared to Super's. There's no nostalgia talking here. Take a look at Ajays compilation of all of Zs worst scenes.PMD wrote:I think you guys are overreacting. Go watch one of the first episodes of DBZ and there are bad things too. The models aren't great and some moves too. Some people is talking like DBZ was perfect but it has plenty of problems in terms of animation. That's just nostalgia talking.
Re: Super Animation Catalogue - [Updated with #37]
Whoah, okay. I vanish for a day and come back to a wave of negativity!
Though I don't think this week's episode was mindblowing or anything, let's not downplay the great looking parts of the episode.
It's fine to be critical, but credit where credit is due; this did have some interesting moments.
Here's a breakdown of them:
First up, Cabba's dash towards Vegeta. Begins with a really nice visual motif with the fiery eyes. Eyes play a huge part in this episode; you'll see reflections used throughout. It was a very nice connection there, so props to Kaizawa for an excellent storyboard. It follows up with a hugely exaggerated punch. You can really feel the power behind the hit. It's really nice to see this kind of animation popping up in Super. Can't wait to see Tate take it to the next level next week.
Next, there's an excellent fish-eye effect, which we haven't seen since Tate's work in episode 5, in fact. It works in tandem with the previous exaggerated movement rather nicely. Though I'd have preferred to see the punch follow through, it's still a nice cut in its own right.
This one isn't particularly impressive, but it's something I want to talk about. Dragon Ball, Z, and GT all made extensive use of repeated frames for flurries of punches, and most of us never really minded because they were at least moderately interesting on a visual level. Super has struggled to make even the simplest of cuts feel satisfying, so that's why I feel this is worth mentioning. This has some decent looking smears, and I really like the shape of the flurry in the full-body shot. It's a stark contrast to some of the utter garbage we've seen so far.
Next up, we have one of the most impressive cuts of the episode. Cabba's double-footed launch kick onto Vegeta. Pretty nice movement, but most importantly, the impact effects look absolutely gorgeous. It's so rare we get interesting effects in Super. Which is also why this next scene appeals to me so much...
We actually get some pretty explosion effects, though I have to admit, the overly bright colouring masks most of the interesting looking shapes. If you look close enough, you can definitely see what I mean, hopefully! I also adore the arm sweep with its smeariness, and the beautiful aura swirls that appear in the next cut. Nothing overly impressive, but it's little details like that that put it far above most of Super's other episodes.
Keep positive! This episode was handled just fine. I fully admit that the first half of the episode had some iffy looking moments, but they're a small speck in an otherwise nice episode. This is certainly no episode 25 or 26, where one cut looks great and the rest looks like poor fan animation. Mediocre peppered with some decent enough stuff is just fine for an episode that clearly wasn't meant to be anything particularly important. This should be Super's average.
Tate's up next week. We're finally seeing the mysterious Hit fight! I'm sure he'll do the introduction justice.
Though I don't think this week's episode was mindblowing or anything, let's not downplay the great looking parts of the episode.
It's fine to be critical, but credit where credit is due; this did have some interesting moments.
Here's a breakdown of them:
First up, Cabba's dash towards Vegeta. Begins with a really nice visual motif with the fiery eyes. Eyes play a huge part in this episode; you'll see reflections used throughout. It was a very nice connection there, so props to Kaizawa for an excellent storyboard. It follows up with a hugely exaggerated punch. You can really feel the power behind the hit. It's really nice to see this kind of animation popping up in Super. Can't wait to see Tate take it to the next level next week.
Next, there's an excellent fish-eye effect, which we haven't seen since Tate's work in episode 5, in fact. It works in tandem with the previous exaggerated movement rather nicely. Though I'd have preferred to see the punch follow through, it's still a nice cut in its own right.
This one isn't particularly impressive, but it's something I want to talk about. Dragon Ball, Z, and GT all made extensive use of repeated frames for flurries of punches, and most of us never really minded because they were at least moderately interesting on a visual level. Super has struggled to make even the simplest of cuts feel satisfying, so that's why I feel this is worth mentioning. This has some decent looking smears, and I really like the shape of the flurry in the full-body shot. It's a stark contrast to some of the utter garbage we've seen so far.
Next up, we have one of the most impressive cuts of the episode. Cabba's double-footed launch kick onto Vegeta. Pretty nice movement, but most importantly, the impact effects look absolutely gorgeous. It's so rare we get interesting effects in Super. Which is also why this next scene appeals to me so much...
We actually get some pretty explosion effects, though I have to admit, the overly bright colouring masks most of the interesting looking shapes. If you look close enough, you can definitely see what I mean, hopefully! I also adore the arm sweep with its smeariness, and the beautiful aura swirls that appear in the next cut. Nothing overly impressive, but it's little details like that that put it far above most of Super's other episodes.
