Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Gashif Aldi » Mon Dec 12, 2016 11:44 pm

BakaManiaHD wrote:Sorry if this is a little bit off topic, but do you guys know who places the music? Because I love the fact Dragon Ball Super is now using some Dragon Ball Kai soundtracks.
Maybe they were tired of hearing the same music all the time?
Sorry, I got to quote this since I got something in my mind because of reading your comments. Is it possible to have Dragon Ball Super Kai?
With better voice acting, directing, storyboarding, and a completely remade animation.
I mean it's the same series, with the same plot but all of it being re-done. Not a remaster. Using new angles...
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Jinzoningen MULE » Mon Dec 12, 2016 11:48 pm

Dragon Ball Super is already new, why would the thought of a remake even cross anyone's mind, I wonder? Especially so after Kai was such a flop.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Khin » Tue Dec 13, 2016 12:10 am

I used to wonder how you guys can tell who draw those scenes/shots when they all look the same to me. But I'm really starting to notice the different styles between animators. Tate is the easiest to recognize to me. I can also recognize Yashima's Goku, Piccolo, and Champa. Kitano's bad shots too, and some Shimanuki. I really appreciate this thread.

Ajay, would it be possible if you put the animators who work on the episode in the main post ? It makes it easier than searching through pages.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Saikyo no Senshi » Tue Dec 13, 2016 2:17 am

Sodhi wrote: They have a special announcement on December 19th. We will know what it is about then.
http://www.animenewsnetwork.com/daily-b ... 19/.109005
Oh. If it's a new anime, why do I feel like Hatano will be the director of it.:lol: It is possible cause he was also SD of Saint Seiya Omega and the production staff holds him at a high regard. But, it could also be a live-action movie as Araki pointed out, so yeah we'll have to wait and see.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Gashif Aldi » Tue Dec 13, 2016 3:04 am

Jinzoningen MULE wrote:Dragon Ball Super is already new, why would the thought of a remake even cross anyone's mind, I wonder? Especially so after Kai was such a flop.
Well... I'm extremely dissatisfied on how Dragon Ball Super turned out. I think TOEI is responsible for this, because this is such a big franchise and one of Toriyama creations. But they made it worse than GT, that people think that GT is better while the creator hardwork just being done poorly and left out. The first 3 episodes of Super is amazing, but I wonder what it can do if it's actually well scheduled it would be better. I could already tell at the Opening of Super, why it's so lame and not giving me the good hype compared to the others? All of those Video Game Opening is way awesome, same with DB Kai, even I think DBZ is better (In directing, animation, importantly that hype before watching the episode). Then 3 episodes later the animation became a bit weird. After that everyone is bored, and disappointed on the series (Especially the terrible DB Fanbase).

That's why I think they should. But Dragon Ball Super is earning money fast, it's even rivaling One Piece (Not in sales of course). They should at least hire a bunch of animators to alterate the series schedule a bit, or just take a break with their current money. Well, honestly with the problems that the anime had. We should actually complain, it's our right to complain while it's actually an easy problem to solve for them (maybe they're just money hungry, who knows?). They need to hear us out (Importantly the Japanese DB Fanbase, the series is immensely popular with the anime and the game coming out this year. They can get a bunch of new viewers with better animation and directing)
But I miss that moments where you search on YouTube and watch a bunch of fights, but with DBS it's different.

TOEI and the others need to be responsible for this. I thought Japanese are that kind of people where they always be super responsible and discipline, but the reality is just scary.

Dang, I always ended up talking off topic. But this is about TOEI's responsibility of Dragon Ball Super problems anyway. So sorry if this is way too far. #MakeDBGreatAgain or #DBSRemake
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Saikyo no Senshi » Tue Dec 13, 2016 4:22 am

Gashif, Toei is not entirely to blame. The production committee comprises of Fuji TV, Yomiko Advertising, Inc. and I think Shueisha and Namco-Bandai have a say in the matter too. It's entirely the production committee's fault for green-lighting a series with no pre-production and rushing the hell out of it.

