No.Jord wrote:Is there any way to charge your Ki in this game?
"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I believe you charge your Ki by punching your opponents. At least that charges up your normal ki blasts and mini specials.
Once the big power meter is charged at least half way, you can execute a super with circle and square.
That being said, I played through the demo. The single player is actually a bit fun, but online is a mess. I tried a free for all battle (I think) and got bored in less than 5 minutes - it's super chaotic and repetative.
I do enjoy the graphics, however. I'm glad characters can finally talk more naturally and not just yap their mouths without proper lip sync.
Still debating whether to pre-order the game for my Vita...
Once the big power meter is charged at least half way, you can execute a super with circle and square.
That being said, I played through the demo. The single player is actually a bit fun, but online is a mess. I tried a free for all battle (I think) and got bored in less than 5 minutes - it's super chaotic and repetative.
I do enjoy the graphics, however. I'm glad characters can finally talk more naturally and not just yap their mouths without proper lip sync.
Still debating whether to pre-order the game for my Vita...
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I'm fine with the lack of ki charge. I mean, it's been in practically ever fighting game since year dot, and I think it makes it more-fast paced and less tedious if your ki boosts from doing melee attacks and such. I think I prefer that, honestly. It also prevents you from just standing there, charging ki, and spamming supers. You actually have to work to be able to do super attacks, which is good.
I'm playing it on Vita, and the demo is fine, but I find the controls to be confusing and like... not intuitive at all. I have a hard time keeping track of which two-button combinations do what. I don't really feel like I'm 100% in control.
I'm playing it on Vita, and the demo is fine, but I find the controls to be confusing and like... not intuitive at all. I have a hard time keeping track of which two-button combinations do what. I don't really feel like I'm 100% in control.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I'm just curious as to why they made Square/X the ascend/descend buttons. For the first minute or so while playing, every time I tried to punch a Saibaiman, I jumped instead.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I just tried downloading Battle of Z on the PS3 and it said something about hooking up the Vita?
Guess there isn't a ps3 demo only a demo for the Vita? anyways I'm downloading the 360 version. I hope I like it!
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
There's a PS3 version. You clearly downloaded the Vita demo instead of the PS3 demosamuraix123 wrote:I just tried downloading Battle of Z on the PS3 and it said something about hooking up the Vita?Guess there isn't a ps3 demo only a demo for the Vita? anyways I'm downloading the 360 version. I hope I like it!
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
That doesn't surprise me LOL I went to demo's and it wasn't in there? but when clicked somewhere else...heck I can't remember where LOL I seen it lol guess that's why It wouldn't work hahaha 

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Here, use the first link.samuraix123 wrote:That doesn't surprise me LOL I went to demo's and it wasn't in there? but when clicked somewhere else...heck I can't remember where LOL I seen it lol guess that's why It wouldn't work hahaha
Super Saiyan Prime wrote:The demo is now up in North America:
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PSV - https://store.sonyentertainmentnetwork. ... 0PACKAGE01
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Haha I figured it out just a bit ago. lol I'm not use to the Playstation store.
Thanks anyway buddy!
I'll post back later and give my two cents on the new game. I really hope it's better than Ultimate Tenkaichi.


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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I'm not sure why Namco Bandai is reusing music from RB1 and UB considering this is a brand new game developed by a different developer, regardless that they chose the good tracks it's still pretty shitty to be hearing recycled music.
And screw Nostal Treevax as he said we'd be getting Kikuchi's score and look what it actually is.
And screw Nostal Treevax as he said we'd be getting Kikuchi's score and look what it actually is.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Kid Gohan's running animation reminds me so much of Naruto...
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
The Japanese version of Raging Blast 2's demo didn't have the Kikuchi score though the actual game did have it. I guess they don't include it in demos for copyright reasons. It's too early to insult him like that.dbboxkaifan wrote:I'm not sure why Namco Bandai is reusing music from RB1 and UB considering this is a brand new game developed by a different developer, regardless that they chose the good tracks it's still pretty shitty to be hearing recycled music.
And screw Nostal Treevax as he said we'd be getting Kikuchi's score and look what it actually is.
Also, I'm not surprised at all if it ends up having recycled soundtracks from other developers' games because that happened to Budokai Tenkaichi 1.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I could've sworn he interviewed the developers and they weren't certain. I don't remember him saying that people outside Japan would have the original score. Either way, I always play the next-gen games with my collection of Faulconer bgm, or Kikuchi bgm, depending on my mood. I'm sure that's still better than synthesized Kikuchi.dbboxkaifan wrote:And screw Nostal Treevax as he said we'd be getting Kikuchi's score and look what it actually is.
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Synthesized or not, It's still Kikuchi, and while the quality of some tracks may be poor in comparison of the originals, others gain from it (M-1308 anyone?).DarkPrince_92 wrote:I could've sworn he interviewed the developers and they weren't certain. I don't remember him saying that people outside Japan would have the original score. Either way, I always play the next-gen games with my collection of Faulconer bgm, or Kikuchi bgm, depending on my mood. I'm sure that's still better than synthesized Kikuchi.dbboxkaifan wrote:And screw Nostal Treevax as he said we'd be getting Kikuchi's score and look what it actually is.
Thank god since Burst Limit have supported costum tracks tho.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Maybe "better" wasn't the right way to say that. I mean it kind of makes up for it lack of new music.
Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
dbboxkaifan wrote: And screw Nostal Treevax as he said we'd be getting Kikuchi's score and look what it actually is.
It's definitely not his fault. He was probably fed misinformation.
Also, as said above, I remember from an interview he did that they were never certain if we'd get Kikuchi music. Maybe at one point it was confirmed for the European version, but never for the US.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
Played the Demo and actually enjoyed it!
I have little nitpicks about it though. The controls while I got use to them, I always hit X when I wanna start punching lol Why did they make it Y and B? lol I hope I can change that when the full game is released. Also not too big on the ascend and descend buttons either. also I can't figure out for the life of me how to switch characters in battle!
But I do like it a-lot better than Ultimate Tenkaikai. I won't run out and buy it when it releases but I will get it some time later down the road. I also wish that Master Roshi and them would talk while the game is loading. 