Keep positive! This episode was handled just fine. I fully admit that the first half of the episode had some iffy looking moments, but they're a small speck in an otherwise nice episode. This is certainly no episode 25 or 26, where one cut looks great and the rest looks like poor fan animation. Mediocre peppered with some decent enough stuff is just fine for an episode that clearly wasn't meant to be anything particularly important. This should be Super's average.
Tate's up next week. We're finally seeing the mysterious Hit fight! I'm sure he'll do the introduction justice.
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Overlord78
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Re: Super Animation Catalogue - [Updated with #37]
I think even if an episode looks good or great for Super's standards some people will say it looks shit anyway. A bunch people complain about Tate even though I like the fluid animation.
Does Super look good when compared to Z? No it doesn't and the main problem would be the production issues. Super is always going to be judged critically after episode 5 and most of Freeza's fights in ROF, It is what is it at this point.
Does Super look good when compared to Z? No it doesn't and the main problem would be the production issues. Super is always going to be judged critically after episode 5 and most of Freeza's fights in ROF, It is what is it at this point.
Re: Super Animation Catalogue - [Updated with #37]
They have used the "character reflecting in someone else's eye" thing a lot in recent episodes, what's up with that? I don't mind it actually, just something I noticed.
Re: Super Animation Catalogue - [Updated with #37]
Yeah you see that in a lot of animes nowadays. Maybe that's Toei's way of making Dragon Ball more modern. It does look pretty cool though.emi_b7 wrote:They have used the "character reflecting in someone else's eye" thing a lot in recent episodes, what's up with that? I don't mind it actually, just something I noticed.
Re: Super Animation Catalogue - [Updated with #37]
No matter how I look at it, I can't see this episode being considered bad. This was a great episode with good animation. It wasn't perfect, but it's literally the best we've had in a while so it's surprising to see even more complaints than usual.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.
Re: Super Animation Catalogue - [Updated with #37]
I think the directing really carried episode 37. I thought Iwai Takao (the episode director) and Kaizawa Yukio (the storyboard artist) did very well. There were a lot of memorable shots and scenes in that episode, and if Super's production was sorted out it probably would have been quite the experience. The animation wasn't terrible, but the brief bit following Cabba's transformation was the only one that majorly impressed me. Still, I don't really have many complaints either. In an ideal world, this would be an "average" Super episode, where you'd maybe have a few okay episodes before getting a good one.
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Re: Super Animation Catalogue - [Updated with #37]
But Super's best are also better than Z's best, so it's a two way street.Bansho64 wrote:Even Z's worst moments are way better in terms of quality compared to Super's. There's no nostalgia talking here. Take a look at Ajays compilation of all of Zs worst scenes.PMD wrote:I think you guys are overreacting. Go watch one of the first episodes of DBZ and there are bad things too. The models aren't great and some moves too. Some people is talking like DBZ was perfect but it has plenty of problems in terms of animation. That's just nostalgia talking.
Check out the videos below, made by yours truly!
Goku vs Beerus BOG/Super mash-up https://gofile.io/d/kKKnMe
Vegeta vs Freeza ROF/Super mash-up https://gofile.io/d/MKPepW
Goku vs Beerus BOG/Super mash-up https://gofile.io/d/kKKnMe
Vegeta vs Freeza ROF/Super mash-up https://gofile.io/d/MKPepW
Re: Super Animation Catalogue - [Updated with #37]
That's some kick-ass analysis by Ajay, ladies and gentlemen. I love that. Thank you very much, man. Keep it going.
I think episode 37 was probably one of the best animated in DB history, if you count movement, fluidity, effects, storyboard (because many angular variants) and some pretty good stills. But I guess that's just my opinion. I'm happy the way things are start going with the production of this new series.
Exactly, but we go back to the production process again. Z and Super are from different eras, so if there are people who doesn't like the animation in episode 37 is just because they are probably nostalgic Z fans speaking their minds. I'm not saying that's something bad, I understand the feeling, but enough with all the whining every time a new episode comes out. Or at least give the credit when it deserves it.Draconic wrote:But Super's best are also better than Z's best, so it's a two way street.Bansho64 wrote:Even Z's worst moments are way better in terms of quality compared to Super's. There's no nostalgia talking here. Take a look at Ajays compilation of all of Zs worst scenes.PMD wrote:I think you guys are overreacting. Go watch one of the first episodes of DBZ and there are bad things too. The models aren't great and some moves too. Some people is talking like DBZ was perfect but it has plenty of problems in terms of animation. That's just nostalgia talking.