The lion share of profit that Super is making will be shared among the committee. Toei isn't funding the series. They might at best make a decent amount of money, but still it won't be much. Studios only get a little portion of the profit as far as I know.

It's not that easy to hire a bunch of animators when the freelance animators are busy working on other series for like forever. The lack of good staff is an industry problem. But, yeah if a series director has good connections with some of the good freelancers or in-house staff then it is possible to get them on-board despite them being busy. For example, Hatano got Miuma Kenji for episode #66.

TL; DR: Super got fucked cause of poor management by the committee which is more than just Toei and they are the ones who deserve all the blame.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Gashif Aldi » Tue Dec 13, 2016 5:01 am

Saikyo no Senshi wrote:Gashif, Toei is not entirely to blame. The production committee comprises of Fuji TV, Yomiko Advertising, Inc. and I think Shueisha and Namco-Bandai have a say in the matter too. It's entirely the production committee's fault for green-lighting a series with no pre-production and rushing the hell out of it.

The lion share of profit that Super is making will be shared among the committee. Toei isn't funding the series. They might at best make a decent amount of money, but still it won't be much. Studios only get a little portion of the profit as far as I know.

It's not that easy to hire a bunch of animators when the freelance animators are busy working on other series for like forever. The lack of good staff is an industry problem. But, yeah if a series director has good connections with some of the good freelancers or in-house staff then it is possible to get them on-board despite them being busy. For example, Hatano got Miuma Kenji for episode #66.

TL; DR: Super got fucked cause of poor management by the committee which is more than just Toei and they are the ones who deserve all the blame.
Thnx. I'm gonna stop complaining the same thing again instead I'll discuss more.
Anyone know what's the list of animator that animate Ultimate Tenkaichi/Blast?
I saw Tate in it, but not sure if it's him thanks to 'this guy'. Since I came to like his style more than usually I do, his work in episode 5 is actually amazing, it just not on-model but amazingly fluid (It also had some good SSJ3 shots).
But it seems his work is far from likeable if he can't focus on his work at all.
Though it looked like he's doing good stuff with Karasawa in episode 72 (Dang, I could already see that combination made me drooling).
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by iAnimationLover_ » Tue Dec 13, 2016 7:20 am

Khin wrote:I used to wonder how you guys can tell who draw those scenes/shots when they all look the same to me. But I'm really starting to notice the different styles between animators. Tate is the easiest to recognize to me. I can also recognize Yashima's Goku, Piccolo, and Champa. Kitano's bad shots too, and some Shimanuki. I really appreciate this thread.

Ajay, would it be possible if you put the animators who work on the episode in the main post ? It makes it easier than searching through pages.


You can use Animations corner: http://animatorscorner.com/animation_pr ... isode-7243

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by JazzMazz » Tue Dec 13, 2016 8:03 am

I think some users wouldn't know to check animators corner for this kind of stuff. I still think it would be useful if Ajay put a link to it on the main post, probably somewhere in the introduction would be most effective. This is just something I think some people wouldn't mind seeing in a recent update. It would also save people a lot of hassle.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by JulieYBM » Tue Dec 13, 2016 1:03 pm

Gashif Aldi wrote:Anyone know what's the list of animator that animate Ultimate Tenkaichi/Blast?
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Ajay » Tue Dec 13, 2016 2:04 pm

JazzMazz wrote:I think some users wouldn't know to check animators corner for this kind of stuff. I still think it would be useful if Ajay put a link to it on the main post, probably somewhere in the introduction would be most effective. This is just something I think some people wouldn't mind seeing in a recent update. It would also save people a lot of hassle.
Animator's Corner are great for releasing staff credits on the night of the episode, and I do try to reference and link to them as much as possible, but I kinda feel like I have to remind people, "Hey, Kanzenshuu has a site, too!"