The Dragonboxes are like a middle aged woman who still looks good through simply taking good care of her skin and body with maybe a tiny bit of makeup while the Orange Bricks are like a middle aged woman who get's 50 tons of botox, makeup and plastic surgery in order to look younger and as a result looks even worse. ~ ringworm128
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I don't remember what the button layouts are, but you can change the controls in the options menu on the demo.samuraix123 wrote:The controls while I got use to them, I always hit X when I wanna start punching lol Why did they make it Y and B? lol I hope I can change that when the full game is released. Also not too big on the ascend and descend buttons either.
You can't. When playing alone, all you can do is give your CPU teammates commands by pressing on the d-pad.samuraix123 wrote:Also I can't figure out for the life of me how to switch characters in battle!
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
No Kikuchi in the European version? Someone pick up that phone because I called it
Anyway, I played the Single-Player portion of the demo in the morning. The graphics reminded me of Budokai HD but without the good-looking character models, the control scheme felt awkward, menus feel awkward, the missions didn't seem all that great. I didn't "get it", the game, and spent all day wondering if it was worth it just for SSGod Goku, Beerus and Whis.
After dinner, I played the online Battle Mode. I get it now. I played four 10 min matches and absolutely enjoyed it.
The control scheme still takes a bit of getting used to, but that's gonna be the case no matter what Key Type you pick. I've been getting used to Type A but I would suggest Type C for just about anyone. You get the Unique moves switched to the face buttons leaving Descend and Ascend for the trigger buttons, which you now no longer need. I've been playing with Goku, like most, which has a short and a long distance Kaioken that render flying almost useless.
Guard Dashing is your best friend. Learn it, love it, live it. (Which I found by accident, since the game doesn't tell you that you can quickmove while guarding)
Surrounded by opponents as you're about to get up? Guard Dash. Too far from the action and need to fly in while dashing incoming attacks? Don't fly, Guard Dash your way there. Getting in a close-quarters 1-on-1? Guard Dash past him and combo him from the back. If you're about to combo someone and they Guard Dash away to do this to you (and you're locked onto him) Strike Impact will get him, if he's within reach.
The mechanics just work. Playing for the team is doable. If you're close to a team member getting combo'd, you can save him and turn it into a Synchro attack (or whatever it's called). The Unique abilities are relevant, which gets me excited for the rest of the roster. It has an arcade feel, in a good way, in how simple it is. Not sure I'll play full price for it, but it's probably worth whatever discounted price is possible to get with online stores for anyone that plans on playing a lot of online battles.
Music feels kinda forgetable here, even being a mix of past music. Would've liked to finally hear Kikuchi in an European version (Is it in the Japanese demo? Haven't checked yet). Menus are still a bit awkward but funcional. Menu sound effects are annoyingly loud, for some reason. Had to turn it almost all the way down.
On a more personal note, my PSN's Joao_Fintonio if anyone wants to play. I've been rocking with Goku in custom Vegetto colors

Anyway, I played the Single-Player portion of the demo in the morning. The graphics reminded me of Budokai HD but without the good-looking character models, the control scheme felt awkward, menus feel awkward, the missions didn't seem all that great. I didn't "get it", the game, and spent all day wondering if it was worth it just for SSGod Goku, Beerus and Whis.
After dinner, I played the online Battle Mode. I get it now. I played four 10 min matches and absolutely enjoyed it.
The control scheme still takes a bit of getting used to, but that's gonna be the case no matter what Key Type you pick. I've been getting used to Type A but I would suggest Type C for just about anyone. You get the Unique moves switched to the face buttons leaving Descend and Ascend for the trigger buttons, which you now no longer need. I've been playing with Goku, like most, which has a short and a long distance Kaioken that render flying almost useless.
Guard Dashing is your best friend. Learn it, love it, live it. (Which I found by accident, since the game doesn't tell you that you can quickmove while guarding)
Surrounded by opponents as you're about to get up? Guard Dash. Too far from the action and need to fly in while dashing incoming attacks? Don't fly, Guard Dash your way there. Getting in a close-quarters 1-on-1? Guard Dash past him and combo him from the back. If you're about to combo someone and they Guard Dash away to do this to you (and you're locked onto him) Strike Impact will get him, if he's within reach.
The mechanics just work. Playing for the team is doable. If you're close to a team member getting combo'd, you can save him and turn it into a Synchro attack (or whatever it's called). The Unique abilities are relevant, which gets me excited for the rest of the roster. It has an arcade feel, in a good way, in how simple it is. Not sure I'll play full price for it, but it's probably worth whatever discounted price is possible to get with online stores for anyone that plans on playing a lot of online battles.
Music feels kinda forgetable here, even being a mix of past music. Would've liked to finally hear Kikuchi in an European version (Is it in the Japanese demo? Haven't checked yet). Menus are still a bit awkward but funcional. Menu sound effects are annoyingly loud, for some reason. Had to turn it almost all the way down.
On a more personal note, my PSN's Joao_Fintonio if anyone wants to play. I've been rocking with Goku in custom Vegetto colors

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th
I played the demo. It was alright I guess. It seems like the only fun you'd get out of this game would be in chaotic matches with the max amount of players. The standalone fighting is too shallow to really hold up a 1v1 on it's own.
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