I think episode 37 was probably one of the best animated in DB history, if you count movement, fluidity, effects, storyboard (because many angular variants) and some pretty good stills. But I guess that's just my opinion. I'm happy the way things are start going with the production of this new series.
Re: Super Animation Catalogue - [Updated with #37]
I really disagree with you on that statement. But in any case, I can agree that episode 37 was decent. Best animated in DB history? Not in the least (IMO) I can agree that I may have been a bit too negative in this thread so I'll try and.be more.positive.Draconic wrote:But Super's best are also better than Z's best, so it's a two way street.Bansho64 wrote:Even Z's worst moments are way better in terms of quality compared to Super's. There's no nostalgia talking here. Take a look at Ajays compilation of all of Zs worst scenes.PMD wrote:I think you guys are overreacting. Go watch one of the first episodes of DBZ and there are bad things too. The models aren't great and some moves too. Some people is talking like DBZ was perfect but it has plenty of problems in terms of animation. That's just nostalgia talking.
Last edited by Bansho64 on Wed Apr 06, 2016 7:48 am, edited 1 time in total.
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Re: Super Animation Catalogue - [Updated with #37]
I disagree too. Z's best was god damn beautiful and I don't think Super will ever compare unless they pull something of a miracle.Draconic wrote: But Super's best are also better than Z's best, so it's a two way street.
Spoiler:
Re: Super Animation Catalogue - [Updated with #37]
To keep the playing field level, it's a tad unfair to use the movie produced .gifs against the broadcast staff. At least compare them to Super movies. And while I don't have the means to produce my own .gifs, I feel the Super anime has managed to match the quality in your examples.
Re: Super Animation Catalogue - [Updated with #37]
Two movie gifs. Unfair comparison. The first gif is not that great in terms of animation/movement/fluidity, so I stick with my point if you don't mind.HybridSaiyan wrote:I disagree too. Z's best was god damn beautiful and I don't think Super will ever compare unless they pull something of a miracle.Draconic wrote: But Super's best are also better than Z's best, so it's a two way street.
Honestly, I don't see how Super compares. :/Spoiler:
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Re: Super Animation Catalogue - [Updated with #37]
PMD wrote:Two movie gifs. Unfair comparison. The first gif is not that great in terms of animation/movement/fluidity, so I stick with my point if you don't mind.HybridSaiyan wrote:I disagree too. Z's best was god damn beautiful and I don't think Super will ever compare unless they pull something of a miracle.Draconic wrote: But Super's best are also better than Z's best, so it's a two way street.
Honestly, I don't see how Super compares. :/Spoiler:
I disagree, the first gif is GORGEOUS! The good animation help sell the illusion dragonball was real years ago. Growing up as a kid think goku isn't a cartoon....yeah you have to animate pretty well to sell the illusion. Super's improving but they still need to go back to the old ways of doing it, the new stuff doesn't have good colors or animators when you compare to Z, ball or even GT.
I also feel that if the movie is OVER DECADES OLD it's fair to use a less then 1 year old TV show to compare, as there's no excuse for the worst of 2015's shows to look inferior to a 20 year old product. Animation processes and techniques have only gotten easier and more things have only come out...and yet we're going BACKWARDS? For the sake of the industry PLEASE PLEASE don't settle for downgrades! I agree people can't hate on super, but it's only fair to hate on certain aspects that have warranted problems to complain about. Keeping quite only hurts the franchise, speaking loudly lets your collective voices be heard by the company and they learn from that hopefully. I say support Super, but also complain when it deserves complaining, if you're not satisfied with the animation, use the voice god gave you. I see both sides.

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Re: Super Animation Catalogue - [Updated with #37]
Both of you stop.
Comparing a TV series and a movie isn't fair, won't ever be fair, and won't ever be any less fucking stupid.
Stop. And stop with that idiotic key vs inbetween shot. Absolutely ridiculous.
Don't shit up my thread with nonsense.
Comparing a TV series and a movie isn't fair, won't ever be fair, and won't ever be any less fucking stupid.
Stop. And stop with that idiotic key vs inbetween shot. Absolutely ridiculous.
Don't shit up my thread with nonsense.
Follow me on Twitter for countless shitposts.
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Re: Super Animation Catalogue - [Updated with #37]
Hey, now. I could pick a dozen episodes of Naruto better than any Dragon Ball movie. :p
Re: Super Animation Catalogue - [Updated with #37]
Sorry dude.Ajay wrote:Both of you stop.
Comparing a TV series and a movie isn't fair, won't ever be fair, and won't ever be any less fucking stupid.
Stop. And stop with that idiotic key vs inbetween shot. Absolutely ridiculous.
Don't shit up my thread with nonsense.