I appreciate Heath's a little behind at the moment, but I'd rather people actually support this site than send them elsewhere at all times, even if the credits can be inconsistent from page to page.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Gashif Aldi » Tue Dec 13, 2016 3:27 pm

JulieYBM wrote:
Gashif Aldi wrote:Anyone know what's the list of animator that animate Ultimate Tenkaichi/Blast?
WTF?! I thought it was animated by 10 key animators.
No wonder why it looked like a high quality seasonal anime. Thnx though, there's Naoki Tate. I think I found it.
Hell even Shida in it... Dang, putting more budget, animator, and time. The game is not that succesful, yet the opening is better than XV and XV2.

I think that TOEI wasn't this much of a crisis back in the game was in-development. Maybe. But, GOD the shading is so good.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by JulieYBM » Tue Dec 13, 2016 6:18 pm

Gashif Aldi wrote:
JulieYBM wrote:
Gashif Aldi wrote:Anyone know what's the list of animator that animate Ultimate Tenkaichi/Blast?
WTF?! I thought it was animated by 10 key animators.
No wonder why it looked like a high quality seasonal anime. Thnx though, there's Naoki Tate. I think I found it.
Hell even Shida in it... Dang, putting more budget, animator, and time. The game is not that succesful, yet the opening is better than XV and XV2.

I think that TOEI wasn't this much of a crisis back in the game was in-development. Maybe. But, GOD the shading is so good.
All the good animators only worked on the Opening, which was storyboarded by Nagamine. Otherwise the whole thing was heavily corrected by Yamamuro.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by kinisking » Tue Dec 13, 2016 7:09 pm

Is it just me or is the Goku Vs. Hit fight in episode 38 one of the best storyboarded fights in the series?
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Saikyo no Senshi » Wed Dec 14, 2016 2:21 am

kinisking wrote:Is it just me or is the Goku Vs. Hit fight in episode 38 one of the best storyboarded fights in the series?
It was okay. Speaking of storyboards, Hatano Morio's board for episode #6 is still the best. Nothing has topped it yet.
[spoiler]Image[/spoiler]

This Vegeta shot perfectly shows what a master Hatano is of dramatic scenes. It was such a shame that in terms of animation the episode was pretty average.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by BakaManiaHD » Wed Dec 14, 2016 7:05 am

Saikyo no Senshi wrote:
kinisking wrote:Is it just me or is the Goku Vs. Hit fight in episode 38 one of the best storyboarded fights in the series?
It was okay. Speaking of storyboards, Hatano Morio's board for episode #6 is still the best. Nothing has topped it yet.
[spoiler]Image[/spoiler]

This Vegeta shot perfectly shows what a master Hatano is of dramatic scenes. It was such a shame that in terms of animation the episode was pretty average.
But this flash back was nice in terms of animation
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by nite_jay » Wed Dec 14, 2016 7:57 am

The "Universal Survival Arc" has the numbers 2 and 5 on it. Does anyone know if that means the date? If so, then I think Toei might be actually trying to salvage some good preproduction for it.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Gashif Aldi » Wed Dec 14, 2016 8:12 am

nite_jay wrote:The "Universal Survival Arc" has the numbers 2 and 5 on it. Does anyone know if that means the date? If so, then I think Toei might be actually trying to salvage some good preproduction for it.
It's coming out 5 February. The Hit thing is only a filler.... With Karasawa, Shimanuki, and Tate
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by nite_jay » Wed Dec 14, 2016 8:17 am

Gashif Aldi wrote:
nite_jay wrote:The "Universal Survival Arc" has the numbers 2 and 5 on it. Does anyone know if that means the date? If so, then I think Toei might be actually trying to salvage some good preproduction for it.
It's coming out 5 February. The Hit thing is only a filler.... With Karasawa, Shimanuki, and Tate
Well, I wouldn't be surprised if Karasawa and Tate only showed up for a few cuts. The same thing happened with the Planet Potato Water arc as well.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by DragonBalllKaiHD » Wed Dec 14, 2016 8:38 am

It'd be nice if the new arc lasts for three cours. If the name is anything to go by, it sounds pretty big, so lasting it for three cours is plausible.
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